[QUOTE="PernicioEnigma"]You've made a decision in any movie that changed any outcome? What?. Inconsistancy
By that logic, this...http://www.cyoa.com/templates/webStore_1column_noHeader.php?pageid=69
is a better book than this...http://en.wikipedia.org/wiki/Moby-Dick
And even if you were to say that the latter IS worse than the former, then your REASONS for coming to that conclusion probably wouldn't be "because the former lets you choose the outcome." So...why assign different standards for picture-based media? Do you think there might be a REASON why "choose your own adventure" books are specifically for children? Likewise, do you think that there might be a REASON why videogames so often involve aliens/ninjas/mutants/robots and why the plot basically revolves around solving the problem by making enough of the bad guys become dead?
Being able to affect the outcome of the story is simply a novelty at best. The point is that meaningful art directs the viewer to see what the artist wants him to see. You can call that propaganda if you like, but the same thing happens in interactive media like videogames. A movie director only allows for one ending to a movie. The movie always ends the same way. But witrh a videogame, the developer is still only allowing a set number of different endings. "Choice" is really just an illusion in that sense too, since they are telling you which choices you can pick. In the vast majority of cases, that is just as pre-determined as with any movie.
Here's the thing with that...altering the ending can very easily go against the entire POINT. If the movie "Seven" didn't end on such a down-note, then wouldn't that have invalidated the entire POINT of the movie? If an alternate version was released and the Box contained a bunch of chocolate chip cookies, then that'd be ****ing stupid. Basically, the more fredom that the developer allows the player to deviate from a set path, the more that the devolper loses control of intent/meaning/continuity. The more that the player is able to change the outcome of the story, the more that the developer has less control in actually SAYING ANYTYHING.
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