Anyone else finding the storytelling in SWTOR to be a little flat?

  • 53 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Technomancer82
Technomancer82

215

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Technomancer82
Member since 2011 • 215 Posts

I've been playing SWTOR since the first day of early access and I was initially quite impressed by the way that BioWare managed to integrate story into an MMO.

But the more I play of the game the more I'm starting to feel that there are some severe limitations to the storytelling experience that are detracting from the experience.

Because SWTOR is an MMO it has to give up some of the usual tricks of telling a good story, such as letting you meaningfully change the world or making you feel like you're unique and special in the world.

At level 39 I'm also feeling that there is a real pacing issue with the main class story, as I'm spending several hours on side quests before I get to advance my main quest line. I suppose that this is both a limitation on the amount of content that BioWare could create and also to try to encourage you to go try other things, but as a big story fan it just really annoys the heck out of me.

I've also made a more detailed post about my issues with the storytelling over on my blog that you're welcome to check out.

Am I the only one that is almost wishing for a "single player mode" so they could just focus on playing through the story?

Avatar image for deactivated-6127ced9bcba0
deactivated-6127ced9bcba0

31700

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

I've been playing SWTOR since the first day of early access and I was initially quite impressed by the way that BioWare managed to integrate story into an MMO.

But the more I play of the game the more I'm starting to feel that there are some severe limitations to the storytelling experience that are detracting from the experience.

Because SWTOR is an MMO it has to give up some of the usual tricks of telling a good story, such as letting you meaningfully change the world or making you feel like you're unique and special in the world.

At level 39 I'm also feeling that there is a real pacing issue with the main class story, as I'm spending several hours on side quests before I get to advance my main quest line. I suppose that this is both a limitation on the amount of content that BioWare could create and also to try to encourage you to go try other things, but as a big story fan it just really annoys the heck out of me.

I've also made a more detailed post about my issues with the storytelling over on my blog that you're welcome to check out.

Am I the only one that is almost wishing for a "single player mode" so they could just focus on playing through the story?

Technomancer82

No, you aren't. Throughout the beta I wanted them to just scrap it and make another KOTOR.

My main gripe, though, is the blandness of some of the stories. I've played every single character up to level 20, and some to 50, and the only memorable stories are the IA, BH, Sith Warrior, Sith Assassin, and Smuggler. The Trooper and both Jedi stories blow.

It's starting to show with the extreme imbalance on my server. Sith outnumber Republic three to one. I don't know how Bioware is going to fix that, but I sure am glad they don't have an open-world PvP system like WAR did. It would have been miserable.

Avatar image for Prexxus
Prexxus

1443

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Prexxus
Member since 2003 • 1443 Posts

No, the dialogue sucks. The voice acting sucks. They really screwed up big on the one thing they were doing different then other mmos.

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 FelipeInside
Member since 2003 • 28548 Posts

No, the dialogue sucks. The voice acting sucks. They really screwed up big on the one thing they were doing different then other mmos.

Prexxus
The voice acting sucks? What version are YOU playing. As for the topic. Pacing is natural....they don't want u to do the main storyline in 5 hours, that's what side quests are for (and it is an MMO remember). EVERY RPG does this....you never just breeze thru the main storyline, you go off and do sidequests in the middle to level up and come back to the main inbetween.
Avatar image for vfibsux
vfibsux

4497

Forum Posts

0

Wiki Points

0

Followers

Reviews: 52

User Lists: 0

#5 vfibsux
Member since 2003 • 4497 Posts

At level 39 I'm also feeling that there is a real pacing issue with the main class story, as I'm spending several hours on side quests before I get to advance my main quest line. I suppose that this is both a limitation on the amount of content that BioWare could create and also to try to encourage you to go try other things, but as a big story fan it just really annoys the heck out of me..

Technomancer82
I agree 100%. The side quests end up being the same rehashed MMO fetch and kill quests hidden behind some spoken dialogue and meaningless choices. The class quests on the other hand are great. I find myself grinding through side quests and the God awful pvp just to level up enough to continue my class quest. I would have liked the side quest dialogue to mean something, such as how I will complete an objective. In the end this is still an MMO and while it has broken the mold slightly with the main class questing it is still the same old thing in the end.
Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="Technomancer82"]

At level 39 I'm also feeling that there is a real pacing issue with the main class story, as I'm spending several hours on side quests before I get to advance my main quest line. I suppose that this is both a limitation on the amount of content that BioWare could create and also to try to encourage you to go try other things, but as a big story fan it just really annoys the heck out of me..

vfibsux
I agree 100%. The side quests end up being the same rehashed MMO fetch and kill quests hidden behind some spoken dialogue and meaningless choices. The class quests on the other hand are great. I find myself grinding through side quests and the God awful pvp just to level up enough to continue my class quest. I would have liked the side quest dialogue to mean something, such as how I will complete an objective. In the end this is still an MMO and while it has broken the mold slightly with the main class questing it is still the same old thing in the end.

Some side quests are fetch and kill (EVERY MMO has them), but I found others are more involved.
Avatar image for MadCat46
MadCat46

1494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 MadCat46
Member since 2004 • 1494 Posts


As for the topic. Pacing is natural....they don't want u to do the main storyline in 5 hours, that's what side quests are for (and it is an MMO remember).

EVERY RPG does this....you never just breeze thru the main storyline, you go off and do sidequests in the middle to level up and come back to the main inbetween.FelipeInside
That's one of the main reasons every MMO's story feels flat and uninteresting though, there's to much forced detraction from the main story into completely unrelated aspects (Videos games in general really though it's to a lesser extent in single player games). Any sense of urgency or any momentum built up by the plot is completely ground to a halt. You have to hold off on finding out what happens next in that important section of the plot to help out a couple of irrelevant farmers and city guards with their innane tasks because you need another level or two in order to make it through the next section of the story.

The traditional Everquest-type gameplay just doesn't play along nicely with a focused storytelling experience and it's unfortunate BioWare didn't make any effort, at least outwardly, to create something that would fit their "Story first" focus better.

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]
As for the topic. Pacing is natural....they don't want u to do the main storyline in 5 hours, that's what side quests are for (and it is an MMO remember).

EVERY RPG does this....you never just breeze thru the main storyline, you go off and do sidequests in the middle to level up and come back to the main inbetween.MadCat46

That's one of the main reasons every MMO's story feels flat and uninteresting though, there's to much forced detraction from the main story into completely unrelated aspects (Videos games in general really though it's to a lesser extent in single player games). Any sense of urgency or any momentum built up by the plot is completely ground to a halt. You have to hold off on finding out what happens next in that important section of the plot to help out a couple of irrelevant farmers and city guards with their innane tasks because you need another level or two in order to make it through the next section of the story.

The traditional Everquest-type gameplay just doesn't play along nicely with a focused storytelling experience and it's unfortunate BioWare didn't make any effort, at least outwardly, to create something that would fit their "Story first" focus better.

Exactly, but this happens in SP RPG games as well.

Hell, it even happens in TV Shows, where you have Episodes in between which have nothing to do with the main plot. Books too.

I just basically take interest in the side stories as well....so I'm happy and entertained with both the main story and side ones.

Avatar image for xLittlekillx
xLittlekillx

1833

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 xLittlekillx
Member since 2005 • 1833 Posts

[QUOTE="MadCat46"]

[QUOTE="FelipeInside"]
As for the topic. Pacing is natural....they don't want u to do the main storyline in 5 hours, that's what side quests are for (and it is an MMO remember).

EVERY RPG does this....you never just breeze thru the main storyline, you go off and do sidequests in the middle to level up and come back to the main inbetween.FelipeInside

That's one of the main reasons every MMO's story feels flat and uninteresting though, there's to much forced detraction from the main story into completely unrelated aspects (Videos games in general really though it's to a lesser extent in single player games). Any sense of urgency or any momentum built up by the plot is completely ground to a halt. You have to hold off on finding out what happens next in that important section of the plot to help out a couple of irrelevant farmers and city guards with their innane tasks because you need another level or two in order to make it through the next section of the story.

The traditional Everquest-type gameplay just doesn't play along nicely with a focused storytelling experience and it's unfortunate BioWare didn't make any effort, at least outwardly, to create something that would fit their "Story first" focus better.

Exactly, but this happens in SP RPG games as well.

Hell, it even happens in TV Shows, where you have Episodes in between which have nothing to do with the main plot. Books too.

I just basically take interest in the side stories as well....so I'm happy and entertained with both the main story and side ones.

But you're not paying a monthly subscription for single player rpgs.

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

[QUOTE="MadCat46"] That's one of the main reasons every MMO's story feels flat and uninteresting though, there's to much forced detraction from the main story into completely unrelated aspects (Videos games in general really though it's to a lesser extent in single player games). Any sense of urgency or any momentum built up by the plot is completely ground to a halt. You have to hold off on finding out what happens next in that important section of the plot to help out a couple of irrelevant farmers and city guards with their innane tasks because you need another level or two in order to make it through the next section of the story.

The traditional Everquest-type gameplay just doesn't play along nicely with a focused storytelling experience and it's unfortunate BioWare didn't make any effort, at least outwardly, to create something that would fit their "Story first" focus better.

xLittlekillx

Exactly, but this happens in SP RPG games as well.

Hell, it even happens in TV Shows, where you have Episodes in between which have nothing to do with the main plot. Books too.

I just basically take interest in the side stories as well....so I'm happy and entertained with both the main story and side ones.

But you're not paying a monthly subscription for single player rpgs.

That's relative and has nothing to do with it. You pay less x month and get more content out of an MMO than paying full price for a SP RPG.
Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#11 kozzy1234
Member since 2005 • 35966 Posts

Try both sides, I think the story telling is fantastic.

Level 26 Jedi KNight and Level 15 Sith Iquisitor.

Both sides have good stories, very different, but both enjoyable so far for me.

Voice acting, story, atmosphere, sound design are all very well done. most mmos by this time I am bored of the grind and gameplay, but with SWTOR the story really keeps me interested and wanting to play more.

Avatar image for Maroxad
Maroxad

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Maroxad
Member since 2007 • 25261 Posts

MMO and Storytelling do not mix well, as Bioware might find out soon. They really should just have made a single player game.

I found the Imperial Agent and Sith Inquisitor (before it becomes ghostbusters in SPACE) to be decent. The rest were quite bad, especially the Jedis. Choices and consequences are typical of bioware quality (in other words non-existant). In every BW game since Mass Effect what you say during conversations have no affect except for a line or 2, after which the NPC progresses the conversation in his way no matter what you said.

Avatar image for MadCat46
MadCat46

1494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 MadCat46
Member since 2004 • 1494 Posts

Exactly, but this happens in SP RPG games as well.

Hell, it even happens in TV Shows, where you have Episodes in between which have nothing to do with the main plot. Books too.

I just basically take interest in the side stories as well....so I'm happy and entertained with both the main story and side ones.

FelipeInside

Well, yeah. That's why I said it happens with story focused games in general, just to a lesser extent in single player games because they typically employ some form of level scaling which means level isn't as much a barrier. And it's good that you're able to take interest and maintain it with both the main story and side stories, that however doesn't really take away from the fact that it is terrible storytelling and doing something which equates to terrible storytelling is a no-no when the thing your touting the most about your product is story.

Like I said it's incredibly disappointing that with all that money being thrown around and the rather unique approach they seemed to want to take that they wouldn't build the game to be more complimentary to that approach and instead opted for the same old same old which runs in the opposite direction of that approach, it shows a lack of vision and balls. Gah ToR could have been unbelieveably amazing and unique if someone in a leadership role over at BW/EA/LA had a head on his shoulder and a pair in his pants. Such a waste.

Avatar image for deactivated-5ef52b89b6fd0
deactivated-5ef52b89b6fd0

4928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

I am level 42 and at this point am skipping all the voice acting all together except the class story, i have like 4 or 5 days played, It was cool at first but it is boring now to have all the pointless quests voiced. I play on darth sion, the server is full yet it is a total pain in the ass to get a grp for anything at all, and I am a healer. It needs a grp finder, it also needs a dual spec, respecting is not cheap after doing it a few times and its lame to be stuck in healing spec ALL THE TIME when my character can do both. Its a ok mmo, but so far the mmo part has been lacking everyone is soloing. To be honest I was enjoying DCUO this soon after release more then this. The instances are also so far not very good, yes wow is still better here, which is sad because it is a old game at this point. All in all i can see this being something great IF THEY CHANGE some things and add good instances, because so far they have been lame.

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

Exactly, but this happens in SP RPG games as well.

Hell, it even happens in TV Shows, where you have Episodes in between which have nothing to do with the main plot. Books too.

I just basically take interest in the side stories as well....so I'm happy and entertained with both the main story and side ones.

MadCat46

Well, yeah. That's why I said it happens with story focused games in general, just to a lesser extent in single player games because they typically employ some form of level scaling which means level isn't as much a barrier. And it's good that you're able to take interest and maintain it with both the main story and side stories, that however doesn't really take away from the fact that it is terrible storytelling and doing something which equates to terrible storytelling is a no-no when the thing your touting the most about your product is story.

Like I said it's incredibly disappointing that with all that money being thrown around and the rather unique approach they seemed to want to take that they wouldn't build the game to be more complimentary to that approach and instead opted for the same old same old which runs in the opposite direction of that approach, it shows a lack of vision and balls. Gah ToR could have been unbelieveably amazing and unique if someone in a leadership role over at BW/EA/LA had a head on his shoulder and a pair in his pants. Such a waste.

I agree that with the story-telling they could have done more IN SOME PARTS, I don't agree though that it's terrible storytelling. The story is fine, it's not a best seller book but far from terrible. (there are other games that can be called terrible). As for the game, it's BioWare's first MMO so it's understandable that they took points from WoW and tried to make it similar on some fronts. Didn't WoW take points from Everquest and improve on the parts (BioWare has done the same, taking the formula and improving it). I don't see this as a bad thing necessarily, there are millions playing already and having a ball.
Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 FelipeInside
Member since 2003 • 28548 Posts

I am level 42 and at this point am skipping all the voice acting all together except the class story, i have like 4 or 5 days played, It was cool at first but it is boring now to have all the pointless quests voiced. I play on darth sion, the server is full yet it is a total pain in the ass to get a grp for anything at all, and I am a healer. It needs a grp finder, it also needs a dual spec, respecting is not cheap after doing it a few times and its lame to be stuck in healing spec ALL THE TIME when my character can do both. Its a ok mmo, but so far the mmo part has been lacking everyone is soloing. To be honest I was enjoying DCUO this soon after release more then this. The instances are also so far not very good, yes wow is still better here, which is sad because it is a old game at this point. All in all i can see this being something great IF THEY CHANGE some things and add good instances, because so far they have been lame.

Advid-Gamer
But that seems to be the case with you Advid and every MMO I've seen you comment about. You enjoy it but then find it boring quickly down the track. Does it happen with SP games as well?
Avatar image for deactivated-5ef52b89b6fd0
deactivated-5ef52b89b6fd0

4928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts
[QUOTE="Advid-Gamer"]

I am level 42 and at this point am skipping all the voice acting all together except the class story, i have like 4 or 5 days played, It was cool at first but it is boring now to have all the pointless quests voiced. I play on darth sion, the server is full yet it is a total pain in the ass to get a grp for anything at all, and I am a healer. It needs a grp finder, it also needs a dual spec, respecting is not cheap after doing it a few times and its lame to be stuck in healing spec ALL THE TIME when my character can do both. Its a ok mmo, but so far the mmo part has been lacking everyone is soloing. To be honest I was enjoying DCUO this soon after release more then this. The instances are also so far not very good, yes wow is still better here, which is sad because it is a old game at this point. All in all i can see this being something great IF THEY CHANGE some things and add good instances, because so far they have been lame.

FelipeInside
But that seems to be the case with you Advid and every MMO I've seen you comment about. You enjoy it but then find it boring quickly down the track. Does it happen with SP games as well?

Alot of people in my guild are saying the same thing. Boring quickly? 5 days played thats over 100 hrs, and yes finding grps for stuff is a total pain in the ass.
Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="FelipeInside"][QUOTE="Advid-Gamer"]

I am level 42 and at this point am skipping all the voice acting all together except the class story, i have like 4 or 5 days played, It was cool at first but it is boring now to have all the pointless quests voiced. I play on darth sion, the server is full yet it is a total pain in the ass to get a grp for anything at all, and I am a healer. It needs a grp finder, it also needs a dual spec, respecting is not cheap after doing it a few times and its lame to be stuck in healing spec ALL THE TIME when my character can do both. Its a ok mmo, but so far the mmo part has been lacking everyone is soloing. To be honest I was enjoying DCUO this soon after release more then this. The instances are also so far not very good, yes wow is still better here, which is sad because it is a old game at this point. All in all i can see this being something great IF THEY CHANGE some things and add good instances, because so far they have been lame.

Advid-Gamer
But that seems to be the case with you Advid and every MMO I've seen you comment about. You enjoy it but then find it boring quickly down the track. Does it happen with SP games as well?

Alot of people in my guild are saying the same thing. Boring quickly? 5 days played thats over 100 hrs, and yes finding grps for stuff is a total pain in the ass.

I've got 55 hours myself (lvl 25) and haven't found it boring. When it DOES get heavy/boring/annoying, I just stop playing....go do something else for a few days (or play other games), and come back to it. If you play a game 5 days in a row, for a total of 100hrs, of course it's gonna get boring. The human body/mind needs variety, so doing the same thing over and over gets boring. PS: I've never had a problem finding a grp, but I'm sure a grp finder option will be included soon (WoW didn't have one either at the start). You can always go into the WHO window and put urself as LFG, but not many people seem to use that.
Avatar image for deactivated-5ef52b89b6fd0
deactivated-5ef52b89b6fd0

4928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="Advid-Gamer"][QUOTE="FelipeInside"] But that seems to be the case with you Advid and every MMO I've seen you comment about. You enjoy it but then find it boring quickly down the track. Does it happen with SP games as well?FelipeInside
Alot of people in my guild are saying the same thing. Boring quickly? 5 days played thats over 100 hrs, and yes finding grps for stuff is a total pain in the ass.

I've got 55 hours myself (lvl 25) and haven't found it boring. When it DOES get heavy/boring/annoying, I just stop playing....go do something else for a few days (or play other games), and come back to it. If you play a game 5 days in a row, for a total of 100hrs, of course it's gonna get boring. The human body/mind needs variety, so doing the same thing over and over gets boring. PS: I've never had a problem finding a grp, but I'm sure a grp finder option will be included soon (WoW didn't have one either at the start). You can always go into the WHO window and put urself as LFG, but not many people seem to use that.

You are trying to hard, I never even said the game was boring, I said listening to the pointless voiced quests were boring, but I listen to the class story. I also dont need a lecture from you on mmo's, no offense but I am alot more experienced then you are at them. Dont use that wow didnt have one at release crap, that was 7 years ago, DCUO had one and ut worked great, it should be a mmo standard along with dual spec. i have a full time job and social life, i was on vacation when the game was released till now and had early acess, so save you BS please.

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="Advid-Gamer"][QUOTE="FelipeInside"][QUOTE="Advid-Gamer"] Alot of people in my guild are saying the same thing. Boring quickly? 5 days played thats over 100 hrs, and yes finding grps for stuff is a total pain in the ass.

I've got 55 hours myself (lvl 25) and haven't found it boring. When it DOES get heavy/boring/annoying, I just stop playing....go do something else for a few days (or play other games), and come back to it. If you play a game 5 days in a row, for a total of 100hrs, of course it's gonna get boring. The human body/mind needs variety, so doing the same thing over and over gets boring. PS: I've never had a problem finding a grp, but I'm sure a grp finder option will be included soon (WoW didn't have one either at the start). You can always go into the WHO window and put urself as LFG, but not many people seem to use that.

You are trying to hard, I never even said the game was boring, I said listening to the pointless voiced quests were boring, but I listen to the class story. I also dont need a lecture from you on mmo's, no offense but I am alot more experienced then you are at them. Dont use that wow didnt have one at release crap, that was 7 years ago, DCUO had one and ut worked great, it should be a mmo standard along with dual spec. i have a full time job and social life, i was on vacation when the game was released till now, so save you BS please.

You really do have an attitude problem don't you. My post was not meant as offensive AT ALL, but of course you had to take it that way. I was merely posting what my experience is with the game, and what I do when it gets boring. As well as other opinions of mine. Why do you always take a response to your post as a personal attack? and then attack me with "BS" and saying I was "lecturing" you or that you are more experienced. Can't you for ONCE carry on a civilized discussion without thinking everyone is out to attack you.?
Avatar image for MadCat46
MadCat46

1494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 MadCat46
Member since 2004 • 1494 Posts

I agree that with the story-telling they could have done more IN SOME PARTS, I don't agree though that it's terrible storytelling. The story is fine, it's not a best seller book but far from terrible. (there are other games that can be called terrible). As for the game, it's BioWare's first MMO so it's understandable that they took points from WoW and tried to make it similar on some fronts. Didn't WoW take points from Everquest and improve on the parts (BioWare has done the same, taking the formula and improving it). I don't see this as a bad thing necessarily, there are millions playing already and having a ball.FelipeInside

Well I'm not calling the story terrible, just the approach to telling it. If you take a literature or creative writing course one of the the first things you learn is to stay focused on the plot, diverging is bad. If you're writing Little Red Riding Hood you're not going to write in a scene where she foils an armed robbery at a McDonalds in the middle of the plot nor would you praise a writer for doing so. But that's exactly what MMO's do with their stories, at least those based off the Everquest mold. They start you on the plot, force you to stop and take you in a completely different direction for a little bit, then stick you back on the plot only to take you off in a totally other direction a bit later. There's no rhythm, no momentum, no urgency or focus, basicly everything you're taught to create in a story is lacking. And that's fine for most MMO's as they're not putting the story out at center stage, it's there as a guide through the world, maybe there to earn some nice loot and cash. Unfortunatly though BioWare stuck there story out there on center stage under the brightest spotlights, dressed it up with as much glitz as possible and has it out there doing the Can Can. It doesn't make it a poor story, it just means it was poorly executed and certainly an area which deserves critcism.

In regards to the first MMO deal, come on. BioWare is under the thumb of a multi-billion dollar company, a company which has published numerous MMO's by the way, and had a budget which at this point in time would make NASA jealous. You don't think they brought in a number of people who have decades worth of experence combined in MMO development? They weren't playing it safe due to a lack of experience nor did they make glaring missteps due to incompetence. And for the numbers, it's great that people find enjoyment I'm not going to tell anyone they're wrong for having fun. But The CoD series has broken records which extends outside the gaming world, I highly doubt you or anyone is campaigning for it to be regarded and the pinnacle of entertainment for this generation of humanity. Enjoy the game, I'm sure it's good. I'm just upset with what could have been had some risks been taken and some creative thinking been undertaken and not every decision be based on stockholders reactions.

Avatar image for deactivated-5ef52b89b6fd0
deactivated-5ef52b89b6fd0

4928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts
[QUOTE="FelipeInside"][QUOTE="Advid-Gamer"][QUOTE="FelipeInside"] I've got 55 hours myself (lvl 25) and haven't found it boring. When it DOES get heavy/boring/annoying, I just stop playing....go do something else for a few days (or play other games), and come back to it. If you play a game 5 days in a row, for a total of 100hrs, of course it's gonna get boring. The human body/mind needs variety, so doing the same thing over and over gets boring. PS: I've never had a problem finding a grp, but I'm sure a grp finder option will be included soon (WoW didn't have one either at the start). You can always go into the WHO window and put urself as LFG, but not many people seem to use that.

You are trying to hard, I never even said the game was boring, I said listening to the pointless voiced quests were boring, but I listen to the class story. I also dont need a lecture from you on mmo's, no offense but I am alot more experienced then you are at them. Dont use that wow didnt have one at release crap, that was 7 years ago, DCUO had one and ut worked great, it should be a mmo standard along with dual spec. i have a full time job and social life, i was on vacation when the game was released till now, so save you BS please.

You really do have an attitude problem don't you. My post was not meant as offensive AT ALL, but of course you had to take it that way. I was merely posting what my experience is with the game, and what I do when it gets boring. As well as other opinions of mine. Why do you always take a response to your post as a personal attack? and then attack me with "BS" and saying I was "lecturing" you or that you are more experienced. Can't you for ONCE carry on a civilized discussion without thinking everyone is out to attack you.?

Sorry seemed like a attack to me, and this is GS it is expected here. Notice how I rarely post here anymore. I apologize since you were not meaning to attack.
Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

.MadCat46

Well I'm not calling the story terrible, just the approach to telling it. If you take a literature or creative writing course one of the the first things you learn is to stay focused on the plot, diverging is bad. If you're writing Little Red Riding Hood you're not going to write in a scene where she foils an armed robbery at a McDonalds in the middle of the plot nor would you praise a writer for doing so. But that's exactly what MMO's do with their stories, at least those based off the Everquest mold. They start you on the plot, force you to stop and take you in a completely different direction for a little bit, then stick you back on the plot only to take you off in a totally other direction a bit later. There's no rhythm, no momentum, no urgency or focus, basicly everything you're taught to create in a story is lacking. And that's fine for most MMO's as they're not putting the story out at center stage, it's there as a guide through the world, maybe there to earn some nice loot and cash. Unfortunatly though BioWare stuck there story out there on center stage under the brightest spotlights, dressed it up with as much glitz as possible and has it out there doing the Can Can. It doesn't make it a poor story, it just means it was poorly executed and certainly an area which deserves critcism.

In regards to the first MMO deal, come on. BioWare is under the thumb of a multi-billion dollar company, a company which has published numerous MMO's by the way, and had a budget which at this point in time would make NASA jealous. You don't think they brought in a number of people who have decades worth of experence combined in MMO development? They weren't playing it safe due to a lack of experience nor did they make glaring missteps due to incompetence. And for the numbers, it's great that people find enjoyment I'm not going to tell anyone they're wrong for having fun. But The CoD series has broken records which extends outside the gaming world, I highly doubt you or anyone is campaigning for it to be regarded and the pinnacle of entertainment for this generation of humanity. Enjoy the game, I'm sure it's good. I'm just upset with what could have been had some risks been taken and some creative thinking been undertaken and not every decision be based on stockholders reactions.

True, but maybe this is an OLD practice? Most TV Shows, Books and Games do this. Stephen King (imo one of the best writers in history), does this a LOT in nearly every book he writes. Yes, sometimes I want to get back to the main story, but he has such a way of doing it that you take interest anyway on the side, then BAM!, he hits you with the main story again. I feel like this in SWTOR sometimes, I'm interested in the side story and then all of a sudden I get sucked back into the main story and it impacts me.

This is true, but let's forget about the MMO and WoW for a second then. SWTOR plays very similar to KOTOR so maybe BioWare (knowing that it was the continuation of KOTOR), just stuck to that formula which they know best (and most of their games play like) and added the MMO elements.

I too would have loved more things, but you have to praise them on what they did right. (and also give them time to expand and fix things)

Avatar image for deactivated-5ef52b89b6fd0
deactivated-5ef52b89b6fd0

4928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#24 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="FelipeInside"]

I agree that with the story-telling they could have done more IN SOME PARTS, I don't agree though that it's terrible storytelling. The story is fine, it's not a best seller book but far from terrible. (there are other games that can be called terrible). As for the game, it's BioWare's first MMO so it's understandable that they took points from WoW and tried to make it similar on some fronts. Didn't WoW take points from Everquest and improve on the parts (BioWare has done the same, taking the formula and improving it). I don't see this as a bad thing necessarily, there are millions playing already and having a ball.MadCat46

Well I'm not calling the story terrible, just the approach to telling it. If you take a literature or creative writing course one of the the first things you learn is to stay focused on the plot, diverging is bad. If you're writing Little Red Riding Hood you're not going to write in a scene where she foils an armed robbery at a McDonalds in the middle of the plot nor would you praise a writer for doing so. But that's exactly what MMO's do with their stories, at least those based off the Everquest mold. They start you on the plot, force you to stop and take you in a completely different direction for a little bit, then stick you back on the plot only to take you off in a totally other direction a bit later. There's no rhythm, no momentum, no urgency or focus, basicly everything you're taught to create in a story is lacking. And that's fine for most MMO's as they're not putting the story out at center stage, it's there as a guide through the world, maybe there to earn some nice loot and cash. Unfortunatly though BioWare stuck there story out there on center stage under the brightest spotlights, dressed it up with as much glitz as possible and has it out there doing the Can Can. It doesn't make it a poor story, it just means it was poorly executed and certainly an area which deserves critcism.

In regards to the first MMO deal, come on. BioWare is under the thumb of a multi-billion dollar company, a company which has published numerous MMO's by the way, and had a budget which at this point in time would make NASA jealous. You don't think they brought in a number of people who have decades worth of experence combined in MMO development? They weren't playing it safe due to a lack of experience nor did they make glaring missteps due to incompetence. And for the numbers, it's great that people find enjoyment I'm not going to tell anyone they're wrong for having fun. But The CoD series has broken records which extends outside the gaming world, I highly doubt you or anyone is campaigning for it to be regarded and the pinnacle of entertainment for this generation of humanity. Enjoy the game, I'm sure it's good. I'm just upset with what could have been had some risks been taken and some creative thinking been undertaken and not every decision be based on stockholders reactions.

Yea, sometimes I am off doing pointless quests so long I forget what the hell I was supposed to be doing on that planet in the first place.
Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="Advid-Gamer"][QUOTE="FelipeInside"][QUOTE="Advid-Gamer"] You are trying to hard, I never even said the game was boring, I said listening to the pointless voiced quests were boring, but I listen to the class story. I also dont need a lecture from you on mmo's, no offense but I am alot more experienced then you are at them. Dont use that wow didnt have one at release crap, that was 7 years ago, DCUO had one and ut worked great, it should be a mmo standard along with dual spec. i have a full time job and social life, i was on vacation when the game was released till now, so save you BS please.

You really do have an attitude problem don't you. My post was not meant as offensive AT ALL, but of course you had to take it that way. I was merely posting what my experience is with the game, and what I do when it gets boring. As well as other opinions of mine. Why do you always take a response to your post as a personal attack? and then attack me with "BS" and saying I was "lecturing" you or that you are more experienced. Can't you for ONCE carry on a civilized discussion without thinking everyone is out to attack you.?

Sorry seemed like a attack to me, and this is GS it is expected here. Notice how I rarely post here anymore. I apologize since you were not meaning to attack.

Apology accepted of course. I understand your point, specially cause it's GS Forums and there are a lot of attacks here, but people around here know me and I'm not like that. I sometimes of course do get heated up in an argument, and have been modded in the past for crossing the line, but I mostly just try to carry a normal conversation about the things we love, games :)
Avatar image for xLittlekillx
xLittlekillx

1833

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 xLittlekillx
Member since 2005 • 1833 Posts

I'm sorry, but I really, really can't understand why anybody would pay so much money for what essentially amounts to a mediocre single player rpg with a retardedly bad interface and a chat box, not to mention combat that amounts to watching a cartoonishly art directed character beat the air in front of an enemy with a lightsaber until it dies. This isn't fun. There is nothing fun about SWTOR. It's addicting, sure. But it's certainly not fun.

And if any of you actually paid the $5 fee for the preorder, an extra fee for your privilege to give EA money for a game that hasn't yet been released, you are part of the greater sickness that is killing my favorite hobby.

Avatar image for SerOlmy
SerOlmy

2369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

#27 SerOlmy
Member since 2003 • 2369 Posts

To answer the OP.

I think it is heavily dependent on the cIass (really GS I can't type c l a s s?) you are playing. It seems really hit or miss in terms of the story. I played the beta for 2 months and played Trooper, Consular, Inquisitor, and Scoundrel to 25+ and out of the characters I played the Trooper and Inquisitor had really great stories. The Consular on the other hand was bloody awful and boring. To tell you the truth that is why I didn't end up buying the game. I had planned on playing a healer and can't stomach playing the Scoundrel, not to mention I loved the play-styIe and concept behind the Consular. But the fact that I was skipping dialogue after level 17 or so sealed it for me.

I can deal with the Inq having flashier powers and better looking armor, but having a WAY better storyline too? I wanted to play a healer, and that really only left me with playing Sith, which I didn't want to do.

Avatar image for MEOWWW123
MEOWWW123

870

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 MEOWWW123
Member since 2008 • 870 Posts

This game would be fun... if i had never played WoW or GW before and the pvp didnt blow.

Avatar image for Zubinen
Zubinen

2555

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#30 Zubinen
Member since 2011 • 2555 Posts
Most TV Shows, Books and Games do this. Stephen King (imo one of the best writers in history), does this a LOT in nearly every book he writes. FelipeInside
I'm sorry but, that's too hilarious :lol: As far as mmorpgs go, I much prefer the way LOTRO tells its story to players.
Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 FelipeInside
Member since 2003 • 28548 Posts

I'm sorry, but I really, really can't understand why anybody would pay so much money for what essentially amounts to a mediocre single player rpg with a retardedly bad interface and a chat box, not to mention combat that amounts to watching a cartoonishly art directed character beat the air in front of an enemy with a lightsaber until it dies. This isn't fun. There is nothing fun about SWTOR. It's addicting, sure. But it's certainly not fun.

And if any of you actually paid the $5 fee for the preorder, an extra fee for your privilege to give EA money for a game that hasn't yet been released, you are part of the greater sickness that is killing my favorite hobby.

xLittlekillx
I actually pre-ordered the CE Edition (don't think it had the $5 fee), and have not regretted it. Just because you don't find it fun, doesn't make it a FACT. The way you described it could be said for ANY game, or ANY activity in general. Football (soccer) is about 22 players trying to get a white ball in a white rectangle. Does that mean that the 1000 Million people that watch it find it boring? The SP isn't mediocre, the interface is fine and comfortable, the chat box I haven't had any issues with and the combat is a typical MMO type. The fun is creating a character, exploring the worlds, playing with friends and getting gear or crafting or socializing or whatever tickles your fancy. You don't like it, fine, but the 2 million people playing do.
Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="FelipeInside"]Most TV Shows, Books and Games do this. Stephen King (imo one of the best writers in history), does this a LOT in nearly every book he writes. Zubinen
I'm sorry but, that's too hilarious :lol: As far as mmorpgs go, I much prefer the way LOTRO tells its story to players.

Are you saying Stephen King is a BAD writer? cause if so I have nothing more to discuss with you. As for LOTRO, I totally agree. I loved the way it told it's story (back when I played it). I don't mind how SWTOR does it either though.
Avatar image for toddx77
toddx77

3395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#33 toddx77
Member since 2008 • 3395 Posts

I think it doing a bunch of side quests can kill the mood of the main story but thats it. I thought about skipping the side missions but then I wouldn't level up as fast. Also having played final fantasy xi I was used to doing 1 mission than having to wait from a day to a month to do the next one because you needed a group for everything.

Avatar image for xLittlekillx
xLittlekillx

1833

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 xLittlekillx
Member since 2005 • 1833 Posts

[QUOTE="xLittlekillx"]

I'm sorry, but I really, really can't understand why anybody would pay so much money for what essentially amounts to a mediocre single player rpg with a retardedly bad interface and a chat box, not to mention combat that amounts to watching a cartoonishly art directed character beat the air in front of an enemy with a lightsaber until it dies. This isn't fun. There is nothing fun about SWTOR. It's addicting, sure. But it's certainly not fun.

And if any of you actually paid the $5 fee for the preorder, an extra fee for your privilege to give EA money for a game that hasn't yet been released, you are part of the greater sickness that is killing my favorite hobby.

FelipeInside

I actually pre-ordered the CE Edition (don't think it had the $5 fee), and have not regretted it. Just because you don't find it fun, doesn't make it a FACT. The way you described it could be said for ANY game, or ANY activity in general. Football (soccer) is about 22 players trying to get a white ball in a white rectangle. Does that mean that the 1000 Million people that watch it find it boring? The SP isn't mediocre, the interface is fine and comfortable, the chat box I haven't had any issues with and the combat is a typical MMO type. The fun is creating a character, exploring the worlds, playing with friends and getting gear or crafting or socializing or whatever tickles your fancy. You don't like it, fine, but the 2 million people playing do.

"Hey, just because you don't like eating crap doesn't mean nobody should like eating crap! Look at us all stuffing these huge turds in our mouths! MMMMM I WISH I COULD PAY MORE FOR THESE TURDS!"

Avatar image for MadCat46
MadCat46

1494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 MadCat46
Member since 2004 • 1494 Posts
True, but maybe this is an OLD practice? Most TV Shows, Books and Games do this. Stephen King (imo one of the best writers in history), does this a LOT in nearly every book he writes. Yes, sometimes I want to get back to the main story, but he has such a way of doing it that you take interest anyway on the side, then BAM!, he hits you with the main story again. I feel like this in SWTOR sometimes, I'm interested in the side story and then all of a sudden I get sucked back into the main story and it impacts me.FelipeInside
An old practice? Sure it can be considered as such seeing as it's been a standard since the earliest recorded tales. If you're implying it's an outdated practice than no I don't agree. It's still the most commonly used and the most widely accepted. However it's certainly not the only method, I'm just focusing on it because it's the method BioWare seems like they tried to take. The deviations from the plotline don't come as an appendage to the characters or the story nor is the plot lessened to bring the focus upon the characters. It comes due to gameplay mechanics and that's where my disappointment is. It's not that they broke some unwritten rules of writing, it's more their unwillingness to be creative and develop gameplay to coincide with their focus on storytelling and instead opting to take the worst possible frame for a game directed at telling a story.

This is true, but let's forget about the MMO and WoW for a second then. SWTOR plays very similar to KOTOR so maybe BioWare (knowing that it was the continuation of KOTOR), just stuck to that formula which they know best (and most of their games play like) and added the MMO elements. I too would have loved more things, but you have to praise them on what they did right. (and also give them time to expand and fix things)

I've only played small bits of ToR but it feels far more similar to that Everquest mold than it does to KoToR, which itself wasn't exactly leaps and bounds from that mold to start with. To me it felt more like they took generic MMO #7450 and stuck their usual storytelling over it and advertised the best of both worlds to appeal to as wide an audience as possible and as a result they failed to really hold me in for either reason because both felt very half-***ed and tacked on to one another. What's in store for the future we will see, unfortuantly as the years go by I find MMO's start to deteriorate in quality as they attempt to recapture their hype from their younger days, a bit like how people in their 50's sometimes go crazy in an attempt to recapture their youthfullness and end up doing more harm to themselves than good.
Avatar image for SrpskiVojnik
SrpskiVojnik

166

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 SrpskiVojnik
Member since 2011 • 166 Posts
I played my Jedi Guardian to 30 and then I pretty much stopped playing. The main storyline of my class was so tedious, it was basically "ahh oh my god, destroy the superweapons the republik created ahhh oh my god thank you jeday for saving us by destroying the shok drum!" /facepalm
Avatar image for OgreB
OgreB

2523

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 OgreB
Member since 2004 • 2523 Posts
[QUOTE="xLittlekillx"]

[QUOTE="FelipeInside"]

Exactly, but this happens in SP RPG games as well.

Hell, it even happens in TV Shows, where you have Episodes in between which have nothing to do with the main plot. Books too.

I just basically take interest in the side stories as well....so I'm happy and entertained with both the main story and side ones.

FelipeInside

But you're not paying a monthly subscription for single player rpgs.

That's relative and has nothing to do with it. You pay less x month and get more content out of an MMO than paying full price for a SP RPG.

What ? I have gotten way more hours out of most SP RPGs then most MMOs. And you only have to pay for the game once. Having a huge MMO world does not equal fun...and then there is the add on packs that MMOs pop out every few months...which you have to buy or be left behind. Then there is end game ( Until next expansion ) where you spend more time getting a group together to run some dungeon for the billionth time because there is nothing left to do///until the next expansion. Not to mention waiting forever to find some people to do a class quest....just try find a party to run Champion quest in CD in LOTRO ? I finally had to hire a group to do my class quest. I have played a lot of MMOs ( and will probably try this one ) but I get way more for my money buying a SP RPG then MMOs. And even though many MMOs are now free...to get the good stuff you need micro transactions which can add up very very fast. ( I hate micro transactions ) I'd rather pay the premium monthly and get it all...but I'm not going to pay 60 bucks for a game then another 10 on top of that every month. The there is always the mid game tweaking that they do...Champs used to rock in LOTRO ! Next update they are useless. FYI I play other MMOs But just look at how many are still up and running. Not many...
Avatar image for vfibsux
vfibsux

4497

Forum Posts

0

Wiki Points

0

Followers

Reviews: 52

User Lists: 0

#38 vfibsux
Member since 2003 • 4497 Posts
[QUOTE="vfibsux"][QUOTE="Technomancer82"]

At level 39 I'm also feeling that there is a real pacing issue with the main class story, as I'm spending several hours on side quests before I get to advance my main quest line. I suppose that this is both a limitation on the amount of content that BioWare could create and also to try to encourage you to go try other things, but as a big story fan it just really annoys the heck out of me..

FelipeInside
I agree 100%. The side quests end up being the same rehashed MMO fetch and kill quests hidden behind some spoken dialogue and meaningless choices. The class quests on the other hand are great. I find myself grinding through side quests and the God awful pvp just to level up enough to continue my class quest. I would have liked the side quest dialogue to mean something, such as how I will complete an objective. In the end this is still an MMO and while it has broken the mold slightly with the main class questing it is still the same old thing in the end.

Some side quests are fetch and kill (EVERY MMO has them), but I found others are more involved.

Yea but for most it is just smoke and mirrors, which is ok because it makes it not feel like a grind quest.
Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#39 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="vfibsux"][QUOTE="Technomancer82"]

At level 39 I'm also feeling that there is a real pacing issue with the main class story, as I'm spending several hours on side quests before I get to advance my main quest line. I suppose that this is both a limitation on the amount of content that BioWare could create and also to try to encourage you to go try other things, but as a big story fan it just really annoys the heck out of me..

FelipeInside
I agree 100%. The side quests end up being the same rehashed MMO fetch and kill quests hidden behind some spoken dialogue and meaningless choices. The class quests on the other hand are great. I find myself grinding through side quests and the God awful pvp just to level up enough to continue my class quest. I would have liked the side quest dialogue to mean something, such as how I will complete an objective. In the end this is still an MMO and while it has broken the mold slightly with the main class questing it is still the same old thing in the end.

Some side quests are fetch and kill (EVERY MMO has them), but I found others are more involved.

I agree with this.
Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#40 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="FelipeInside"][QUOTE="xLittlekillx"]

But you're not paying a monthly subscription for single player rpgs.

OgreB

That's relative and has nothing to do with it. You pay less x month and get more content out of an MMO than paying full price for a SP RPG.

What ? I have gotten way more hours out of most SP RPGs then most MMOs. And you only have to pay for the game once. Having a huge MMO world does not equal fun...and then there is the add on packs that MMOs pop out every few months...which you have to buy or be left behind. Then there is end game ( Until next expansion ) where you spend more time getting a group together to run some dungeon for the billionth time because there is nothing left to do///until the next expansion. Not to mention waiting forever to find some people to do a class quest....just try find a party to run Champion quest in CD in LOTRO ? I finally had to hire a group to do my class quest. I have played a lot of MMOs ( and will probably try this one ) but I get way more for my money buying a SP RPG then MMOs. And even though many MMOs are now free...to get the good stuff you need micro transactions which can add up very very fast. ( I hate micro transactions ) I'd rather pay the premium monthly and get it all...but I'm not going to pay 60 bucks for a game then another 10 on top of that every month. The there is always the mid game tweaking that they do...Champs used to rock in LOTRO ! Next update they are useless. FYI I play other MMOs But just look at how many are still up and running. Not many...

Please don't make me bring out my giant calculator to do the math for you... If a person played only one MMOG, compared to someone who buys 1-2 or MORE SP games a month - Who do you think is paying more per month? Okay, thanks bye.. .

Avatar image for xLittlekillx
xLittlekillx

1833

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 xLittlekillx
Member since 2005 • 1833 Posts

[QUOTE="OgreB"][QUOTE="FelipeInside"] That's relative and has nothing to do with it. You pay less x month and get more content out of an MMO than paying full price for a SP RPG.Elann2008

What ? I have gotten way more hours out of most SP RPGs then most MMOs. And you only have to pay for the game once. Having a huge MMO world does not equal fun...and then there is the add on packs that MMOs pop out every few months...which you have to buy or be left behind. Then there is end game ( Until next expansion ) where you spend more time getting a group together to run some dungeon for the billionth time because there is nothing left to do///until the next expansion. Not to mention waiting forever to find some people to do a class quest....just try find a party to run Champion quest in CD in LOTRO ? I finally had to hire a group to do my class quest. I have played a lot of MMOs ( and will probably try this one ) but I get way more for my money buying a SP RPG then MMOs. And even though many MMOs are now free...to get the good stuff you need micro transactions which can add up very very fast. ( I hate micro transactions ) I'd rather pay the premium monthly and get it all...but I'm not going to pay 60 bucks for a game then another 10 on top of that every month. The there is always the mid game tweaking that they do...Champs used to rock in LOTRO ! Next update they are useless. FYI I play other MMOs But just look at how many are still up and running. Not many...

Please don't make me bring out my giant calculator to do the math for you... If a person played only one MMOG, compared to someone who buys 1-2 or MORE SP games a month - Who do you think is paying more per month? Okay, thanks bye.. .

That's the weirdest rationalization I've ever seen. You do realize that if you're buying 2 games a month, you're getting more games, right?

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="xLittlekillx"]

I'm sorry, but I really, really can't understand why anybody would pay so much money for what essentially amounts to a mediocre single player rpg with a retardedly bad interface and a chat box, not to mention combat that amounts to watching a cartoonishly art directed character beat the air in front of an enemy with a lightsaber until it dies. This isn't fun. There is nothing fun about SWTOR. It's addicting, sure. But it's certainly not fun.

And if any of you actually paid the $5 fee for the preorder, an extra fee for your privilege to give EA money for a game that hasn't yet been released, you are part of the greater sickness that is killing my favorite hobby.

xLittlekillx

I actually pre-ordered the CE Edition (don't think it had the $5 fee), and have not regretted it. Just because you don't find it fun, doesn't make it a FACT. The way you described it could be said for ANY game, or ANY activity in general. Football (soccer) is about 22 players trying to get a white ball in a white rectangle. Does that mean that the 1000 Million people that watch it find it boring? The SP isn't mediocre, the interface is fine and comfortable, the chat box I haven't had any issues with and the combat is a typical MMO type. The fun is creating a character, exploring the worlds, playing with friends and getting gear or crafting or socializing or whatever tickles your fancy. You don't like it, fine, but the 2 million people playing do.

"Hey, just because you don't like eating crap doesn't mean nobody should like eating crap! Look at us all stuffing these huge turds in our mouths! MMMMM I WISH I COULD PAY MORE FOR THESE TURDS!"

I don't respond to trolls, so when you have something valid to say to continue on with the conversation, let me know. PS: if u like eating turds, that's your choice.
Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="FelipeInside"]True, but maybe this is an OLD practice? Most TV Shows, Books and Games do this. Stephen King (imo one of the best writers in history), does this a LOT in nearly every book he writes. Yes, sometimes I want to get back to the main story, but he has such a way of doing it that you take interest anyway on the side, then BAM!, he hits you with the main story again. I feel like this in SWTOR sometimes, I'm interested in the side story and then all of a sudden I get sucked back into the main story and it impacts me.MadCat46
An old practice? Sure it can be considered as such seeing as it's been a standard since the earliest recorded tales. If you're implying it's an outdated practice than no I don't agree. It's still the most commonly used and the most widely accepted. However it's certainly not the only method, I'm just focusing on it because it's the method BioWare seems like they tried to take. The deviations from the plotline don't come as an appendage to the characters or the story nor is the plot lessened to bring the focus upon the characters. It comes due to gameplay mechanics and that's where my disappointment is. It's not that they broke some unwritten rules of writing, it's more their unwillingness to be creative and develop gameplay to coincide with their focus on storytelling and instead opting to take the worst possible frame for a game directed at telling a story.

This is true, but let's forget about the MMO and WoW for a second then. SWTOR plays very similar to KOTOR so maybe BioWare (knowing that it was the continuation of KOTOR), just stuck to that formula which they know best (and most of their games play like) and added the MMO elements. I too would have loved more things, but you have to praise them on what they did right. (and also give them time to expand and fix things)

I've only played small bits of ToR but it feels far more similar to that Everquest mold than it does to KoToR, which itself wasn't exactly leaps and bounds from that mold to start with. To me it felt more like they took generic MMO #7450 and stuck their usual storytelling over it and advertised the best of both worlds to appeal to as wide an audience as possible and as a result they failed to really hold me in for either reason because both felt very half-***ed and tacked on to one another. What's in store for the future we will see, unfortuantly as the years go by I find MMO's start to deteriorate in quality as they attempt to recapture their hype from their younger days, a bit like how people in their 50's sometimes go crazy in an attempt to recapture their youthfullness and end up doing more harm to themselves than good.

I wasn't implying it was an oudated practice of course, I was just asking if it was still taught this way. Reason for this question? I read a lot of books and I find most of them (if not all), don't necessarily follow on a single path towards the main storyline, but often and regularly go off the main story into different branches. "I've only played small bits of ToR", so you only played a bit and can safely say you know how the whole storyline unravels? You should try to get further in. When I first started SWTOR I too felt the story was meh....but as it developed it got more and more interesting.
Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="Elann2008"]

[QUOTE="OgreB"] What ? I have gotten way more hours out of most SP RPGs then most MMOs. And you only have to pay for the game once. Having a huge MMO world does not equal fun...and then there is the add on packs that MMOs pop out every few months...which you have to buy or be left behind. Then there is end game ( Until next expansion ) where you spend more time getting a group together to run some dungeon for the billionth time because there is nothing left to do///until the next expansion. Not to mention waiting forever to find some people to do a class quest....just try find a party to run Champion quest in CD in LOTRO ? I finally had to hire a group to do my class quest. I have played a lot of MMOs ( and will probably try this one ) but I get way more for my money buying a SP RPG then MMOs. And even though many MMOs are now free...to get the good stuff you need micro transactions which can add up very very fast. ( I hate micro transactions ) I'd rather pay the premium monthly and get it all...but I'm not going to pay 60 bucks for a game then another 10 on top of that every month. The there is always the mid game tweaking that they do...Champs used to rock in LOTRO ! Next update they are useless. FYI I play other MMOs But just look at how many are still up and running. Not many...xLittlekillx

Please don't make me bring out my giant calculator to do the math for you... If a person played only one MMOG, compared to someone who buys 1-2 or MORE SP games a month - Who do you think is paying more per month? Okay, thanks bye.. .

That's the weirdest rationalization I've ever seen. You do realize that if you're buying 2 games a month, you're getting more games, right?

We are not talking about games, we are talking about gametime/content. Keep up please.
Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#45 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"]

[QUOTE="OgreB"] What ? I have gotten way more hours out of most SP RPGs then most MMOs. And you only have to pay for the game once. Having a huge MMO world does not equal fun...and then there is the add on packs that MMOs pop out every few months...which you have to buy or be left behind. Then there is end game ( Until next expansion ) where you spend more time getting a group together to run some dungeon for the billionth time because there is nothing left to do///until the next expansion. Not to mention waiting forever to find some people to do a class quest....just try find a party to run Champion quest in CD in LOTRO ? I finally had to hire a group to do my class quest. I have played a lot of MMOs ( and will probably try this one ) but I get way more for my money buying a SP RPG then MMOs. And even though many MMOs are now free...to get the good stuff you need micro transactions which can add up very very fast. ( I hate micro transactions ) I'd rather pay the premium monthly and get it all...but I'm not going to pay 60 bucks for a game then another 10 on top of that every month. The there is always the mid game tweaking that they do...Champs used to rock in LOTRO ! Next update they are useless. FYI I play other MMOs But just look at how many are still up and running. Not many...xLittlekillx

Please don't make me bring out my giant calculator to do the math for you... If a person played only one MMOG, compared to someone who buys 1-2 or MORE SP games a month - Who do you think is paying more per month? Okay, thanks bye.. .

That's the weirdest rationalization I've ever seen. You do realize that if you're buying 2 games a month, you're getting more games, right?

An MMOG that you enjoy is endless. As long as the game continues to be successful, you will sink in more time than an SP game. What's the average length of an SP game? 8-12 hours? Let's say you buy two SP games, and you get 20 hours of them.. Well in an MMOG, you could easily sink 20 hours in one week. And the enjoyment would be equally the same if not better depending how much you like it. 2 SP games = $120. Let's say you buy them used, and average to around $60 total for two games. Still a lot more than $15/mo with an MMOG. And I'll sink in more time in WoW or SWTOR. Getting more games does not equal more hours with the average length of games these days. Not every game is BF3 multiplayer or Skyrim. Most end quickly.
Avatar image for deactivated-6127ced9bcba0
deactivated-6127ced9bcba0

31700

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#46 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

While some of the storylines may be awful, I just went five hours playing warzones until they took the servers down. We lost TWICE, out of about 20 matches. Loving it, and got a whole new suit of armor.

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="xLittlekillx"]

[QUOTE="Elann2008"] Please don't make me bring out my giant calculator to do the math for you... If a person played only one MMOG, compared to someone who buys 1-2 or MORE SP games a month - Who do you think is paying more per month? Okay, thanks bye.. .

Elann2008

That's the weirdest rationalization I've ever seen. You do realize that if you're buying 2 games a month, you're getting more games, right?

An MMOG that you enjoy is endless. As long as the game continues to be successful, you will sink in more time than an SP game. What's the average length of an SP game? 8-12 hours? Let's say you buy two SP games, and you get 20 hours of them.. Well in an MMOG, you could easily sink 20 hours in one week. And the enjoyment would be equally the same if not better depending how much you like it. 2 SP games = $120. Let's say you buy them used, and average to around $60 total for two games. Still a lot more than $15/mo with an MMOG. And I'll sink in more time in WoW or SWTOR. Getting more games does not equal more hours with the average length of games these days. Not every game is BF3 multiplayer or Skyrim. Most end quickly.

To prove Elann's post. I have ranked 55 hours in 5 days on SWTOR...
Avatar image for Da_lil_PimP
Da_lil_PimP

4241

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 Da_lil_PimP
Member since 2006 • 4241 Posts

I'm actually enjoying my Warriors storyline. Level 33 and just got of Alderran (sp?) I view it the game as another mmo to play. I've always liked games where I get new pieces of armor and see my character tranform. Can't wait till I start raiding with the guild.

I don't like the GTM however. They should just let search for items, instead of having to go through all those sub catagories. If I know what I want, but don't know what it's a part of, it's a real pain trying to find it. Also, they really need a group finder. I'm a tank and I'm still having troubles finding groups for flashpoints.

Avatar image for Am_Confucius
Am_Confucius

3229

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 Am_Confucius
Member since 2011 • 3229 Posts

What annoys me somewhat is that the class-quests feels like "just another quest".

It would also be cool if quests were longer and bigger and took place on more than one planet occasionally.

Also, the planets don't feel as ambient when it's basically a narrow path.

Avatar image for Technomancer82
Technomancer82

215

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 Technomancer82
Member since 2011 • 215 Posts

Well, I'm glad to hear that I'm not the only one feeling like this.

As to the argument about the pacing issues can also be found in single player RPG's I'd say yes, but to a completely different degree. I completed Mass Effect and Dragon Age in 20-30 hours or so. After playing SWTOR for 30 hours I was level 30 and hadn't even finished chapter 1 of my story. This is not due to the incredibly amount of great story content, but due to the incredible amount of grindy filler stuff that is thrown in to drag out my story.

Again, I fully appreciate why BioWare felt the need to handle the story in this way, namely that it's a MMO and you have to keep the player engaged for a much longer time than in a single player game, but I still think the story experience really suffers as a result.