I have to say, this is one of the reasons I dislike Ep2 so much. The cave area accounted for nearly a full quarter of the Episode, and what was it? It was just running through a narrow-as-hell corridor, occasionally shooting a few bugs and solving a ton of tedious and simple physics puzzles that were good in HL2 only because they were new and unique, but I feel they have no place in HL any more.fatshodan
i don't disagree with you there. i did think the caves were the weakest part. and i never actually liked the physics puzzles (even in hl2), because (like you wrote) they were too simple. but there were some nice things about the caves.
for one thing, the cave was very well designed. it was designed with the antlions in mind. it had high ceilings, the ground wasn't flat but had varying levels of elevation, and there were huge gaps with the floor weaving around them so you couldn't get from one spot to another by cutting corners - it's the ultimate home field advantage for the antlions. the varying levels of elevation allowed for the antlions to, essentially, find cover. they'd spit at you, retreat beyond the horizon, pop out again and spit at you again, fly off to the other side of the space, spit at you, go behind a column, etc. it was fun fighting them at times, cuz you could tell that the cave was specifically designed for them and it was great to see them use it to their advantage.
and it was pretty.
and it had a great end battle, just before you went up the elevator with the vorti, against the zombies and antlions (with them fighting each other to boot (which was featured before but never did it feel like there were 3 sides fighting each other like it did in that battle). and that elevator ride, looking down at them fighting, with the occasional antlion flying up to take a last shot at you, was just beautiful to look at.
but yeah, the rest of the cave wasn't that good. and i definitely didn't like the turret level.
Gunplay features prominently in all of your examples. Now, I know, it is a first person shooter, so maybe that's not such a big surprise. But in HL2, you were always doing something completely different each time you turned a corner - and while gunplay was always in there, everything else changed very radically.I don't see the episodes as shifting scenario as much as shifting location. You're still just fighting enemies in a pretty standard way. In HL2, the entire tone of the game changed with each new area. From the 1984-****intro to the airboat to a game version of the movie Tremors to creeping through a ghost town to squashing enemies with an industrial crane to leading a team of insectoids on a prison raid to crazy firefights with human companions. Every area was utterly, utterly unique - not just in location, but in tone.
Compared with HL2, I think both the episodes are very samey, very bland and almost everything in both of them has been done before.fatshodan
hmm... i don't see how hl2 shifted scenario while episode 2 didn't. the tone changed in episode 2 as well. i can't see how the cave and white forest are at all the same in tone. and if it didn't shift as much as hl2, that's only cuz it was 5 hours long. if it were three times as long (as hl2 is), i'd imagine there'd be 5 shifts in tone (for a total of 6 different tones), which is about the same as in hl2. that last strider invasion was pure panic on the player's part; nowhere else did i feel as rushed and felt the situation was dire as i did fighting off the striders. that's a completely different tone than in the cave; despite the fact that you're supposed to be saving alyx, there was no real urgency, and you were just kind of mesmerized by your surrounding, and you really felt like exploring (ok, there's something inherently wrong in looking around while alyx is dying, but that's just a necessary evil). i think that's a shift in tone.
that's not even a good example in tone shift, and i can't really put it in words, but i hope you at least agree that there was at least that one tone shift (for a total of 2 different tones) in episode 2. now that i write this, i'm not even sure what tone exactly is. i think it's mood that you're referring to, right? i'm totally confusing myself here...
Which set piece are you talking about, here? Killing Antlions with turrets? Happened in HL2, only they weren't Antlions, they were those flying buzzsaws.fatshodan
ok, the turrets are obviously easy to bash. i agree; the turret level has been done. but besides the turret level, what's recycled? and besides, even if some parts seem familiar (and honestly, i don't see it - the white forest was like 50-60% of the game, and you even admit that it's unique (at least, it sets it apart from hl2)), it's an expansion. you're being way too picky. 50-60% of change for an expansion is more than you can say for other expansions. if white forest is a set piece that's unique, that's over half the game.
and besides, the game's new enemy and weapon were great and added something completely different to the series. the hunters added so much to the game, and every level that you encounter them in (like inside the lab or out in the forest or inside a house) is designed with them in mind - mainly to feature what i think is the greatest pathfinding a.i. in any game thus far; the strider busters added a lot as well - it made that last battle really epic, cuz you weren't just taking 2 or 3 striders down with some rockets; you were taking down 8-10, all the while racing the clock. if that last battle and those fights against the hunters didn't get your blood boiling, i guess this game really isn't for you.
sorry if my constant editing didn't give you the chance to read the 'final' version... and the last 3 or 4 edits were just me picking apart my bad grammar (or spelling mistakes). i dunno why i care so much about that...
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