I haven't watched the full thing yet, but it looks pretty interesting so far. By the way this is the Xbox 360 version, but it should give us an idea of what to expect in the PC version.
video
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I haven't watched the full thing yet, but it looks pretty interesting so far. By the way this is the Xbox 360 version, but it should give us an idea of what to expect in the PC version.
video
so you cut bullets out with a knife? that's a new one
was disappointed to see three identical red cars within a few minutes though - you'd think they'd at least change the colour...
The AI needs work (but it looked more like not-good rather than bad) from what I saw there.
The combat as a whole seems a little chunky, but I imagine that's the 360 pad more than anything.
Besides that, it looks like a pretty damn nice game to me.
The Oblivion with guns label seems to be a far more accurate description of FC2 than it was S.T.A.L.K.E.R.
Yeah that is a cool feature, I agree with the red cars thing too... a little variety would be nice.so you cut bullets out with a knife? that's a new one
was disappointed to see three identical red cars within a few minutes though - you'd think they'd at least change the colour...
jfsebastianII
Very interesting.thusahaIndeed it is.
I also got the feeling that the combat was a bit clunky, but that might just be the player.The AI needs work (but it looked more like not-good rather than bad) from what I saw there.
The combat as a whole seems a little chunky, but I imagine that's the 360 pad more than anything.
Besides that, it looks like a pretty damn nice game to me.
The Oblivion with guns label seems to be a far more accurate description of FC2 than it was S.T.A.L.K.E.R.
fatshodan
finally, a footage longer than a couple of seconds. but it doesn't seem to distill any of my fears - everyone seems to just stand around, waiting to be shot. sometimes they start running away (instead of looking for nearest cover). but that's about it. and that whole poke around your wound with a knife and you're all good to go thing is about as contrived as health packs or regen system, so why not just stick to health packs or regen system? and was that charlie sheen?fireandcloudThe AI definitely needs some work, maybe they were just surprised err something. I like the take the bullet out with the knife thing, even though it is a bit silly. I think it would be cool if they added a survival kind of an aspect to the game, like you had to eat the wildlife and find water among other things. It would be nice if they added that feature, but I doubt it will happen.
I think it would be cool if they added a survival kind of an aspect to the game, like you had to eat the wildlife and find water among other things. It would be nice if they added that feature, but I doubt it will happen.
smokeydabear076
that's an interesting idea! yumm~ lion meat... and the need to find shade and everything as well in the heat of the day. and shoot elephants and make money off their ivory. ok, now it's beginning to sound politically incorrect... but yeah, touches like that would be cool, but i doubt they'll do cool stuff.
I'm relieved to see that the game has really more than one objective. The developer in an earlier preview kind of sounded serious by saying the game has only one objective; I took what he said literally.
I realize it's (yet another) jungle environment, but I'm kind of tired of seeing dilapidated shacks all over the place. Hopefully the large area has more variety of structures.
I was a little disappointed. I saw more that I disliked than liked.
-The video's image quality isn't great, but the graphics nonetheless are noticeably worse than what I saw in the pre-alpha two-part video. That's not unexpected, it's on the 360, I just hope the PC version will retain the previous level of quality that was shown.
-Animations were very unimpressive. Facial animations were just okay from what I saw (though I didn't see enough to say for sure how they are), but things like bodily movement and body and hand gestures looked kind of sluggish or unrealistic (they reminded me of animations from the old CGI scenes ten years ago, where there was sort of a floatiness to models' movements that didn't look right).
-Minor point, but I noticed none of the plants reacted to the player touching them. They just clipped through. It even happened right near the end when he was in the car, a big leaf clipped through the car and the player.
-The AI as far as I could tell really seemed to suck. Like others have said, they just stood around too much (I noticed sometimes they kind of turned to trot in a direction for a few feet only to stop and start shooting at the player again without having gotten behind cover or anything), and there didn't seem to be any semblance of a human-like intelligence to them.
-The game is using death animations. Ugh. And really poor ones, at that. Double ugh. Too many times, I saw the player shoot a guy and kill him in such a way that the guy should have been thrust off his feet and onto the ground, but instead he did this wonky sort of "Oooggghhh... Ya done got me, partner." *flop*
-Gameplay certainly did look clunky, but I'm sure that's due to the player sucking with dual analog (or because dual analog sucks, however you want to spin it).
-I can tell driving will be much better on the PC version. It appears as though the player could only look left, right, up, or down in toggles, as opposed to the free-look that PC games with vehicles give you with the mouse, allowing you to control your neck freely while you use the keyboard to drive.
On the plus side,
+The game looks like it might have a pretty wide selection of weapons. Hopefully so.
+Bullet penetration sounds good.
+I like that you'll be referencing a handheld map sometimes. That was cool in Vietcong.
+If events where you nearly die and your comrade comes along to pick you up and starts shooting at stuff while helping you along are not scripted, then that's awesome. If they are scripted, then forget this point.
This was disappointing footage, and my anticipation continues to slowly decline as almost everything released after the game having gone multiplat has not pleased me. But it still looks good overall and I still look forward to it.
[QUOTE="smokeydabear076"]I think it would be cool if they added a survival kind of an aspect to the game, like you had to eat the wildlife and find water among other things. It would be nice if they added that feature, but I doubt it will happen.
fireandcloud
that's an interesting idea! yumm~ lion meat... and the need to find shade and everything as well in the heat of the day. and shoot elephants and make money off their ivory. ok, now it's beginning to sound politically incorrect... but yeah, touches like that would be cool, but i doubt they'll do cool stuff.
what you do is have a game where you shoot the ivory poachers - i'll buy that :twisted:
The gameplay does not look realistic at all, constantly picking bullets out of your arm to regenerate health isnt realistic.The guns look stupid aswell, what's with the ejection ports on the left hand side of the gun, this is unrealistic aswell
Devs only thing that realism is graphical, but it's much more than graphics..
[QUOTE="fireandcloud"][QUOTE="smokeydabear076"]I think it would be cool if they added a survival kind of an aspect to the game, like you had to eat the wildlife and find water among other things. It would be nice if they added that feature, but I doubt it will happen.
jfsebastianII
that's an interesting idea! yumm~ lion meat... and the need to find shade and everything as well in the heat of the day. and shoot elephants and make money off their ivory. ok, now it's beginning to sound politically incorrect... but yeah, touches like that would be cool, but i doubt they'll do cool stuff.
what you do is have a game where you shoot the ivory poachers - i'll buy that :twisted:
That would be cool. :lol:Jp and Fire summed up a lot of the negative points and I have to agree (no, JP, analog sticks do not suck. You suck, you sucky person. :P I see your point, a mouse is more fluid, I don't deny that, but the person playing isn't skilled with a pad at all imo).
About the 'pick out bullets with your knife'-thing, this game is starting to piss me off from a medical point of view. First all the crap about malaria and now this BS? Unnngh. Brain... hurts.
Isn't it the exact same medic system used in other FC games just with an animation thrown in?
In the past one ( I may be thinking of a different game) you had medic packs which you'd pick up and use if you didn't have full health, and if you did you'd keep them. Shown here as a syringe above the health bar. The only difference now is they just added a cool animation to it aswell.
If I'm remember rightly, I can't imagine you all giving FC this much stick for it's health system, are you just knit picking?
Jp and Fire summed up a lot of the negative points and I have to agree (no, JP, analog sticks do not suck. You suck, you sucky person. :P I see your point, a mouse is more fluid, I don't deny that, but the person playing isn't skilled with a pad at all imo).
artur79
Well, okay then. I was pretty sure he just wasn't very good, the part about analog sucking was just my personal opinion thrown in there as a gibe. :P
If anyone reports Artur for telling me I suck, then you suck for not knowing good fun when you see it. Sucker.
About the 'pick out bullets with your knife'-thing, this game is starting to piss me off from a medical point of view. First all the crap about malaria and now this BS? Unnngh. Brain... hurts.
artur79
Hah, yeah, I've actually wondered what you thought about that before now. Is this the first time you're seeing it in action? They had that "field surgery" demonstrated in the pre-alpha footage a long time ago, too.
Isn't it the exact same medic system used in other FC games just with an animation thrown in?
In the past one ( I may be thinking of a different game) you had medic packs which you'd pick up and use if you didn't have full health, and if you did you'd keep them. Shown here as a syringe above the health bar. The only difference now is they just added a cool animation to it aswell.
If I'm remember rightly, I can't imagine you all giving FC this much stick for it's health system, are you just knit picking?
death1505921
No one's criticizing the syringe health thing (whatever it is, maybe adrenaline or coagulant, I don't know), they're criticizing the field surgery your character performs on themselves to regain health (pulling bullets out of a wound, using a flare to cauterize an open wound, etc.).
Hah, yeah, I've actually wondered what you thought about that before now. Is this the first time you're seeing it in action? They had that "field surgery" demonstrated in the pre-alpha footage a long time ago, too.
Yeah, it's the first time I see it. I hope things like that do not distract me from the positive elements of this title. I really, really want it to be a good and fun game.
To be honest, I have bigger problems with the AI than with the health system. They just either A) stand in the open B) hide not behind, but BESIDE a crate. Dumbasses. Or C) run two meters, stop, turn, stand in an open area and shoot at you. Crysis and FEAR-enemies are Einsteins compared to this.
About the 'pick out bullets with your knife'-thing, this game is starting to piss me off from a medical point of view.
artur79
What's so bad about it? Don't even try and tell me it doesn't make sense - because no health systems do.
From what I've seen, when you take damage, you have to manually heal yourself (I think they promised 60 animations for everything from digging out bullets to smothering flames to popping your arm back in its socket), and if you don't do these things after you take damage, you will continue to take damage and die.
In terms of gameplay mechanics, there isn't much difference between Far Cry 2's syetm and the standard shield system - except the FC2 system (looks like it) has a greater degree of player participation and at least tries to give some realistic context to the whole healing process.
I can understand you looking at it with a critical eye, but what criticism can be applied to the FC2 system which cannot also be applied to all the other health systems out there? - I mean, digging a bullet out with a knife might take some suspension of disbelief, but what does that mean for healing up by sitting quietly in a corner?
I personally love the FC2 healing system. Something similar was used in both Call of Cthulhu: Dark Corners of the Earth and in Metal Gear Solid 3, so I have an idea of what to expect already and while it's not exactly a crazy awesome gameplay feature that will make the game better or anything, I think it's a neat touch - and any criticism it may be open to are criticisms that both the health pack and sheild system of healing are also open to.
There is a new video out. It is more of a visual demonstration than a gameplay demonstration... I love the weather effects.
Also two new screenshots.
the flamethrower is really cool - without a doubt - and it looks to be a pretty game, but i want more than just a world that at first glance looks alive (until you actually try and interact with it in some meaningful way, of course). i wish they'd concentrate on a.i. first and foremost, instead of on all these other features that makes this game seem like ass. creed with guns.
anyway...
damn, this mass effect installing thing is taking forever!
Yeah I agree, they should work on the AI as much as they have worked on the graphics, then the game would be amazing.the flamethrower is really cool - without a doubt - and it looks to be a pretty game, but i want more than just a world that at first glance looks alive (until you actually try and interact with it in some meaningful way, of course). i wish they'd concentrate on a.i. first and foremost, instead of all these other features that makes this game seem like ass. creed with guns.
anyway...
damn, this mass effect installing thing is taking forever!
fireandcloud
Mass Effect is out on the PC now? :shock:
[QUOTE="fireandcloud"]Yeah I agree, they should work on the AI as much as they have worked on the graphics, then the game would be amazing.the flamethrower is really cool - without a doubt - and it looks to be a pretty game, but i want more than just a world that at first glance looks alive (until you actually try and interact with it in some meaningful way, of course). i wish they'd concentrate on a.i. first and foremost, instead of all these other features that makes this game seem like ass. creed with guns.
anyway...
damn, this mass effect installing thing is taking forever!
smokeydabear076
Mass Effect is out on the PC now? :shock:
in north america, it is. i just ran into the bioware error (that i encountered in jade empire as well), and i have to copy everything and paste it onto my hard drive. freaking wasted almost an hour thus far, installing this thing. that failed install attempt better not count as one of my three activations!
[QUOTE="artur79"]About the 'pick out bullets with your knife'-thing, this game is starting to piss me off from a medical point of view.
fatshodan
What's so bad about it? Don't even try and tell me it doesn't make sense - because no health systems do.
From what I've seen, when you take damage, you have to manually heal yourself (I think they promised 60 animations for everything from digging out bullets to smothering flames to popping your arm back in its socket), and if you don't do these things after you take damage, you will continue to take damage and die.
In terms of gameplay mechanics, there isn't much difference between Far Cry 2's syetm and the standard shield system - except the FC2 system (looks like it) has a greater degree of player participation and at least tries to give some realistic context to the whole healing process.
I can understand you looking at it with a critical eye, but what criticism can be applied to the FC2 system which cannot also be applied to all the other health systems out there? - I mean, digging a bullet out with a knife might take some suspension of disbelief, but what does that mean for healing up by sitting quietly in a corner?
I personally love the FC2 healing system. Something similar was used in both Call of Cthulhu: Dark Corners of the Earth and in Metal Gear Solid 3, so I have an idea of what to expect already and while it's not exactly a crazy awesome gameplay feature that will make the game better or anything, I think it's a neat touch - and any criticism it may be open to are criticisms that both the health pack and sheild system of healing are also open to.
I won't bore you with any medical stuff, let's just say that sometimes ignorance is bliss. Read my previous sentence the right way: I think hacking in games is cool, but my friend who is a PC-security.. engineer.. uh something laughs every time he sees things like that in games and movies. Same with me, I guess. The way devs and directors handle stuff like that is silly from a professional point of view, but that's my problem, you're right, the game should not be blamed for trying out new things. If anything, this healthsystem is a babystep in the right direction. Interactive healing system > walking over miracle-bandages.
Still, the more this game tries to be "realistic", the more it draws attention to things like that, making me realize just how stupid it is. The act of sticking a dirty knife into a wound, swirling it around in there, picking the bullet out and then feel better afterwards looks semi-"realistic", it's a cool animation and all that, but to me it does not make sence at all. Infection, hemorrhage, unbearable pain, passing out: all these things rush through my brain every time I see that nonsense. If you ever get shot in a critical place, leave the bullet be, compress the wound and you'll have a good chance of surviving the trip to the hospital. If an artery is hit, the last thing you want to do is pick the bullet out with a rusty ****ing knife!
I still don't know how I should feel about this, but like I said, there are far worse things to deal with in this game. The retarded AI is an example. I'm willing to put my silly overanalyzations aside (this is a game after all, things aren't supposed to be 100% realistic, they are supposed to be fun) as long as the game is good. But if it's not, then things like this are going to make me hate the game instead of enjoying what good there is in the game.
Hmm so if they took out the animations you would be perfectly happy with the health system? I guess I can see your point actualy.
But I hope to god they work on that AI, that was appauling, they quite literally stood there while you shot them in the face. I didn't notice the death animations till I re-watched a few bits, mostly because when he was iron sights aiming it covered most of the person. I hope they remove them or at least work on them.
[QUOTE="smokeydabear076"][QUOTE="fireandcloud"]Yeah I agree, they should work on the AI as much as they have worked on the graphics, then the game would be amazing.the flamethrower is really cool - without a doubt - and it looks to be a pretty game, but i want more than just a world that at first glance looks alive (until you actually try and interact with it in some meaningful way, of course). i wish they'd concentrate on a.i. first and foremost, instead of all these other features that makes this game seem like ass. creed with guns.
anyway...
damn, this mass effect installing thing is taking forever!
fireandcloud
Mass Effect is out on the PC now? :shock:
in north america, it is. i just ran into the bioware error (that i encountered in jade empire as well), and i have to copy everything and paste it onto my hard drive. freaking wasted almost an hour thus far, installing this thing. that failed install attempt better not count as one of my three activations!
Wow that sucks, it would really suck if it was one of your activations.Still, the more this game tries to be "realistic", the more it draws attention to things like that, making me realize just how stupid it is. The act of sticking a dirty knife into a wound, swirling it around in there, picking the bullet out and then feel better afterwards looks semi-"realistic", it's a cool animation and all that, but to me it does not make sence at all. Infection, hemorrhage, unbearable pain, passing out: all these things rush through my brain every time I see that nonsense. If you ever get shot in the foot, leave the bullet be, compress the wound and you'll have a good chance of surviving the trip to the hospital. If an artery is hit, the last thing you want to do is pick the bullet out with a rusty ****ing knife!
artur79
lol! you're on a roll today! maybe it's just me but i found what you wrote really funny.
just illustrates perfectly the stupidity of this healing system. why even go there? why not just stick with the old healing systems, which were just as nonsensical but at least an accepted flaw. replacing a nonsensical concept with another nonsensical concept makes...um...no sense.
[QUOTE="artur79"]Still, the more this game tries to be "realistic", the more it draws attention to things like that, making me realize just how stupid it is. The act of sticking a dirty knife into a wound, swirling it around in there, picking the bullet out and then feel better afterwards looks semi-"realistic", it's a cool animation and all that, but to me it does not make sence at all. Infection, hemorrhage, unbearable pain, passing out: all these things rush through my brain every time I see that nonsense. If you ever get shot in the foot, leave the bullet be, compress the wound and you'll have a good chance of surviving the trip to the hospital. If an artery is hit, the last thing you want to do is pick the bullet out with a rusty ****ing knife!
fireandcloud
lol! you're on a roll today! maybe it's just me but i found what you wrote really funny.
just illustrates perfectly the stupidity of this healing system. why even go there? why not just stick with the old healing systems, which were just as nonsensical but at least an accepted flaw. replacing a nonsensical concept with another nonsensical concept makes...um...no sense.
Well from a technical point of view, pretty much one bullet anywhere in your body will floor you. So it would always have to be a 1 hit 1 kill thing. And wheres the fun in that.
[QUOTE="artur79"]Still, the more this game tries to be "realistic", the more it draws attention to things like that, making me realize just how stupid it is. The act of sticking a dirty knife into a wound, swirling it around in there, picking the bullet out and then feel better afterwards looks semi-"realistic", it's a cool animation and all that, but to me it does not make sence at all. Infection, hemorrhage, unbearable pain, passing out: all these things rush through my brain every time I see that nonsense. If you ever get shot in the foot, leave the bullet be, compress the wound and you'll have a good chance of surviving the trip to the hospital. If an artery is hit, the last thing you want to do is pick the bullet out with a rusty ****ing knife!
fireandcloud
lol! you're on a roll today! maybe it's just me but i found what you wrote really funny.
just illustrates perfectly the stupidity of this healing system. why even go there? why not just stick with the old healing systems, which were just as nonsensical but at least an accepted flaw. replacing a nonsensical concept with another nonsensical concept makes...um...no sense.
Lulz, sticking a rusty knife in my wound to pull out a bullet in the middle of a heated firefight makes perfect sense to me. :|[QUOTE="fireandcloud"][QUOTE="artur79"]Still, the more this game tries to be "realistic", the more it draws attention to things like that, making me realize just how stupid it is. The act of sticking a dirty knife into a wound, swirling it around in there, picking the bullet out and then feel better afterwards looks semi-"realistic", it's a cool animation and all that, but to me it does not make sence at all. Infection, hemorrhage, unbearable pain, passing out: all these things rush through my brain every time I see that nonsense. If you ever get shot in the foot, leave the bullet be, compress the wound and you'll have a good chance of surviving the trip to the hospital. If an artery is hit, the last thing you want to do is pick the bullet out with a rusty ****ing knife!
death1505921
lol! you're on a roll today! maybe it's just me but i found what you wrote really funny.
just illustrates perfectly the stupidity of this healing system. why even go there? why not just stick with the old healing systems, which were just as nonsensical but at least an accepted flaw. replacing a nonsensical concept with another nonsensical concept makes...um...no sense.
Well from a technical point of view, pretty much one bullet anywhere in your body will floor you. So it would always have to be a 1 hit 1 kill thing. And wheres the fun in that.
i'm not saying games shouldn't have a healing system - they most certainly should, in one form or another. but why come up with this elaborate scheme which doesn't add to the realism at all and makes very little difference in terms of gameplay (well, at least it remains to be seen if it will IMPROVE gameplay - which i seriously doubt)? just stick to the old health packs or regen.
Hmm so if they took out the animations you would be perfectly happy with the health system?
I'm just going to go on a limb and assume you're talking to me..
I don't think that the animations themselves are the problem, but what you/your char do/does in those animations. I'd rather see him fall down, crawl away to a hiding place, apply pressure and bandage to the wound, then get back into the fight. Think of the suspence! You have limited time to patch yourself up, while the enemies are chasing you, dogs are trying to find you and stuff like that. It's not the most realistic approach to the whole "I'm hit, gotta heal up"-thing either, but at least it's closer to real life than "Look at me, I'm so ****ing badass that I pick the bullet out with a knife and go on fihgting while I bleed to death."
But I do realize that this game is about shooting and blowing **** up, not about applying medical stuff to your body half the time. So my way isn't exactly the best way either. Lol..
Was he shooting a kid? Someone check right before he dies and gets helped by that buddy on a high quality video... seems a bit too horrific that they would put it in a game.Swiftstrike5
i didn't notice it but didn't play the whole thing to be honest
going back to the animals thing, there's some hyenas in one of the new screen shots, which is promising
http://uk.gamespot.com/pages/image_viewer/frame_lead.php?pid=942192&img=8#next
I'm looking forward to the new POP more then any other game from Ubisoft. Sands of Time was brilliant but the next weren't as good and I'm hoping this new one can change that. Fry Cry 2 is looking great but I'll reserve my judgement until I've played it.mracoon
Did you see the trailer? I'm starting to lose more and more faith in the next PoP :(. The prince always had excellent athletics abilities, but come on, he's like superman now and that girl looks like she was created straight from DBZ (Dragon Ball Z). Usually trailers look better than the game itself but if the game looks worse than this, even though I love the PoP series, I'm not even going to try it, the animations look horrible in it.
I suppose the PC version will feature godlike AI as well.it shouldnt be telling us what to expect...pc version will be 10x times better graphics and all than 360s
yosef95
it shouldnt be telling us what to expect...pc version will be 10x times better graphics and all than 360s
yosef95
Ubisoft has said before that the graphical quality between all versions will be the same. That could turn out to be untrue (and I hope it does), but probably not.
But I do realize that this game is about shooting and blowing **** up, not about applying medical stuff to your body half the time. So my way isn't exactly the best way either. Lol..artur79
[QUOTE="yosef95"]it shouldnt be telling us what to expect...pc version will be 10x times better graphics and all than 360s
JP_Russell
Ubisoft has said before that the graphical quality between all versions will be the same. That could turn out to be untrue (and I hope it does), but probably not.
I'm listening to this thing on Gametrailers and the guy said that it looks like the PC version on medium and it is toned down quite a bit.Please Log In to post.
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