Achievement In PC Gaming

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DarknessDeku

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#1 DarknessDeku
Member since 2007 • 30 Posts

I noticed in the games in Orange Box have achievement goals and points like those in Xbox 360 games. Do they do this in all recent games, or just the Orange Box?

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rorie

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#2 rorie
Member since 2004 • 1903 Posts
That's mostly just Valve. Most games that are published for the 360 and the PC don't carry over achievements at all. Since the Steam Community thing has launched, though, I guess Valve thought it would be a good way to show off your achievements for your friends. I don't think they offer any points for them, though.
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greatmax1

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#3 greatmax1
Member since 2006 • 1868 Posts
no, only for hl2ep2, portal and tf2. Some games for windows live offer achievements too, but i think you need a gold account to enable them (gold acc is 50$ O_o).
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DarknessDeku

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#4 DarknessDeku
Member since 2007 • 30 Posts
Well they should change that. The achievements make games so much more lasting. Portal would normally make an hour game without it.
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mfsa

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#5 mfsa
Member since 2007 • 3328 Posts

Now that Windows Live is out there, a lot of games will probably start including Windows Live achievements, and it will just snowball from there into being a commonplace thing in PC gamng. I think the PC version of Gears has Windows Live achievements.

They're very easy to implement, and they are definitely well received. At least, I doubt anyone would avoid a game for offering achievements.

Personally, I just don't really like them. It reminds me of old games - points based games, where you find yourself replaying games to get that high score. Only now, you're just unlocking achievements. I really like to think that gaming is getting away from things like that. This to me seems like a step backwards. How long before developers start designing games with the sole purpose of replaying them to earn these points, rather than offering solid original content.

I'm all for replayability, but I don't think it's a fair traidoff if developers start cutting corners and making sacrifices simply because it's assumed that players will want to replay games - or sections of games - for those points. And I think it won't be long before developers start looking at stretching out a five hour game rather than making a seven hour game. Sure, it may work out the same for people who love those points, but what about the rest of us?

I think it's something we can do without, but I think it'll probably end up as a standard feature soon enough.