I can tell you what's no good...
-WAR is a great game, but unless you're guilded with a good active group... You're not going to have any fun with the PvP world.
-EVE may be a good game for some, but I get very bored very quickly playing solo.
-WoW, well you know all about that one already.
-Tabula wuh? Oh it's gone? ok, nm.
I've almost given up on all new games, because they seem to think that the only way to make a successful MMO is to take after the WoW model.
People who say you're missing the point of mMo don't understand that Multi-player doesn't have to mean Teamwork multiplayer... What's wrong with competitive multiplayer? I'm a fan of city builder games as well, and I'm happy to see that MonteCristo is taking that genre into the MMO world.
What someone needs to make is a game like, maybe, shadowrun (Oldschool) and make it a world of survival. Where it's you against the world (PvE or PvP) but where your solo skill is more valuable than the massing of 15 button mashers or macro makers. I like to play with my wife too though, so making it a scalable world where your encounters scale to the size of your group would be smart too. A world where it is more difficult to travel in a group than go alone and there is more XP for doing something alone than with a twink team is something I would like to see.
Old MMOs like Project Visitor allow you to play solo in a Multiplayer world... But sadly that game is old.
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