Vesica_Prime
Oh boy, I don't even know where to start with this one. At this point I suggest you start over.
Before you start over, keep these things in mind:
1) Figure- You NEED to know the human figure. Use reference and practice figure drawing whenever you're having trouble. Don't know where to practice drawing the figure (besides a college level figure drawing course)? You might find this site to be very useful for you. It's called PoseManiacs. You can find anything from natural poses for both the male and female figure and dynamic poses--the kinds of poses you see for movies and comics. You can also rotate all the figure models. All the figures are in proportion, so take note of how the body is measured out. A hero character for most comics and games (assuming that the hero is an adult human), is usually 8 heads high. Yes, you must measure by the heads of your character. Your character reads as very child-like (like 13 years old or even 10 or less).
2) Head proportions- This goes hand-in-hand with the figure. You should study the proportions of the face and skull as well as everything else about the face. Use reference and practice.
3) Hands and Feet- Like the figure, you NEED more practice drawing hands and feet. Draw from reference. Use your own hands and feet as well as pictures of real people. First of all, you need to increase the size of the hands and feet. Right now, your character's feet are so small that they don't really read as feet at all. It's like the feet were amputated so they're more like stumps. the hands need to be bigger. The palm of the hand should be able to completely cover the mouth and the fingers should be able to stretch across most of the face. The right hand (the one with the gravity-defying rings), needs to be redrawn. You must use reference unless you know the proportions of the fingers. Right now all the fingers are the exact same. Right now, take your right hand and put it into the same position as your character's hand. Take note of the size of each finger and your thumb as well as the amount of joints in each finger and how they're bent to create that position. Use that as your reference, if not, use someone else's hand.
4) Perspective- You need to practice life drawing for this one. Take several objects found around your house (or apartment or wherever you live) and draw them, shade them, the whole nine yards. This is also a good way to practice your values. Values are used to create dimension and form as well as textures.
5) Gravity- Unless this character is on another planet where Earth's laws of gravity don't apply or if your character is a magical being, you must follow the laws of gravity. The rings on the character's right hand should be resting on the hand, not floating about it (unless the arm is in motion).
6) Creativity- I think you've enough things to try to work with right now. Your ideas need some work in the creativity department. Taking a guy and giving him a gun and some chains isn't considered to be good character design especially if the character is cluttered with objects. Practice all the points I've talked about above before you start designing characters. It will help your ability to draw and design things tremendously.
Not mentioned, but still important:
Clothing folds- look up different kinds of clothing folds as well as how they move when the upper body is twisting.
Skeletal structure- Learning what bones make up the human skeleton as well as exactly where they are placed on the body will help your figure drawing like you won't believe.
Character design theory- Every type of character has a different type of face and skull structure. For example: Underbite/large jaw + small forehead + small ears = brutish character. Large forehead and head + lesser prounounced chin + wider eyes and larger (compared to brutish character) ears = more intelligent character. You mentioned you were going for Cyberpunk/Occult, but it's not reading as either one. You may want to look at examples of occult and/or cyberpunk to get an idea of what your character shoudl look like if you're aiming for those themes.
Closing thoughts:
You need to build up your drawings skill overall before getting into character design. Right now, your piece really isn't even good for a sketch to be quite honest. It shows your mind is working, but you just need a push in the right direction. If you're willing to take the time to practice drawing(regularly), you will get better as time goes on.
Log in to comment