Baldurs Gate (III) Overhaul VS Planescape Torment to be made first?

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Garod_T

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#1 Garod_T
Member since 2010 • 25 Posts

So I was browsing through some of the pages and I read that there was going to be an overhaul of Baldurs Gate ( Baldurs Gate III). It seems that they are also doing a Torment Overhaul. Which one would you like to see first? Link to Torment Overhaul http://www.cinemablend.com/games/Overhaul-Games-Want-Do-PlaneScape-Torment-HD-Remake-40797.html

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deactivated-59d151f079814

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#2 deactivated-59d151f079814
Member since 2003 • 47239 Posts
I honestly hope they fix the combat system in BG2.. It was extremely imbalanced and overpowered in many areas.. Not to mention there were just some flat out broken classes.. Man it would be amazing if they turned it to turn based combat like it should have been from the start.
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Phoenix534

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#3 Phoenix534
Member since 2008 • 17774 Posts

Overhaul Games has also showed interest in making an Icewind Dale Enhanced Edition, as well as doing a Baldur's Gate 3 and Torment 2 after they finish with their overhauls.

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cain006

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#4 cain006
Member since 2008 • 8625 Posts

I'd say Baldur's Gate because Planescape Torment still looks good with a resolution mod. Baldur's Gate not so much.

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Garod_T

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#5 Garod_T
Member since 2010 • 25 Posts
I still think that Planescape lends itself more for an overhaul because of the elements it contains. The party characters where honestly better in Torment than they were in BG and the theme lends itself really nicely for a follow up as a mature title. Story wise I still think Torment is the best game ever made by far hands down and by a longshot. If they do use kickstart I am 100% sure to donate to that one. Just wish I had the big amounts to spend to get the nice perks :) but a 25 or 50 won't break the bank. I honestly didn't care all that much for Ice Wind Dale, the story I thought was thin. BG thieves were indeed way overpowered. I remember running arround in multiplayer where you could do combat with one another and with 3x backstab single shot kill basically anything. So if they iron that out it might turn into a more fun game.
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Sentinel112

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#6 Sentinel112
Member since 2006 • 571 Posts
[QUOTE="Garod_T"]I still think that Planescape lends itself more for an overhaul because of the elements it contains. The party characters where honestly better in Torment than they were in BG and the theme lends itself really nicely for a follow up as a mature title. Story wise I still think Torment is the best game ever made by far hands down and by a longshot. If they do use kickstart I am 100% sure to donate to that one. Just wish I had the big amounts to spend to get the nice perks :) but a 25 or 50 won't break the bank. .

Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this?
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Phoenix534

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#7 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="Garod_T"]I still think that Planescape lends itself more for an overhaul because of the elements it contains. The party characters where honestly better in Torment than they were in BG and the theme lends itself really nicely for a follow up as a mature title. Story wise I still think Torment is the best game ever made by far hands down and by a longshot. If they do use kickstart I am 100% sure to donate to that one. Just wish I had the big amounts to spend to get the nice perks :) but a 25 or 50 won't break the bank. .Sentinel112
Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this?

In regards to Dead Esther, it's not the gameplay that makes that game(if you can even call it so) great. It's the atmosphere. Which is why they're making the next Amnesia.

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Garod_T

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#8 Garod_T
Member since 2010 • 25 Posts
[QUOTE="Sentinel112"] Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this?

It's hard to define Sentinel, I guess it's something personal, it's like some people like fantasy books others like SF books, some like Jordan others Feist and each one will tell you that theirs is the best. For me it's a game I played when it just came out and I was a young and it had a profound impact on my gaming experience. I've played PST over the years again and again and I love it each time. Call it nostalgia? Fact though is that I'm not alone in that, if you read many of the comments on PST and ask allot of the folks they will say the same. I guess that means they have similar tastes than mine and the story the game told all gripped them and didn't let them go. I loved the characters and the dialogue between them, they were each very individual, distinct and I loved reading about each and every one of them to find out who they are. Now you might say that's not part of the story, but for me it is. Also I really enjoyed the concept of the story that you are waking up on a slab in the mortuary, and didn't know who you were. Along the way you learned good and bad things about you which gave you a rough idea of your history. Finding out your history in that world and the impact you've had on it was great. The relationship you had with Ravel was really interesting. The whole game had this blurry sense of good and bad and when you got to know more for example about Ravel your perception on her changed. I'm not quite sure what your beef is with the gameplay, I'm not sure how old you are, but if you played this game when it came out asside from some glitches in it, it was a very solid game. Would like to hear your oppinion on why you thought it was so horrible? but then again if you are a bit younger than me and have grown up with a next gen of games I can understand that statement. I guess it's one of the reasons why I want to see it overhauled so badly.
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Elann2008

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#9 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Sentinel112"][QUOTE="Garod_T"]I still think that Planescape lends itself more for an overhaul because of the elements it contains. The party characters where honestly better in Torment than they were in BG and the theme lends itself really nicely for a follow up as a mature title. Story wise I still think Torment is the best game ever made by far hands down and by a longshot. If they do use kickstart I am 100% sure to donate to that one. Just wish I had the big amounts to spend to get the nice perks :) but a 25 or 50 won't break the bank. .Phoenix534

Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this?

In regards to Dead Esther, it's not the gameplay that makes that game(if you can even call it so) great. It's the atmosphere. Which is why they're making the next Amnesia.

Along with Frictional Games right? I heard they teamed up.
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FelipeInside

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#10 FelipeInside
Member since 2003 • 28548 Posts
I would rather have Baldurs Gate 3 and Torment 2 (or a prequel to Torment). The devs have said that those might be possible if the overhauls sell well.
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Lucianu

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#11 Lucianu
Member since 2007 • 10347 Posts

Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this? Sentinel112

It would take several pages for anyone to explain, in depth, why Planescape Torment has the greatest story ever told. You might as well just play it, and judge for your self.

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#12 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="Garod_T"]I still think that Planescape lends itself more for an overhaul because of the elements it contains. The party characters where honestly better in Torment than they were in BG and the theme lends itself really nicely for a follow up as a mature title. Story wise I still think Torment is the best game ever made by far hands down and by a longshot. If they do use kickstart I am 100% sure to donate to that one. Just wish I had the big amounts to spend to get the nice perks :) but a 25 or 50 won't break the bank. .Sentinel112
Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this?

Humble? Check, not.

Nope, ur post is a big fat ZERO.

And yes, another miss. Dear Esther was never about the gameplay. If ur so "highly gifted" you would have realized that.

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Phoenix534

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#13 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="Phoenix534"]

[QUOTE="Sentinel112"] Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this? Elann2008

In regards to Dead Esther, it's not the gameplay that makes that game(if you can even call it so) great. It's the atmosphere. Which is why they're making the next Amnesia.

Along with Frictional Games right? I heard they teamed up.

From what I understand, thechineseroom is doing the developing and Frictional is just overseeing the project.

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Sentinel112

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#14 Sentinel112
Member since 2006 • 571 Posts

[QUOTE="Sentinel112"]Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this? Lucianu

It would take several pages for anyone to explain, in depth, why Planescape Torment has the greatest story ever told. You might as well just play it, and judge for your self.

I played it.
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Sentinel112

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#15 Sentinel112
Member since 2006 • 571 Posts

[QUOTE="Sentinel112"][QUOTE="Garod_T"]I still think that Planescape lends itself more for an overhaul because of the elements it contains. The party characters where honestly better in Torment than they were in BG and the theme lends itself really nicely for a follow up as a mature title. Story wise I still think Torment is the best game ever made by far hands down and by a longshot. If they do use kickstart I am 100% sure to donate to that one. Just wish I had the big amounts to spend to get the nice perks :) but a 25 or 50 won't break the bank. .FelipeInside

Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this?

Humble? Check, not.

Nope, ur post is a big fat ZERO.

And yes, another miss. Dear Esther was never about the gameplay. If ur so "highly gifted" you would have realized that.

No need to get on your high horse. I don't need to defend myself against a random internet dweller. You don't like what I post, then don't respond. And if you do, make it worthwile. Capice?
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#16 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

[QUOTE="Sentinel112"] Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this?Sentinel112

Humble? Check, not.

Nope, ur post is a big fat ZERO.

And yes, another miss. Dear Esther was never about the gameplay. If ur so "highly gifted" you would have realized that.

No need to get on your high horse. I don't need to defend myself against a random internet dweller. You don't like what I post, then don't respond. And if you do, make it worthwile. Capice?

ME on my high horse?

Oh the irony...

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Garod_T

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#17 Garod_T
Member since 2010 • 25 Posts
So Sentiel, you never explained your point of view? If you\ve played the game I'd like to hear your comments on it, or rather give me an example of a game with a better storyline and elaborate why you think that one is better? I've been playing games for the better part of 25-30 years (started with a VC20, Atari, Commodore 64, Amiga etc etc) so have played my fair share of games. For some reason Torment has always retained my interest, I'm actually playing it again just right now and it's just great like the other umpteen times I've played it.
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Lucianu

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#18 Lucianu
Member since 2007 • 10347 Posts

I played it.Sentinel112

Ah, i was left with the impression that you didn't.

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#19 kaealy
Member since 2004 • 2179 Posts
[QUOTE="Sentinel112"][QUOTE="Garod_T"]I still think that Planescape lends itself more for an overhaul because of the elements it contains. The party characters where honestly better in Torment than they were in BG and the theme lends itself really nicely for a follow up as a mature title. Story wise I still think Torment is the best game ever made by far hands down and by a longshot. If they do use kickstart I am 100% sure to donate to that one. Just wish I had the big amounts to spend to get the nice perks :) but a 25 or 50 won't break the bank. .

Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this?

Care to tell us less gifted what definition of game play you are using to have any basis to your argument that Dear Ester isn't a game? I also assumed that one as gifted as yourself, knew how to use a colon in a sentence. Man, you just come off as a big douche.
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#20 Lucianu
Member since 2007 • 10347 Posts

For some reason Torment has always retained my interest, I'm actually playing it again just right now and it's just great like the other umpteen times I've played it.Garod_T

It has remained so fresh. Its unique settings, its beautiful self-discovery plot intertwinted with the gameplay (the choices really matter to unfold the story), that makes it such a personal experience. The interactions that move the story foward had so much moral complexity, the Nameless One had such a aura of mistery that kept me going foward.

It's such a damn shame that Black Isle didn't incorporate a turn-based combat system, and at that, Temple of Elemental Evil's combat system. It would have easily ben my favorite game of all times. But it's mediocre pause system which i've always hated keeps it down on the list for me.

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#21 Garod_T
Member since 2010 • 25 Posts
I guess one other thing to say is, if you compare it to modern games, there are no fetch quests, no filler content. But you are right, I guess the best thing about Torment was the interaction between the companions. p.s. I'm still waiting on a reply Sentinel? Would be a shame to make such a comment and then not follow up yourself with an explanation after "demanding" a reason from me.
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#22 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="Garod_T"]I guess one other thing to say is, if you compare it to modern games, there are no fetch quests, no filler content. But you are right, I guess the best thing about Torment was the interaction between the companions. p.s. I'm still waiting on a reply Sentinel? Would be a shame to make such a comment and then not follow up yourself with an explanation after "demanding" a reason from me.

He's too gifted to respond.
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Sentinel112

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#23 Sentinel112
Member since 2006 • 571 Posts
[QUOTE="Garod_T"][QUOTE="Sentinel112"] Care to explain why you think Torment has the best story ever? I'd like to hear your reasoning. Keep in mind I am probably the guy who is the least impressed with practically anything. I am over critical. But that is the price I pay (among many other things) being highly gifted. I know one thing: gameplay wise PST was a big fat ZERO. It seems some people do not know what constitutes a good game in the first place. A glaring example is Dear Esther. I hear people claiming it is such a wonderful game while I am scratching my head; wondering; where exactly is the gameplay in all of this?

It's hard to define Sentinel, I guess it's something personal, it's like some people like fantasy books others like SF books, some like Jordan others Feist and each one will tell you that theirs is the best. For me it's a game I played when it just came out and I was a young and it had a profound impact on my gaming experience. I've played PST over the years again and again and I love it each time. Call it nostalgia? Fact though is that I'm not alone in that, if you read many of the comments on PST and ask allot of the folks they will say the same. I guess that means they have similar tastes than mine and the story the game told all gripped them and didn't let them go. I loved the characters and the dialogue between them, they were each very individual, distinct and I loved reading about each and every one of them to find out who they are. Now you might say that's not part of the story, but for me it is. Also I really enjoyed the concept of the story that you are waking up on a slab in the mortuary, and didn't know who you were. Along the way you learned good and bad things about you which gave you a rough idea of your history. Finding out your history in that world and the impact you've had on it was great. The relationship you had with Ravel was really interesting. The whole game had this blurry sense of good and bad and when you got to know more for example about Ravel your perception on her changed. I'm not quite sure what your beef is with the gameplay, I'm not sure how old you are, but if you played this game when it came out asside from some glitches in it, it was a very solid game. Would like to hear your oppinion on why you thought it was so horrible? but then again if you are a bit younger than me and have grown up with a next gen of games I can understand that statement. I guess it's one of the reasons why I want to see it overhauled so badly.

I appreciate clarifying your point of view. But in the end you state it yourself: the reasons listed above are all subjective. Planescape Torment tried to do a parody on the rpg genre: turning established gameplay elements on their heads. That is what parodies do. That is what I was expecting. No name protagonist. Rats being dangerous enemies in packs. JRPG spell effects. Dieing and reviving. Practically no item customization. Since most rpg's are plagued by fetch quests, Planescape Torment implemented a superlong fetch quest to become a mage. PST is the Monthy Python of the RPG genre. Although it is not as satisfying as it's movie counterpart. The problem is, if you turn all gameplay elements upside down, their is a great risk that it will hurt the gameplay. I could totally mock Rome: Total War and make a parody game of it, but chances are pretty high that if you value the product as a game itself, it will fail immensely. There is a reason why Rome:Total War is so successful. They have got a good recipe for the gameplay. Of course it can still be tuned to make the overall experience better. But not holding to that recipe and you start from scratch again. That is what happens in PST. There isn't much you can do in PST. You are more or less railroaded throughout the entire campaign (with a small degree of freedom in Sigil). The combat is limited. Since there is practically no item customization, there is a huge aspect of strategy that fades away. Spells are limited. Some boss fights are even unbalanced. Combat can actually be entirely avoided by just running through drab areas and areas and more areas. The rest of the gameplay is just coded "if statements". I don't play games for their stories. I honestly could care less about them. It is foolish to hope to gain some intellectual stimulation out of them. At this moment I am reading Mein Kampf and a Treatise of Electricity and Magnetism. Those books are enlightening. Not PST. You figure out from the start that the main character had done horrible deeds in the past. They literally spoil everything in their first cutscene. Then you are set on a journey in a game which does not take itself too serious being a parody and all. The only thing you don't know at the start is what the exact cause was to the partial amnesia, the main char suffers from. Which is then later explained by Ravel. Maybe that was a high point for some. In the end I don't think there is that much meat to the story. I was literally bored throughout the entire game. Practically non of the npc's could grip me. I hate it how they force you all this juvenile dialogue down your troat. The less NPC's speak, the better. In my case, it was just a boring slog. The equivalent of doing a factory job. I am still wondering what I got out of the game. No enjoyment at least. Only time wasted. And frustration. Mostly frustration because of all the disappointment I had after being hyped up due to all fans that deify it like it is the golden grail of gaming.
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#24 FelipeInside
Member since 2003 • 28548 Posts
^^ What year did you play Torment may I ask?
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#25 Moriarity_
Member since 2011 • 1332 Posts

Overhaul Games has also showed interest in making an Icewind Dale Enhanced Edition, as well as doing a Baldur's Gate 3 and Torment 2 after they finish with their overhauls.

Phoenix534
Then I want them to die. Both games tied up their stories perfectly well and there's no need to make direct sequels other than to cash in on the name.
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#26 Garod_T
Member since 2010 • 25 Posts
[QUOTE="Sentinel112"] I appreciate clarifying your point of view. But in the end you state it yourself: the reasons listed above are all subjective. Planescape Torment tried to do a parody on the rpg genre: turning established gameplay elements on their heads. That is what parodies do. That is what I was expecting. No name protagonist. Rats being dangerous enemies in packs. JRPG spell effects. Dieing and reviving. Practically no item customization. Since most rpg's are plagued by fetch quests, Planescape Torment implemented a superlong fetch quest to become a mage. PST is the Monthy Python of the RPG genre. Although it is not as satisfying as it's movie counterpart. The problem is, if you turn all gameplay elements upside down, their is a great risk that it will hurt the gameplay. I could totally mock Rome: Total War and make a parody game of it, but chances are pretty high that if you value the product as a game itself, it will fail immensely. There is a reason why Rome:Total War is so successful. They have got a good recipe for the gameplay. Of course it can still be tuned to make the overall experience better. But not holding to that recipe and you start from scratch again. That is what happens in PST. There isn't much you can do in PST. You are more or less railroaded throughout the entire campaign (with a small degree of freedom in Sigil). The combat is limited. Since there is practically no item customization, there is a huge aspect of strategy that fades away. Spells are limited. Some boss fights are even unbalanced. Combat can actually be entirely avoided by just running through drab areas and areas and more areas. The rest of the gameplay is just coded "if statements". I don't play games for their stories. I honestly could care less about them. It is foolish to hope to gain some intellectual stimulation out of them. At this moment I am reading Mein Kampf and a Treatise of Electricity and Magnetism. Those books are enlightening. Not PST. You figure out from the start that the main character had done horrible deeds in the past. They literally spoil everything in their first cutscene. Then you are set on a journey in a game which does not take itself too serious being a parody and all. The only thing you don't know at the start is what the exact cause was to the partial amnesia, the main char suffers from. Which is then later explained by Ravel. Maybe that was a high point for some. In the end I don't think there is that much meat to the story. I was literally bored throughout the entire game. Practically non of the npc's could grip me. I hate it how they force you all this juvenile dialogue down your troat. The less NPC's speak, the better. In my case, it was just a boring slog. The equivalent of doing a factory job. I am still wondering what I got out of the game. No enjoyment at least. Only time wasted. And frustration. Mostly frustration because of all the disappointment I had after being hyped up due to all fans that deify it like it is the golden grail of gaming.

Youch, that's a painfull worldview you have that there is nothing intellectually stimulating in game stories. Do you hold the same true for stories in general or even Art, since Games in a sense are Art? Consider Impressionism Monet or Debussy and what people thought about them in their time or the Brothers Grimmm and many more. Games are art, you can't deny it, it is or at least was an expression of it's creator and calling it otherwise without knowing the intention of the creator is ignorant at best. In the gaming Industry PST was a change from the norm if you are reffering to PST in that sense I don't disagree with you when you refference Monty Python. Although Monty Python wasn't just a "parody" it's surreal comedy combined with sarcasm and a healthy dose of social critizism was in fact highly intelectual and I dare say "enlightening". But I digress.... PST's goal was simple, it wanted to entertain by providing an engaging story with interesting and multilayered characters much like any fantasy book. It wasn't writen to be enlightening or worldchanging but to relieve the bordom and tediousness of normal everyday life. Comparing Rome Total War to PST is just too absurd though since the games are to vastly different to draw a comparisson. Asside from that don't forget that there is a 5 year difference between the making of each game which in the gaming industry at that time is a major difference (windows 98 vs Windows XP).. Although if you want to measure the success of both games I venture to say that PST has a larger following than Rome Total War. In the end I believe you only get out of something as much as you are wiling to put into it. Perhaps you weren't willing to look deep enough into PST or it simply didn't interest you and your taste lies elswhere. Perhaps it is as you say that you are intellectually gifted, since many intellectually gifted people are socially stunted due to their difficulty to relate to ordinary people and thus have issues with the emotional side of things and that is why you didn't relate to the characters.
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robertlie

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#27 robertlie
Member since 2003 • 866 Posts

[QUOTE="Garod_T"]I guess one other thing to say is, if you compare it to modern games, there are no fetch quests, no filler content. But you are right, I guess the best thing about Torment was the interaction between the companions. p.s. I'm still waiting on a reply Sentinel? Would be a shame to make such a comment and then not follow up yourself with an explanation after "demanding" a reason from me.FelipeInside
He's too gifted to respond.

Did that guy actually wrote "i'm highly gifted"? Brilliant, just brilliant! You sir, amuse me. Funny that you prefer Mein Kampf to Planescape Torment, but i digress...i love PST as it is, so i'd rather see a BG overhaul.

edit:BTW I'm reading the Warhammer 40k: Horus Heresy series now, you should check it out. Maybe not as kewl as "a treatise on electricity and magnetism", but still pretty bad ass, and enlightening.

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deactivated-6243ee9902175

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#28 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

Torment, I really want that game brought up to modern standards without getting a bunch of mods so I can start handing copies of it out to friends.

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Captain__Tripps

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#29 Captain__Tripps
Member since 2006 • 4523 Posts
[QUOTE="Phoenix534"]

Overhaul Games has also showed interest in making an Icewind Dale Enhanced Edition, as well as doing a Baldur's Gate 3 and Torment 2 after they finish with their overhauls.

Moriarity_
Then I want them to die. Both games tied up their stories perfectly well and there's no need to make direct sequels other than to cash in on the name.

I don't know how BG2 ended since I only played the original, but they've said I think it won't be a direct sequal, basically a new story in DnD/Forgotten Realms. To get a new isometric pc only single player dnd game would be great. If they have to call it BG3 so be it. It will get more attention and more funding (kickstarter) compared to a new dnd franchise.
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Moriarity_

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#30 Moriarity_
Member since 2011 • 1332 Posts
[QUOTE="Moriarity_"][QUOTE="Phoenix534"]

Overhaul Games has also showed interest in making an Icewind Dale Enhanced Edition, as well as doing a Baldur's Gate 3 and Torment 2 after they finish with their overhauls.

Captain__Tripps
Then I want them to die. Both games tied up their stories perfectly well and there's no need to make direct sequels other than to cash in on the name.

I don't know how BG2 ended since I only played the original, but they've said I think it won't be a direct sequal, basically a new story in DnD/Forgotten Realms. To get a new isometric pc only single player dnd game would be great. If they have to call it BG3 so be it. It will get more attention and more funding (kickstarter) compared to a new dnd franchise.

Oh. I don't mind if they're only games set in the same settings with new stories. As long as they don't mess with the original stories in any way. Otherwise I will hate them forever.
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#31 FelipeInside
Member since 2003 • 28548 Posts

Torment, I really want that game brought up to modern standards without getting a bunch of mods so I can start handing copies of it out to friends.

Whiteblade999
I want it up to modern standards so I can finally play the game.