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.. cuz i really don't like shelling out 15 or so bucks a month to play a game ill probably only have time for on the weekends.Darth_Quanstars
Is this a serious question? lol. Acorse it's going to have a monthly fee.
And 15$ a month is not bad...
[QUOTE="Darth_Quanstars"].. cuz i really don't like shelling out 15 or so bucks a month to play a game ill probably only have time for on the weekends.Expo_Smacko
Is this a serious question? lol. Acorse it's going to have a monthly fee.
And 15$ a month is not bad...
50 cents per day. ;)
I'm going to say probably. Guild Wars 2 won't (and it sound like it will be more like a MMORPG than the first one) but it's unknown when that will be out.
I don't know if you like Diablo-like games, but you could always try Dungeon Runners.
If you want to play a traditional MMORPG with modern graphics without having to pay a fee, then Silk Road is probably your best bet. (Free game, but you have to pay to use the best gear or something like that.)
I'm going to say probably. Guild Wars 2 won't (and it sound like it will be more like a MMORPG than the first one) but it's unknown when that will be out.
I don't know if you like Diablo-like games, but you could always try Dungeon Runners.
If you want to play a traditional MMORPG with modern graphics without having to pay a fee, then Silk Road is probably your best bet. (Free game, but you have to pay to use the best gear or something like that.)
SpaceMoose
Honestly, it's stupid on their part. Hatts-off to them if they can pull off an MMORPG with no monthly fee...but realistically it won't work. The cost to keep the servers each month would far surpass their profit made from the actual game.
[QUOTE="SpaceMoose"]I'm going to say probably. Guild Wars 2 won't (and it sound like it will be more like a MMORPG than the first one) but it's unknown when that will be out.
I don't know if you like Diablo-like games, but you could always try Dungeon Runners.
If you want to play a traditional MMORPG with modern graphics without having to pay a fee, then Silk Road is probably your best bet. (Free game, but you have to pay to use the best gear or something like that.)
chrisrooR
Honestly, it's stupid on their part. Hatts-off to them if they can pull off an MMORPG with no monthly fee...but realistically it won't work. The cost to keep the servers each month would far surpass their profit made from the actual game.
They don't charge a fee for the first one and it plays like a MMORPG in a lot of ways...
They have a different business model. They just keep releasing new campaigns and you only buy them if you want them, which of course a lot of people do, for the new character classes, new skills for old classes, and new story. It sounds like they might structure expansions for the second one a little differently, but there will be no fee to play. They have been VERY adamant about emphasizing that.
Unlike the first one, the entire world will be persistent (except for instanced dungeons like other MMOs do), and they have even toyed with the idea of having no level cap (but with diminishing returns beyond a certain point). One of the reasons the first didn't feel quite like that kind of game is that your character maxed out rather quickly.
.. cuz i really don't like shelling out 15 or so bucks a month to play a game ill probably only have time for on the weekends.Darth_Quanstars
[QUOTE="chrisrooR"][QUOTE="SpaceMoose"]I'm going to say probably. Guild Wars 2 won't (and it sound like it will be more like a MMORPG than the first one) but it's unknown when that will be out.
I don't know if you like Diablo-like games, but you could always try Dungeon Runners.
If you want to play a traditional MMORPG with modern graphics without having to pay a fee, then Silk Road is probably your best bet. (Free game, but you have to pay to use the best gear or something like that.)
SpaceMoose
Honestly, it's stupid on their part. Hatts-off to them if they can pull off an MMORPG with no monthly fee...but realistically it won't work. The cost to keep the servers each month would far surpass their profit made from the actual game.
They don't charge a fee for the first one and it plays like a MMORPG in a lot of ways...
They have a different business model. They just keep releasing new campaigns and you only buy them if you want them, which of course a lot of people do, for the new character classes, new skills for old classes, and new story. It sounds like they might structure expansions for the second one a little differently, but there will be no fee to play. They have been VERY adamant about emphasizing that.
Unlike the first one, the entire world will be persistent (except for instanced dungeons like other MMOs do), and they have even toyed with the idea of having no level cap (but with diminishing returns beyond a certain point). One of the reasons the first didn't feel quite like that kind of game is that your character maxed out rather quickly.
But the point is that it wasn't an MMORPG. It lacked the persistant world that WoW, AoC, EQII...etc had. Personally, i don't believe that a persistant world, with no lag, will be possible to achieve without the company going into some sort of defecit.
But the point is that it wasn't an MMORPG. It lacked the persistant world that WoW, AoC, EQII...etc had. Personally, i don't believe that a persistant world, with no lag, will be possible to achieve without the company going into some sort of defecit.
chrisrooR
Do you really think that most of the money they charge for WoW or any other MMO with a substantial user base is not sheer profit? I think you are severely overestimating the modern day costs of this type of game. Besides, like I said, Guild Wars does not charge a subscription, but they find other ways to get people to voluntarily keep giving them money. I mean, Guild Wars came out after World of Warcraft, but there are already 4 Guild Wars games / expansions you can buy. It doesn't matter if the whole player base does, because in the end it's just a numbers and percentages thing.
For that matter, there are already MMORPGs that you can play without paying ANY MONEY AT ALL, so the idea that it can't work with a game that you have to at least purchase is a bit off.
It won't:
Two weeks from release and it's still bugged with crashes every 10-15 minutes.
Unless the pull off a miracle the game will be dead a month after launch.
Archias
If you are playing the FP open beta, its client is older than the closed beta and the GS PvP one. I don't know why that is , but one can presume it means they feel the game is stable for launch and they are probably working on something else like balance and features.
I was in the GS pvp beta and the game was stable for the most part. No crashes, just a yellow texture issue that Im sure theyll fix.
I think it will go strong for about 6 months or so then drop off. The launch is going to be terrible mark my words..It won't:
Two weeks from release and it's still bugged with crashes every 10-15 minutes.
Unless the pull off a miracle the game will be dead a month after launch.
Archias
[QUOTE="Archias"]I think it will go strong for about 6 months or so then drop off. The launch is going to be terrible mark my words..It won't:
Two weeks from release and it's still bugged with crashes every 10-15 minutes.
Unless the pull off a miracle the game will be dead a month after launch.
A1B2C3CAL
Which MMO launch hasnt been shaky?
[QUOTE="A1B2C3CAL"][QUOTE="Archias"]I think it will go strong for about 6 months or so then drop off. The launch is going to be terrible mark my words..It won't:
Two weeks from release and it's still bugged with crashes every 10-15 minutes.
Unless the pull off a miracle the game will be dead a month after launch.
TheCrazed420
Which MMO launch hasnt been shaky?
LOTRO had rather good launch.
[QUOTE="TheCrazed420"][QUOTE="A1B2C3CAL"][QUOTE="Archias"]I think it will go strong for about 6 months or so then drop off. The launch is going to be terrible mark my words..It won't:
Two weeks from release and it's still bugged with crashes every 10-15 minutes.
Unless the pull off a miracle the game will be dead a month after launch.
RK-Mara
Which MMO launch hasnt been shaky?
LOTRO had rather good launch.
Yeah, thats true. And I was actually in that beta thru to launch, heh.
So let me rephrase ; generally, most MMo's have a bit of a shaky start. :)
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