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SWAT 4 is one of the better games I've every played. It's excellent. Though Lockdown is also good, it's more action-y. Review
Lockdown was the first Rainbow6 game that sucked and went away from its roots. Dont get that one.
The best imo is that Rainbow6: Raven Shield. Get the Gold edition :D
Rouge Spear was also awesome aswell.
Swat3/4 where fun aswell.
Just my personal opinion but I liked Raven Shield and Rogue Spear the best.
Just stay away from Lockdown, it has more in common with Call of Duty4 or Halo then it does Rogue Spear/Raven Shield
SWAT 4 + expansion is probably the best tactical shooter ive ever player , with superb atmosphere and very good gunplay.
Out of those two choices, SWAT 4 wins by a mile. RS: Lockdown was very mediocre.
Now, if it had been a choice between Rainbow Six 3: Raven Shield and SWAT 4, it would be a much harder choice for me. Both were excellent tactical FPS games, but if I was forced to pick only one, it would probably be RS3: Raven Shield.
Rockdown is more like cod 4 rather s tactical game. As for swat 4? Its tactical allright but no simulator, You cant aim down the sights and when you shoot the recoil is enough to make you look at the celling and even further!! Also you must report your every action to hq and collect all the weapons or the mission will not be completed (Kinda tedious and annoying i might say) Another thing is that as swat you gonna have to scream "freeze, drop your weapon" a couple of times rather opening fire and taking down the bad guys, i found it kinda annoying, especially with the enemy ai being insanely fast and super accurate, well unreal engine, what do you expect :lol: I would recommend a ghost reckon game instead or rainbow six raven shield.dakan45
Indeed , what a shame that in Swat you cant run in and kill every living thing in the room :( This game makes you feel a bit more like you are on swat team (im not saying its simulator) . What a shame :(
[QUOTE="dakan45"]Rockdown is more like cod 4 rather s tactical game. As for swat 4? Its tactical allright but no simulator, You cant aim down the sights and when you shoot the recoil is enough to make you look at the celling and even further!! Also you must report your every action to hq and collect all the weapons or the mission will not be completed (Kinda tedious and annoying i might say) Another thing is that as swat you gonna have to scream "freeze, drop your weapon" a couple of times rather opening fire and taking down the bad guys, i found it kinda annoying, especially with the enemy ai being insanely fast and super accurate, well unreal engine, what do you expect :lol: I would recommend a ghost reckon game instead or rainbow six raven shield.kazakauskas
Indeed , what a shame that in Swat you cant run in and kill every living thing in the room :( This game makes you feel a bit more like you are on swat team (im not saying its simulator) . What a shame :(
Yeah, those guys at the development team totally lost their focus on the game! What were they thinking?[QUOTE="dakan45"]Rockdown is more like cod 4 rather s tactical game. As for swat 4? Its tactical allright but no simulator, You cant aim down the sights and when you shoot the recoil is enough to make you look at the celling and even further!! Also you must report your every action to hq and collect all the weapons or the mission will not be completed (Kinda tedious and annoying i might say) Another thing is that as swat you gonna have to scream "freeze, drop your weapon" a couple of times rather opening fire and taking down the bad guys, i found it kinda annoying, especially with the enemy ai being insanely fast and super accurate, well unreal engine, what do you expect :lol: I would recommend a ghost reckon game instead or rainbow six raven shield.kazakauskas
Indeed , what a shame that in Swat you cant run in and kill every living thing in the room :( This game makes you feel a bit more like you are on swat team (im not saying its simulator) . What a shame :(
So you telling me that you find the tedious "freeze drop your weapon" bang- you are dead.....to be something amazing and actually "fun" You telling me you enjoy lossing points in the mission outcome stats because of this poorly implemented mechanic?[QUOTE="kazakauskas"][QUOTE="dakan45"]Rockdown is more like cod 4 rather s tactical game. As for swat 4? Its tactical allright but no simulator, You cant aim down the sights and when you shoot the recoil is enough to make you look at the celling and even further!! Also you must report your every action to hq and collect all the weapons or the mission will not be completed (Kinda tedious and annoying i might say) Another thing is that as swat you gonna have to scream "freeze, drop your weapon" a couple of times rather opening fire and taking down the bad guys, i found it kinda annoying, especially with the enemy ai being insanely fast and super accurate, well unreal engine, what do you expect :lol: I would recommend a ghost reckon game instead or rainbow six raven shield.dakan45
Indeed , what a shame that in Swat you cant run in and kill every living thing in the room :( This game makes you feel a bit more like you are on swat team (im not saying its simulator) . What a shame :(
So you telling me that you find the tedious "freeze drop your weapon" bang- you are dead.....to be something amazing and actually "fun" You telling me you enjoy lossing points in the mission outcome stats because of this poorly implemented mechanic?Its not porly implemented , just need to lear to play this game and dont play like COD ... Again , its your problem if you cant plan your moves and do more than just shoot everyone in the room. Thats why its called tactical shooter , and not "COD : SWAT" .
So you telling me that you find the tedious "freeze drop your weapon" bang- you are dead.....to be something amazing and actually "fun" You telling me you enjoy lossing points in the mission outcome stats because of this poorly implemented mechanic?[QUOTE="dakan45"][QUOTE="kazakauskas"]
Indeed , what a shame that in Swat you cant run in and kill every living thing in the room :( This game makes you feel a bit more like you are on swat team (im not saying its simulator) . What a shame :(
kazakauskas
Its not porly implemented , just need to lear to play this game and dont play like COD ... Again , its your problem if you cant plan your moves and do more than just shoot everyone in the room. Thats why its called tactical shooter , and not "COD : SWAT" .
:roll: Yeah ok sure whatever...but you completly missed the point, my point never was that its hard to plan or something, i just said that reporting everything to hq and collecting guns and aressting both hostages and bad guys gets kinda tedious and annoying. My argument is which is the better tactical game now which is the most politically stable, because at the end of the day its just games and you cant make a game as reallistic and politically stable as reallity because it wont be a fun game.[QUOTE="kazakauskas"][QUOTE="dakan45"] So you telling me that you find the tedious "freeze drop your weapon" bang- you are dead.....to be something amazing and actually "fun" You telling me you enjoy lossing points in the mission outcome stats because of this poorly implemented mechanic?dakan45
Its not porly implemented , just need to lear to play this game and dont play like COD ... Again , its your problem if you cant plan your moves and do more than just shoot everyone in the room. Thats why its called tactical shooter , and not "COD : SWAT" .
:roll: Yeah ok sure whatever...but you completly missed the point, my point never was that its hard to plan or something, i just said that reporting everything to hq and collecting guns and aressting both hostages and bad guys gets kinda tedious and annoying. My argument is which is the better tactical game now which is the most politically stable, because at the end of the day its just games and you cant make a game as reallistic and politically stable as reallity because it wont be a fun game.Well, imo , there is a crapload of shooters , but so many ppl know and remember swat , coz its one of its kind . For me it was never tedious to grab guns and arressting ppl . Actually , i spent more time looking under the door than doing any other stuff in this game , but i still like it and play it (co-op is awesome). My point is that this game is made for vary slow gameplay and arressting thugs , picking weapons blend in pretty good... but maybe its just me.
Well i used to play raven shield very slowly and i couLD take all 35 terrorists all alone by not making noise and using the heartbeat sensor. But in swat 4 the ai is very fast and very agressive even if you know where they are even you you enter the room from all sides and throw flashbangs, there still is a pretty good chance that you will randomly all end up dead. Its funny because it happen many times to me.
So at the end the slow tactics gameplay and the very fast ai dont really bond well together. I dont really understand why they didnt make a script so when you do a tactical room clearing, the ai cant still randomly kill you. To me it feels like they took the unreal engine ai and add all those tactics without bother to make the scripTs strict enough for the game to stand out well as a game.
For example "freeze drop your weapon" "freeze drop your weapon" and the criminal...... BANG. How can i even compete with that random agressiveness? While its good as a simulator, its kinda annoying to use flashbangs and the enemy refusing to drop his weapon and if you kill them, you lose points from the mission outcome. Anyway thats my experiance right there, it always felt a bit ..."meh" :( and i loaded rainbow six and hunt down some terrorists. :P
SWAT 4 is better than every single Rainbow Six game. The only Rainbow Six games that are worth playing (and are pretty good actually) are Rainbow Six 1, Rogue Spear, and Ghost Recon. After those, you go can straight to Swat 4. It has better AI, better gunplay, and pretty much better everything than Rainbow Six.
Well i used to play raven shield very slowly and i couLD take all 35 terrorists all alone by not making noise and using the heartbeat sensor. But in swat 4 the ai is very fast and very agressive even if you know where they are even you you enter the room from all sides and throw flashbangs, there still is a pretty good chance that you will randomly all end up dead. Its funny because it happen many times to me.
So at the end the slow tactics gameplay and the very fast ai dont really bond well together. I dont really understand why they didnt make a script so when you do a tactical room clearing, the ai cant still randomly kill you. To me it feels like they took the unreal engine ai and add all those tactics without bother to make the scripTs strict enough for the game to stand out well as a game.
For example "freeze drop your weapon" "freeze drop your weapon" and the criminal...... BANG. How can i even compete with that random agressiveness? While its good as a simulator, its kinda annoying to use flashbangs and the enemy refusing to drop his weapon and if you kill them, you lose points from the mission outcome. Anyway thats my experiance right there, it always felt a bit ..."meh" :( and i loaded rainbow six and hunt down some terrorists. :P
dakan45
Enemy reaction times are quick, but success in the game has very little do with shooting people before they shoot you. Every time you pull the trigger you are, in a sense, losing the fight.
Success in Swat 4 comes from demoralizing suspects. Suspect aggressiveness isn't random; the likeliness of them firing at you is their morale, which you have to break. You do this by choosing the right entry methods, coordinating your team, and using the appropriate tools-flash bangs, stingers, gas, pepper spray, non-lethal weapons, having enough guys shouting at him and pointing big guns at him. Using a lot of flashbangs is no guarantee of success. Things don't always go according to plan, just like they wouldn't in real life, but the right planning and strategy will make things go smoothly a lot more often.
It sounds like you resent Swat 4 simply because it isn't Rainbow Six. The two games are pretty much in the same genre, but they have an entirely different focus. How is it a bad thing that you can't go through a level by yourself and kill anything that moves? Most of the fun in this game comes from the successful coordination with your team and the tension of stand-offs. It's hugely rewarding when you execute a plan with zero casualties, or when you finish a tough mission and notice that you haven't fired a single shot. If that kind of thing doesn't appeal to you, fine, but don't fault the game simply because it isn't something that it's not.
[QUOTE="dakan45"]
Well i used to play raven shield very slowly and i couLD take all 35 terrorists all alone by not making noise and using the heartbeat sensor. But in swat 4 the ai is very fast and very agressive even if you know where they are even you you enter the room from all sides and throw flashbangs, there still is a pretty good chance that you will randomly all end up dead. Its funny because it happen many times to me.
So at the end the slow tactics gameplay and the very fast ai dont really bond well together. I dont really understand why they didnt make a script so when you do a tactical room clearing, the ai cant still randomly kill you. To me it feels like they took the unreal engine ai and add all those tactics without bother to make the scripTs strict enough for the game to stand out well as a game.
For example "freeze drop your weapon" "freeze drop your weapon" and the criminal...... BANG. How can i even compete with that random agressiveness? While its good as a simulator, its kinda annoying to use flashbangs and the enemy refusing to drop his weapon and if you kill them, you lose points from the mission outcome. Anyway thats my experiance right there, it always felt a bit ..."meh" :( and i loaded rainbow six and hunt down some terrorists. :P
dos4gw82
Enemy reaction times are quick, but success in the game has very little do with shooting people before they shoot you. Every time you pull the trigger you are, in a sense, losing the fight.
Success in Swat 4 comes from demoralizing suspects. Suspect aggressiveness isn't random; the likeliness of them firing at you is their morale, which you have to break. You do this by choosing the right entry methods, coordinating your team, and using the appropriate tools-flash bangs, stingers, gas, pepper spray, non-lethal weapons, having enough guys shouting at him and pointing big guns at him. Using a lot of flashbangs is no guarantee of success. Things don't always go according to plan, just like they wouldn't in real life, but the right planning and strategy will make things go smoothly a lot more often.
It sounds like you resent Swat 4 simply because it isn't Rainbow Six. The two games are pretty much in the same genre, but they have an entirely different focus. How is it a bad thing that you can't go through a level by yourself and kill anything that moves? Most of the fun in this game comes from the successful coordination with your team and the tension of stand-offs. It's hugely rewarding when you execute a plan with zero casualties, or when you finish a tough mission and notice that you haven't fired a single shot. If that kind of thing doesn't appeal to you, fine, but don't fault the game simply because it isn't something that it's not.
Ok, so from what i gathered from your post.... you gotta choose apropriate non lethal grenades and such in order to make them pitty you and decide to surrender since you are the good guy after all. Meh, i think thats disgusting and i dont care. I played it coop with my friends, we all hated it and gathered no fun out of it. So yeah, yeah, shooting, not shooting, it all felt random and required to be telepathic to make the ai to lose their moreal. I just dropped this game and chose one with better mechanics.Letdown was rubbish, even on an XBox (I tried the demo for it). I never played it, and I have my reasons for not playing it, but Raven Shield is the last true R6 game. Get that if you must along with the expansion pack Athena Sword.
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