Please rate my 3D model

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borris_1

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#1 borris_1
Member since 2003 • 7181 Posts

This is my latest scene. It's considerably better than the last one in my opinion, but I'd like some different thoughts.

Please rate it on these five things (?/20)

  • Model quality (this means model shape, not its realism overall. Does the shape of the model look realistic, ignoring texture?)
  • Texture quality (just the textures, not the objects they're attached to)
  • Scene effectiveness (How effectively does the scene convey the man's thoughts?)
  • Camera angle (Was the camera placed well?)
  • Overall realism

This should give me a score out of 100, thanks ^^

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Squidward117

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#2 Squidward117
Member since 2005 • 4374 Posts

wdf/100

Yeah... It looks nice. Make sure you put it in deviantART. 

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Silchas

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#3 Silchas
Member since 2006 • 17050 Posts
The Lenin pic looks great.
I shall give you 85/100
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K4ss3r

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#4 K4ss3r
Member since 2004 • 8697 Posts
I'd say just about 90/100. You did pretty damn good.. What program did you use?
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kornholio360

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#5 kornholio360
Member since 2006 • 6973 Posts
I'd give you 95/100 since I thought the shape of his head looked kind of weird and looks weird without a neck. Other than that, everything is great!
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borris_1

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#6 borris_1
Member since 2003 • 7181 Posts

I'd say just about 90/100. You did pretty damn good.. What program did you use?K4ss3r

 

Blender 3D

 And put it on Deviant Art you say? Perhaps I will...

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Cyrax-Sektor

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#7 Cyrax-Sektor
Member since 2006 • 12060 Posts

95/100

The head's shape is funky.

Camera angle suggestion: Maybe you could just get a shot of his shadow against the floor, his silhouette reflecting his decision.

That's some deep art there. 

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Funkdaddy13

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#8 Funkdaddy13
Member since 2003 • 8930 Posts
10/20 (does this include the guy, if it's just the star, then an 18 ) 17/20 15/20 19/20 4/20
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Acetylcholine

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#9 Acetylcholine
Member since 2006 • 1912 Posts
* Model quality: 10/20 : The round cucumber shaped things on the table look like cucumber, the bed is too long and the Human model looks a shadow,
* Texture quality: 7/20. Very scanty.

* Scene effectiveness: 12/20.

* Camera angle. 12/20.

* Overall realism: 12/20.

53/100.
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schoeffmaster

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#10 schoeffmaster
Member since 2005 • 10674 Posts
um...why are you holding a gun...lol anyways it looks pretty cool...
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borris_1

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#11 borris_1
Member since 2003 • 7181 Posts

* Model quality: 10/20 : The round cucumber shaped things on the table look like cucumber, the bed is too long and the Human model looks a shadow,
* Texture quality: 7/20. Very scanty.

* Scene effectiveness: 12/20.

* Camera angle. 12/20.

* Overall realism: 12/20.

53/100.
Acetylcholine

 

Excellent! A critical person at last. Please elaborate on the scores, so I can fix the problems. 

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204259106jk

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#12 204259106jk
Member since 2007 • 471 Posts
63/100, average, but still room for improvements.
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Greenwhitegreen

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#13 Greenwhitegreen
Member since 2006 • 6315 Posts

[QUOTE="K4ss3r"]I'd say just about 90/100. You did pretty damn good.. What program did you use?borris_1

 

Blender 3D

 And put it on Deviant Art you say? Perhaps I will...



Know one said put it on Deviant Art O.o
and I say 80/100...:)
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borris_1

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#14 borris_1
Member since 2003 • 7181 Posts
[QUOTE="borris_1"]

[QUOTE="K4ss3r"]I'd say just about 90/100. You did pretty damn good.. What program did you use?Greenwhitegreen

 

Blender 3D

And put it on Deviant Art you say? Perhaps I will...



Know one said put it on Deviant Art O.o
and I say 80/100...:)

 

wdf/100

Yeah... It looks nice. Make sure you put it in deviantART.

Squidward117

Shazaam sugar! 

 

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borris_1

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#15 borris_1
Member since 2003 • 7181 Posts

63/100, average, but still room for improvements.204259106jk

 

Please elaborate. The idea of the scoring system was so I know exactly where improvements need to be made. Thanks again, all.

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Greenwhitegreen

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#16 Greenwhitegreen
Member since 2006 • 6315 Posts
[QUOTE="Greenwhitegreen"][QUOTE="borris_1"]

[QUOTE="K4ss3r"]I'd say just about 90/100. You did pretty damn good.. What program did you use?borris_1

 

Blender 3D

And put it on Deviant Art you say? Perhaps I will...



Know one said put it on Deviant Art O.o
and I say 80/100...:)

 

wdf/100

Yeah... It looks nice. Make sure you put it in deviantART.

Squidward117

Shazaam sugar! 

 




I...apologies...:oops:
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ct1257860

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#17 ct1257860
Member since 2006 • 4441 Posts
It doesnt pop up on my computer said me a link PLEASE.
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borris_1

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#18 borris_1
Member since 2003 • 7181 Posts

It doesnt pop up on my computer said me a link PLEASE.ct1257860

 :)

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borris_1

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#19 borris_1
Member since 2003 • 7181 Posts
[QUOTE="borris_1"][QUOTE="Greenwhitegreen"][QUOTE="borris_1"]

[QUOTE="K4ss3r"]I'd say just about 90/100. You did pretty damn good.. What program did you use?Greenwhitegreen

 

Blender 3D

And put it on Deviant Art you say? Perhaps I will...



Know one said put it on Deviant Art O.o
and I say 80/100...:)

wdf/100

Yeah... It looks nice. Make sure you put it in deviantART.

Squidward117

Shazaam sugar!

 




I...apologies...:oops:

 

I thought you might have missed something ^^ 

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204259106jk

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#20 204259106jk
Member since 2007 • 471 Posts

[QUOTE="204259106jk"]63/100, average, but still room for improvements.borris_1

 

Please elaborate. The idea of the scoring system was so I know exactly where improvements need to be made. Thanks again, all.

The texture was too rigid. 

The camera angle was suitably placed.

The scene was well set overall.

Only the model and texture needed a little more work.

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Greenwhitegreen

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#21 Greenwhitegreen
Member since 2006 • 6315 Posts

I thought you might have missed something ^^ 

borris_1


Yeah I know...it was GS playing up...so I had to edit :roll:

But you should put your model on Deviant Art ^_^
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#22 lim_ak
Member since 2003 • 1545 Posts

Well I'm going to be as critical as I can, mostly because I also use blender, or I used to anyway (new versions out now).

Models: most of them seem rather simplistic which isn't exactly a bad thing because for most of the objects it works. The ones that stand out are the silhouette and those weird looking pill things on the table. For the pills you can kind of see the edges on them probably more than was intended so that could be easily done just increasing the poly count, doesn't seem like you are too bothered about that one considering the high poly count and smoothing for some of the other stuff in the scene. The silhouette just needs to have more detail to it but admittedly human models are hard to do and just out of question did you actually make the model and put it sitting on the bed or did you cheat and just use a 2d plane. 11/20.

Textures: Okay I suck at doing textures which is why this is the part where I just passed off my models to somewhere else. For the most part it just seems like the textures could just be higher res and that would fix it. The wood textures are great but if you want to try it out you might want to try doing some bump mapping so it feels a bit more like wood. The pills and pill bottle I think it looks like just need a texture because it looks like theres basically nothing on them. The bed and wall textures just need work. 8/20

Scene: Probably the single best thing that the scene does. The placement of the the objects are good, the spartan look of the room is good and the only thing that I can really complain about is the lighting. It just doesn't seem as good as it could be but I can't really think what would fix it, I think if you just tried to experiment using spotlights you might get something that looks a little better. Also the moon at that place just seems like it should be giving the room a slightly more focused light than you have. 15/20

Camera: I can't actually think of anything wrong with the camera and not entirely sure why I don't just lump this one in with scene. 20/20

Realism: Kind of covered this in some ways, I think the bed could possibly have some depth to it like perhaps to indent it where the guy is sitting on the bed. I complained about the lighting and it doesn't really reflect off of the materials right. Nothing a bit of bump mapping couldn't fix (I should probably go and look up how that works again, I can't quite remember all the steps to that). 14/20

Also how long have you been using blender because its not bad. I mean the first model (M1A1 Abrahms tank) I made I didn't finish because I kind of had coursework and other stuff. But that was a year ago so I can't really remember all that stuff that well. Oh also UT map, never textured it but that was just to learn stuff.

 

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Axed54

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#23 Axed54
Member since 2006 • 2963 Posts
Looks great 90/100!
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#24 Beaman
Member since 2005 • 7305 Posts
very nice 85/100
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borris_1

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#25 borris_1
Member since 2003 • 7181 Posts
[QUOTE="borris_1"]

[QUOTE="204259106jk"]63/100, average, but still room for improvements.204259106jk

 

Please elaborate. The idea of the scoring system was so I know exactly where improvements need to be made. Thanks again, all.

The texture was too rigid.

The camera angle was suitably placed.

The scene was well set overall.

Only the model and texture needed a little more work.

 Mm, one thing I'd say about that is that the textures are actually pretty realistic. For some reason (I'll try and work it out), the lack of light completely cacks them up :(

Models? Fine, I'll work on those. 

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borris_1

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#26 borris_1
Member since 2003 • 7181 Posts

Well I'm going to be as critical as I can, mostly because I also use blender, or I used to anyway (new versions out now).

Models: most of them seem rather simplistic which isn't exactly a bad thing because for most of the objects it works. The ones that stand out are the silhouette and those weird looking pill things on the table. For the pills you can kind of see the edges on them probably more than was intended so that could be easily done just increasing the poly count, doesn't seem like you are too bothered about that one considering the high poly count and smoothing for some of the other stuff in the scene. The silhouette just needs to have more detail to it but admittedly human models are hard to do and just out of question did you actually make the model and put it sitting on the bed or did you cheat and just use a 2d plane. 11/20.

 Higher poly count it is, and yes, I did just use a 2D plane ^^. No matter how hard I try, I can't do humans for my life. I tried for ages, couldn't get it.

Textures: Okay I suck at doing textures which is why this is the part where I just passed off my models to somewhere else. For the most part it just seems like the textures could just be higher res and that would fix it. The wood textures are great but if you want to try it out you might want to try doing some bump mapping so it feels a bit more like wood. The pills and pill bottle I think it looks like just need a texture because it looks like theres basically nothing on them. The bed and wall textures just need work. 8/20

I've never tried bump mapping in blender before (I did it in nifskope for some Oblivion mods), I might have a go at that. Also, higher res is pretty much impossible. I actually had to take the size of the textures down because they were crashing Blender, (and my computer's not slow!). 

Scene: Probably the single best thing that the scene does. The placement of the the objects are good, the spartan look of the room is good and the only thing that I can really complain about is the lighting. It just doesn't seem as good as it could be but I can't really think what would fix it, I think if you just tried to experiment using spotlights you might get something that looks a little better. Also the moon at that place just seems like it should be giving the room a slightly more focused light than you have. 15/20

Very well, I shall experiment with light! 

Camera: I can't actually think of anything wrong with the camera and not entirely sure why I don't just lump this one in with scene. 20/20

Yay \o/ 

Realism: Kind of covered this in some ways, I think the bed could possibly have some depth to it like perhaps to indent it where the guy is sitting on the bed. I complained about the lighting and it doesn't really reflect off of the materials right. Nothing a bit of bump mapping couldn't fix (I should probably go and look up how that works again, I can't quite remember all the steps to that). 14/20

More "fake physics" it is. 

Also how long have you been using blender because its not bad. I mean the first model (M1A1 Abrahms tank) I made I didn't finish because I kind of had coursework and other stuff. But that was a year ago so I can't really remember all that stuff that well. Oh also UT map, never textured it but that was just to learn stuff.

I've been using blender for about 6 months I guess. I learned to use it so I could do Oblivion mods, but found that scenes were much for fun (because you get to model suicide?). I used to just copy objects out of the real world, but there's no creativity, so I started doing scenes ^^

 

lim_ak
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#27 SectionSniffy
Member since 2007 • 406 Posts

The window is not straight

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borris_1

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#28 borris_1
Member since 2003 • 7181 Posts

The window is not straight

SectionSniffy

 

I think you'll find that's impossible. 

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#29 nohabs
Member since 2004 • 10797 Posts

I would say it's excellent overall. The quality is very high.

With that said...how would it stand up with brighter lighting ?
Have you tried lightening up the shadows ? You might get better detail

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#30 southy787
Member since 2005 • 14571 Posts
Looks awesome, 90/100.
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borris_1

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#31 borris_1
Member since 2003 • 7181 Posts

I would say it's excellent overall. The quality is very high.

With that said...how would it stand up with brighter lighting ?
Have you tried lightening up the shadows ? You might get better detail

nohabs

Thank you, noted.

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#32 lazilla7
Member since 2007 • 31 Posts
it looks pretty good i guess id give it like a 70/100 just cause my lil bro can make a 3D wall come to life and hes only 10. ill post the pic another thread.