Thats ridiculous. The AI is great in this game. What do you want with interactivity? The ability to pick up a paint tin? Its not that sort of game. You are moving from hotspot to hotspot.
The length of the game is decent on the highest setting. Its not a confined game just tightly scripted. You are meant to stay with your squad, not go walkies.
The game is quite fun to replay some of the levels even if that is unrewarded.
You seem to be forgetting that there is a stellar Multiplayer Component with this game as well. Thats still part of the game and as such contributes to the replay value and length. I have spent over 50 hours on that alone.
biggest_loser
I don't play MP. I can't, in fact. Besides, the main criticism is on the SP.
AI is great? If you have seriously replayed enough (hell, I didn't even have to replay) You can see that the "AI" respawns and goes back to the same spot of cover again and again, has a tendency to throw grenades almost always at the player, can't reliably hit targets beyond distances of 50 meters, gets run over by friendly vehicles (loud things), are scripted so heavily in some cases that you can fire a whole clip and they won't fire back (cargoship mission had a couple of crew members that way) and such.
The only thing I found improved from CoD2 in that respect is that they don't crouch in the open with guns firing off everywhere.
About environmental interactivity, I don't mean picking up damn cans, I'm talking about blowing craters in the ground, blowing holes in buildings to create alternate routes (RPGs are lying around in abundance for this sort of work, assuming grenades don't work) which requires a fairly non-linear environment unless it's scripted.
Like bogaty stated, it does not require much in the way of teamwork or tactics to actually wipe an area of enemies. There's no way to open doors or windows for flanking purposes, your "squad" doesn't do much more than provide a little target practice and kill a few enemies here and there, they don't do stuff like, uh, you know, deploying that bipod-bearing SAW on that window to provide cover fire for advancing friendlies, they rarely throw grenades at their enemies and instead mostly throw them back.
I can Rambo my way through if I want. I have so much ammo, that you almost never run down to 0 even by the end of the mission. You're practically a walking munitions depot at the start of the level. The problem was present in Call of Duty 1 and 2, but it was way rarer. And because weapons aren't coveniently super-accurate in those games, it was a lot harder to actually it targets and therefore you ended up wasting more ammo than in this game. The only way I could actually run out was by spraying it all on the respawning enemies, and it's really boring. It would be way more interesting in fights if they all grouped up into one massive group and then charged you, instead of endlessly popping out bit-by bit and forcing you to kill what feels like the same person in the same cover again and again.
Unlike the AI, I will actually have the, uh, brains to exploit bullet-penetrable cover and fire at them through it. I understand that it will be too hard if the AI tracks and fires at you through walls all the time, but they could easily avoid that by making it so that continuing to fire through the wall will result in either the enemies firing at the wall you're hiding behind (if their weapons are powerful enough, they'll go right through and make nasty blood marks). Instead, the current system they use is by using a really unrealistic "grenade spam" tactic (very unproductive, grenades are much more valuable than that), or rushing you (resulting in death through shot by player who simply leaned out to spot said NPC).
Replaying the levels can be fun, but because the experience barely changes every time you replay, being such a linear game, it will get old, fast. The only way to remedy that is by playing using mods.
Oh and I'm going to study now. So after this post, I won't be here for another hour or two to continue this debate.
Log in to comment