This topic is locked from further discussion.
I voted Soulstorm since DoW is my favorite RTS franchise, and I am anticipating SS quite highly. However, I've grown more and more skeptical about it with time. Now that it has supposedly been confirmed that the only new units for each faction are the air units (that's just what I've heard, haven't researched it myself yet), it has a little less appeal. Like most others, I also can't help but worry how they will be implemented. On the other hand, it does add two more races, so I'm still anticipating it more than any other RTS next year. I just hope the change in developers won't mean a decrease in the typical quality of a Relic game.
Second most anticipated is Solar Empire. I actually haven't looked into it much, it just looks cool. :P
Third most is Starcraft 2. I never really cared a lot for Starcraft. It had some good elements, but the gameplay was not the best in the world for me. SC2 looks to have a very similar way of playing to the original game - too similar. Still, if they make one change, I'll like the gameplay twice as much, and that change is to be able to select more than a mere freaking twelve units at a time. Both SC2 and WC3 suffered from this for me, and what made it worse was that the computer AI didn't follow this same rule; they could send massive armies all at once, huge tides completely in sync with one another. This made playing skirmish, normally my favorite aspect of an RTS, awfully frustrating and disappointing.
Haven't looked much into End War, but it sounds like it could be a good idea. I hate tactical FPS, but maybe Tom Clancy's stuff will be fun to experience in RTS format.
Halo Wars isn't on PC, so I don't care about that.
Sins of a Solar Empire is by far the most ambitious, so it gets my "vote"
Of course, it also has a higher chance of being terrible.
I voted Soulstorm since DoW is my favorite RTS franchise, and I am anticipating SS quite highly. However, I've grown more and more skeptical about it with time. Now that it has supposedly been confirmed that the only new units for each faction are the air units (that's just what I've heard, haven't researched it myself yet), it has a little less appeal. Like most others, I also can't help but worry how they will be implemented. On the other hand, it does add two more races, so I'm still anticipating it more than any other RTS next year. I just hope the change in developers won't mean a decrease in the typical quality of a Relic game.
Second most anticipated is Solar Empire. I actually haven't looked into it much, it just looks cool. :P
Third most is Starcraft 2. I never really cared a lot for Starcraft. It had some good elements, but the gameplay was not the best in the world for me. SC2 looks to have a very similar way of playing to the original game - too similar. Still, if they make one change, I'll like the gameplay twice as much, and that change is to be able to select more than a mere freaking twelve units at a time. Both SC2 and WC3 suffered from this for me, and what made it worse was that the computer AI didn't follow this same rule; they could send massive armies all at once, huge tides completely in sync with one another. This made playing skirmish, normally my favorite aspect of an RTS, awfully frustrating and disappointing.
Haven't looked much into End War, but it sounds like it could be a good idea. I hate tactical FPS, but maybe Tom Clancy's stuff will be fun to experience in RTS format.
Halo Wars isn't on PC, so I don't care about that.
JP_Russell
may be they will change in future, i have heard atm the selection limit is unlimited in starcraft 2
Oh, and Sins of a Solar Empire gets my vote, because I want an RTS that has actual space battles, and it looks like it will have 'intergalactic and planetary conquest', which sounds awesome.
Me and my friends loved Homeworld, but it only had 2 factions, so we couldn't have as much fun as we could have with it.
Third most is Starcraft 2. I never really cared a lot for Starcraft. It had some good elements, but the gameplay was not the best in the world for me. SC2 looks to have a very similar way of playing to the original game - too similar. Still, if they make one change, I'll like the gameplay twice as much, and that change is to be able to select more than a mere freaking twelve units at a time. Both SC2 and WC3 suffered from this for me, and what made it worse was that the computer AI didn't follow this same rule; they could send massive armies all at once, huge tides completely in sync with one another. This made playing skirmish, normally my favorite aspect of an RTS, awfully frustrating and disappointing
i wish i didnt suck online, i love playing RTS and have been doign so since C&C1.
I don't know why, I enjoy RTSs a whole lot, but I never get into learning how to exactly micromanage and hotkey everything. :(
I'll probably get horribly served in Starcraft2, since there's so much to learn and remember, so many units with so many special abilities and so many other units with counters to those abilities ARGHH.
bring me homeworld3! Relic, THQ, let's go!
may be they will change in future, i have heard atm the selection limit is unlimited in starcraft 2naval
I certainly hope so. SC and WC3 would have been a lot more fun for me if there was no limit in them, as well.
This exactly makes starcraft and warcraft the most competitive and succesful rts,they actually require some skill to be good at.
lol to select more than twelve units at once...this is not freaking conquerors.coulthard_sc
Yes, yes, skill this, skill that. I don't agree. All it meant was that you had to make more than one group and keep the groups together if you wanted a large attack force (IE, press 1, move group some place, press 2, move group to same place, press 3, oh, guess what), meaning it was still possible, just not as fun. Plus, sometimes I wanted to make a group of units that numbered something like 14 or 15, had to pick which ones would hurt the least to remove, and ended up having a group of 12 that wasn't capable of what I originally wanted. If the limit were something more like 20 or so, it might have been okay, but 12 limited me from even making the proper tactical group that I wanted.
And limiting you to 12 still wouldn't have bothered me so much if the computer AI was limited as well. But they weren't, they didn't have to play strategically, they just made an enormous army and threw it at you (in WC3's case, they maxed out their pop cap with the most ridiculously huge and well-rounded army, and sent the whole thing right at you).
Wow...i thought DoW will get more votes since it kicks the S out of SC in the polls.TA127
The reason for that is that a lot more people are skeptical about Soulstorm, even DoW's more avid fans. It's got a lot of things going against it. First, it's not being made by Relic, and anytime a new game for a franchise is made by a different dev, skepticism is in order. Second, it's adding an element to the game that's entirely foreign to it, and which has a high chance of not being done properly. Third, some people feel like DoW has had enough expansions (2), and just want DoW2 to come along.
Worst of all, these things complement one another. Implementation of air units is an iffy enough issue already, but on top of that it's not being done by the people who originally made the game, so the fact that the vision the original devs have for the game and where it goes isn't as intact makes it an even more uncertain thing. The addition of a third expansion is too much for some people already, but on top of that, it's not being done by the original devs. And this third expansion's signature core gameplay addition for many is air units, which as has been previously explained, is a thready enough concept by itself.
Yeah, so, that's why I see DoW's standing in this poll being so different from in others.
Hmmm, its a tie for me.
StarCraft 2
Sins of a Solar Empire
Personally I have not enjoyed a TW ever since they moved onto the new engine with Rome and the new 3d map.
You should replace Halo Wars in that Poll, with "Empire: Total War" if you can.Yeah that would be nice.
ElArab
Wow...i thought DoW will get more votes since it kicks the S out of SC in the polls.TA127depends.. alot of people have different taaste, i personally dont know what DoW is
You should replace Halo Wars in that Poll, with "Empire: Total War" if you can.ElArab
Unfortunately, you can't edit a poll once it's been created. I know, I've tried when I've made poll topics.
I think end war is console exclusive, not sure thoughnevereathimSo is Halo Wars. At least it is right now.
I choose Sins of a Solar Empire. I love the conceptthat Stardockdid with Gal Civ 2, I hope they do as well with this game. I love the DoW series, but this is the third expansion and dont see much new gameplay as Sins offers, we shall soon see.
[QUOTE="nevereathim"]I think end war is console exclusive, not sure thoughsmokeydabear076So is Halo Wars. At least it is right now.
Nope, Halo Wars is still exclusive, but Endwar is also coming to PC, later though, they said it themselves in a video with Jason Ocampo, don't know what it was word for word, but he goes 'Endwar is coming to PS3 and 360 in 08, and a little later for PC"
man, what's with people wanting to delay PC versions? Just friggin' release it all at once! I just don't understand the method in these peoples madness! (Unless it's just to boost console sales.)
What the HELL?!?!? PC is the main console for RTS's, not 360.
I don't understand all the hype on Starcraft, first one is a pretty dull game (and I am a RTS junkie), so I vote EndWar because it simply looks awesome.
100000
I don't think Ubisoft likes making PC games anymore, but they made a commitment to us so they better not back off! It clearly shows with how half assed their console ports are.
Endwar looks badass though, first RTS with Voice Commands, and I hear it works great! That's one hell of an innovation too
While DoW is in my opinion the greatest RTS game ever made, by far, I don't want another expansion. I think I've gotten as much out of the game as I'm going to get.
My most anticipated RTS right now is Sins of the Solar Empire. I'm not huge on space combat usually, but it looks great a pretty great game.
StarCraft II is worth a mention - because I am looking forward to it a hell of a lot, but not for the game itself. I'm not very fond of the SC model. What I am looking forward to is the editor. StarCraft had a powerful and oh so easy to use mission editor. I assume SCII will have the same or better.
Being able to create intricate missions so easily is something every RTS should have. Seriously.
Please Log In to post.
Log in to comment