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I'm actually in a student-run game development team right now. I'm in charge of the character designs at the moment. If we complete the game and and refine it enough, we can probably put it on XBLA.
However, a good step would be to take a course in programming. Or if you're artistically inclined, take some figure drawing courses. My college has a game art major if you're interested and we're pretty close to the industry. Some guy from Blizzard came to my college just last week to make a presentation on how to get into the gaming industry.
If you google Game design companies in your Country/State/City/Area, you might be able to find something, but, you'll want to actually get a job with them before pitching anything. IF you don't have a job with them, they can take it, change it slightly, and make it, and you will get nothing.
If you DO get a job, you'll need to make sure you can describe your game in 1 paragraph. It needs to sound deep, exciting, and appealing to mass market.
I've heard it said many times by developers that they just aren't interested in other peoples' ideas. Why? Because they got into the industry because THEY had ideas they wanted to develop into games, and they're obviously going to develop their ideas, not some stranger's ideas.
So your best bet is to try to find people who are willing to work with you to develop this game independently. This will likely be people who are NOT already in the game development field but are, like you, trying to get their foot in the door. Then you can take it to a publisher if you feel the end result is worthy of publication. But don't approach any already-established game development teams. They'll politely tell you they aren't interested and that'll be the end of it.
If your game is simple enough, take an hour or so to learn how to use Gamemaker 7, and you should be able to get a working demo of your game up and running in hours. Then, pitch it to someone, and get going with it.
Or, make it as a mod, distribute it, and if it becomes very popular... well, you never know!
I've heard it said many times by developers that they just aren't interested in other peoples' ideas. Why? Because they got into the industry because THEY had ideas they wanted to develop into games, and they're obviously going to develop their ideas, not some stranger's ideas.
So your best bet is to try to find people who are willing to work with you to develop this game independently. This will likely be people who are NOT already in the game development field but are, like you, trying to get their foot in the door. Then you can take it to a publisher if you feel the end result is worthy of publication. But don't approach any already-established game development teams. They'll politely tell you they aren't interested and that'll be the end of it.
pianist
That's surprising, considering that for at least about the last 10 or 15 years I've mostly been seeing the same old ****. We get a few bright spots of true innovation here and there, but mostly I just see the same old crap that we've all been playing for AT LEAST a decade.
People get upset when MOVIES go down the remake/sequel road. Meanwhile we have Resident Evil 5 coming up, Gran Turismo 5 coming up, Final Fantasy ****ing 13 (THIRTEEN!) coming up, and etc. Clones, remakes, sequels, etc.
"but you're being unfair! Zombie Apocalypse Game #27 has better graphics and gives you more control over the camera!"
:|
Okay....consider me unimpressed.
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