Black Death, interesting Zombie game prototype made by Darkworks.

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KillerJuan77

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#1 KillerJuan77
Member since 2007 • 3823 Posts

http://www.blackdeathgame.com/?page_id=21

Ok, I just played it, it's really good, I would definetely like a game like this, it's a true survival horror game. What do you guys think?

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lawlessx

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#2 lawlessx
Member since 2004 • 48753 Posts
*downloading demo*
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#3 Bros89
Member since 2004 • 624 Posts

looks very interesting

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IcyToasters

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#4 IcyToasters
Member since 2007 • 12476 Posts

Downloading the demo now.

Project Zomboid also looks like a good zombie/survival game. It's done from an overhead perspective. They're doing it like Minecraft, in the sense that you can buy it now and play it as it's made. There's a demo!

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Elann2008

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#5 Elann2008
Member since 2007 • 33028 Posts

Downloading the demo now.

Project Zomboid also looks like a good zombie/survival game. It's done from an overhead perspective. They're doing it like Minecraft, in the sense that you can buy it now and play it as it's made. There's a demo!

IcyToasters

Yeah, I've been playing Project Zomboid. It needs a lot of work but I'll try to stick to the current topic. (:

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Elann2008

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#6 Elann2008
Member since 2007 • 33028 Posts
Oh btw, day one purchase. :)
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KillerJuan77

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#7 KillerJuan77
Member since 2007 • 3823 Posts

Oh btw, day one purchase. :)Elann2008

I agree, it's a great concept, being able to mix elements to get ammo is a great idea. Also, the game looks fantastic and it runs extremely well, if the final game is similar to the prototype then Darkworks could probably finish I Am Alive soon :D

BTW No console release? Console gamers want something with zombies that isn't campy (Dead Rising 2 and Dead Island are great examples of this).

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adamlynch

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#8 adamlynch
Member since 2006 • 176 Posts

I liked the demo quite a bit. the atmosphere was fantastic while wearing the gas mask in the fog and the lighting effects were pretty cool. It is extremely linear however, forcing you down one narrow path. This becomes much more obvious when the fog was lifted.

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Elann2008

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#9 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"]Oh btw, day one purchase. :)KillerJuan77

I agree, it's a great concept, being able to mix elements to get ammo is a great idea. Also, the game looks fantastic and it runs extremely well, if the final game is similar to the prototype then Darkworks could probably finish I Am Alive soon :D

BTW No console release? Console gamers want something with zombies that isn't campy (Dead Rising 2 and Dead Island are great examples of this).

I've never been so excited about a game because of a teaser trailer in my life (I Am Alive). I just couldn't get over it and still I hope that I Am Alive is still in the works even if it is on hold right now. Black Death is one of my highly anticipated games now. I'm such a sucker for zombie games. :P
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IcyToasters

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#10 IcyToasters
Member since 2007 • 12476 Posts

^I hope I Am Alive makes it to release too.

Concept looks great.

Assuming the game is all focusing on natural disaster and the conflicts between people afterwards, it makes it even more impressive if they've going for a horror vibe.

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kozzy1234

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#11 kozzy1234
Member since 2005 • 35966 Posts

Downloading the demo now.

Project Zomboid also looks like a good zombie/survival game. It's done from an overhead perspective. They're doing it like Minecraft, in the sense that you can buy it now and play it as it's made. There's a demo!

IcyToasters

God I love that game (project zomboid). Next update is adding a whole ton of things (professions and traits, craftable doors, bored and depressed moods, illness from rotten or uncooked food, curtains, burgalar alarm on random houses, can get cold from to much rain,mod usage, etc..), cant wait 8)

This game here in this thread looks interesting to, gonna keep an eye on this ;)

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Dante2710

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#12 Dante2710
Member since 2005 • 63164 Posts
Downloading demo, i love me some zombies.
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#13 jwsoul
Member since 2005 • 5472 Posts

Yeah pretty good i havent the time to play it properly but put it on hard and get owned by the 2 Zombies at the start! Seems good i like so far.

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#14 G-Lord
Member since 2004 • 2141 Posts

Played the demo as soon as it was released. Liked many aspects of the game like mixing chemicals. I even gave some feedback in their forums.

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#15 Baranga
Member since 2005 • 14217 Posts

Thanks for reminding me of that Sean Bean movie, I'm going to watch it right now.

I'm fully expecting his character dies, why else would he play in a movie?

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Elann2008

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#16 Elann2008
Member since 2007 • 33028 Posts

Thanks for reminding me of that Sean Bean movie, I'm going to watch it right now.

I'm fully expecting his character dies, why else would he play in a movie?

Baranga
Hahaha. My first thought was the movie as well but Black Death the video game has potential. :D
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#17 Dante2710
Member since 2005 • 63164 Posts
Im digging it, the atmosphere and lack of ammo is a nice touch. I kind of wish they melee combat was more satisfying though (like in condemned). Also, what happened to I Am Alive? Did it get delay or is it vaporware at this point?
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Elann2008

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#18 Elann2008
Member since 2007 • 33028 Posts
Im digging it, the atmosphere and lack of ammo is a nice touch. I kind of wish they melee combat was more satisfying though (like in condemned). Also, what happened to I Am Alive? Did it get delay or is it vaporware at this point? Dante2710
I'm not sure exactly what happened with "I Am Alive." I heard it's going to be turned into an XBLA game or something like that. Small budget game perhaps? Not like it was teased to be. But then again, all we got was that amazing teaser trailer. One could only wonder. :P
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#19 Dante2710
Member since 2005 • 63164 Posts
[QUOTE="Elann2008"] I'm not sure exactly what happened with "I Am Alive." I heard it's going to be turned into an XBLA game or something like that. Small budget game perhaps? Not like it was teased to be. But then again, all we got was that amazing teaser trailer. One could only wonder. :P

I hope that doesnt mean it`ll be release exclusively on the 360 :(
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#20 yourmajesty90
Member since 2006 • 1420 Posts

Sure hope this gets released and not abandones. Both atmosphere and gameplay are very good. It reminds me of Amnesia, less scary and of course, it's a FPS too. But the atmosphere reminded me of Amnesia. Will buy it!

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#21 MyopicCanadian
Member since 2004 • 8345 Posts
It's pretty cool.. I love the atmosphere and game mechanics and the whole idea behind it. As previously stated, the game is incredibly linear, and the pushback seems pretty OP like L4D1. Also I need some FOV options :o
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#22 deactivated-5ee322a396e26
Member since 2005 • 2510 Posts

It's pretty cool.. I love the atmosphere and game mechanics and the whole idea behind it. As previously stated, the game is incredibly linear, and the pushback seems pretty OP like L4D1. Also I need some FOV options :oMyopicCanadian
yeah the FOV is way too narrow, feels like i'm crawling on the ground

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#23 KillerJuan77
Member since 2007 • 3823 Posts

[QUOTE="Dante2710"]Im digging it, the atmosphere and lack of ammo is a nice touch. I kind of wish they melee combat was more satisfying though (like in condemned). Also, what happened to I Am Alive? Did it get delay or is it vaporware at this point? Elann2008
I'm not sure exactly what happened with "I Am Alive." I heard it's going to be turned into an XBLA game or something like that. Small budget game perhaps? Not like it was teased to be. But then again, all we got was that amazing teaser trailer. One could only wonder. :P

Then again, some XBLA, PSN or Steam exclusive games are absolutely amazing and they still have huge budgets.

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#24 RyuRanVII
Member since 2006 • 4257 Posts

I finished the demo version. The game is very atmospheric, but it need some work in melee combat.

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#25 AnimusCarcer
Member since 2009 • 25 Posts

[QUOTE="Elann2008"]Oh btw, day one purchase. :)KillerJuan77

I agree, it's a great concept, being able to mix elements to get ammo is a great idea. Also, the game looks fantastic and it runs extremely well, if the final game is similar to the prototype then Darkworks could probably finish I Am Alive soon :D

BTW No console release? Console gamers want something with zombies that isn't campy (Dead Rising 2 and Dead Island are great examples of this).

Dead Island still hasn't been released yet so how do you know it's campy? I wholeheatedly disagree and I wouldn't judge the atmosphere of the game simply based on a trailer. I think Dead Island is going to be one of the most unique zombie FPS games because of the stamina combat system I was reading in a gamespot hands on preview (read the article here):http://www.gamespot.com/pc/action/dead-island/news/6313671/dead-island-hands-on-preview-to-kill-a-zombie?mode=previews

While there will be limited guns the emphasis in combat will be melee. The unique twist will is that running, attacking, jumping, and other abilities all deplete stamina and when you run out of stamina you become ineffective unable to defend yourself. This means you can't run around indefinitely and wildly attack everything you see as you might do in other similar games because in this game you will drain your stamina. The challenge will be when facing large groups of enemies to actually plan out your moves and how you will use your stamina so you don't waste it on unnecessary actions and leave yourself vulnerable. I don't think Dead Island will be campy at all. On the other hand, Dead Rising 2 is very campy I will agree, but that game sucked.

Back to topic. I'm going to download and try out the demo tonight since it does look good even if it is linear as others have said.

It's nice to hear someone else mention I Am Alive and I've been looking forward to this as well.

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#26 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
I played the demo, pretty fun, game has potential.
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#27 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"][QUOTE="Dante2710"]Im digging it, the atmosphere and lack of ammo is a nice touch. I kind of wish they melee combat was more satisfying though (like in condemned). Also, what happened to I Am Alive? Did it get delay or is it vaporware at this point? KillerJuan77

I'm not sure exactly what happened with "I Am Alive." I heard it's going to be turned into an XBLA game or something like that. Small budget game perhaps? Not like it was teased to be. But then again, all we got was that amazing teaser trailer. One could only wonder. :P

Then again, some XBLA, PSN or Steam exclusive games are absolutely amazing and they still have huge budgets.

True, true. I failed to mention that. Actually I was going to say that but it slipped my mind. You're absolutely right.
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Elann2008

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#28 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="KillerJuan77"]

[QUOTE="Elann2008"]Oh btw, day one purchase. :)AnimusCarcer

I agree, it's a great concept, being able to mix elements to get ammo is a great idea. Also, the game looks fantastic and it runs extremely well, if the final game is similar to the prototype then Darkworks could probably finish I Am Alive soon :D

BTW No console release? Console gamers want something with zombies that isn't campy (Dead Rising 2 and Dead Island are great examples of this).

Dead Island still hasn't been released yet so how do you know it's campy? I wholeheatedly disagree and I wouldn't judge the atmosphere of the game simply based on a trailer. I think Dead Island is going to be one of the most unique zombie FPS games because of the stamina combat system I was reading in a gamespot hands on preview (read the article here):http://www.gamespot.com/pc/action/dead-island/news/6313671/dead-island-hands-on-preview-to-kill-a-zombie?mode=previews

While there will be limited guns the emphasis in combat will be melee. The unique twist will is that running, attacking, jumping, and other abilities all deplete stamina and when you run out of stamina you become ineffective unable to defend yourself. This means you can't run around indefinitely and wildly attack everything you see as you might do in other similar games because in this game you will drain your stamina. The challenge will be when facing large groups of enemies to actually plan out your moves and how you will use your stamina so you don't waste it on unnecessary actions and leave yourself vulnerable. I don't think Dead Island will be campy at all. On the other hand, Dead Rising 2 is very campy I will agree, but that game sucked.

Back to topic. I'm going to download and try out the demo tonight since it does look good even if it is linear as others have said.

It's nice to hear someone else mention I Am Alive and I've been looking forward to this as well.

I just hope you could turn off all the hit points and stuff like that. The interface in its current state looks too vibrant for a non-campy zombie game. But then again, we don't know much about it yet.
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#29 deactivated-590595a6292ce
Member since 2008 • 5080 Posts

Excellent gamel, will probably buy the full version when its out.

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der_spudmeister

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#30 der_spudmeister
Member since 2005 • 607 Posts
Loved it from start to finish. I don't mind that it's linear if it allows the developers to finetune the atmosphere. I'll keep my eye on this, thanks for sharing :)
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#31 AnimusCarcer
Member since 2009 • 25 Posts

[QUOTE="AnimusCarcer"]

[QUOTE="KillerJuan77"]

I agree, it's a great concept, being able to mix elements to get ammo is a great idea. Also, the game looks fantastic and it runs extremely well, if the final game is similar to the prototype then Darkworks could probably finish I Am Alive soon :D

BTW No console release? Console gamers want something with zombies that isn't campy (Dead Rising 2 and Dead Island are great examples of this).

Elann2008

Dead Island still hasn't been released yet so how do you know it's campy? I wholeheatedly disagree and I wouldn't judge the atmosphere of the game simply based on a trailer. I think Dead Island is going to be one of the most unique zombie FPS games because of the stamina combat system I was reading in a gamespot hands on preview (read the article here):http://www.gamespot.com/pc/action/dead-island/news/6313671/dead-island-hands-on-preview-to-kill-a-zombie?mode=previews

While there will be limited guns the emphasis in combat will be melee. The unique twist will is that running, attacking, jumping, and other abilities all deplete stamina and when you run out of stamina you become ineffective unable to defend yourself. This means you can't run around indefinitely and wildly attack everything you see as you might do in other similar games because in this game you will drain your stamina. The challenge will be when facing large groups of enemies to actually plan out your moves and how you will use your stamina so you don't waste it on unnecessary actions and leave yourself vulnerable. I don't think Dead Island will be campy at all. On the other hand, Dead Rising 2 is very campy I will agree, but that game sucked.

Back to topic. I'm going to download and try out the demo tonight since it does look good even if it is linear as others have said.

It's nice to hear someone else mention I Am Alive and I've been looking forward to this as well.

I just hope you could turn off all the hit points and stuff like that. The interface in its current state looks too vibrant for a non-campy zombie game. But then again, we don't know much about it yet.

How do you define campy? I see it as something full of tongue-in-cheek satirical humor which is a parody and not meant to be taken seriously. A great example would be the 1985 Fright Night which is a derision of the vampire genre in cinema and because of it's awkward characters spewing out quirky dialogue with the actors' ridiculous delivery of their lines it's meant to make you laugh more than it is trying to scare you. That is campy as I define it.

From what I have seen in the Dead Island trailer it appears to have a serious tone and I really didn't notice anything which was intended to make me laugh. Of course I could be wrong and like you said we just don't know enough about it at the time. Let's say I hope it isn't campy, but regardless I will still play it because on the PC we need a good zombie game especially a zombie FPS. The innovative stamina combat system seems to be an unconventional approach to the FPS genre and a step in the right direction in producing something refreshing to fans of the genre. We can only hope it plays out as well as it is intended.

Elaborate on what you mean by "turning off the hit points"? When I read that statement for a moment I thought you were talking about a RPG. I'm unaware of any hit point system in Dead Island and if there is one how would turning off hit points be a good thing as you see it? I'm really curious by all this.