In an article I read recently the author poses the question "is World of Warcraft bad for the PC gaming industry" My personal opinion leads me to believe that the answer is a resounding YES.
In order to understand my answer you have to understand that I'm not just talking about WOW when I say "it" is having a negative affect on the industry, I am talking about MMORPGs (Massively Multiplayer Online Role Playing Games) as a whole.
As an avid MMORPG gamer (I have played almost every one currently on the market including titles such as Ultima Online, Dark Age of Camelot, World of Warcraft, Anarchy Online, Eve Online, and several other more obscure titles), and I have noticed that when I am playing one of these games my desire to experience other, non-massively multiplayer games is limited. I simply look for the "next great" MMORPG, for example I am currently playing Tabula Rasa but waiting expectantly for Age of Conan.
My point is that throughout all of this I have had no desire to try such titles as Assassin's Creed, Bio-Shock, COD4, or any of the other titles I have heard are so amazing. I wanted to post this in this forum to get feedback from some of my fellow gamers who may not be as engrossed in the world of MMORPG's as I am. Please let me know what you think, are these games bad for the industry?
Do they detract from the variety and steal valuable resources such as talented developers from games that would otherwise be much richer and more vibrant?
Do they create a culture that is unwilling to return to mainstream video gaming and play a game simply to beat it?
I look forward to hearing what you have to say.
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