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acidBURN1942

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#1 acidBURN1942
Member since 2002 • 4816 Posts
I'm currently writing a zombie story for a future video game project. I'm trying to draw and design the city I want it to take place in and Im just wondering what everyone thought were some "iconic" locations for a zombie to infest...like a police station. Whats NEEDS to be somewhere that a zombie game or movie should be.
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teh_destroyer

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#2 teh_destroyer
Member since 2004 • 35328 Posts
My neighborhood is creepy enough for something like that :|.
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DeeJayInphinity

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#3 DeeJayInphinity
Member since 2004 • 13415 Posts
I think a school is good because there's a lot of very open areas for a ton of action and very small areas that can help with suspense and stuff like that.
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xxDustmanxx

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#4 xxDustmanxx
Member since 2007 • 2598 Posts
Well you should definitely have the player advance through a set of different locations that require you to implement different survival techniques along the way.For instance, maybe a farm outside a a small village which is located far from a major city or something like that.Also have a day/night cycle to test the players survival skills.
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elblanquito_81

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#5 elblanquito_81
Member since 2007 • 4356 Posts
Well if your looking for "iconic" locations, locations that have been done to death then the story won't be very original. You need something fresh, something new....like a beach resort! How about this: Zombies Infest Nudists Colony!! Sounds like gaming gold to me.
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acidBURN1942

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#6 acidBURN1942
Member since 2002 • 4816 Posts
Well you should definitely have the player advance through a set of different locations that require you to implement different survival techniques along the way.For instance, maybe a farm outside a a small village which is located far from a major city or something like that.Also have a day/night cycle to test the players survival skills.xxDustmanxx
Ya, Im trying to redefine "survival" horror. Where the progress relies completely on the player to quite literally survive. Not go through a linear story, not solve puzzles. Though there will be a deep story and puzzles, the key to teh game is surviving. Much like the key to GTA is the freedom in your rampages across the city, so will be the "freedom" of your surivial during this crisis.

I think a school, gym, nearby farmlands, police stations, churches especially, a carnival, and then just standard suburbia and city shops. I just want more just in case I miss anything to really make the story as complete as possible.
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xxDustmanxx

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#7 xxDustmanxx
Member since 2007 • 2598 Posts

[QUOTE="xxDustmanxx"]Well you should definitely have the player advance through a set of different locations that require you to implement different survival techniques along the way.For instance, maybe a farm outside a a small village which is located far from a major city or something like that.Also have a day/night cycle to test the players survival skills.acidBURN1942
Ya, Im trying to redefine "survival" horror. Where the progress relies completely on the player to quite literally survive. Not go through a linear story, not solve puzzles. Though there will be a deep story and puzzles, the key to teh game is surviving. Much like the key to GTA is the freedom in your rampages across the city, so will be the "freedom" of your surivial during this crisis.

I think a school, gym, nearby farmlands, police stations, churches especially, a carnival, and then just standard suburbia and city shops. I just want more just in case I miss anything to really make the story as complete as possible.

Sounds like a game Ive been itch'n to play for a long time.Do you have a degree in game art or design?

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acidBURN1942

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#8 acidBURN1942
Member since 2002 • 4816 Posts

[QUOTE="acidBURN1942"][QUOTE="xxDustmanxx"]Well you should definitely have the player advance through a set of different locations that require you to implement different survival techniques along the way.For instance, maybe a farm outside a a small village which is located far from a major city or something like that.Also have a day/night cycle to test the players survival skills.xxDustmanxx

Ya, Im trying to redefine "survival" horror. Where the progress relies completely on the player to quite literally survive. Not go through a linear story, not solve puzzles. Though there will be a deep story and puzzles, the key to teh game is surviving. Much like the key to GTA is the freedom in your rampages across the city, so will be the "freedom" of your surivial during this crisis.

I think a school, gym, nearby farmlands, police stations, churches especially, a carnival, and then just standard suburbia and city shops. I just want more just in case I miss anything to really make the story as complete as possible.

Sounds like a game Ive been itch'n to play for a long time.Do you have a degree in game art or design?

Workin on that degree right now :P getting a Bachelors in Real Time Interactive Simulation from DigiPen Institute of Technology

Hopefully if I can grind out enough of this project on the side I can sell it and start my own devlopment company right away.
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xxDustmanxx

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#9 xxDustmanxx
Member since 2007 • 2598 Posts
[QUOTE="xxDustmanxx"]

[QUOTE="acidBURN1942"][QUOTE="xxDustmanxx"]Well you should definitely have the player advance through a set of different locations that require you to implement different survival techniques along the way.For instance, maybe a farm outside a a small village which is located far from a major city or something like that.Also have a day/night cycle to test the players survival skills.acidBURN1942

Ya, Im trying to redefine "survival" horror. Where the progress relies completely on the player to quite literally survive. Not go through a linear story, not solve puzzles. Though there will be a deep story and puzzles, the key to teh game is surviving. Much like the key to GTA is the freedom in your rampages across the city, so will be the "freedom" of your surivial during this crisis.

I think a school, gym, nearby farmlands, police stations, churches especially, a carnival, and then just standard suburbia and city shops. I just want more just in case I miss anything to really make the story as complete as possible.

Sounds like a game Ive been itch'n to play for a long time.Do you have a degree in game art or design?

Workin on that degree right now :P getting a Bachelors in Real Time Interactive Simulation from DigiPen Institute of Technology

Hopefully if I can grind out enough of this project on the side I can sell it and start my own devlopment company right away.

Sounds like a plan.I'm a pretty good artist and i wanted to be a game artist but i dont think id be able to make it due to my laziness.But good luck anyway.

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Poedon

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#10 Poedon
Member since 2002 • 2594 Posts
a wax museum would be interesting. maybe a mannequin factory, mannequin parts slowly moving around conveyor belts could add some confusion and tension to the mix.
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DeeJayInphinity

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#11 DeeJayInphinity
Member since 2004 • 13415 Posts
a wax museum would be interesting. maybe a mannequin factory, mannequin parts slowly moving around conveyor belts could add some confusion and tension to the mix. Poedon
Ohh nice idea! Especially the museum thing. The field museum in chicago just begs to be put into a zombie game. A zoo would also be interesting since there are indoor exhibits as well as large outdoor areas. Fighting zombie lions and giraffes also sounds awesome.
Ya, Im trying to redefine "survival" horror. Where the progress relies completely on the player to quite literally survive. Not go through a linear story, not solve puzzles. Though there will be a deep story and puzzles, the key to teh game is surviving. Much like the key to GTA is the freedom in your rampages across the city, so will be the "freedom" of your surivial during this crisis.

I think a school, gym, nearby farmlands, police stations, churches especially, a carnival, and then just standard suburbia and city shops. I just want more just in case I miss anything to really make the story as complete as possible.
acidBURN1942
Sounds really interesting. Good luck!
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acidBURN1942

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#12 acidBURN1942
Member since 2002 • 4816 Posts
a wax museum would be interesting. maybe a mannequin factory, mannequin parts slowly moving around conveyor belts could add some confusion and tension to the mix. Poedon
thats a good one, reminds me of condemned where your going through the department store. definately a good way to add some suspense with zombies and dark shadows.

A wax museum would be a good idea. You could even add ficitonal characters and back history for the world with the wax museum.
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bionicle_lover

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#13 bionicle_lover
Member since 2005 • 4501 Posts

you should go for a RTS or FPS where YOU are the zombie and you collect minions... there dont seem to be enough of that... plus add lots of humor. make it seem like you are the zombie, you are the good guy :)

and as for location, i guess a nice huge mansion. and maybe for once, have it be a nice place. like a very nice place. not ruined or anything. after all, the zombies deserve to be put in the spotlight for being nice guys for once... at least one zombie.

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acidBURN1942

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#14 acidBURN1942
Member since 2002 • 4816 Posts

you should go for a RTS or FPS where YOU are the zombie and you collect minions... there dont seem to be enough of that... plus add lots of humor. make it seem like you are the zombie, you are the good guy :)

and as for location, i guess a nice huge mansion. and maybe for once, have it be a nice place. like a very nice place. not ruined or anything. after all, the zombies deserve to be put in the spotlight for being nice guys for once... at least one zombie.

bionicle_lover
How about a deranged rich guy uses his power after the aftermath of the outbreak to train zombie servants for his mansion to keep it clean. But really he's insane, and he begins desriign to be like his zombie servants and begins to feed on flesh liek them whilst still technically human and alive. Slowly he devours the human servants he used to train the zombie servants and the ratio becomes quite heavily to the zombie side (of course :P). Thats where you come in and kick some major zombie and deranged rich guy butt.
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ThaSod

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#15 ThaSod
Member since 2007 • 1207 Posts
you should read World War Z- I bet you could steal a million ideas from that book (by Max Brooks).
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acidBURN1942

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#16 acidBURN1942
Member since 2002 • 4816 Posts
you should read World War Z- I bet you could steal a million ideas from that book (by Max Brooks).ThaSod
already have, and zombie survival guide which he also wrote. Really funny how much sense it makes. I've seen every zombie movie out there (even the horrid sci-fi channel ones). In fact Im really in love with zombies, so much so in fact I tattooed a zombie bite on my right side of my torso.

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-Montauk-

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#17 -Montauk-
Member since 2007 • 880 Posts
you should read World War Z- I bet you could steal a million ideas from that book (by Max Brooks).ThaSod
Read that, and also Zombie Survival Guide, same author.
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Juggernaut140

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#18 Juggernaut140
Member since 2007 • 36011 Posts

awesome tattoo :D

I've got an idea for a place. A run down ghetto, think about how awesome it would be, run down houses, ruined streets, completely silent with no signs of movement ever until you watch something stumble out of an alleyway.

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jonnymcl2k

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#19 jonnymcl2k
Member since 2004 • 1604 Posts
i love anything with zombies in lol, world war z was great, you should have varying enviroments for the game, like maybe a quarentined nationalpark, huge woodland area with some buildings maybe even mauntains, that would be awesome ;)
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acidBURN1942

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#20 acidBURN1942
Member since 2002 • 4816 Posts

awesome tattoo :D

I've got an idea for a place. A run down ghetto, think about how awesome it would be, run down houses, ruined streets, completely silent with no signs of movement ever until you watch something stumble out of an alleyway.

Juggernaut140
Im not racist but when I think ghetto I think black people. Which really works of course! Black people and zombies go hand in hand. And theres nothing like the typical black hero saving his 'hood' from a zombie outbreak. Gangsta zombies, hooker zombies abound!!! Pull out your shotgun, its hunting season.
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Juggernaut140

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#21 Juggernaut140
Member since 2007 • 36011 Posts
[QUOTE="Juggernaut140"]

awesome tattoo :D

I've got an idea for a place. A run down ghetto, think about how awesome it would be, run down houses, ruined streets, completely silent with no signs of movement ever until you watch something stumble out of an alleyway.

acidBURN1942

Im not racist but when I think ghetto I think black people. Which really works of course! Black people and zombies go hand in hand. And theres nothing like the typical black hero saving his 'hood' from a zombie outbreak. Gangsta zombies, hooker zombies abound!!! Pull out your shotgun, its hunting season.

....Sure! :D

Oh and you totally need to include a burning building of some sort as a level.

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acidBURN1942

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#22 acidBURN1942
Member since 2002 • 4816 Posts
[QUOTE="acidBURN1942"][QUOTE="Juggernaut140"]

awesome tattoo :D

I've got an idea for a place. A run down ghetto, think about how awesome it would be, run down houses, ruined streets, completely silent with no signs of movement ever until you watch something stumble out of an alleyway.

Juggernaut140

Im not racist but when I think ghetto I think black people. Which really works of course! Black people and zombies go hand in hand. And theres nothing like the typical black hero saving his 'hood' from a zombie outbreak. Gangsta zombies, hooker zombies abound!!! Pull out your shotgun, its hunting season.

....Sure! :D

Oh and you totally need to include a burning building of some sort as a level.

Well your gonna start the game off with the city completely fine, then you play through the outbreak as the city slowly gets overrun by the zombie horde. So imagine high speed chases with zombies chasing down random pedestrians as cars slam into each other and flip over and explode. Clinging to your car as you turn a corner and getting dragged for a few feet or so. Fires breaking out, riots breaking out from the confusion, viglantes, cultists......the works.
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xxDustmanxx

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#23 xxDustmanxx
Member since 2007 • 2598 Posts
[QUOTE="Juggernaut140"][QUOTE="acidBURN1942"][QUOTE="Juggernaut140"]

awesome tattoo :D

I've got an idea for a place. A run down ghetto, think about how awesome it would be, run down houses, ruined streets, completely silent with no signs of movement ever until you watch something stumble out of an alleyway.

acidBURN1942

Im not racist but when I think ghetto I think black people. Which really works of course! Black people and zombies go hand in hand. And theres nothing like the typical black hero saving his 'hood' from a zombie outbreak. Gangsta zombies, hooker zombies abound!!! Pull out your shotgun, its hunting season.

....Sure! :D

Oh and you totally need to include a burning building of some sort as a level.

Well your gonna start the game off with the city completely fine, then you play through the outbreak as the city slowly gets overrun by the zombie horde. So imagine high speed chases with zombies chasing down random pedestrians as cars slam into each other and flip over and explode. Clinging to your car as you turn a corner and getting dragged for a few feet or so. Fires breaking out, riots breaking out from the confusion, viglantes, cultists......the works.

Make sure to include separate characters that aren't infected that you meet along the journey.Implement some deep character development have them help you try and survive and even possible dramatically kill them off to add emotional effect.

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wslacker2

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#24 wslacker2
Member since 2007 • 1192 Posts
[QUOTE="Juggernaut140"]

awesome tattoo :D

I've got an idea for a place. A run down ghetto, think about how awesome it would be, run down houses, ruined streets, completely silent with no signs of movement ever until you watch something stumble out of an alleyway.

acidBURN1942

Im not racist but when I think ghetto I think black people. Which really works of course! Black people and zombies go hand in hand. And theres nothing like the typical black hero saving his 'hood' from a zombie outbreak. Gangsta zombies, hooker zombies abound!!! Pull out your shotgun, its hunting season.

Already been done in the video for Thriller, by Michael Jackson. It's hard to think of a 1980's MJ video realistically being in the "hood," but it's been done.

BTW, want a realistic survival horror game? Just do a 1990's south central L.A. compton without the zombies. People can be scary enough...

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acidBURN1942

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#25 acidBURN1942
Member since 2002 • 4816 Posts

BTW, want a realistic survival horror game? Just do a 1990's south central L.A. compton without the zombies. People can be scary enough...

wslacker2
so true :( ......

Make sure to include separate characters that aren't infected that you meet along the journey.Implement some deep character development have them help you try and survive and even possible dramatically kill them off to add emotional effect.

xxDustmanxx


most definately. Ive already got characters for the main character to fall in love with and then have die off. Characteras to help you, to get in your way, to help zombies, to be neutral, to be mysterious.

I've alreayd got a lot of the story written, but since its a video game Im trying to cover EVERY base for side quests and supplemental AWESOME completeness of an epic videogame. Think 40-60 hour epic free roam, multiple story branching based on who you manage to save, blah blah blah decisions you make.

Im going to use the basis for a zombie outbreak to question the main characters own humanity and desire to survive.

And its really hard to create a believeable city. I've been playing sim city lots and studying maps of major cities to try and get a "feel" for where things should be placed.
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xxDustmanxx

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#26 xxDustmanxx
Member since 2007 • 2598 Posts
[QUOTE="wslacker2"]

BTW, want a realistic survival horror game? Just do a 1990's south central L.A. compton without the zombies. People can be scary enough...

acidBURN1942
so true :( ......

Make sure to include separate characters that aren't infected that you meet along the journey.Implement some deep character development have them help you try and survive and even possible dramatically kill them off to add emotional effect.

xxDustmanxx



most definately. Ive already got characters for the main character to fall in love with and then have die off. Characteras to help you, to get in your way, to help zombies, to be neutral, to be mysterious.

I've alreayd got a lot of the story written, but since its a video game Im trying to cover EVERY base for side quests and supplemental AWESOME completeness of an epic videogame. Think 40-60 hour epic free roam, multiple story branching based on who you manage to save, blah blah blah decisions you make.

Im going to use the basis for a zombie outbreak to question the main characters own humanity and desire to survive.

And its really hard to create a believeable city. I've been playing sim city lots and studying maps of major cities to try and get a "feel" for where things should be placed.

Sounds really good.It really sounds like it could end up being the best zombie video-game ever produced.Hope you actually full-fill your dream of completing it.I really do man, good luck.

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Juggernaut140

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#27 Juggernaut140
Member since 2007 • 36011 Posts
[QUOTE="Juggernaut140"][QUOTE="acidBURN1942"][QUOTE="Juggernaut140"]

awesome tattoo :D

I've got an idea for a place. A run down ghetto, think about how awesome it would be, run down houses, ruined streets, completely silent with no signs of movement ever until you watch something stumble out of an alleyway.

acidBURN1942

Im not racist but when I think ghetto I think black people. Which really works of course! Black people and zombies go hand in hand. And theres nothing like the typical black hero saving his 'hood' from a zombie outbreak. Gangsta zombies, hooker zombies abound!!! Pull out your shotgun, its hunting season.

....Sure! :D

Oh and you totally need to include a burning building of some sort as a level.

Well your gonna start the game off with the city completely fine, then you play through the outbreak as the city slowly gets overrun by the zombie horde. So imagine high speed chases with zombies chasing down random pedestrians as cars slam into each other and flip over and explode. Clinging to your car as you turn a corner and getting dragged for a few feet or so. Fires breaking out, riots breaking out from the confusion, viglantes, cultists......the works.

And a soundtrack by Buckethead and Les Claypool! Les on bass, Buckethead on guitar!

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ThaSod

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#28 ThaSod
Member since 2007 • 1207 Posts

I take it you played Dead Rising?

I loved that game...

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Ice_man91

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#29 Ice_man91
Member since 2006 • 245 Posts
How about a hospital or a prison. They seem like scary places to put zombies
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Wetall_basic

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#30 Wetall_basic
Member since 2003 • 4086 Posts
Reading your ideas; this is what I've always wanted. A real time zombie infestation. Start the game like you would start any day, until the virus hits, than it's up to you to survive.

Anywho, you've gotta have a zombie infested hospital, as an iconic and logical area for zombies to congregate. Of course, the mall is another obvious one.
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wslacker2

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#32 wslacker2
Member since 2007 • 1192 Posts

Walmart, Hospital, Church, School, Hotel,Cosino, Central Park, Musium, Subway, Freeway (zombie genocider again), theme park, sea port, air port, indusrial area.magicalclick

Zombie hookers!!

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Premier1101

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#33 Premier1101
Member since 2008 • 13515 Posts

I'm currently writing a zombie story for a future video game project. I'm trying to draw and design the city I want it to take place in and Im just wondering what everyone thought were some "iconic" locations for a zombie to infest...like a police station. Whats NEEDS to be somewhere that a zombie game or movie should be.
acidBURN1942

honestly, a farm setting would be cool, an airport setting would be cool, a hospital setting would be cool. All those have awesome things to work with, are large, and very capable of zombie stories. Trust me, I know the spots for zombies(as I had the same Idea as you when I was younger, but I actually created a storyline, drew up the locations, and the characters) its fun stuff!

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Elraptor

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#34 Elraptor
Member since 2004 • 30966 Posts
Cemeteries always go down well.
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Premier1101

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#35 Premier1101
Member since 2008 • 13515 Posts

Cemeteries always go down well. Elraptor

defiently, if he wants his game to be a Thriller :P

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YesIKnowMyEnemy

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#36 YesIKnowMyEnemy
Member since 2008 • 181 Posts

Well if your looking for "iconic" locations, locations that have been done to death then the story won't be very original. You need something fresh, something new....like a beach resort! How about this: Zombies Infest Nudists Colony!! Sounds like gaming gold to me.elblanquito_81

Dead Island is coming out later this year and it's set at a island resort.

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elpollomaster

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#37 elpollomaster
Member since 2007 • 189 Posts
prison would be a good place for zombies. but one time i dreamt about zombies on a spacecraft.
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N8A

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#38 N8A
Member since 2007 • 18602 Posts
Not in a museum or library though since they dont have brains.
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ishoturface

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#39 ishoturface
Member since 2007 • 12460 Posts
a church you need to have a church in the map they can be very creepy if filled with zombies
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H8sMikeMoore

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#40 H8sMikeMoore
Member since 2008 • 5427 Posts

I'm currently writing a zombie story for a future video game project. I'm trying to draw and design the city I want it to take place in and Im just wondering what everyone thought were some "iconic" locations for a zombie to infest...like a police station. Whats NEEDS to be somewhere that a zombie game or movie should be.
acidBURN1942

just dont do a mansion, police station or a underground lab and i think youll be okay

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markop2003

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#41 markop2003
Member since 2005 • 29917 Posts
Can't think of a location but make sure there's advanced physics in it and lots of objects to manipulate so you can build barricades and such, maybe try and make the melee weapons physics driven so you can basically pick up anything and use it as a weapon
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Juggernaut140

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#42 Juggernaut140
Member since 2007 • 36011 Posts

How about things like moral choices?

Like say another group of survivors is trying to get supplies and is ambushed by zombies. Do you jump in and save them and run the risk of supplies being consumed very quickly, or let them die and keep all the supplies for yourself? I would love a zombie game with choices like this.

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TheZ3nMan

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#43 TheZ3nMan
Member since 2007 • 2658 Posts
Sounds pretty cool, only I suggest NOT using iconic locations. Or at least, don't use too many. Try something new..like an office building! I've always thought it be cool to see zombies wandering around in cubicles, and you'd have to jump over said cubicles to escape them. Also, a tower would be cool. Chuck dem zombies out of plate glass windows! :D
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bionicle_lover

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#44 bionicle_lover
Member since 2005 • 4501 Posts

[QUOTE="Elraptor"]Cemeteries always go down well. Premier1101

defiently, if he wants his game to be a Thriller :P

i can totally see that happening. you are to save nice zombies that just want to dance, but theya are being forced to be evil. and as you save each one, they join your side, and at the end when you win, you'll leave the city in a car and all the zombies will wave at you as a ICBM comes falling on their heads, but their necks are so strained they dont look up and never knew :'( sad ending that will definately catch the hearts of all those who play and it will win best story of the year.

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bionicle_lover

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#45 bionicle_lover
Member since 2005 • 4501 Posts

Sounds pretty cool, only I suggest NOT using iconic locations. Or at least, don't use too many. Try something new..like an office building! I've always thought it be cool to see zombies wandering around in cubicles, and you'd have to jump over said cubicles to escape them. Also, a tower would be cool. Chuck dem zombies out of plate glass windows! :DTheZ3nMan

i can totally see a situation where all these employees become zombies unknowingly (like warcraft 3), and they're just moving on with their lives not knowing they are zombies until you come in with guns. then you'll steal some important documents that you think may be their plans for world domination but it turns out they are just tomorrow's itinerary, and they want you to know but their screams are misinterpreted into angry yelps, and because of these misunderstadings, they come after you and you get to throw them out the window.

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Def_Jef88

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#46 Def_Jef88
Member since 2006 • 17441 Posts
It has to have a hospital and a children's school. Those are often the creepiest places in a horror game.
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1337_ownage

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#47 1337_ownage
Member since 2006 • 1668 Posts
Military base is ironic
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drnick7

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#48 drnick7
Member since 2004 • 995 Posts
I would say one of the most iconic zombie locations would have to be the mall, although I might try something new for originality's sake.
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uk_beny

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#49 uk_beny
Member since 2007 • 151 Posts

dude daft punk zombies do it now just put daft punk as zombies with techno in the backround i dont care where its set it needs the daft punk

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Def_Jef88

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#50 Def_Jef88
Member since 2006 • 17441 Posts

dude daft punk zombies do it now just put daft punk as zombies with techno in the backround i dont care where its set it needs the daft punk

uk_beny
flesh eating zombies... around the world... around the world