Human eys and frame rate

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Hydrazz

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#1 Hydrazz
Member since 2010 • 201 Posts

Well I have heard a couple of people say the human eyes can't see more than 60fps. Don't know if they are just noobs or what.

But I have a 42inch screen and get 60fps with vsync on first person shooter games.

But lets say within one second I move my reticule completely across the screen then objects will be jumping by 0.7 of an inch because they only have that 60 frames to get across.

And you don't get this jitter effect in real life so the human eyes must be able too see much high than 60fps.

I think It all depends on the amount of world space that is being used.

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lightleggy

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#2 lightleggy
Member since 2008 • 16090 Posts
I dont think we can compare real life vision with FPS...
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MagnumPI

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#3 MagnumPI
Member since 2002 • 9617 Posts

Well I have heard a couple of people say the human eyes can't see more than 60fps. Don't know if they are just noobs or what.

But I have a 42inch screen and get 60fps with vsync on first person shooter games.

But lets say within one second I move my reticule completely across the screen then objects will be jumping by 0.7 of an inch because they only have that 60 frames to get across.

And you don't get this jitter effect in real life so the human eyes must be able too see much high than 60fps.

I think It all depends on the amount of world space that is being used.

Hydrazz

You don't see as much as you think you do. FPS only relates to the speed of animation. Higher FPS means it's faster. That doesn't mean you actually see all 60 frames every second.

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argos163

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#4 argos163
Member since 2006 • 126 Posts

I was watching this one show that elaborated on how eyes fuctioned. Basically, your eyes collect bits of light from various angles and then "splotch" those bits of light together until a full image is visualized by your brain. Happens really fast, so it seems like you're seeing a complete image instead of little spots all over the place.

Hope that made sense.

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Hydrazz

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#5 Hydrazz
Member since 2010 • 201 Posts

I dont think we can compare real life vision with FPS...lightleggy

Yea you can it would mean in something takes a second to pass your view point how smoothly you would see it according to how fast it is going.

So if our eyes were crap 60fps then every fast object or turn of our head would create jitter jumping.

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jeremiah06

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#6 jeremiah06
Member since 2004 • 7217 Posts
The eye is basically User Datagram Protocol... It doesn't get every packet of light but I can still piece together an image with what it has...
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Hydrazz

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#7 Hydrazz
Member since 2010 • 201 Posts

[QUOTE="Hydrazz"]

Well I have heard a couple of people say the human eyes can't see more than 60fps. Don't know if they are just noobs or what.

But I have a 42inch screen and get 60fps with vsync on first person shooter games.

But lets say within one second I move my reticule completely across the screen then objects will be jumping by 0.7 of an inch because they only have that 60 frames to get across.

And you don't get this jitter effect in real life so the human eyes must be able too see much high than 60fps.

I think It all depends on the amount of world space that is being used.

MagnumPI

You don't see as much as you think you do. FPS only relates to the speed of animation. Higher FPS means it's faster. That doesn't mean you actually see all 60 frames every second.

Yes if you render out an animation at 60 fps it will be smoother because it has too jump less between frames. Motion blur can get you out of trouble sometimes. And you do see all frames.
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Nintendevil

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#8 Nintendevil
Member since 2007 • 6598 Posts

This thread is worded really poorly, and I don't know exactly what you're talking about. I think you may be thinking of lag, but no a "jittering" the best answer I can think of is that nothing is moving .7 inches in a second at all. You're vision is moving, not the objexts you're looking at. You can look at two mountains that are miles away from eachother but veiw each one in perfect clarity in just a short moment. That or you just have really special eyes :0

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#9 Gaming-Planet
Member since 2008 • 21106 Posts

20 frames. It can pick up 300 fps or more but we only process and see 20.

Imagine being able to notice that many, you'd be able to dodge a bullet. I'm sure if you were focused and blocked off some senses you would see more.

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lightleggy

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#10 lightleggy
Member since 2008 • 16090 Posts

[QUOTE="lightleggy"]I dont think we can compare real life vision with FPS...Hydrazz

Yea you can it would mean in something takes a second to pass your view point how smoothly you would see it according to how fast it is going.

So if our eyes were crap 60fps then every fast object or turn of our head would create jitter jumping.

you know..,now that I think about it...theres a way to make real life look like in 5 fps...go to some dance club, and wait until the guys start setting the lights so that they go out, leaving you completly in darkness for like a second and then putting the lights back and repeting t he circle...its horrible...the kind of thing that could get you a seizure if you watch for over 30 minutes...not really sure why the hell they put that effect in dance clubs
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Hydrazz

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#11 Hydrazz
Member since 2010 • 201 Posts

This thread is worded really poorly, and I don't know exactly what you're talking about. I think you may be thinking of lag, but no a "jittering" the best answer I can think of is that nothing is moving .7 inches in a second at all. You're vision is moving, not the objexts you're looking at. You can look at two mountains that are miles away from eachother but veiw each one in perfect clarity in just a short moment. That or you just have really special eyes :0

Nintendevil
Sorry but what are you on about it moves .7 of an inch in 16.6666... milliseconds and if something moves on a screen it is moving your are looking directly at it. So your saying that if someone moves past me they aren't moving my vision is wow. Vision just enables me to detect them moving geez.
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Hydrazz

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#12 Hydrazz
Member since 2010 • 201 Posts

20 frames. It can pick up 300 fps or more but we only process and see 20.

Imagine being able to notice that many, you'd be able to dodge a bullet. I'm sure if you were focused and blocked off some senses you would see more.

Gaming-Planet
It doesn't matter how fast you can see to dodge a bullet we are still too slow to move out of the way. They use 1 million fps cameras to captures bullet movement. So I would think we are about 8000 fps or something because we can't see a bullet but can see thing slightly slower like cannon projectiles
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Human-after-all

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#13 Human-after-all
Member since 2009 • 2972 Posts

[QUOTE="lightleggy"]I dont think we can compare real life vision with FPS...Hydrazz

Yea you can it would mean in something takes a second to pass your view point how smoothly you would see it according to how fast it is going.

So if our eyes were crap 60fps then every fast object or turn of our head would create jitter jumping.

I don't believe you can measure an eye in FPS. What your eye sees and what your brain translates it to be can be ENTIRELY different. I don't see how you could measure an eye in FPS because everyone is going to be different and you would some how have to take the optic nerve or visual cortex out of the equation.
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Hydrazz

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#14 Hydrazz
Member since 2010 • 201 Posts
[QUOTE="Hydrazz"]

[QUOTE="lightleggy"]I dont think we can compare real life vision with FPS...Human-after-all

Yea you can it would mean in something takes a second to pass your view point how smoothly you would see it according to how fast it is going.

So if our eyes were crap 60fps then every fast object or turn of our head would create jitter jumping.

I don't believe you can measure an eye in FPS. What your eye sees and what your brain translates it to be can be ENTIRELY different. I don't see how you could measure an eye in FPS because everyone is going to be different and you would some how have to take the optic nerve or visual cortex out of the equation.

True I am just relating closely I know the eye doesn't physically deal in frames like a monitor but I Know we can definitely see more than 60fps thats why they also make 120hz monitors and I notices the jumping space is smaller buy 50%. But even still noticeable so I think if there were 1000hz monitor there would be no spacing unless the screen was 300inches. I mean the less space you use is a second the less spacing.
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#15 Nonstop-Madness
Member since 2008 • 12861 Posts
My professor said the mind recognizes anything past 15fps as video and not still pictures.
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Hydrazz

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#16 Hydrazz
Member since 2010 • 201 Posts

I just found out from scientific facts that we can see well over 120fps so no use arguing anymore.

Some gamers used to even say 30fps but it is best to deal with physical facts ask an eye doctor.

Well I knew anyway I just wanted to see how incompetent other were.

And the bigger the resolution and screen the more hz are needed to keep spacing down.

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Hydrazz

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#17 Hydrazz
Member since 2010 • 201 Posts

I might add a lot of animation looks ok at even 25fps thats because they use motion blur.

Without motion blur it looks crap.

Same with crysis they use motion blur when you turn fast to hide the spacing.

Thats why crysis still looks good at 30fps.

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XileLord

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#18 XileLord
Member since 2007 • 3776 Posts

It's not really if we can see past it, it's more if we can notice it.

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dramaybaz

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#19 dramaybaz
Member since 2005 • 6020 Posts
Real live view is live. Not made of "moving pictures"
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Human-after-all

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#20 Human-after-all
Member since 2009 • 2972 Posts

I just found out from scientific facts that we can see well over 120fps so no use arguing anymore.

Some gamers used to even say 30fps but it is best to deal with physical facts ask an eye doctor.

Well I knew anyway I just wanted to see how incompetent other were.

And the bigger the resolution and screen the more hz are needed to keep spacing down.

Hydrazz
Well fighter pilots need ot be trained to see fast. I heard they can visually recognize 200+ fps.
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#21 PirateSatan
Member since 2010 • 162 Posts

The Blur and jumping of your screen is because of it's refresh rate... you can't see 60 fps... sorry BRAH...

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-Unreal-

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#22 -Unreal-
Member since 2004 • 24650 Posts

Play a game and lock it at 20FPS, 30FPS and 60FPS and you'll see a difference. Make sure your PC is capable of producing a steady framerate though.