I feel as if nobody here actually played Morrowind and is just yelling out at Bethesda.
What did Morrowind do right? Exploration, quests, story, character development. What did Morrowind do wrong? Everything else. Combat sucked, half of the skills were pointless, inventory was not that great, NPCs that weren't hostile were lifeless as hell.
For the record, Morrowind played perfectly fine on the Xbox. They didn't "dumb" it down specifically for consoles. With Oblivion they tried fixing many of the issues people had with the gameplay and tried to bring the world to life. They didn't do the best job. They learned a ton of stuff from Oblivion and seem to be making all of the right changes to the gameplay.
They've got rid of the redunded skills, they did away with classes (moving to the Fallout 3/New Vegas style of leveling, which is much more suitable for a single player, open-world, RPG), they are fixing the crap UI that Oblivion had (even after mods that thing still sucked), they are keeping mods in for us, they are really upgrading the graphics, fixing tons of technical problems Morrowind and Oblivion had (especially Oblivion), are working more on the story, bringing back more exploration, keeping the terrain much more varied. The list of improvements is massive.
I really don't see anything to complain about. I loved Oblivion, especially after some mods, and I love the direction they are going with Skyrim.
Wasdie
Your words are falling on deaf ears. All your well reasoned arguments are hitting against 1000 foot walls of fanboy concrete. Nothing is going to change their minds. They are just stuck in that time period. No game is going to be like Morrowind so nothing will ever be as good for them.
Same as the generation of fans that said Morrowind was crap compared to Daggerfall (Gamers were very few at that time so that group is not as vocal). Daggerfall drawfs Morrowind if you put them side by side considering Daggerfall is more than 500 x bigger. Had alt endings and alot more choices as well as mounts and ships you could purchase. Dungeons that you litteraly had to write notes about to remember the way through it. Thousands of towns. I remember it was claimed that daggerfall had litteraly well over hundred thousand npcs.
I heard all about it from an old co-worker. Personally, I enjoy the innovations and changes and look forward to the new games. Some people will forever be stuck in the past.
Co-worker was telling me about how dungeons would litteraly take hours to walk through all the cooridoors. You would get to a point where you would pull a level and it would opend a secret door some where in the dungeon but, you wouldn't know where. The dungeons were also randomized so they would be different every play through. The secret door that open may be in the next room or it could have opened back at the very begining. There was no way of knowing. You would have to search the whole place to find it. He enjoyed it.
I think most of us would think he nuts but, that was his generation.
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