They should have adopted the League of Legends model - either pay with real cash or acquire items through playing. The Empire points, for example, act as a totally useless secondary coin if you don't buy premium content. All those items should be available for everybody. And why not unlock the Premium Civ once you reach max level or finish the campaign? How about gathering points in multiplayer and use them to unlock stuff? Have in-game achievements that grant unlock choices? Or even spending XP to get items...
The game is very enjoyable. There's a lot of free content, but I think they screwed up the pricing model.
I just started playing as well, and it seems pretty cool overall. The graphics are beautiful imo, and the game runs great on top of that. I'm a little concerned about the price of the marketplace, but I guess I'll see how that ends up effecting me down the road. Could someone tell me what critical elements of the game I WON'T get by now purchasing anything from the store?xxxLUGZxxx
- ranked pvp (unranked is free)
- the last overpowered technology of each research tree
- less crafting options
- some (many) more or less overpowered items and units are unavailable
- limited storage
After playing for an hour I agree the game is fun, looks goods, runs well.
On the down side i jsut reached lvl 3 or 4 and one of the quests rewards a choice of blue (rare) item but you cant use it unless you go premium. Made me sad.
Kendog87
You can sell a lot of premium items. I think I'm stuck with an arena blueprint in my inventory though :/
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