You might want to consider Dawn of War.
Firstly, it's from 2004 - so it's getting on a bit. But it has two expansions, and is soon getting a third which will bring the total army count to an astounding nine, as well as adding air units and other neat stuff besides.
It's set in the Warhammer 40K universe, which is gothic science fantasy. It offers the best of both science fiction and fantasy - and if the thought of the two mixing appeals to you, you will love the setting.
The resource mechanic is interesting. Instead of harvesting stuff like in, say, C&C, there are points dotted around the map. These points yield resources to the owner, so the game is all about map control, which means players will be out there early, battling for the resources.
The game is mainly about infantry, which is something that really appeals to me. Thesoldiers work in squads, and you can reinforce lost men on the fly, which means that firstly you won't need to spam build units at your base to get a functional army, and also that you won't need to deal with the logistics of moving men into battle, since all you have to do is keep your squad alive and most of your unit construction will be done in battle, through reinforcement.
This, combined with the resource system, means battles start early and just keep on going. It's not uncommon for combat to start around the2 minute mark and literally not stop until someone gets the upperhand, which might be fifteen minutes later. It's pretty intense compared with some RTS games, where you may find yourself turtling, or just sitting around building up an army before you can even fight.
The game also has both melee and ranged combat, as well as making good use of unit counters (different units specialise against other certain types - rock paper scissors, in other words) meaning you need to use the right units in combination to beat the right units, which gives for a fairly deep experience - but is still fast paced and crazy. That the combat is so utterly brutal and beautiful to watch makes the battles a pleasure to experience.
The game has a huge online community, and the upcoming third expansion will just reinforce that, but the game and its expansions also have tons of single player content through campaigns (most of which aren't all that great) and some of the best AI you can get in an RTS. If you like single player, DoW is a dream come true. The AI really is that good.
The seven (and soon to be nine) armies have very distinct personalities, so even though some play in very similar ways, they feel very different thanks to their character. As far as balance goes, the game isn't perfect - but I think it can be forgiven its flaws.
DoW is definitely easily accessible, is certainly popular - it has depth through the intricacy of unit counters and the need for effective use of ranged and melee units cooperatively, and has been going for three years already and is about to get another shot in the arm with another expansion. You mention StarCraft - DoW is frequently compared with SC, and in many circles is considered its equal or better.
Company of Heroes is sort of a spiritual successor to DoW - it's the more refined, more polished game and it uses more-or-less the same gameplay formula. If DoW's setting or oldness doen't appeal, CoH is probably the next best choice.
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