@Master_Live: As pretentious, stupid, and utterly cliche-ridiculous-bonkers it sounds, I just listened to what the world was telling me. What it came down to was -- I had all these ideas running through my head that I thought were great ideas for video games; great narrative, amazing plot twists. As I was a week into my animation degree, realizing it was a f**** nightmare, and I was thinking my expensive semester was going down the drain -- the spark fired, the epiphany shed its light -- whatever you want to call it -- but I looked at everything I was writing and immediately knew every single one of my ideas was a TV series. Just the rhythm, the flow, the cliffhangers, the twists... Everything...
I rushed down to my adviser, changed my major the same day and got into screenwriting classes. Lo and behold, I turned out to be pretty damn good at it. It wasn't ever a dream of mine to write for the screen, in fact, I had literally never once in my life even thought about it until I was 21. But I always knew I wanted to create in some way for my career. Pretty much every other avenue I explored bored me to tears and sent me drifting off into my made up worlds, which are now well-written screenplays or TV pilots. And the more I explored the inner workings of the craft, the more it became my obsession. Now I'm living in LA doing something I love.
What it boils down to is looking at what you're good at creatively and finding a compatible medium that could take advantage of your skills. Like I said, I never thought of movies and TV as anything other than entertainment while I was waiting for the next Zelda, Halo, or Uncharted to come out, but now it's what pays my bills... And makes me very, very happy. With that said, pretty much just keep an open mind to exploring new artistic avenues you may not have considered. I looked at myself as a potential game designer and saw nothing that hadn't -- or at least eventually did -- been done before and just kind of gave up on myself for awhile.
The really great thing about not being this big movie-nerd in the same ways I nerd out over games is that creatively I don't get all butthurt when something I'm working on doesn't pan out, or when I get hounded by endless notes and suggestions for rewrites. It's pretty nice being more attached to pumping out an entertaining project than answering "my creative vision" (barfs). And that's very important when it comes to profiting off of creativity. No matter what you do, if you're getting paid for it, you're going to have to alter your vision to suit other people's needs. That can be a deal breaker for a lot of people, as people tend to cherish their personal creations like children... But when someone's flashing hundreds of thousands of dollars in front of you and ask you to rewrite or cut a few pages you're really attached to, you tend to get over it pretty quickly.
Log in to comment