Bad Company 2: Ultra High quality textures

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HooahDOc

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#1 HooahDOc
Member since 2006 • 84 Posts

"Ultra" is not a texture quality option for me in the settings menu. I have a Radeon 4890. Any reason why?

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mattuk69

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#2 mattuk69
Member since 2009 • 3050 Posts

Maybe because there ain't an ultra option?

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cabose38

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#3 cabose38
Member since 2005 • 1162 Posts

Maybe it is because you don't have a dx11 card.

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haberman13

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#4 haberman13
Member since 2003 • 2414 Posts

You need a DX11 card, same concept as crysis using DX10.

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DigiTM73

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#5 DigiTM73
Member since 2009 • 801 Posts

Every new game will require DX11 to run properly very soon (at least I hope). Time to change. DX11 is what DX10 should've been. It's the best DX ever made. Super fast, great looking, and optimised.
It makes DX10 look like sliced cheese, and makes DX9 like grated cheese. DX11 is cream cheese, just smooth as.

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erglesmergle

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#6 erglesmergle
Member since 2009 • 1769 Posts

Ultra? Is there really an Ultra?

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MyopicCanadian

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#7 MyopicCanadian
Member since 2004 • 8345 Posts

Every new game will require DX11 to run properly very soon (at least I hope). Time to change. DX11 is what DX10 should've been. It's the best DX ever made. Super fast, great looking, and optimised.
It makes DX10 look like sliced cheese, and makes DX9 like grated cheese. DX11 is cream cheese, just smooth as.

DigiTM73

So what are the differences?

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Iantheone

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#8 Iantheone
Member since 2007 • 8242 Posts
That makes no sense? Wht does DX11 add to textures? I would have figured that it would add to models and such...
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Masculus

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#9 Masculus
Member since 2009 • 2878 Posts

I wonder how long till people find ways to enable DX11 content in DX9 mode. If "ultra" textures is all they can offer with DX11 and some lame-as HBAO that no one barely notices, it will be like DX10 all over again.

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KHAndAnime

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#10 KHAndAnime
Member since 2009 • 17565 Posts

Every new game will require DX11 to run properly very soon (at least I hope). Time to change. DX11 is what DX10 should've been. It's the best DX ever made. Super fast, great looking, and optimised.
It makes DX10 look like sliced cheese, and makes DX9 like grated cheese. DX11 is cream cheese, just smooth as.

DigiTM73

As gimmicky and as stupid as ever. You shouldn't ever require DX11 to use DX9 features.

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DigiTM73

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#11 DigiTM73
Member since 2009 • 801 Posts

My bad...it adds tessellation, not change textures. Which is a big factor. Smooths things out. So there's better definition of shapes. I just upgraded from a 4870x2 to a 5970 and when I paused AVP I could see the difference with the aliens. Things moved too fast so had to pause to see, but I did see the diff. Stalker COP was a good example. The things is when DX10 came out and the first games to use it came out they were shockingly slow when using DX10. This hasn't happened with DX11.

I'm only excited about DX11 now because I finally have a DX11 card, and I just want to feel good about it, since it was a lot of hard earned money to do the upgrade. I know DX11 is prob not a such a big thing but at least make me think so for a short while please :)

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Crimsader

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#12 Crimsader
Member since 2008 • 11672 Posts

What ultra option? There's only Low, Medium and High. Try bumping up everything in Advanced and you might get some kind of Ultra result.

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DanielDust

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#13 DanielDust
Member since 2007 • 15402 Posts

I wonder how long till people find ways to enable DX11 content in DX9 mode. If "ultra" textures is all they can offer with DX11 and some lame-as HBAO that no one barely notices, it will be like DX10 all over again.

Masculus
DX 11 does not add only textures and HBAO (it doesn't even have ultra textures and HBAO is available on DX 10 too maybe even 9 tho I don't know since i'm on 7 and have DX 10 hardware, but it will look a little better on DX 11) it adds something groundbreaking, tessellation (youtube it) and that is not a gimmick so to answer your question, forever because they won't be able to activate DX 11 features on DX 10 not to mention 9 and since nobody actually activate DX 10 features on 9 I have no idea what you're talking about (since you could not activate real DX 10 features on DX 9 Crysis but if guys that didn't have DX 10 hardware want to believe that, so be it).
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#14 Erandel
Member since 2004 • 1164 Posts

Every new game will require DX11 to run properly very soon (at least I hope). Time to change. DX11 is what DX10 should've been. It's the best DX ever made. Super fast, great looking, and optimised.
It makes DX10 look like sliced cheese, and makes DX9 like grated cheese. DX11 is cream cheese, just smooth as.

DigiTM73

All the DX version increases add new features / streamline things - apparently DX11 is also going to be compitable on older cards, and even speed it up a little bit(at least according to one of the UK PC magazines) but you just need a DX 11 compatible card to get the best graphics / features .

Personally I can't seeany staggeringdifference between DX 9/10 - so I don't think the increase between 10 and 11 will be that great, it will just add more features like viewing textures differently etc.

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DanielDust

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#15 DanielDust
Member since 2007 • 15402 Posts
DX 11 is not only about graphics it's about tessellation too and that is a groundbreaking feature that can't be ignored, it'll change gaming, more or less, it'll definitely revolutionize gaming so way more, but not many will use this feature since you have to run the games on consoles too so less, but after they release the new wave of consoles in another 2 years or so, there will hardly be any games that don't use it and because of tessellation developers will add way more detail to the game, we;ll have way better graphics and way more complex games.
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DigiTM73

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#16 DigiTM73
Member since 2009 • 801 Posts

DX 11 is not only about graphics it's about tessellation too and that is a groundbreaking feature that can't be ignored, it'll change gaming, more or less, it'll definitely revolutionize gaming so way more, but not many will use this feature since you have to run the games on consoles too so less, but after they release the new wave of consoles in another 2 years or so, there will hardly be any games that don't use it and because of tessellation developers will add way more detail to the game, we;ll have way better graphics and way more complex games.DanielDust


What your saying is if a revolutionary new system came out for example that truly made game graphics ultra photorealistic, then game companies wouldn't use it anyway to make the games fantastic unless the console also supported it? That seems a bit unfair, I can't understand why PC games should be held back due to limitations of consoles. I don't see game companies doing this, it's moreso catching on to the tech and grasping the new programming.
Otherwise what's the point of technical advancement if somethinglike a console holds back technology? If this were the case why release a new DX, instead of waiting for a new console first.
I totally swayed the OP post...sorry the game has no Ultra setting.

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Farkeman

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#17 Farkeman
Member since 2009 • 1199 Posts
hell no , i have 275gtx i aint gonna buy dx11 card any time soon ... i dont need bit prrityer pictures that drop my fps by 20 ! dx is bs , they keep releasing same bs over and over again , you cant realy find huge differences between dx9 and dx11 ! I could play opengl if devs would release games with opengl , who cares about pritty pictures in multiplayer orentied games , gameplay first ! we need 60dps and resposive , not clunky , polished game !
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#18 Kaeladar
Member since 2006 • 377 Posts
hell no , i have 275gtx i aint gonna buy dx11 card any time soon ... i dont need bit prrityer pictures that drop my fps by 20 ! dx is bs , they keep releasing same bs over and over again , you cant realy find huge differences between dx9 and dx11 ! I could play opengl if devs would release games with opengl , who cares about pritty pictures in multiplayer orentied games , gameplay first ! we need 60dps and resposive , not clunky , polished game !Farkeman
from a user standpoint, directx versions only slightly improve graphics and performances. but the API certainly changes a lot. the people responsible for opengl seem to disagree on the changes to bring to opengl, which slows them down a lot. most of the recent updates of openGL are just implementations of some directx features. if directx didnt exist, we would still use an outdated opengl that is used mostly by non-gaming industries. also, directx updates are not only better performances and graphics, its also a more robust API for developers to build their games. changes like DXGI in directx10 are completely invisible the end user, but still a step forward for games and developers. the features are not always instantly usefull, but once everyone has upgraded their hardware and OS, they become a standard and thats how the industry moves forward. that said, upgrading GPUs too fast is usually not worth the price. i have a directx10 GPU and im happy with it atm. the standard will be directx 9 until the next xbox generation unfortunately.
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DanielDust

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#19 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="DanielDust"]DX 11 is not only about graphics it's about tessellation too and that is a groundbreaking feature that can't be ignored, it'll change gaming, more or less, it'll definitely revolutionize gaming so way more, but not many will use this feature since you have to run the games on consoles too so less, but after they release the new wave of consoles in another 2 years or so, there will hardly be any games that don't use it and because of tessellation developers will add way more detail to the game, we;ll have way better graphics and way more complex games.DigiTM73



What your saying is if a revolutionary new system came out for example that truly made game graphics ultra photorealistic, then game companies wouldn't use it anyway to make the games fantastic unless the console also supported it? That seems a bit unfair, I can't understand why PC games should be held back due to limitations of consoles. I don't see game companies doing this, it's moreso catching on to the tech and grasping the new programming.
Otherwise what's the point of technical advancement if somethinglike a console holds back technology? If this were the case why release a new DX, instead of waiting for a new console first.
I totally swayed the OP post...sorry the game has no Ultra setting.

What we get today in terms of tessellation is pretty much an added feature to a let's say base console game (like BF BC 2), sure it works but it'll perform nothing like a game that was build around tessellation.

Also what I was saying, about way better graphics, games that are waaay more complex doesn't mean now, or tomorrow, but in a few years, slowly with time, because tessellation makes a game that has let's say the game is extremely detailed it has millions of billions of polygons in your scene and performance is decent, but with tessellation it simplifies what you can barely see and concentrates on a smaller area that is close to you making it even more concentrated and detailed, you could make way more detailed models and structures that are phenomenal compared to the old one and still get the same performance (something like depth of field for example, your main focus is clear and detailed but everything else is blurred and barely detailed, tessellation doesn't really affect graphics but all the buildings, models, etc) .

Now the technology is pretty new so nothing major but if it'll be used more and more, in time it will become an incredible "tool" for games but until the new console wave most games being multiplatform it doesn't really help its advancement because few will bother to implement it (implement, not actually use its features) and hopefully there will be a few companies that will actually use tessellation at its best in some PC exclusive games (at its best = not just to simplify what you don't see but to actually enhance what you see).

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Masculus

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#20 Masculus
Member since 2009 • 2878 Posts

[QUOTE="Masculus"]

I wonder how long till people find ways to enable DX11 content in DX9 mode. If "ultra" textures is all they can offer with DX11 and some lame-as HBAO that no one barely notices, it will be like DX10 all over again.

DanielDust

DX 11 does not add only textures and HBAO (it doesn't even have ultra textures and HBAO is available on DX 10 too maybe even 9 tho I don't know since i'm on 7 and have DX 10 hardware, but it will look a little better on DX 11) it adds something groundbreaking, tessellation (youtube it) and that is not a gimmick so to answer your question, forever because they won't be able to activate DX 11 features on DX 10 not to mention 9 and since nobody actually activate DX 10 features on 9 I have no idea what you're talking about (since you could not activate real DX 10 features on DX 9 Crysis but if guys that didn't have DX 10 hardware want to believe that, so be it).

You misunderstood me. What I mean is that it is stupid for a game (with mediocre textures) to add ultra textures only for DX11, it is a poor atempt to make it worthy having a DX11. These "DX 11" features like (ha!) "soft shadows" and "ultra textures"caneasily be done in DX9.The onlything you couldn't force in DX9 inCrysiswas object motion-blur.

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#21 Pirson
Member since 2006 • 297 Posts

I wonder how long till people find ways to enable DX11 content in DX9 mode. If "ultra" textures is all they can offer with DX11 and some lame-as HBAO that no one barely notices, it will be like DX10 all over again.

Masculus

People still use DX9?

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Kaeladar

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#22 Kaeladar
Member since 2006 • 377 Posts

People still use DX9?

Pirson
its still the mostly used version of directx. xbox 360 uses directx 9 and, according to steam, around 50 % of PC gamers still use directx 9.
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DanielDust

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#23 DanielDust
Member since 2007 • 15402 Posts

You misunderstood me. What I mean is that it is stupid for a game (with mediocre textures) to add ultra textures only for DX11, it is a poor atempt to make it worthy having a DX11. These "DX 11" features like (ha!) "soft shadows" and "ultra textures"caneasily be done in DX9.The onlything you couldn't force in DX9 inCrysiswas object motion-blur.Masculus
Actually you couldn't force anything into Crysis, modders managed to unlock some more advanced DX 9 features that were locked for DX 10, but soft particles, soft shadows (because, ha! Crysis in DX 9 still doesn't have shadows that are as good as the DX 10 version), object motion blur and better lighting are and will be available only on DX 10 hardware. It's not a huge difference but it is there (in still images, in motion it's obvious). And again, there are no ultra textures on DX 11 because the game doesn't have ultra textures.

Anyway if you don't want to say something else except Crysis and forcing settings from a newer DX on an older one, don't bother, people that still say that you can do so are frustrated because they either don't have the OS or DX 10/11 hardware (and that's a fact, otherwise they would just move on, not whine with every occasion), there are lots and lots of tests and comparisons, it's a fact that you can't do such a thing, but hey do what you want, keep believing, it won't happen tho.

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DabsTight703

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#24 DabsTight703
Member since 2008 • 1966 Posts
Tessellation is pretty ground breaking IMO. I am kind of getting annoyed with the flatness of everything. Maybe I'm just being a graphics junkie but after seeing tessellation in action, I would really like to see it be standard in PC gaming. Waiting for DX11 to be used in more games before I trade off my 4890.
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Lach0121

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#25 Lach0121
Member since 2007 • 11815 Posts

i do have to say dx11 shows more potential and promise than dx10, so to say its a gimmick yet is only an assumption.

i think once more games start to utilize dx11, we may see what it is really all about, i really hope it preforms better than dx10 did.

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DaRockWilder

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#26 DaRockWilder
Member since 2002 • 5451 Posts
Tessellation is pretty ground breaking IMO. I am kind of getting annoyed with the flatness of everything. Maybe I'm just being a graphics junkie but after seeing tessellation in action, I would really like to see it be standard in PC gaming. Waiting for DX11 to be used in more games before I trade off my 4890.DabsTight703
Im waiting too, by the way the new Nvidia card is supposed to come out on the 26th of this month so prices of the Radeon 5000 series should drop a bit....thats what im waiting for. :)