The real point of this thread is.. I think id should do a reboot/sequel to Q3 to take advantage of modern hardware. At least something with the same physics and balance of weaponry. Yeah, I know there was Quake 4, but that was a step BACKWARDS in terms of multiplayer. Imagine the old maps and mods with modern graphics. Or maybe not the same maps, but the same system at least. We'd have a HUGE mapping/modding community again. Defrag, Freeze Tag, Insta, etc.. You don't see that kind of flexibility in gaming anymore.
The communities.. well there isn't much of one anymore. It used to be so cozy chillin' in CTF1 with familiar faces. Nowdays, you can barely choose what server you want because of the matchmaker. You might as well play against bots in modern games because that's as connected as you are with your peers. Quake Live DID lay heavier emphasis on community, but it barely improved on anything else and it lacked the flexibility.
Imagine a commercial for the new Q3; it would be like any of the other thousands of epic frag movies and it would end with a long-distance midair rox shot. I think it would have a ton of appeal to modern gamers. It just needs the right exposure.
The whole reason I thought of this thread is because I noticed how COD has almost the exact same formula in each of its entries. Sure, there's not much improvement, but hey; it's the same proven formula. If you don't like the pace of MW3, got back to MW2.. or MW1.. or WAW.. or BO.. or COD2. It's the same thing, just tweaked a bit with slightly different graphics. If Q3's formula was proven successful, why ditch it? The physics and balance of weaponry was impeccable. Just navigating effectively (strafing) was a art of its own.
I still hold the opinion that the best multiplayer game ever made was Q3.
Log in to comment