Bioshock 2: My (and your) ideas and theories

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lost_beast

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#1 lost_beast
Member since 2007 • 73 Posts

I have completely searched these forums and to my surprise I can't find a single thread talking about Bioshock 2: Sea of Dreams, the teaser trailerand the teaser website (which has recently surfaced, it's address being www.somethinginthesea.com if you didn't already know) since ones made in 2008....

The teaser website is set seven years after the events of the original game, and has an unidentified man (or woman) linking together evidence that "something" has been coming from the sea and abucting seven year old girls all around the coast of Europe - and he seems to be the only one who realises there is a pattern - seeing as he has scribbled on all the pieces of paper and newspaper clippings he has foundon the website, saying things like "doesn't anyone notice the patterns?"

The "somethings" that have been carrying out these abductions are described as having red lights come from their heads (the light from their diver's helmets) and having metal boots and drilling equipment (which were used to break into the houses to get the girls). However these things aren't Big Daddies - they seem to be Big Mummies - as they are described as being tall, thin and quick, so it doesn't take a genius to see that they are going to be a new enemy character in Bioshock 2, which are like Big Daddies, but faster. This is backed up by the fact there is a picture on the teaser website of these things' footprints, which are imprinted from metal boots like the Big Daddies, yet are smaller than a man's shoe, and mysteriously have a red ribbon lying strewn next to them (not surprisingly the picture of a Big Daddy/Mummy doll on the site has red ribbons wrapped all around it - meaning either that the girl who was kidnapped was carrying the doll and the ribbon fell off, or that the Big Mummies themselves have ribbon around them...)

So based on this, and the enigmatic teaser trailer, what do you think the plot of the game will be? Remember it is said it would be "part a prequel andpart a sequel".

In my opinion, this is it:

Seven years after Jack descended into Rapture and killed the only two people who had control overwhat was leftof it, Ryan and Fontaine (but not Sander Cohen, unless you decided to kill him, so maybe he'll pop up in this game!), Rapture is now REALLY chaotic. Since Jack saved or killed almost all of the Little Sisters and even brought some up to the surface, there has been massive shortage of them and therefore ADAM, which means the Big Daddies are Little Sister-less, and the Splicers are even more ADAM-hungry than they've ever been. But there might be a way of introducing Little Sisters back into Rapture - by getting the previously unseen Big Mummies to ascend to the surface, nab some little girls, and implant them with sea slugs,making themLittle Sisters,once they're back in Rapture.

Cue our teaser website dude - this guy knows what's been going on, and he's seen the evidence. He can tell that something strange is taking these girls, and wants to know what's going on. So he (I'm not too sure about this really) somehow finds one of these Big Mummies, and somehow gets into Rapture. Now if you thought the Rapture you knew was in a state of disrepair, you ain't seen nothing. This Rapture is completely gone to the dogs. With no power players, no Little Sisters (yet!), only a lack of ADAM and total lawlessness (maybe the security system in Rapture doesn't even work anymore), Splicers run wild, and parts of Rapture will probably even have been completely flooded. This means there can be new enemies - Splicers that have gone into such a degradation from Plasmids and not being able to get any new ADAM they've become complete monsters, as opposed to the crazed but talking Splicers we knew, Splicers who have jacked themselves up with ADAM so much they've become tanks (a la Frank Fontaine at the end of the game), and obviously the "Big Mummies" we've been hearing rumours about, and maybe some others - who knows? Another indication that we're going to be in a Rapture which is much more destroyed than before is that at the end of the teaser trailer, the Bioshock logo gets water poured over it and rusts, to the point in which it was in Bioshock 1, but then it rusts even more, until it is in a total state of underwater-ness (barnacles, the paint on the lettering is flaking off), and then the 2 get's plastered on.

But in the teaser trailer, as the Bioshock 2: Sea of Dreams logo is shown, a brilliantly blue butterfly emerges from a barnacle, and flies off. This is part of a dreamy surrealism that seems to be surrounding the sequel at the moment - "sea of DREAMS", the butterfly, and the way the girl holding the Big Daddy/Mummy doll (the same one that was in the teaser website incidentally) has Rapture-esque skyscrapers erupt from the sand around her in the trailer. So maybe you won't be playing as the guy in the teaser website, but maybe a Little Sister? It would obviously seem that these girls are violently snatched by the Big Whatevers against their wills from the newspaper clippings but then why wouldtherebe onestaringat the ocean longingly in the trailer, and why would one be in possession of a doll resembling a Big Daddy, as if they already knew, or faintly remembered Rapture? Either these girls have already been to Rapture or they've been somehow (psychically?) DREAMING about it - henceforth the name.

But that still doesn't answer the fact it's supposed to be "partly a sequel, partly a prequel". I'd be happy if you could share your own thoughts, theories and answers to my questions in this thread, and if you know of a thread really similar to mine that I somehow didn't see, let me know.

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#2 buddy_head
Member since 2008 • 110 Posts

they should do something like a prequel, starting with the New Year's Eve party and then following the disintegration of Rapture. You can play an average guy or something and have to choose between Ryan or Fontaine, with only one ending being canon. But then again ,since we already know what happens, it might be Jack (or someone else) descending back into Rapture after a number of years to explore the now even wilder atmostphere and dangers of Rapture and explore it as a person from the surface exploring the technology that they have down in rapture

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deactivated-59d151f079814

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#3 deactivated-59d151f079814
Member since 2003 • 47239 Posts
I thought the first games main weakness had nothing to do with story, enviroment or such.. But the severely lacking of rpg elements.. I wasn't expecting a fullblown rpg, but the fact of the matter there were really only 2 kinds of builds.. The majority of powers were at best trivial most times, and there was really no REAL consquences aside from a little bit different lines of dialogue and a different 30 second dumb ending..
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#4 lost_beast
Member since 2007 • 73 Posts

I thought the first games main weakness had nothing to do with story, enviroment or such.. But the severely lacking of rpg elements.. I wasn't expecting a fullblown rpg, but the fact of the matter there were really only 2 kinds of builds.. The majority of powers were at best trivial most times, and there was really no REAL consquences aside from a little bit different lines of dialogue and a different 30 second dumb ending..sSubZerOo

Well if it's any consolation, 2K Marin's really going to change up the gameplay elements, I heard, but Bioshock isn't supposed to be an RPG, it's supposed to be a FPS. And as a FPS, I think it excels - okay, it might not be as good as Half Life or the Gears series but it's got such a good story and you can experiment so much with your weapons and surroundings that it completely makes up for it.

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404-not-found

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#5 404-not-found
Member since 2009 • 1050 Posts
Cool, one of the most overrated games in 2007 gets a sequel! And in less than 2 years.
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#6 rmfd341
Member since 2008 • 3808 Posts
Great game. Great story, well, I think your plot is good enough.
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#7 buddy_head
Member since 2008 • 110 Posts

But that still doesn't answer the fact it's supposed to be "partly a sequel, partly a prequel". I'd be happy if you could share your own thoughts, theories and answers to my questions in this thread, and if you know of a thread really similar to mine that I somehow didn't see, let me know.

lost_beast

If it's partly sequel but also sort of a prequel, maybe you could be an explorer traveling through Rapture after Jack finished off Ryan and Fontaine, (assuming it's the good ending) and as he fights through the city with the remaining splicers maybe he can pick up various items which trigger flashbacks and has the player play through whatever the item's history is, effectively making it both a sequel and a prequel.

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riptoe222

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#8 riptoe222
Member since 2007 • 799 Posts

as long as they dont got ultra hard daddies anymore it should be ok, something about having to empty every bullet into the guy to kill him, just gets annoying and makes u want to uninstall, even tho the environment and story was cool and unique and it makes me sad

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#9 jfsebastianII
Member since 2007 • 1084 Posts

i like the teaser site - certainly got me curious for more - maybe this time they'll create a bit more suspense and make the enemies a bit more lifelike - that could make for a good game

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#10 MrGaines
Member since 2006 • 333 Posts

As for the whole sequal/prequal thing im going to have to say right now that this whole teaser website is an april fools joke. They have been saying for a long time that it was going to be a prequal and that just totally makes sense. I mean think about it would cohan be alive or dead? did the evil villians escape to the land world or did you rescue the little sisters andbring them to shore. Like you said 1967 is way after the events in bioshock 1. I just dont see how they are going to make a sequal to a game that you could have drasticly ended in 3 different ways. The only thing that refutes what i say is the trailer which was obviously not a april fools joke with the little girl holding a bigdaddy doll. She looks older than the little sisters as if she was one and has been rescued and away for at least 3 years.

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#11 MrGaines
Member since 2006 • 333 Posts
what in the heck are you talking about? bioshock was the suspense game of the year. and the animations of the charactors are the big things that seperate it from the masses.
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#12 weirjf
Member since 2002 • 2392 Posts

Cool, one of the most overrated games in 2007 gets a sequel! And in less than 2 years.404-not-found

Your opinion, troll, which doesn't matter.Everyone I know loved it.

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#13 lost_beast
Member since 2007 • 73 Posts

[QUOTE="lost_beast"]

But that still doesn't answer the fact it's supposed to be "partly a sequel, partly a prequel". I'd be happy if you could share your own thoughts, theories and answers to my questions in this thread, and if you know of a thread really similar to mine that I somehow didn't see, let me know.

buddy_head

If it's partly sequel but also sort of a prequel, maybe you could be an explorer traveling through Rapture after Jack finished off Ryan and Fontaine, (assuming it's the good ending) and as he fights through the city with the remaining splicers maybe he can pick up various items which trigger flashbacks and has the player play through whatever the item's history is, effectively making it both a sequel and a prequel.

I think that's a good idea, but don't you think flashback sequences would really destroy the flow of the game. Imagine you were really enjoying yourself, then you suddenly got randomly transported back into time. Having said that, I have this really big idea that we might not even be spending the whole game in Rapture - after all, we have seen an awful lot of it, or at least the majorly important parts: Little Sister Orphange, Ryan's Place, Proving Grounds, Fort Frolic, etc. So I think either they're going to really change things up by setting it far in the future or having it in the past - or not in Rapture at all.

And if you go on the site now, the man is starting to think there is only ONE Big Mummy - so maybe this character will be a boss ... or maybe we'll be PLAYING as her... what do you think?

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#14 jfsebastianII
Member since 2007 • 1084 Posts

what in the heck are you talking about? bioshock was the suspense game of the year. and the animations of the charactors are the big things that seperate it from the masses.MrGaines

Well, i'm glad it worked for you, i can only talk about my own experience. The only feelings of fear i had was when i heard one of those bomb guys walking around singing that ****** song - they were a pain and i hated the song, but it wasn't suspense, just plain annoyance that caused that feeling

On the characters, i'm all for a bit of imagination, but i just found the splicers too cartoonlike in appearance to take that seriously

Also there were far two few versions of the splicers - they got really repetitive

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lost_beast

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#15 lost_beast
Member since 2007 • 73 Posts

[QUOTE="MrGaines"]what in the heck are you talking about? bioshock was the suspense game of the year. and the animations of the charactors are the big things that seperate it from the masses.jfsebastianII

Well, i'm glad it worked for you, i can only talk about my own experience. The only feelings of fear i had was when i heard one of those bomb guys walking around singing that ****** song - they were a pain and i hated the song, but it wasn't suspense, just plain annoyance that caused that feeling

On the characters, i'm all for a bit of imagination, but i just found the splicers too cartoonlike in appearance to take that seriously

Also there were far two few versions of the splicers - they got really repetitive

It's nice to know you are looking for improvements in the sequel, but if you disliked the first game that much I doubt you will enjoy the next one any more. For me, the first game was so good anything like it would be great.

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Macutchi

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#16 Macutchi
Member since 2007 • 11216 Posts

i enjoyed bioshock, loved the stylish visuals and sound / voicework, didnt really feel like it warranted a sequel and im struggling to imagine a decent premise for the 2nd one, other than some sort of prequel. just hoping theres a good story, a lot more variation in the enemies and some more genuinely useful plasmids

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lost_beast

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#17 lost_beast
Member since 2007 • 73 Posts

i enjoyed bioshock, loved the stylish visuals and sound / voicework, didnt really feel like it warranted a sequel and im struggling to imagine a decent premise for the 2nd one, other than some sort of prequel. just hoping theres a good story, a lot more variation in the enemies and some more genuinely useful plasmids

Macutchi

I see what you mean, but didn't you like the first game so much you would just be okay with more of the gameplay with some major changes as well?

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Macutchi

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#18 Macutchi
Member since 2007 • 11216 Posts

[QUOTE="Macutchi"]

i enjoyed bioshock, loved the stylish visuals and sound / voicework, didnt really feel like it warranted a sequel and im struggling to imagine a decent premise for the 2nd one, other than some sort of prequel. just hoping theres a good story, a lot more variation in the enemies and some more genuinely useful plasmids

lost_beast

I see what you mean, but didn't you like the first game so much you would just be okay with more of the gameplay with some major changes as well?

as long as its not a blatant cash-in on the first ones success and the story continues (plausibly) on from the 1st game and the gameplay has evolved etc then ill be happy. looking forward to hearing more details of the plot and setting

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#19 starwarsgeek112
Member since 2005 • 3472 Posts

Scrap the whole idea. I don't want to go back to Rapture, I've already seen Rapture. The great atmosphere of Rapture is what was so great about Bioshock, and is what made me forgive the standard gameplay. Take me back there again and I wont be so forgiving of the gameplay. The team should just focus on a new idea using the same engine.

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#20 buddy_head
Member since 2008 • 110 Posts

[QUOTE="buddy_head"]

[QUOTE="lost_beast"]

But that still doesn't answer the fact it's supposed to be "partly a sequel, partly a prequel". I'd be happy if you could share your own thoughts, theories and answers to my questions in this thread, and if you know of a thread really similar to mine that I somehow didn't see, let me know.

lost_beast

If it's partly sequel but also sort of a prequel, maybe you could be an explorer traveling through Rapture after Jack finished off Ryan and Fontaine, (assuming it's the good ending) and as he fights through the city with the remaining splicers maybe he can pick up various items which trigger flashbacks and has the player play through whatever the item's history is, effectively making it both a sequel and a prequel.

I think that's a good idea, but don't you think flashback sequences would really destroy the flow of the game. Imagine you were really enjoying yourself, then you suddenly got randomly transported back into time. Having said that, I have this really big idea that we might not even be spending the whole game in Rapture - after all, we have seen an awful lot of it, or at least the majorly important parts: Little Sister Orphange, Ryan's Place, Proving Grounds, Fort Frolic, etc. So I think either they're going to really change things up by setting it far in the future or having it in the past - or not in Rapture at all.

And if you go on the site now, the man is starting to think there is only ONE Big Mummy - so maybe this character will be a boss ... or maybe we'll be PLAYING as her... what do you think?

Has anyone seen the big sister teaser on Game informer yet? and judging from the teaser site it's alluding maybe to a rapture v2 perhaps built by ryan himself or a relative or something and someone or soemthing (possibly the new big sisters) are kidnapping little girls and most likely converting them into little sisters

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lost_beast

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#21 lost_beast
Member since 2007 • 73 Posts

[QUOTE="lost_beast"]

[QUOTE="buddy_head"]

If it's partly sequel but also sort of a prequel, maybe you could be an explorer traveling through Rapture after Jack finished off Ryan and Fontaine, (assuming it's the good ending) and as he fights through the city with the remaining splicers maybe he can pick up various items which trigger flashbacks and has the player play through whatever the item's history is, effectively making it both a sequel and a prequel.

buddy_head

I think that's a good idea, but don't you think flashback sequences would really destroy the flow of the game. Imagine you were really enjoying yourself, then you suddenly got randomly transported back into time. Having said that, I have this really big idea that we might not even be spending the whole game in Rapture - after all, we have seen an awful lot of it, or at least the majorly important parts: Little Sister Orphange, Ryan's Place, Proving Grounds, Fort Frolic, etc. So I think either they're going to really change things up by setting it far in the future or having it in the past - or not in Rapture at all.

And if you go on the site now, the man is starting to think there is only ONE Big Mummy - so maybe this character will be a boss ... or maybe we'll be PLAYING as her... what do you think?

Has anyone seen the big sister teaser on Game informer yet? and judging from the teaser site it's alluding maybe to a rapture v2 perhaps built by ryan himself or a relative or something and someone or soemthing (possibly the new big sisters) are kidnapping little girls and most likely converting them into little sisters

That' absolutely awesome! So the thing kidnapping them is officially the Big Sister! And the ribbon on the ground was the cage in which they carry the Little Sisters!

This has got me so hyped now, I can't even say. Imagine fighting a Big Daddy which can chase you down and stab you with a really fat long thing!

I am so bloody excited.

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#22 Sonir77
Member since 2006 • 1846 Posts

[QUOTE="buddy_head"]

[QUOTE="lost_beast"]

I think that's a good idea, but don't you think flashback sequences would really destroy the flow of the game. Imagine you were really enjoying yourself, then you suddenly got randomly transported back into time. Having said that, I have this really big idea that we might not even be spending the whole game in Rapture - after all, we have seen an awful lot of it, or at least the majorly important parts: Little Sister Orphange, Ryan's Place, Proving Grounds, Fort Frolic, etc. So I think either they're going to really change things up by setting it far in the future or having it in the past - or not in Rapture at all.

And if you go on the site now, the man is starting to think there is only ONE Big Mummy - so maybe this character will be a boss ... or maybe we'll be PLAYING as her... what do you think?

lost_beast

Has anyone seen the big sister teaser on Game informer yet? and judging from the teaser site it's alluding maybe to a rapture v2 perhaps built by ryan himself or a relative or something and someone or soemthing (possibly the new big sisters) are kidnapping little girls and most likely converting them into little sisters

That' absolutely awesome! So the thing kidnapping them is officially the Big Sister! And the ribbon on the ground was the cage in which they carry the Little Sisters!

This has got me so hyped now, I can't even say. Imagine fighting a Big Daddy which can chase you down and stab you with a really fat long thing!

I am so bloody excited.

your excited about a big daddy chasing you and stabbing you with a fat long thing?
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#23 MrWednesday14
Member since 2009 • 386 Posts
http://io9.com/363212/the-bioshock-2-that-youll-never-see Not official concept art but still very cool. I personally dig the idea of exploring a land based city (Rapture has already been done) this time around and the teaser site has got me very revved up for the sequel. However 2k could easily screw this up. The original's main strength was story and atmosphere. If they lose either of those elements and don't massively compensate with better gameplay then this could easily go from my most anticipated sequel to biggest letdown. The original was a truly awesome game and hopefully the sequel will be good enough to be considered worthy of the Bioshock mantle.
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#24 lost_beast
Member since 2007 • 73 Posts

[QUOTE="lost_beast"]

[QUOTE="buddy_head"]

Has anyone seen the big sister teaser on Game informer yet? and judging from the teaser site it's alluding maybe to a rapture v2 perhaps built by ryan himself or a relative or something and someone or soemthing (possibly the new big sisters) are kidnapping little girls and most likely converting them into little sisters

Sonir77

That' absolutely awesome! So the thing kidnapping them is officially the Big Sister! And the ribbon on the ground was the cage in which they carry the Little Sisters!

This has got me so hyped now, I can't even say. Imagine fighting a Big Daddy which can chase you down and stab you with a really fat long thing!

I am so bloody excited.

your excited about a big daddy chasing you and stabbing you with a fat long thing?

You have no idea.

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#25 chrisrooR
Member since 2007 • 9027 Posts

they should do something like a prequel, starting with the New Year's Eve party and then following the disintegration of Rapture. You can play an average guy or something and have to choose between Ryan or Fontaine, with only one ending being canon. But then again ,since we already know what happens, it might be Jack (or someone else) descending back into Rapture after a number of years to explore the now even wilder atmostphere and dangers of Rapture and explore it as a person from the surface exploring the technology that they have down in rapture

buddy_head
this is a great Idea. Instead of trying to work with the story where it left off, why not work with the events leading up to the original Bioshock. It would be awesome to see, firsthand, how Rapture degraded.
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#26 jfsebastianII
Member since 2007 • 1084 Posts

[QUOTE="jfsebastianII"]

[QUOTE="MrGaines"]what in the heck are you talking about? bioshock was the suspense game of the year. and the animations of the charactors are the big things that seperate it from the masses.lost_beast

Well, i'm glad it worked for you, i can only talk about my own experience. The only feelings of fear i had was when i heard one of those bomb guys walking around singing that ****** song - they were a pain and i hated the song, but it wasn't suspense, just plain annoyance that caused that feeling

On the characters, i'm all for a bit of imagination, but i just found the splicers too cartoonlike in appearance to take that seriously

Also there were far two few versions of the splicers - they got really repetitive

It's nice to know you are looking for improvements in the sequel, but if you disliked the first game that much I doubt you will enjoy the next one any more. For me, the first game was so good anything like it would be great.

i didn't say i didn't enjoy it on a certain level - i just think it could have been better

i'm definitely interested in the sequel, not least becuase it IS a sequel - i'm not a fan of prequels - where's the suspense in knowing what happens in the future?

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#27 lost_beast
Member since 2007 • 73 Posts

The April cover of Game Informer is out and this website has scans and info about Bioshock 2:

http://allgamesbeta.net/2009/03/13/bioshock-2/

Let's just say, this is going to be truly awesome, and looks like we're in for one hell of a game.

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#28 buddy_head
Member since 2008 • 110 Posts

The April cover of Game Informer is out and this website has scans and info about Bioshock 2:

http://allgamesbeta.net/2009/03/13/bioshock-2/

Let's just say, this is going to be truly awesome, and looks like we're in for one hell of a game.

lost_beast

holy taco, multiplayer

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#30 lost_beast
Member since 2007 • 73 Posts

[QUOTE="lost_beast"]

The April cover of Game Informer is out and this website has scans and info about Bioshock 2:

http://allgamesbeta.net/2009/03/13/bioshock-2/

Let's just say, this is going to be truly awesome, and looks like we're in for one hell of a game.

buddy_head

holy taco, multiplayer

Multiplayer indeed. I'm so psyched!

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#31 Lithos_
Member since 2008 • 1017 Posts

Just passing by, I didn't even read the entire post, so forgive me if this is old news (just trying to help):

http://www.somethinginthesea.com/

Developers will add to the content as progress goes on.

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jfsebastianII

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#32 jfsebastianII
Member since 2007 • 1084 Posts

The April cover of Game Informer is out and this website has scans and info about Bioshock 2:

http://allgamesbeta.net/2009/03/13/bioshock-2/

Let's just say, this is going to be truly awesome, and looks like we're in for one hell of a game.

lost_beast

not promising for me - who wants to be a Big Daddy for the whole game? I suppose if they have the character saying 'I'M the Daddy!', a la 'Scum' it might be a laugh for a while, but that's about the whole appeal of it for me

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lost_beast

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#33 lost_beast
Member since 2007 • 73 Posts

[QUOTE="lost_beast"]

The April cover of Game Informer is out and this website has scans and info about Bioshock 2:

http://allgamesbeta.net/2009/03/13/bioshock-2/

Let's just say, this is going to be truly awesome, and looks like we're in for one hell of a game.

jfsebastianII

not promising for me - who wants to be a Big Daddy for the whole game? I suppose if they have the character saying 'I'M the Daddy!', a la 'Scum' it might be a laugh for a while, but that's about the whole appeal of it for me

I don't know, at first I was skeptical, but if you actually read the article you might feel differently. Wouldn't it be a breath of fresh air to do away with Splicers easily, getting massive weapons and super powerful plasmids, even the ability to walk outside, yet still not be at the top of the food chain (large groups of Splicers, other Big Daddies, and the all-powerful Big Sister)?

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X1Viper

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#34 X1Viper
Member since 2009 • 138 Posts
Bioshock would be awesome if you took out the magical "plasmids" and terrible looking villians...
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buddy_head

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#35 buddy_head
Member since 2008 • 110 Posts

Bioshock would be awesome if you took out the magical "plasmids" and terrible looking villians...X1Viper

So a game where you wander around an art deco city doing nothing would be awesome?

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jfsebastianII

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#36 jfsebastianII
Member since 2007 • 1084 Posts

[QUOTE="jfsebastianII"]

[QUOTE="lost_beast"]

The April cover of Game Informer is out and this website has scans and info about Bioshock 2:

http://allgamesbeta.net/2009/03/13/bioshock-2/

Let's just say, this is going to be truly awesome, and looks like we're in for one hell of a game.

lost_beast

not promising for me - who wants to be a Big Daddy for the whole game? I suppose if they have the character saying 'I'M the Daddy!', a la 'Scum' it might be a laugh for a while, but that's about the whole appeal of it for me

I don't know, at first I was skeptical, but if you actually read the article you might feel differently. Wouldn't it be a breath of fresh air to do away with Splicers easily, getting massive weapons and super powerful plasmids, even the ability to walk outside, yet still not be at the top of the food chain (large groups of Splicers, other Big Daddies, and the all-powerful Big Sister)?

i did actually read the article, thanks - and again, it just doesn't appeal to me, but maybe i'll be wrong in which case i'll admit it and you can be satisfied

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lost_beast

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#37 lost_beast
Member since 2007 • 73 Posts

Bioshock would be awesome if you took out the magical "plasmids" and terrible looking villians...X1Viper

this forum would be awesome if you stopped being a troll...