Call of duty 4 low-end test

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cluclap1

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#1 cluclap1
Member since 2008 • 69 Posts

I recently upgraded to a new computer, so I decided to use my old one as a test computer. If you missed my last post for left for dead, I stated that the game ran a smooth 60fps, no BS. My main reason for testing is for those gamers on a budget who want to know if a game they want to play will run, and and how well will it, well, I'm going to help you out, I've tested a few games so far, and here are my results along with the specs for my system, if you don't see the game you want to play on this list, don't worry I'm just getting started...

System Specs:

Intel Celeron Core 2.2 ghz

2 gigs of ram

nVidia 6200 OC

Alright, now to the games

Of course as the title of the topic suggests:

CALL OF DUTY 4:

Running at 30-60 fps depending on the action taking place. During explosions, or fire, or more than 10-15 characters onscreen the fps drops to about 15-25 fps.

SETTINGS USED:

Screen Resolution - 640x480

Texture Quality - All fields texture fields were set to extra

Specular Lighting - on

Shadows - off

Aliasing - off (duh)

Everything else is either off or at low

LEFT 4 DEAD:

This game surprised me the most as it runs at a perfect 60 fps nearly throughout the entire game, if there are more than 25 characters onscreen the fps only drops about 10-15 fps.

SETTINGS USED:

Screen Resolution - 640x480 (although I also ran it at 1024x768, 640x480 yields about a 10-20 fps gain over this resolution.)

All graphics setting at low

Page file memory - low

Another interesting thing about the game is that lighting is disabled on my system and there is no way to turn it on, it just loads like that. I've tried it on my new system and lighting works, in fact the game runs a tad slower on my newer system and I'm running on core 2 duo. This test definitely proved to be the most interesting.

BIOSHOCK:

The game does run very well at averaging out at about 20-28 fps even though the card used is not supported at all. In the plane crash scene I was very surprised that the game ran at a perfect 30 fps.

SETTINGS USED:

Screen resolution - 640x480

All graphics settings are actually on high during the testing so if they were set to low, the game will probably run perfectly. Shadow maps were enabled as well.

GEARS OF WAR:

Now this game I got interesting results out of as well, it ran at best during fighting 45 fps, and during non action, a perfect 60 fps.

SETTINGS USED:

Screen resolution - 480x384, 640x480, and 800x600 resolutions all yielded the results above. 1024x768 and above? Haha, forget about it.

Post proccessing - Muted, and quality was on low.

Texture quality - High

Aliasing was disabled and couldn't be turned on anyway.

Unreal Tournament 3:

Ha, now this was a very, very surprising test. I actually tested Gears of War before I tested this, and since they run on the same engine, I wasn't expecting much, boy was I wrong. The game ran at a perfect 60 fps pretty much through the whole game. No BS.

SETTINGS USED:

Screen resolution - 640x480 and 800x600 I got pretty much the same results. 1024x768 was out of the question here as frame rate immediatly dropped 15 fps.

Screen render area - 100%

World Detail - high

Texture Quality - high

Everything else was on high.

I have more games to come later on today, if the game you would like to know about isn't listed, it will come trust me, or just ask me to test it out for you. I am testing Crysis right now so please I need feedback from you guys, comment and tell me what you think.

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fu114u70m471c

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#2 fu114u70m471c
Member since 2009 • 50 Posts
I can partially vouch for his UT3 results. I tested the demo at all low with a picmiped cfg for perfectly playable frames at 6x4 or 8x6, cant remember exactly. That was on a venice3200+/NF4/2gb/6200. UT3 engine is very well optimized. Looked like space invaders though.
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NSR34GTR

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#3 NSR34GTR
Member since 2007 • 13179 Posts
nice work tc