Breaking into the game industry?

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Choga

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#1 Choga
Member since 2006 • 2377 Posts

    I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

   Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

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nickmag

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#2 nickmag
Member since 2006 • 6710 Posts
before the suggestions come flooding in just think a minute.. you're not the only 14 year old who wants to work with video games for a living, there's millions of them.. just saying...
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badaboom187

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#3 badaboom187
Member since 2005 • 6917 Posts
umm good luck?
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Choga

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#4 Choga
Member since 2006 • 2377 Posts

before the suggestions come flooding in just think a minute.. you're not the only 14 year old who wants to work with video games for a living, there's millions of them.. just saying...nickmag

I understand, but that what I want to do nonetheless. 

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nickmag

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#5 nickmag
Member since 2006 • 6710 Posts

[QUOTE="nickmag"]before the suggestions come flooding in just think a minute.. you're not the only 14 year old who wants to work with video games for a living, there's millions of them.. just saying...Choga

I understand, but that what I want to do nonetheless.

make a back-up plan just incase.. like a firefighter.. chicks dig firemen
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Guiltfeeder566

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#6 Guiltfeeder566
Member since 2005 • 10068 Posts
Make your self get noticed, make a very good mod for a game and then make a site for your self.
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Choga

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#7 Choga
Member since 2006 • 2377 Posts
[QUOTE="Choga"]

[QUOTE="nickmag"]before the suggestions come flooding in just think a minute.. you're not the only 14 year old who wants to work with video games for a living, there's millions of them.. just saying...nickmag

I understand, but that what I want to do nonetheless.

make a back-up plan just incase.. like a firefighter.. chicks dig firemen

My backup will be opening a comic store ;) 

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Darthmatt

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#8 Darthmatt
Member since 2002 • 8970 Posts

I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

Choga
Find a decent art college and major in CG animation, minor in illustration.
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Choga

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#9 Choga
Member since 2006 • 2377 Posts
[QUOTE="Choga"]

I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

Darthmatt

Find a decent art college and major in CG animation, minor in illustration.

Are there any programs (in your knowledge) that offer internships to teenagers so we could get a head start in this? 

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Darthmatt

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#10 Darthmatt
Member since 2002 • 8970 Posts
[QUOTE="Darthmatt"][QUOTE="Choga"]

I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

Choga

Find a decent art college and major in CG animation, minor in illustration.

Are there any programs (in your knowledge) that offer internships to teenagers so we could get a head start in this?

not that I know of, but the better you prepare for the future, the better chance you have of making it happen. I would start getting into some 3D software now. Or become aware of it. You can download Gmax (free verison of 3D studiomax) and learn the ropes of modeling and lighting. You don't need to be some wiz kid now, but it would serve you well to know this stuff when you get into college. I knew Photoshop and flash when I got to school and I was light years ahead of a lot of my peers because of it. Also, start drawing!!!
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Choga

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#11 Choga
Member since 2006 • 2377 Posts
[QUOTE="Choga"][QUOTE="Darthmatt"][QUOTE="Choga"]

I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

Darthmatt

Find a decent art college and major in CG animation, minor in illustration.

Are there any programs (in your knowledge) that offer internships to teenagers so we could get a head start in this?

not that I know of, but the better you prepare for the future, the better chance you have of making it happen. I would start getting into some 3D software now. Or become aware of it. You can download Gmax (free verison of 3D studiomax) and learn the ropes of modeling and lighting. You don't need to be some wiz kid now, but it would serve you well to know this stuff when you get into college. I knew Photoshop and flash when I got to school and I was light years ahead of a lot of my peers because of it. Also, start drawing!!!

What if I'm not that good of a drawer? 

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zero9167

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#12 zero9167
Member since 2005 • 14554 Posts
[QUOTE="Choga"][QUOTE="Darthmatt"][QUOTE="Choga"]

I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

Darthmatt

Find a decent art college and major in CG animation, minor in illustration.

Are there any programs (in your knowledge) that offer internships to teenagers so we could get a head start in this?

not that I know of, but the better you prepare for the future, the better chance you have of making it happen. I would start getting into some 3D software now. Or become aware of it. You can download Gmax (free verison of 3D studiomax) and learn the ropes of modeling and lighting. You don't need to be some wiz kid now, but it would serve you well to know this stuff when you get into college. I knew Photoshop and flash when I got to school and I was light years ahead of a lot of my peers because of it. Also, start drawing!!!

well there's also the programming side of developing games. which is the way I'm going :D i'd rather be able to create the game than "make the pretty pictures" no offense of course >_> it's a good idea to know both sides, but you'll probably be better at the one you start with
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Darthmatt

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#13 Darthmatt
Member since 2002 • 8970 Posts
[QUOTE="Darthmatt"][QUOTE="Choga"][QUOTE="Darthmatt"][QUOTE="Choga"]

I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

Choga

Find a decent art college and major in CG animation, minor in illustration.

Are there any programs (in your knowledge) that offer internships to teenagers so we could get a head start in this?

not that I know of, but the better you prepare for the future, the better chance you have of making it happen. I would start getting into some 3D software now. Or become aware of it. You can download Gmax (free verison of 3D studiomax) and learn the ropes of modeling and lighting. You don't need to be some wiz kid now, but it would serve you well to know this stuff when you get into college. I knew Photoshop and flash when I got to school and I was light years ahead of a lot of my peers because of it. Also, start drawing!!!

What if I'm not that good of a drawer?

well you still need to be artistic to get into the field. If you aren't start now. If you cannot, learn how to become a programmer. All the cool jobs in the game industry are modeling, and character design. So in other words you have to be able to design elements of the game in order to model, texture and animate them.
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Choga

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#14 Choga
Member since 2006 • 2377 Posts
[QUOTE="Darthmatt"][QUOTE="Choga"][QUOTE="Darthmatt"][QUOTE="Choga"]

I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

zero9167

Find a decent art college and major in CG animation, minor in illustration.

Are there any programs (in your knowledge) that offer internships to teenagers so we could get a head start in this?

not that I know of, but the better you prepare for the future, the better chance you have of making it happen. I would start getting into some 3D software now. Or become aware of it. You can download Gmax (free verison of 3D studiomax) and learn the ropes of modeling and lighting. You don't need to be some wiz kid now, but it would serve you well to know this stuff when you get into college. I knew Photoshop and flash when I got to school and I was light years ahead of a lot of my peers because of it. Also, start drawing!!!

well there's also the programming side of developing games. which is the way I'm going :D i'd rather be able to create the game than "make the pretty pictures" no offense of course >_>

I have some knowledge of QBASIC, but thats about it. Eventually I want to be a creative director or designer.  

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#15 Sharvie
Member since 2006 • 8895 Posts
My friend want to as well but i honestly can't see him going any where. His ideas are copied of games like Kingdom Hearts and Zelda so come up with your own idea, even ask at your school for any information on the subject.
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Choga

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#16 Choga
Member since 2006 • 2377 Posts
[QUOTE="Choga"][QUOTE="Darthmatt"][QUOTE="Choga"][QUOTE="Darthmatt"][QUOTE="Choga"]

I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

Darthmatt

Find a decent art college and major in CG animation, minor in illustration.

Are there any programs (in your knowledge) that offer internships to teenagers so we could get a head start in this?

not that I know of, but the better you prepare for the future, the better chance you have of making it happen. I would start getting into some 3D software now. Or become aware of it. You can download Gmax (free verison of 3D studiomax) and learn the ropes of modeling and lighting. You don't need to be some wiz kid now, but it would serve you well to know this stuff when you get into college. I knew Photoshop and flash when I got to school and I was light years ahead of a lot of my peers because of it. Also, start drawing!!!

What if I'm not that good of a drawer?

well you still need to be artistic to get into the field. If you aren't start now. If you cannot, learn how to become a programmer. All the cool jobs in the game industry are modeling, and character design. So in other words you have to be able to design elements of the game in order to model, texture and animate them.

Well I mean I always draw ficticious characters on paper. Im going to download Gmax like you said and give it a whirl. 

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Acetylcholine

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#17 Acetylcholine
Member since 2006 • 1912 Posts
Make your self get noticed, make a very good mod for a game and then make a site for your self. Guiltfeeder566
Absolutely. If you will do something, you will know how it feels.
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Darthmatt

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#18 Darthmatt
Member since 2002 • 8970 Posts
If you are not artistic, you should consider the programming side. But if you want to become a creative director, it takes years of moving up the chain in a company. You have to start as a creative worker before you can become a creative director.
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tehdiabetic

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#19 tehdiabetic
Member since 2007 • 460 Posts
before the suggestions come flooding in just think a minute.. you're not the only 14 year old who wants to work with video games for a living, there's millions of them.. just saying...nickmag

    I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

   Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

Choga

Start geting into programing. My cousin was in programing and now he has an internship to EA games. So work hard and learn how to type and program.(not just playing them)

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tehdiabetic

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#20 tehdiabetic
Member since 2007 • 460 Posts
before the suggestions come flooding in just think a minute.. you're not the only 14 year old who wants to work with video games for a living, there's millions of them.. just saying...nickmag

    I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

   Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

Choga

Start geting into programing. My cousin was in programing and now he has an internship to EA games. So work hard and learn how to type and program.(not just playing them)

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deactivated-5d78b683675c5

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#21 deactivated-5d78b683675c5
Member since 2007 • 3161 Posts

What part of game design do you want to be a part of?  There is Game mechanics, visual arts, programming, audio, etc.  It will help a lot to figure out what you want to do.

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Choga

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#22 Choga
Member since 2006 • 2377 Posts

What part of game design do you want to be a part of? There is Game mechanics, visual arts, programming, audio, etc. It will help a lot to figure out what you want to do.

dahwnpapaya

Well, character design is pretty attractive to me, as is game mechanics. Programming seems fun, but I dont know if Im smart enough in math to be able to become a programmer. 

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Darthmatt

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#23 Darthmatt
Member since 2002 • 8970 Posts

Give Gmax a try. You cant render from it, but its a great way to learn the interface and some basic components of 3D work. You should use it enough to get the basics. Also look into Maya. Its a 3D program used more on the modeling side, but I dont know if there is a free version. Never doubt the things you can teach yourself. I taught myself 3Dstudiomax and now I get payed to make stuff like this. Link

Try using this site : tutorialized 

That is the site where I learned the basics. 

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Choga

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#24 Choga
Member since 2006 • 2377 Posts

Give Gmax a try. You cant render from it, but its a great way to learn the interface and some basic components of 3D work. You should use it enough to get the basics. Also look into Maya. Its a 3D program used more on the modeling side, but I dont know if there is a free version. Never doubt the things you can teach yourself. I taught myself 3Dstudiomax and now I get payed to make stuff like this. Link

Try using this site : tutorialized

That is the site where I learned the basics.

Darthmatt

Thanks for all the links and help, but you said you get paid to do all this stuff? Are you in the gaming industry? 

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Flow4U

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#25 Flow4U
Member since 2007 • 1529 Posts
If you help make a horrible game I know who is to blame, good luck :)
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Choga

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#26 Choga
Member since 2006 • 2377 Posts

If you help make a horrible game I know who is to blame, good luck :)Flow4U

:lol: 

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Darthmatt

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#27 Darthmatt
Member since 2002 • 8970 Posts
[QUOTE="Darthmatt"]

Give Gmax a try. You cant render from it, but its a great way to learn the interface and some basic components of 3D work. You should use it enough to get the basics. Also look into Maya. Its a 3D program used more on the modeling side, but I dont know if there is a free version. Never doubt the things you can teach yourself. I taught myself 3Dstudiomax and now I get payed to make stuff like this. Link

Try using this site : tutorialized

That is the site where I learned the basics.

Choga

Thanks for all the links and help, but you said you get paid to do all this stuff? Are you in the gaming industry?

No, I work in the commercial vfx industry, here . Car commercials, cell phone commercials etc... The game industry would be cool, a bunch of my former classmates are doing it. I was just never a california person. It seems where the industry is concentrated, but there are studios all over the US. If you want to get into character design, drawing skills are essential.
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#28 Kikouken
Member since 2006 • 15913 Posts
Practically every kid who plays video games wants to be in the industry cause they think it's "cool" theres millions of em. You have to be unique, good luck.
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#29 The_PirateKing
Member since 2005 • 9714 Posts
~-~Go to a GameStop or EB and get a book called Payed to Play. It lists all the jobs that are in the gaming industry/ how much they pay/ cons and pros/ etc. It also tells ways to get those jobs. And btw, yes there are a crap load of kids that want to get into that field, but there's also a large need for people in that field. Trust me, I'm taking Game Design classes.~-~
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Acetylcholine

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#30 Acetylcholine
Member since 2006 • 1912 Posts

Give Gmax a try. You cant render from it, but its a great way to learn the interface and some basic components of 3D work. You should use it enough to get the basics. Also look into Maya. Its a 3D program used more on the modeling side, but I dont know if there is a free version. Never doubt the things you can teach yourself. I taught myself 3Dstudiomax and now I get payed to make stuff like this. Link

Try using this site : tutorialized

That is the site where I learned the basics.

Darthmatt
You may find a free version of Maya on alias site.
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Choga

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#31 Choga
Member since 2006 • 2377 Posts
Thanks, I appreciate all the advice from you guys. Keep 'em coming.
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#32 Ezgam3r
Member since 2006 • 2308 Posts

Give Gmax a try. You cant render from it, but its a great way to learn the interface and some basic components of 3D work. You should use it enough to get the basics. Also look into Maya. Its a 3D program used more on the modeling side, but I dont know if there is a free version. Never doubt the things you can teach yourself. I taught myself 3Dstudiomax and now I get payed to make stuff like this. Link

Try using this site : tutorialized

That is the site where I learned the basics.

Darthmatt

Found the 30 day trial: http://www.soft32.com/Download/free-trial/Autodesk_3D_Studio_3ds_Max/4-81704-1.html

But I warn you, its a good 590MB :shock:

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Choga

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#33 Choga
Member since 2006 • 2377 Posts
[QUOTE="Darthmatt"]

Give Gmax a try. You cant render from it, but its a great way to learn the interface and some basic components of 3D work. You should use it enough to get the basics. Also look into Maya. Its a 3D program used more on the modeling side, but I dont know if there is a free version. Never doubt the things you can teach yourself. I taught myself 3Dstudiomax and now I get payed to make stuff like this. Link

Try using this site : tutorialized

That is the site where I learned the basics.

Ezgam3r

Found the 30 day trial: http://www.soft32.com/Download/free-trial/Autodesk_3D_Studio_3ds_Max/4-81704-1.html

But I warn you, its a good 590MB :shock:

Its ok, Im (legally) downloading the full version of 3DS Max right now. 

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Wee87

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#34 Wee87
Member since 2005 • 3567 Posts

I've been playing games all of my life, and today I visited my cousin's office in Manhattan (shes an architect). Now, I know architecture has nothing to do with video games, but the office environment, all the models and drawings lying around, I could easily imagine a bunch of game devs working on games in there. I am only 14 years old, but when I am an adult I want to work in the gaming industry.

 

Might any of you know how exactly one would break into the gaming industry? Is there a specific road one must take (college courses, etc) to be able to be a part of the induestry? Is there a way for a teenager to get internships at game companies? All replies are appreciated.

Choga

I am in no way trying to destroy your dream, but I thought I'd shed light on the matter from a different angle. My house mate recently started his degree in Games Development. His reason behind doing the course? He loves games. He's just about finished his first year, and he's decided to drop out. I'm not saying it'll be the same for you, or anyone else that follows this path, but he soon relised the difference between the love for playing games, and the love for developing games.

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deactivated-5d78b683675c5

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#35 deactivated-5d78b683675c5
Member since 2007 • 3161 Posts
[QUOTE="dahwnpapaya"]

What part of game design do you want to be a part of? There is Game mechanics, visual arts, programming, audio, etc. It will help a lot to figure out what you want to do.

Choga

Well, character design is pretty attractive to me, as is game mechanics. Programming seems fun, but I dont know if Im smart enough in math to be able to become a programmer. 

Right now I'm in a Digital Media Arts course,  It doesn't just deal with games though.  It has everything from 2-D animation, 3-D animation, Graphic design, Digital photography, Digital Imaging, Game design, etc.  But I'm not really sure what I want to get into.  I know someone who finished the program got a job working for Konami, so hepefully I can get a job somewhere after I finish.  Sorry got off topic but anyway just try and research what you want to do and then you can figure out what you need to do to reach your goal.  Taking art classes would help a lot also.

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MTBare

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#36 MTBare
Member since 2006 • 5176 Posts
Pretty much the only thing I know about it is you're wanting to get in for artistic skill.. do NOT draw anime.
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Ezgam3r

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#37 Ezgam3r
Member since 2006 • 2308 Posts
[QUOTE="Ezgam3r"][QUOTE="Darthmatt"]

Give Gmax a try. You cant render from it, but its a great way to learn the interface and some basic components of 3D work. You should use it enough to get the basics. Also look into Maya. Its a 3D program used more on the modeling side, but I dont know if there is a free version. Never doubt the things you can teach yourself. I taught myself 3Dstudiomax and now I get payed to make stuff like this. Link

Try using this site : tutorialized

That is the site where I learned the basics.

Choga

Found the 30 day trial: http://www.soft32.com/Download/free-trial/Autodesk_3D_Studio_3ds_Max/4-81704-1.html

But I warn you, its a good 590MB :shock:

Its ok, Im (legally) downloading the full version of 3DS Max right now.

You are? Can I have the link? 

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Darthmatt

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#38 Darthmatt
Member since 2002 • 8970 Posts
[QUOTE="Choga"][QUOTE="dahwnpapaya"]

What part of game design do you want to be a part of? There is Game mechanics, visual arts, programming, audio, etc. It will help a lot to figure out what you want to do.

dahwnpapaya

Well, character design is pretty attractive to me, as is game mechanics. Programming seems fun, but I dont know if Im smart enough in math to be able to become a programmer.

Right now I'm in a Digital Media Arts course, It doesn't just deal with games though. It has everything from 2-D animation, 3-D animation, Graphic design, Digital photography, Digital Imaging, Game design, etc. But I'm not really sure what I want to get into. I know someone who finished the program got a job working for Konami, so hepefully I can get a job somewhere after I finish. Sorry got off topic but anyway just try and research what you want to do and then you can figure out what you need to do.

Its really good to be versatile. I majored in illustration, but I got into CG animation. I don't use my illustration skills as much, but when they need me to, I'm the only one who can make killer texture maps and concept drawings.
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Adam_B

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#39 Adam_B
Member since 2002 • 8463 Posts

Get on a mod team and actually make something. In the end, that's what matters most. A solid education is very important, no doubt, but the best education in the workd is not worth real world experience.

Also, many people get in the industry by starting in QA (testing). It's not the most glamorous job, but it lets you get your foot in the door. 

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Choga

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#40 Choga
Member since 2006 • 2377 Posts

Get on a mod team and actually make something. In the end, that's what matters most. A solid education is very important, no doubt, but the best education in the workd is not worth real world experience.

Also, many people get in the industry by starting in QA (testing). It's not the most glamorous job, but it lets you get your foot in the door.

Adam_B

Is there an age minimum to be in QA?