I have a strange question about a strange psychological issue that I have. For whatever reason, I find it really difficult to make an experience within a game artificial. An example would be in Oblivion, where while it is fun to go into houses and steal things in an attempt to get rich, there is really no reason to do so when the game lets you open a console and type player.additem 000000F 100000 to instantly have all financial worries solved. Another example is that while it is fun to think strategically when fighting enemies, there is really no reason to do so when there is an in-game difficulty slider to instantly defeat all challenges.
Perhaps it is just that those things kill the "roleplaying" experience for me, or ruin the whole "breaking from reality" concept.
Anyways, what completely ruined the original Assassin's Creed for me was that the game was too easy and that there was no way to make it more difficult. There was really no reason to actually assassinate enemies by trying to blend into crowds and being all stealth-like, and no reason to even run away whenever danger approached, because the reality was that the game would let you charge into an entire army and dispose of all enemies quite gracefully.
So, my question is this: in Assassin's Creed 2, how powerful are the enemies? Besides obviously having "fun", would there be any other reason for me to play the game like it is supposed to be played, or would I be able to act like Lu Bu from Dynasty Warriors?
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