Bored of gaming...

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Aelius28

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#1 Aelius28
Member since 2006 • 54 Posts

I play computer games 10~ hours a day. "omg dood dats not healthy!1!!!1eleven!1!", you say? Shut up, that's not my concern.

Anyway, I've always had a hard time finding a game to play. I've played so many, but I get bored of them so quickly.

"dood, world of warcraft is wat ur looking 4"
"omg play counterstrike it roxxorz teh interwebz!"
"runescape! u never get bored wif runescape!"
"i know i know! play call of duty, it's teh biggest, bested, greatest ---"

Yeah yeah yeah, I've heard it all, tried it all, they fail. They all have significant flaws.

World of Warcraft or Runescape - simply boring. Get a quest, kill the guy, rinse and repeat until the end of time. It gets old - fast. Not to mention all of the little kids who don't have the decency to name their character properly. "sexysteve" is not a name belonging in an MMOG. It's revolting. And they type so improperly it's borderline incoherent.

And then you got crap like Call of Duty where you can switch your Thompson to single shot. Uhh, hello?? That's impossible.

And single is a disgrace. There's no freedom, there's just a closed in box full of pre-placed enemies with a bush or two to hide in, and by the end of the campaign your character has killed hundreds and hundreds of enemies. For the love of God, the average Russian soldier in WWII was lucky to get a freakin shot off.

And then there's junk like Battlefield 2142. Wow. Just unbelievable. Soldiers seemingly have innate knowledge of how to fire and operate every single weapon and vehicle in the game. You can hop in a huge Titan, use its weapons, steer the ship, hop on a little transport, parachute out - 10 feet above the ground (but hey, who cares it's a game right? Uh huh.) and then you shoot some guy with your assault rifle and then grab his sniper kit and use it to perfection until it runs out of ammo. Now you hop in a jeep, shred some guy with your .50 cal and then speed off to grab a tank. You (Yes, JUST you!) move and fire the tank. At the same time. You then die, but hey who cares! You respawn. Sigh.

And now we get to the epitome of FPS disgraces. Even worse than 2142 (and I thought that was genuinely impossible).

Counter Strike: Source. What a freakin joke this game is. It's so woefully unrealistic it hurts. It just completely ruins the game. Unrealism - back on the shelf. Now, I don't mind silly names or disgusting chat habits, it's not an MMOG it doesn't bother me. What bothers me in unrealism. It is not realistic to shoot at long ranges... with hip shots. You aim down the scope. And yet in Counter Strike: Source, you don't even have the option to aim down your sights. The entire friggin game is hip-shots. And grenades. A grenade can detonate two feet from you and you keep walking as if nothing happened. There's no sprinting or even proning! What idiot thought up an FPS game where you can't even prone to get behind cover? For christ sake, it's insanity Yet again, you're stuck in a square little box with 31 other people, all squished in there like a TV dinner. Oh and don't ask why the Terrorists use flashbangs or why the Counter-Terrorists just don't bomb the **** out of them like we usually do. No, no - no, this battle just must be a smallarm fight. Mmhmm. Here's a list of 10 of the most absurd aspects of Counter Strike: Source that I put together.

1) Terrorists have flashbangs. Ask any soldier who has fought in Iraq, and he'll tell you that the enemy does not utilize flashbangs.

2) Purchasing of firearms. In Counter Strike: Source, you have to pay money to purchase weapons.

3) You can actually jump while still aiming down the scope with a sniper. Anyone who's ever looked through a scope in real life knows that this is simply impossible. You would have to take your eye away from the scope and then jump, and then take another second or two to aim again.

4) Headshots. The frequency of headshots is just woefully unrealistic. Only your head is poking out, and you're camping behind a crate or something... Before you even have a chance to line up your sights to the enemy who just appeared 50 feet away from you, you're dead after a single bullet entered your head. The enemy just fired one bullet, just one and he didn't even continue to fire afterwards, as if he knew that that one shot would kill. This is not a hacking problem, this is not because I suck, I do very well in Counter Strike: Source. The problem is also not that headshots are (often) instant kills. The problem is body shots. It takes several shots to the body to kill a man in Counter Strike: Source, while only 1 headshot may be needed. If you increased the damage of body shots, it would provide reason to shoot for the body.


5) Frequency of snipers. I'd estimate that 20% of the team chooses a sniper when the round starts. This is modern warfare. This is in urban areas, snipers simply are not practical. In reality, probably less than 2% of the team would carry a sniper rifle.

6) Probably the most ridiculous of all - You are required to retract the bolt of an assault rifle even though there's still a bullet in the chamber. Anyone who has the slightest clue as to how firearms work knows that you don't have to retract the bolt if there's still a bullet in the chamber. If you shoot the gun dry and then reload, yes you have to retract the bolt, but if you shoot 20 rounds and then reload, there's already a bullet in the chamber, due to the self-loading mechanism present in almost all modern firearms. And yet in Counter Strike: Source you have to retract the bolt despite the presence of a bullet in the chamber.

The same holds true for sidearms. If you shoot 6 bullets from a Desert Eagle (the clip of which holds 7) the slide locks back. Again, anyone who knows how pistols work knows that the slide does not lock back unless every round is fired. If you shoot 6 bullets from the Desert Eagle, there's still one left in the tube.

To make matters even more bizarre, one of the only guns in the entire game which you don't have to retract the bolt is the Ak-47. Even if you shoot that gun dry, you don't have to retract the bolt in Counter Strike: Source. That is just stupid.

7) Rounds, not clips. The amount of ammunition that you hold for a gun is accounted for in the number of rounds, not the number of magazines. Let's say you have an Ak-47. You have one full mag (magazine) loaded in the gun, and 5 more mags ready to be loaded when needed. This is a total of 180 rounds, and possibly 181 rounds, but we'll assume 180. If you shoot 20 bullets and reload, you have 160 rounds left. The mag that you unloaded still has 10 rounds left in it though. Let's say you're conservative and you choose to save that 2/3 empty mag. A firefight ensues, and you use 4 full magazines, shooting every round from all 3, for a total of 80 more rounds. You now have one full mag and one 2/3 empty mag, a total of 40 bullets left. You load the full mag and fire 23 bullets before unloading the mag. But oh no! You have no more full mags, just one mag with 10 rounds left and one mag with 7 rounds left. You have a bullet in the chamber. You have a total of 18 rounds left. So what happens in Counter Strike: Source? You "reload" and you get 17 rounds total. What the hell? Did you magically just... just combine those two mags into one? Jesus Christ.

8: A bullet left in the chamber is not accounted for. Let's say you have a full clip of 30 bullets, but none in the chamber. So you retract the bolt and you load one into the chamber. There's now 29 rounds in the mag. You fire 26 rounds and discard the mag (which only has 3 rounds left) onto the floor. But remember, since you did not fire the gun dry, there's one left in the chamber. So you grab a fresh mag and you load it in. In real life, you now have 31 bullets ready to fire. In Counter Strike: Source though; you only have 30, because it does not account for the one in the chamber. The same holds true for pistols. Only one bullet doesn't seem like much of a loss for an assault rifle, right? Correct, but let's take a look at the Desert Eagle. It has the least amount of rounds of any gun in Counter Strike: Source, it has only 7 rounds. If you shoot 5 rounds and discard the clip (which has only 2 rounds left) and you load in a fresh one, in real life you would have 8 rounds total now. In Counter Strike: Source... you still have 7. 1 round may not mean much for an Ak-47 which has 30 rounds, but for a gun like the Desert Eagle which has a mere 7, one extra round can mean the difference between life and death.

9) You are required to retract the bolt when swapping weapons. Say you switch from your Ak-47 to your Glock, the moment you switch back to the Ak-47 you have to retract the bolt. This is illogical, there's already a bullet in the chamber, and therefore it would be an unnecessary action. And don't give me that crap about "they want to add delay to switching". Piece of cake, you just make it so that it takes a second or two to reach back and grab the weapon.


10) Weapons only take up less than 1/4 of your screen. this is pathetic, a gun (even when held at the hip) would be more apparent on your screen than that. It seems like they did this just because they don't want to piss people off by having the screen too cluttered.


I don't mind unrealism in FPS games (Wolfenstein: Enemy Territory is one of my favourite FPS games and it's one of the most unrealistic FPS games out there) but when a game is imitating realism, like Counter Strike: Source, stupid things like the above mentioned flaws just ruin it. There's absolutely no excuse for the minor things like having retract the bolt when swapping weapons, and the gun just "magically" destroying the bullet that is still left in the chamber.

So I don't know what to do. It seems that all games I've tried suffer from the same moronic dumbing down of games. Because after all, little 11 year-old Johnny doesn't want to have die if hit by a grenade blast, so they wouldn't put that in. Oh no, God no, that would hurt the sales wouldn't it? Sigh.

I'm at a loss, what do I do?

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dbowman

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#2 dbowman
Member since 2005 • 6836 Posts
Your right about WOW and CSS; they are lame.
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Master_Kev

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#3 Master_Kev
Member since 2007 • 370 Posts
Dude they are only games, not real life. If you want real life then join the military or what ever protects your country.
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Aelius28

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#4 Aelius28
Member since 2006 • 54 Posts

Dude they are only games, not real life. If you want real life then join the military or what ever protects your country.Master_Kev

Don't bother. Casual gamers like yourself don't understand the complexity of games.

Read more >>Options >>
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chat2

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#5 chat2
Member since 2005 • 399 Posts

bored of gaming!? then dont play games duh

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Aelius28

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#6 Aelius28
Member since 2006 • 54 Posts

bored of gaming!? then dont play games duh

chat2

Read the post before responding. Too long to read? Then gtfo.

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chat2

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#7 chat2
Member since 2005 • 399 Posts

[QUOTE="Master_Kev"]Dude they are only games, not real life. If you want real life then join the military or what ever protects your country.Aelius28

Don't bother. Casual gamers like yourself don't understand the complexity of games.

Read more >>Options >>

No, he's right join the military if you want realistic FPS

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chat2

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#8 chat2
Member since 2005 • 399 Posts
[QUOTE="chat2"]

bored of gaming!? then dont play games duh

Aelius28

Read the post before responding. Too long to read? Then gtfo.

I read the whole post and so..... what do you expect us to reply to you, pity you because you're bored of gaming because you only play 10 hours a day. if you dont want us to reply gtfo kid and get a life.

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Vladie

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#10 Vladie
Member since 2005 • 78 Posts

I'd suggest branching out into other genres of games. Maybe try Medieval 2 or civ 4, perhaps a single player rpg.

The other option is to take a short break from gaming, that can help a ton.

At the moment I"m playing Madden 08, having just finished Bioshock. I have Medieval 2 installed, and will almost certainly be picking up the expansion. Other titles I have loaded and ready to play are Mafia, Freespace 2 SCP,Civ 4 with a few total conversions, Dark Messiah,and BF2 with the Project Reality Mod. It's all about variety for me, one can only play so many fps's before fatigue sets in.

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Aelius28

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#11 Aelius28
Member since 2006 • 54 Posts

I read the whole post and so..... what do you expect us to reply to you, pity you because you're bored of gaming because you only play 10 hours a day. if you dont want us to reply gtfo kid and get a life.chat2

If I didn't want people to respond, I would not have written that. Now unless you have something new and useful to say, leave immediately.

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Disco_Joe

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#12 Disco_Joe
Member since 2004 • 110 Posts
Play Red Orchestra for FPS bliss.
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Wild_Marker

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#13 Wild_Marker
Member since 2004 • 101 Posts

or aim for RTS, it's like board games (with more sparks), there's predefined rules to it and you have to use your brain toget every possible one to your favor and beat your oponent

or maybe city-builders/tycoon-type games

or i don't know, you really seem too focused on realism to say a game is bad or boring instead of focusing on the fact that matters the most: the game itself. it should be fun to you for as long as possible (or some other like the short ones with good stories, should be fun for the whole ride, as in a movie) and if you only seek fun in realism, what i recommend is either join the army if you want realistic gun combat, go do sports, or heck, go on a trip around the world and see all of the realistic landscapes that it has, which are real

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Aelius28

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#15 Aelius28
Member since 2006 • 54 Posts

I'd suggest branching out into other genres of games. Maybe try Medieval 2 or civ 4, perhaps a single player rpg.

The other option is to take a short break from gaming, that can help a ton.

At the moment I"m playing Madden 08, having just finished Bioshock. I have Medieval 2 installed, and will almost certainly be picking up the expansion. Other titles I have loaded and ready to play are Mafia, Freespace 2 SCP,Civ 4 with a few total conversions, Dark Messiah,and BF2 with the Project Reality Mod. It's all about variety for me, one can only play so many fps's before fatigue sets in.

Vladie

This is what I'm talking 'bout. A real reply!

Medieval II: Total War, I've tried; as well as Rome: Total War. They were good, but the AI was pitiful. They have little sense of strategy and diplomacy that I can just take over the whole world with no problem, it's just so easy, even on the most difficult setting. There's also no campaign map with multiplayer. The campaign map itself could be a game. Just the battle map alone is like an FPS game, it doesn't accomplish anything at the end.

Single player RPG - They don't allow freedom. They box you in an area and you have to kill everything in there and then move on to the next area. There's no "good and evil" story, it's all the same bullsh*t. The only difference between good and evil characters in single player RPGs is the NPCs reaction. You know, the good guy gets a "thank you" reaction and the evil guy gets a "okay have my money" reaction. Sure, you get a different cutscene at the end, but so what? And please - don't even mention Oblivion to me. I welcome the day when Oblivion falls into the depths of humanity's lowest creations...Mafia and Dark Messiah - finished both. The former was decent, but it was a while ago when I finished it so I don't remember much of it. The latter has outstanding combat (still not too robust though) but a pretty weak story and... it eventually ends.I don't play sports games, I just dont. Doesn't interest me. Freespace 2 and FCP I have not heard of.
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chat2

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#16 chat2
Member since 2005 • 399 Posts

or aim for RTS, it's like board games (with more sparks), there's predefined rules to it and you have to use your brain toget every possible one to your favor and beat your oponent

or maybe city-builders/tycoon-type games

or i don't know, you really seem too focused on realism to say a game is bad or boring instead of focusing on the fact that matters the most: the game itself. it should be fun to you for as long as possible (or some other like the short ones with good stories, should be fun for the whole ride, as in a movie) and if you only seek fun in realism, what i recommend is either join the army if you want realistic gun combat, go do sports, or heck, go on a trip around the world and see all of the realistic landscapes that it has, which are real

Wild_Marker

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Master_Kev

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#17 Master_Kev
Member since 2007 • 370 Posts

[QUOTE="Master_Kev"]Dude they are only games, not real life. If you want real life then join the military or what ever protects your country.Aelius28

Don't bother. Casual gamers like yourself don't understand the complexity of games.

Read more >>Options >>

FYI Im not just a casual gamer. Gaming is a full fledged hobby I enjoy wheneverI can get a chance to play. But at least I dont have to nitpick about every single little problem a game has and at leastI can respect a game for what it is, rather than judging that a game is crap because it doesnt have a feature you wanted or it didnt apply to real life.

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Aelius28

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#18 Aelius28
Member since 2006 • 54 Posts

or aim for RTS, it's like board games (with more sparks), there's predefined rules to it and you have to use your brain toget every possible one to your favor and beat your oponentWild_Marker

Again, the AI in those games is pretty basic. It's no one's fault, AI will never reach human intelligence, but it's a flaw nonetheless.

Play Red Orchestra for FPS bliss.Disco_Joe

I hear you, that's my favourite - and only - FPS game that I play. It's got some problems, but at least it's more realistic than the other FPS games. Still though, it's a "filler" game, you can't invest hundreds of hours into it like with World of Warcraft.

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Platearmor_6

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#19 Platearmor_6
Member since 2004 • 2817 Posts
I know what you mean. Theres been a real lapse of QUALITY games recently. There are some good looking ones coming out about christmas and next spring. Alternatively have you tried joining an online gaming community, after all, games are always fun when your playing them with your mates.
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the_hsoj

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#20 the_hsoj
Member since 2006 • 1289 Posts
I seems like you looking for real life realism right down to little details like being not being able to opperate all other weapon s you find(which to mean being able to switch weapons with daed players seems like a plus) Your not gonna find many games to play if your that picky. Sounds to me like your trying to find things to complian about.
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#21 chat2
Member since 2005 • 399 Posts
[QUOTE="Aelius28"]

[QUOTE="Master_Kev"]Dude they are only games, not real life. If you want real life then join the military or what ever protects your country.Master_Kev

Don't bother. Casual gamers like yourself don't understand the complexity of games.

Read more >>Options >>

FYI Im not just a casual gamer. Gaming is a full fledged hobby I enjoy wheneverI can get a chance to play. But at least I dont have to nitpick about every single little problem a game has and at leastI can respect a game for what it is, rather than judging that a game is crap because it doesnt have a feature you wanted or it didnt apply to real life.

I think he's definition of casual gamer is who is someone who has a life and play video games unlike him.

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cbear68

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#22 cbear68
Member since 2006 • 283 Posts


8: A bullet left in the chamber is not accounted for. Let's say you have a full clip of 30 bullets, but none in the chamber. So you retract the bolt and you load one into the chamber. There's now 29 rounds in the mag. You fire 26 rounds and discard the mag (which only has 3 rounds left) onto the floor. But remember, since you did not fire the gun dry, there's one left in the chamber. So you grab a fresh mag and you load it in. In real life, you now have 31 bullets ready to fire. In Counter Strike: Source though; you only have 30, because it does not account for the one in the chamber. The same holds true for pistols. Only one bullet doesn't seem like much of a loss for an assault rifle, right? Correct, but let's take a look at the Desert Eagle. It has the least amount of rounds of any gun in Counter Strike: Source, it has only 7 rounds. If you shoot 5 rounds and discard the clip (which has only 2 rounds left) and you load in a fresh one, in real life you would have 8 rounds total now. In Counter Strike: Source... you still have 7. 1 round may not mean much for an Ak-47 which has 30 rounds, but for a gun like the Desert Eagle which has a mere 7, one extra round can mean the difference between life and death.

Aelius28

This has to be one of the stupidest reasons i've ever seen anyone give for not liking games. Who gives a damn? It is a game. It would be impossible for the developers to make games EXACTLY the same as real life. Thats one of the things that sets games apart from real life. If you are moaning about something as feeble as this then you have no hope for pretty much every game ever made

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deactivated-5f5404ad8217e

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#23 deactivated-5f5404ad8217e
Member since 2005 • 1637 Posts
wow that was quite a rant. ummm get guild wars. i almost have 1000 hours on it.
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MasterYevon

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#24 MasterYevon
Member since 2003 • 6703 Posts

I thought it'd be worth to mention in the defence of CSS, although I'm not an avid CSS gamer myself - never really got into it - that CSS, in terms of gameplay, is preeeeetty much identical to CS 1.6, which is OLD. Basically all CSS adds to 1.6, IMO, is improved graphics and physics. The gameplay is almost the same as it was back when CS 1.6 was brand new. So, if you look at it from this angle, you're looking at a really old game dressed up in fancy new apparel. Soooo unrealistic weapons, tactics, movement, etc., there's no surprise in that. FPS's evolved quite a bit since the original CS - which was nothing but a player-made mod to HL, mind you - so you'd be expecting to more out of an FPS by the time CSS came out. It doesn't mean that it's such a horrid game, though.

Now you might say that CSS is a fairly new game, shouldn't it had incorporated many of the gameplay additions that we bacame accustomed to since the original CS? The short answer is, I guess not :P... Now, this i cannot say from personal experience because as i said I was never a big CS player, but it seems that the Counter Strike... errr... series/franchise, whatever, always had its own feel, tactics, player base... culture attached to it ever since the original. So from Valve's perspective, pondering what to do with CSS, they had two basic choices, as every company has for every sequel: stick to the tried and true formula, or take a step forward. Well we all know which one they chose, and, from revenue perspective, I think they made the right choice. Since the original CS still had such a huge player base at the time when CS:S was being developed, it's obviously a very good game. How do you improve on a good game without significantly altering its gameplay? Improve the pretty eye candy :)

Actually, come to think of it, considering that CSS is built on a whole new engine, and Valve's objective, I would think, is to improve on CS 1.6 without altering game play singnificantly, I think they did a pretty good job. The result is CS 1.6 with updated graphics and physics. Buying CSS was, as a result, a win-win situation for CS 1.6 fans, which, as mentioned, numbered quite a few.

Anyway, the same can be applied to 2142, although to a somewhat smaller degree. There have obviously been significant improvements, or at least enhancements, to the BF series since 1942, besides eye candy, but EA seems to stick fairly closely to the formula that made the BF series so popular in the first place. If it were to make the BF's following 1942 any more realistic then it would have had to be ready to gamble if the current player base would accept these changes easily (which I don't think it would), or stick to the original formula and simply throw in a few new bones - heat seeking missiles, commander mode, artillery, all sorts of game modes, etc. But the original formula, the thing that tells you "ah, that's definitely a BF game" stays to ensure happy existing customers. (This is why I never bought any BF expansion packs or BF2142 - you could continue to play the original BF or BF2 as their expansion packs came out and still have pretty much the same experience. And I consider BF2142 to be simply a huge mod to BF2... wasn't very impressed... anyway, that's beside the point...)

So yeah... basically what I'm trying to say is that Valve's and EA's objectives weren't to make a new, engaging, innovative, game that significantly differs from the original formulae - a new game whose features would be "appropriate" for the year it came out in and that would reflect the new features that gamers got used to since the original came out. All they did is to take a tried and true formula and add to it just enough to make you go "whoaaaaa, I stilllllllll like the original, and this is basically like the original with a ton of new features/new looks, so I'm BOUND to like this one too!" When you consider that the average game costs 50 bucks, that's not a bad feeling to have before you make the investment and buy the game. Games like this don't push any envelopes, but they apparently they do make money.

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mcb07141973

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#25 mcb07141973
Member since 2006 • 28 Posts
This may be the most ignorant post ever listed on Gamespot. "I'm at a loss, what do I do?" How about getting a job instead of spending alomst half the day playing vidoe games that you end up complaining about. What a moron. I can't believe you spent the time typing something so stupid. It's about time to start thinning the herd.
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ArcticSnake

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#26 ArcticSnake
Member since 2003 • 942 Posts

1. You have to be one of the worst posters I have seen in a long time. Honestly much worse then anyone on the gamespot forums (which is saying a lot) and you have zero manners. Just down right disgusting.

2. Now that I'm done complaining, when it comes to FPS games, realism comes in only two packages. Operation Flashpoint and Armed Assault. I am sure you played them though because anybody with any sense of realistic videogames knows those two. How can you even compare Red Orchestra to them? I don't know. Anyways, yeah, those two games are pretty much the creme of the realism shooters. At the end of the day though, its competetive multiplayer that gives games that extra something. I know ArmA is still played a lot online though (the OFP crowd moved onto ArmA).

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MasterYevon

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#27 MasterYevon
Member since 2003 • 6703 Posts
Oh forgot to mention - two basic types of shooters out there: arcade and realistic. If you want realism, download AA or get SWAT 4, etc. But don't pick up an arcade FPS and complain about realism lol :P Not all games were meant to be simulators, some are just meant to take real life ideas and apply them to a game world where your little cousin would feel right at home, just as he imaged it would feel like from watching movies and tv, without wondering about how many bullets there are in a mag, what a chamber is, and if almost a centuary old submachine gun can have 2 different firing modes - just point and shoot with different types of kewwwwwwwl looking guns and vehicles and enjoy the show.
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Protoford

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#28 Protoford
Member since 2007 • 372 Posts

Fun is not only what you get out of a game, it is also the effort you put into a game.

The deeper I dive, the more fun I have.

Even with games that may have bored me in the past.

Sorry you are not finding enough amusement, but it may be how you are looking for it.

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Tehgiggles

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#29 Tehgiggles
Member since 2006 • 736 Posts
Go get rainbow six vegas, tis fun
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cbear68

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#30 cbear68
Member since 2006 • 283 Posts
TC, it looks like your getting walked all over ;). Go take your troubles elsewhere...