I lol'd
This topic is locked from further discussion.
BAHAHA this is hilarious.
I haven't picked it up yet. I will, but I'm not sure if I'll be getting the PC version or PS3 yet. If it wasn't for the dedicated servers BS, it would've been a no brainer.
Oh, grow up... Boycotting video games is pathetic. If you don't like it, don't buy it.3abdenIsn't that what a boycott is? Not buying something?
[QUOTE="3abden"]Oh, grow up... Boycotting video games is pathetic. If you don't like it, don't buy it.zomglolcatsIsn't that what a boycott is? Not buying something? Well, not buying something with the intent to hurt the publisher. I'm pretty sure 3abden just means don't get caught up in the political bs.
I would consider the game if it goes on sale or had a price cut. Somewhere around 30 bucks would be what I'd be willing to pay. But as long as it's 60 dollars not a chance.zomglolcatsAgreed. I would've gone as far as to pay $50 for it since that was what I expected to see on Steam. But once I saw the $60, that was enough to change my mind. There'll be a deal sometime down the line and guaranteed the community will still be huge. I'll get it then.
[QUOTE="zomglolcats"]I would consider the game if it goes on sale or had a price cut. Somewhere around 30 bucks would be what I'd be willing to pay. But as long as it's 60 dollars not a chance.bowlingotterAgreed. I would've gone as far as to pay $50 for it since that was what I expected to see on Steam. But once I saw the $60, that was enough to change my mind. There'll be a deal sometime down the line and guaranteed the community will still be huge. I'll get it then.European gamers can get the game from www.axelmusic.com for just 40 euros (2 euro shipping over here) It helped me get alot of games at release where i otherwise would have had to wait for months as i simply refuse to pay 65 euros for a game.
I'm thankful because people are going to buy this game and realise that this hysteria has been a knee-jerk reaction largely. The P2P system works really well and the SP is great so far. This game didn't cost me anymore than any other game here in Australia.Thankfully? I don't see why you would be thankful for that... Just shows that their willing to be brought down to the same level of consoles. It can only get worse from here...
timma25
I'm just so sick of the constant whining about the game. No one is forcing you to buy it.
[QUOTE="timma25"]I'm thankful because people are going to buy this game and realise that this hysteria has been a knee-jerk reaction largely. The P2P system works really well and the SP is great so far. This game didn't cost me anymore than any other game here in Australia Until they go to your pocket for DLC.Thankfully? I don't see why you would be thankful for that... Just shows that their willing to be brought down to the same level of consoles. It can only get worse from here...
biggest_loser
[QUOTE="biggest_loser"][QUOTE="timma25"]I'm thankful because people are going to buy this game and realise that this hysteria has been a knee-jerk reaction largely. The P2P system works really well and the SP is great so far. This game didn't cost me anymore than any other game here in Australia Until they go to your pocket for DLC. Well you've got all the answers don't you? Find me 1 source that says they're definitely charging for DLC.Thankfully? I don't see why you would be thankful for that... Just shows that their willing to be brought down to the same level of consoles. It can only get worse from here...
bowlingotter
What exactly do you mean by competitive play? Its extremely easy to invite people to your lobby to start a game.Well personally the only reason I still play pc gamesis because of competitive play...
timma25
Well you've got all the answers don't you? Find me 1 source that says they're definitely charging for DLC. biggest_loser
Obviously that doesn't exist. It just seems like an extremely obvious advantage to eliminating dedicated servers, don't you think? So far the game is identical to consoles, so I don't exactly expect them to charge for DLC on the consoles as is the status quo these days and then give it to the PC for free. And no one's going to be creating maps for this since there's no map uploading.
The lack of dedicated servers has a lot more to it than lag.
[QUOTE="timma25"]What exactly do you mean by competitive play? Its extremely easy to invite people to your lobby to start a game. But clans can't host their own servers, and will pretty much bypass the game. Whether that matters or not is up to the individualWell personally the only reason I still play pc gamesis because of competitive play...
biggest_loser
What exactly do you mean by competitive play? Its extremely easy to invite people to your lobby to start a game. But clans can't host their own servers, and will pretty much bypass the game. Whether that matters or not is up to the individual Can't you just create a lobby and invite all your clan buddies? Isn't that largely the same thing? I hate it when clans come into normal MP matches - its so unfair.[QUOTE="biggest_loser"][QUOTE="timma25"]
Well personally the only reason I still play pc gamesis because of competitive play...
zomglolcats
I'm thankful because people are going to buy this game and realise that this hysteria has been a knee-jerk reaction largely. The P2P system works really well and the SP is great so far. This game didn't cost me anymore than any other game here in Australia.[QUOTE="timma25"]
Thankfully? I don't see why you would be thankful for that... Just shows that their willing to be brought down to the same level of consoles. It can only get worse from here...
biggest_loser
I'm just so sick of the constant whining about the game. No one is forcing you to buy it.
Yeah lol $79 is actually quite a bargain.
To put it comparatively for the yanks it would be like them charging $45USD over in the USA for the PC version.
Can't you just create a lobby and invite all your clan buddies? Isn't that largely the same thing? I hate it when clans come into normal MP matches - its so unfair. biggest_loser
You sound like you're new to the online PC gaming world... I didn't think that to be the truth, but seriously...
No, it's not the same thing. Clans typically have a persistent server available for jump in and jump out where they know they will all be. P2P doesn't allow for that. It just kind of sounds like you don't like clans.
[QUOTE="bowlingotter"][QUOTE="biggest_loser"] I'm thankful because people are going to buy this game and realise that this hysteria has been a knee-jerk reaction largely. The P2P system works really well and the SP is great so far. This game didn't cost me anymore than any other game here in Australia biggest_loserUntil they go to your pocket for DLC. Well you've got all the answers don't you? Find me 1 source that says they're definitely charging for DLC.
Are you honestly doubting that for even a second?! Not that it actually bothers me. I don't see anything wrong with companies charging for DLC (as long as the DLC is well made and reflective of the price charged).
But with IW able to prevent PC players from costumizing content, playing their own maps and mods, the only reason IW wouldnt charge PC gamers for DLC would be if they didnt release it on the PC at all.
OH SNAP here's the downside to those who've been laughing.
On that page there are what, 20 people playing?
The next page is people who are not in game but are online.
After that is offline.
There are 800+ people in the group.
Cheers.
OH SNAP here's the downside to those who've been laughing.
On that page there are what, 20 people playing?
The next page is people who are not in game but are online.After that is offline.
There are 800+ people in the group.
Cheers.
FrankTheFrank
Ahhhhhhh good find, there. So this thread was actually a good bout of trickery by the TC.
Interesting point. I hadn't considered the actual size of the groupOH SNAP here's the downside to those who've been laughing.
On that page there are what, 20 people playing?
The next page is people who are not in game but are online.After that is offline.
There are 800+ people in the group.
Cheers.
FrankTheFrank
[QUOTE="biggest_loser"]Can't you just create a lobby and invite all your clan buddies? Isn't that largely the same thing? I hate it when clans come into normal MP matches - its so unfair. bowlingotter
You sound like you're new to the online PC gaming world... I didn't think that to be the truth, but seriously...
No, it's not the same thing. Clans typically have a persistent server available for jump in and jump out where they know they will all be. P2P doesn't allow for that. It just kind of sounds like you don't like clans.
I'm not new to online gaming. I was asking what the difference between having their own server available and just hosting a lobby and inviting clan members is.[QUOTE="bowlingotter"]You sound like you're new to the online PC gaming world... I didn't think that to be the truth, but seriously...I'm not new to online gaming. I was asking what the difference between having their own server available and just hosting a lobby and inviting clan members is.No, it's not the same thing. Clans typically have a persistent server available for jump in and jump out where they know they will all be. P2P doesn't allow for that. It just kind of sounds like you don't like clans.
biggest_loser
I know. That's why I said you were coming off like you were new to it on the PC.
I'm not new to online gaming. I was asking what the difference between having their own server available and just hosting a lobby and inviting clan members is.[QUOTE="biggest_loser"][QUOTE="bowlingotter"]You sound like you're new to the online PC gaming world... I didn't think that to be the truth, but seriously...
No, it's not the same thing. Clans typically have a persistent server available for jump in and jump out where they know they will all be. P2P doesn't allow for that. It just kind of sounds like you don't like clans.
bowlingotter
I know. That's why I said you were coming off like you were new to it on the PC.
So whats the difference between having a server available and having a private lobby available to invite clan members?I kept quoting it because I already said it but here copy and paste:
Clans typically have a persistent server available for jump in and jump out where they know they will all be. P2P doesn't allow for that.
That's the bottom line. Everything else has to do with what taking away dedicated servers does. Clans will have to do the private match thing, I'm sure, but go out there and find someone who's been a member of a COD4 clan who's ok with how they have to handle bringing their clan to COD6. And serious competitive clan matches are going to be up for debate like crazy since one of the actual players has to host the match. Heaven forbid a clan match lags. And there's a huge lack of customizability which clans typically thrive on to have a consistent and user-maintainable experience on their server at all times. Clan members have their server, up all the time, where they can play and know what they're getting because they've set it up that way.
Infinity Ward took that away. Now I'm not a clan gamer, so it doesn't affect me specifically, but I can seriously understand why so many people are up in arms. Just because this decision doesn't affect you personally doesn't mean it doesn't affect the majority of the PC gaming community. That's why there's such an outcry. Are you seriously not seeing this?
[QUOTE="bowlingotter"]
[QUOTE="biggest_loser"] I'm not new to online gaming. I was asking what the difference between having their own server available and just hosting a lobby and inviting clan members is. biggest_loser
I know. That's why I said you were coming off like you were new to it on the PC.
So whats the difference between having a server available and having a private lobby available to invite clan members?Generally the diffrence is
- Better connection since servers are generally hosted on high speed lines, using machines that are not running other programs at the same time.
- The ability to host a higher number of players on pr game.
- The ability to remove people from a game if the admins no longer want thme to participate (for better or worse depending on the admins)
- The ability to support a larger range of costum rules (something that has traditionally been used by CoD4 players in 'competitive' play)
- The I belive the lobby will have to be recreated after each time no-one was in it. This means diffrent people will have to recreate it on a regular basis. With a server you don't have to worry about it, it remains even if everyone leaves and will still be there when someone re-connects to it.
- With a server it's a lot easier to keep track of members. In 'clans' with hundred or more people, not everyone is going to know everyone. Make sure everyone gets invited and people who are not welcome is kept out is going to be a constant annoyance.
On the flip side
- IW-net has the benifit of being free
Generally the diffrence is
- Better connection since servers are generally hosted on high speed lines, using machines that are not running other programs at the same time.
- The ability to host a higher number of players on pr game.
- The ability to remove people from a game if the admins no longer want thme to participate (for better or worse depending on the admins)
- The ability to support a larger range of costum rules (something that has traditionally been used by CoD4 players in 'competitive' play)
- The I belive the lobby will have to be recreated after each time no-one was in it. This means diffrent people will have to recreate it on a regular basis. With a server you don't have to worry about it, it remains even if everyone leaves and will still be there when someone re-connects to it.
- With a server it's a lot easier to keep track of members. In 'clans' with hundred or more people, not everyone is going to know everyone. Make sure everyone gets invited and people who are not welcome is kept out is going to be a constant annoyance.
On the flip side
- IW-net has the benifit of being free
Mazoch
Well there hasn't been any lag for me so far.
A total of 18 players 9v9 - Versus in L4D is far less and clans still enter that.
The host can kick people.
There are some rules you can customise like limited spawning etc.
Is it really that hard to reinvite people? It takes two seconds.
People are not welcome - dont invite them?
[QUOTE="Mazoch"]
Generally the diffrence is
- Better connection since servers are generally hosted on high speed lines, using machines that are not running other programs at the same time.
- The ability to host a higher number of players on pr game.
- The ability to remove people from a game if the admins no longer want thme to participate (for better or worse depending on the admins)
- The ability to support a larger range of costum rules (something that has traditionally been used by CoD4 players in 'competitive' play)
- The I belive the lobby will have to be recreated after each time no-one was in it. This means diffrent people will have to recreate it on a regular basis. With a server you don't have to worry about it, it remains even if everyone leaves and will still be there when someone re-connects to it.
- With a server it's a lot easier to keep track of members. In 'clans' with hundred or more people, not everyone is going to know everyone. Make sure everyone gets invited and people who are not welcome is kept out is going to be a constant annoyance.
On the flip side
- IW-net has the benifit of being free
biggest_loser
Well there hasn't been any lag for me so far.
A total of 18 players 9v9 - Versus in L4D is far less and clans still enter that.
The host can kick people.
There are some rules you can customise like limited spawning etc.
Is it really that hard to reinvite people? It takes two seconds.
People are not welcome - dont invite them?
Disclaimer, I haven't played the PC version of MW2 (and I haven't played the multiplayer on the X360), so if I'm incorrect the jokes on me.
- Regarding the lag, it sounds like it's very sporadic and varies a lot from game to game and person to person. However, overall and on average you're going to have a higher ping than you would using a dedicated server. That doesn't mean that the game is going to be unplayable. If IW net decides to pass the hosting to someone in a different part of the world, you're likely to see some effect. If the guy whose hosting's room mate decides to start downloading porn it's going to reduce the performance for people playing. However I'd expect that the majority of games would work just fine.
- Yep L4D is only 4 v 4. But MW1 supported 32 v 32 and is largely the same games as MW2, so for people who played MW1 a lot is a pretty clear step backwards in terms of options available.
- Are you *sure* the host can kick people? IW specifically said that no player had that ability.
- As for re-inviting, imagine if your clan has hundreds or more people. It's going to be a pain to invite and re-invite, it going to be difficult to come online and then have to get hold of someone already in the room who can invite you. It's not impossible it's just a lot of hassle compared to simply logging in.
There might be ways around some of these, and it doesn't prevent people from forming and playing as clans.
Come on, BL, don't leave out those pesky details. :P
A total of 18 players 9v9 --- only in 1 game mode (Groundwar) which is also limited to 4 maps. All other game modes are 6v6 or less.
Versus in L4D is far less and clans still enter that. --- supports Dedicated Servers
The host can kick people. --- only in the Lobby (not in-game), and only for Private Matches.
[QUOTE="biggest_loser"]Well there hasn't been any lag for me so far.
A total of 18 players 9v9 - Versus in L4D is far less and clans still enter that.
The host can kick people.
There are some rules you can customise like limited spawning etc.
Is it really that hard to reinvite people? It takes two seconds.
People are not welcome - dont invite them?bowlingotter
Man he even spelled it out for you.
Compare the amount of players, customizability, lag, clan setup, and lobby to COD4. This is a sequel to that game. It's been crippled.
I understand now that this is going over your head so I'll stop now.
Definitely true. Plus, if you want to play with, let's say, friendly fire on (which is a lot less n00b), then Activision tells you to go screw yourself. When you play in a custom game, you can't play with just other people in a competitive pub environment. You are forced to play the game Activision wants you to play.Please Log In to post.
Log in to comment