COD 4 single player ****

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TheWalrusKing

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#1 TheWalrusKing
Member since 2003 • 956 Posts

I haven't played often because i get so frustrated by the scripted sequences. Its not a hard game but the way the enemy works makes it unbearable. Its like u need to meet a quota before ur allowed to progress. And when u are doing really well u meet atleast one enemy that is WAY powerful. For instance, if u are doing good, then within a short while there will be some guy that shoots u, in a way the u cant even move cause ur being pushed back. And like 2 bullets instantly kill you.

Other times and this happens alot, u need to get through a doorway to progress. Well if u sit out in the courtyard shooting enemys so the door clears up, u will be there for a long time because its not enough to shoot the enemies the trigger is to go through the door. This happens a ton of times.

Other things include when u are about to peek around a corner, ur met with gunfire before u even get to the door cause they jknow ur there first.

I know COD has always been like this but this one is way worse. It really has no ai, its just programed so that the ai will run behind a barrell and stay there util it dies. Alot of game now the AI might find cover but if u move another way or press harder it can adapt and move away from its cover or retreat. There is no ai in this gaem just the programmers telling the ai to move here and shoot. Thats why there are usually only a few motions the ai take. I like the subject amtter for a fps but its just the combat is crap. Crysis far cry, even half life which is scripted but done so well u dont really notice it.

Online is great but as its been out for awhile im dieing for a new FPS that has great online.

PS i cant believe GS now censors the word, s, u- c, k, s, u know what u do to a lollipop, jeeze.

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Artosa

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#2 Artosa
Member since 2005 • 5063 Posts

Agreed, most overated trash of a game ever

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death1505921

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#3 death1505921
Member since 2004 • 5260 Posts
You playing on veteran? If you are then yes ofc. It's like playing ultra real. One/two shots and you die. Simple as. If you can't take the pain don't play the gameorturndownthedificulty.
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DivergeUnify

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#4 DivergeUnify
Member since 2007 • 15150 Posts
the ai is really garbage
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Artosa

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#5 Artosa
Member since 2005 • 5063 Posts

You playing on veteran? If you are then yes ofc. It's like playing ultra real. One/two shots and you die. Simple as. If you can't take the pain don't play the gameorturndownthedificulty.death1505921

If you think cod 4 is realistic your on crack.

play operation flashpoint and armed assault, those are realistic, cod4 is an hollywood movie not a realistic representation of war.

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biswajit90210

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#6 biswajit90210
Member since 2006 • 511 Posts
well i dont really compare games...even if iam playing a crappy game like sof3 i try to find the positves in it..what iam trying to say is that if u gona sit and try to find faults in a game u will find plenty of them if u sit and try to find good stuff in a game u will find plenty of it too..so dont trouble yourself too much with this whole ai thing..if u have played the previous cods which iam sure u have then iam pretty sure u knew what u were getting into..if u dont like the ai now iam sure u didnt like it back then either...but u still gave cod4 a chance which shows u like something about the game..so try to concentrate on the good dtuff that the game has and u will enjoy it no matter how silly it is..
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sysypizza

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#7 sysypizza
Member since 2006 • 222 Posts

COD 4 really gave me a strong impression of war, like especially the assisination of the guy in the beggining or the viper helicopter shot down and then the soldiers decided to go and rescue her.

I really had a fun time with the single player.

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Baselerd

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#8 Baselerd
Member since 2003 • 5104 Posts

COD 4 really gave me a strong impression of war, like especially the assisination of the guy in the beggining or the viper helicopter shot down and then the soldiers decided to go and rescue her.

I really had a fun time with the single player.

sysypizza

You honestly think that is how war really is?

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Spybot_9

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#9 Spybot_9
Member since 2008 • 2592 Posts
[QUOTE="sysypizza"]

COD 4 really gave me a strong impression of war, like especially the assisination of the guy in the beggining or the viper helicopter shot down and then the soldiers decided to go and rescue her.

I really had a fun time with the single player.

Baselerd

You honestly think that is how war really is?

How is it then?

Oh wait I doubt you have been to war.

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fireandcloud

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#10 fireandcloud
Member since 2005 • 5118 Posts
i understand your complaint, but i hardly noticed it in my first playthrough, cuz i was having too much fun shooting and moving. but i did notice it more on veteran, cuz that was quite frustrating at times. :)
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deactivated-59d151f079814

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#11 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="Baselerd"][QUOTE="sysypizza"]

COD 4 really gave me a strong impression of war, like especially the assisination of the guy in the beggining or the viper helicopter shot down and then the soldiers decided to go and rescue her.

I really had a fun time with the single player.

Spybot_9

You honestly think that is how war really is?

How is it then?

Oh wait I doubt you have been to war.

Well it certainly wouldn't have you throw unrealistic amonts of guys at you, where they only target you 70% of the time and not your team mates.. There wouldn't be barrels cemented to the ground capable of stopping it appears tank fire, I would have the capability of OPENING doors, I would be capable of hopping over a small picket fence..

CoD4 is a awful game that I played back nearly a decade a go with the original.. And it was in a event I actually cared about, this is just a typical Tom Clancy spheel with all the typical itnernational criminal bad guys.

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Spybot_9

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#12 Spybot_9
Member since 2008 • 2592 Posts
[QUOTE="Spybot_9"][QUOTE="Baselerd"][QUOTE="sysypizza"]

COD 4 really gave me a strong impression of war, like especially the assisination of the guy in the beggining or the viper helicopter shot down and then the soldiers decided to go and rescue her.

I really had a fun time with the single player.

sSubZerOo

You honestly think that is how war really is?

How is it then?

Oh wait I doubt you have been to war.

Well it certainly wouldn't have you throw unrealistic amonts of guys at you, where they only target you 70% of the time and not your team mates.. There wouldn't be barrels cemented to the ground capable of stopping it appears tank fire, I would have the capability of OPENING doors, I would be capable of hopping over a small picket fence..

CoD4 is a awful game that I played back nearly a decade a go with the original.. And it was in a event I actually cared about, this is just a typical Tom Clancy spheel with all the typical itnernational criminal bad guys.

Ahw we were talking about the atmosphere of the game and NOT whether how realistic it is.

Playing the single player of COD4 for the first time is certainly one of the better moments you are goping to have in gaming.Sure you disagree your opinion but many people agree with it and the sales and critical acclaim second that.

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themovi3nut

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#13 themovi3nut
Member since 2007 • 946 Posts
I don't find it as bad as your saying, i think most of the game is very playable.
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Armalite1016

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#14 Armalite1016
Member since 2005 • 1574 Posts

I haven't played often because i get so frustrated by the scripted sequences. Its not a hard game but the way the enemy works makes it unbearable. Its like u need to meet a quota before ur allowed to progress. And when u are doing really well u meet atleast one enemy that is WAY powerful. For instance, if u are doing good, then within a short while there will be some guy that shoots u, in a way the u cant even move cause ur being pushed back. And like 2 bullets instantly kill you.

Other times and this happens alot, u need to get through a doorway to progress. Well if u sit out in the courtyard shooting enemys so the door clears up, u will be there for a long time because its not enough to shoot the enemies the trigger is to go through the door. This happens a ton of times.

Other things include when u are about to peek around a corner, ur met with gunfire before u even get to the door cause they jknow ur there first.

I know COD has always been like this but this one is way worse. It really has no ai, its just programed so that the ai will run behind a barrell and stay there util it dies. Alot of game now the AI might find cover but if u move another way or press harder it can adapt and move away from its cover or retreat. There is no ai in this gaem just the programmers telling the ai to move here and shoot. Thats why there are usually only a few motions the ai take. I like the subject amtter for a fps but its just the combat is crap. Crysis far cry, even half life which is scripted but done so well u dont really notice it.

Online is great but as its been out for awhile im dieing for a new FPS that has great online.

PS i cant believe GS now censors the word, s, u- c, k, s, u know what u do to a lollipop, jeeze.

TheWalrusKing

Yeah this is exactly what made me stop playing on veteran. It's ok on normal, but Veteran mode is crap.

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bedram793

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#15 bedram793
Member since 2006 • 1741 Posts
Well on veteran, yes it is pretty bad. I remember the same issue I had in one of the Medal of Honor games where the enemies would should at you before you did anything. Same thing with playing bots in Counter Strike (if you put it on expert). They automatically know where you are. I personally enjoyed the single player, but you are right. The AI isn't all that great.
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howlrunner13

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#16 howlrunner13
Member since 2005 • 4408 Posts
COD 3 on Veteran was a PAIN. Extremely frustrating. I only played COD 4 on Hardened (I think that is what it is called) and while there were a few frustrating parts, it was overall a very fun game. Though I can imagine it would be very frustrating on Veteran.
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banemind

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#17 banemind
Member since 2007 • 122 Posts

cod 4 = hollywood movie rendition but still fun

most realistic game ever is operation flash point: think about this-> the military uses a modified version of this game to train their soldiers

also try America's Army

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PlzDuntBanMe

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#18 PlzDuntBanMe
Member since 2008 • 3269 Posts
True dat.

The AI is really bad in the game, really frustrating at times
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Kuyt19

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#19 Kuyt19
Member since 2007 • 856 Posts
What are you complaining about? Have you played Rainbow Six Vegas 1 & 2? That game uses the one-shot-kill concept most of the time. Getting killed in one shot is not realistic? Seriously, how many bullets do you think you could survive in real life? Anyway, now you know how it feels to be the AI in-game.
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deactivated-59d151f079814

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#20 deactivated-59d151f079814
Member since 2003 • 47239 Posts

What are you complaining about? Have you played Rainbow Six Vegas 1 & 2? That game uses the one-shot-kill concept most of the time. Getting killed in one shot is not realistic? Seriously, how many bullets do you think you could survive in real life? Anyway, now you know how it feels to be the AI in-game.Kuyt19

The thing is most rainbow 6 games have a finite amount of guys.. In CoD4 its a inifinte amount of respawning guys that sit int he same spot over and over and over again..

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Kuyt19

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#21 Kuyt19
Member since 2007 • 856 Posts

[QUOTE="Kuyt19"]What are you complaining about? Have you played Rainbow Six Vegas 1 & 2? That game uses the one-shot-kill concept most of the time. Getting killed in one shot is not realistic? Seriously, how many bullets do you think you could survive in real life? Anyway, now you know how it feels to be the AI in-game.sSubZerOo

The thing is most rainbow 6 games have a finite amount of guys.. In CoD4 its a inifinte amount of respawning guys that sit int he same spot over and over and over again..

Ooops! thought he was moaning about the one-shot-kill difficulty. If you hate respawning bad guys, don't play Frontlines. That game never runs out of bad guys until you move forward by a certain amount.

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Mazoch

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#22 Mazoch
Member since 2004 • 2473 Posts

When I first piced it up I was actually really disapointed in CoD4. The fact that its so scripted and so linear really frustrated me for a while. Sometimes you just have to charge an entrenched possition simply because the level designer decided that you should. No option to circle around and find a better way to approach.

However after putting it down for a while I returned to it and played it through, enjoying it a lot. I think the game really feels more like an interactive movie than anything. It scripted and linear but its sooo well scripted and constructed.

I think if you allow yourself to ignore the linear gameplay and let yourself be absorbed by the game its a blast.

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Nikalai_88

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#23 Nikalai_88
Member since 2006 • 1755 Posts
The second one was my favorite, this one also had its moments but really the fact that it is only half the length is sad.
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Ps2stony

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#24 Ps2stony
Member since 2006 • 1888 Posts

Yeah cuz you see, they (EDIT: I) made the game for loyal customers, not pirates. Go actually buy the game then try the MP.

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TheCrazed420

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#25 TheCrazed420
Member since 2003 • 7661 Posts
Yeah, I found the SP campaign boring as well. Except that Chernobyl mission, that was awesome...
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biggest_loser

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#26 biggest_loser
Member since 2007 • 24508 Posts

I finished the SP on veteran and even though I was always dying I was still having fun. That must be testimoney to how good the game actually is to play.

I think the AI is quite excellent in that they will take cover, throw grenades back or run away from them, take cover, flank.

COD4 is one of the most polished and intense games of 07.

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Ps2stony

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#27 Ps2stony
Member since 2006 • 1888 Posts

I finished the SP on veteran and even though I was always dying I was still having fun. That must be testimoney to how good the game actually is to play.

I think the AI is quite excellent in that they will take cover, throw grenades back or run away from them, take cover, flank.

COD4 is one of the most polished and intense games of 07.

biggest_loser

/Disagree

Do you even know what you're talking about?

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mmogoon

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#28 mmogoon
Member since 2006 • 7311 Posts

The best part about the game is simply the shooting mechanic. They tweaked it so well that shooting and simply playing is always fun.

Now make the next game much longer.

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edd678

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#29 edd678
Member since 2006 • 3660 Posts
I personally think cod 4 is way overrated.
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Kuyt19

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#30 Kuyt19
Member since 2007 • 856 Posts
And i personally think Crysis is much more overrated.
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mmogoon

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#31 mmogoon
Member since 2006 • 7311 Posts

And i personally think Crysis is much more overrated.Kuyt19

I would be inclined to agree.

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nutcrackr

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#32 nutcrackr
Member since 2004 • 13032 Posts
COD 4 single player was crap if you ask me, I struggle to understand how people really like the terribly scripted game. And before you say Half-Life is scripted, Half-Life doesn't have 30 soliders spawn out of a single house and run towards the same shooting point. Ugh. I played it through once and have no desire to ever go back.
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Kuyt19

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#33 Kuyt19
Member since 2007 • 856 Posts
Well, i played it through once and i decided to go back a few more times......:P
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aliblabla2007

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#34 aliblabla2007
Member since 2007 • 16756 Posts
The SP is awesome the first time... I does nothing but bore me in replays though.
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biggest_loser

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#35 biggest_loser
Member since 2007 • 24508 Posts

The only thing that could have done with some work was maybe the difficulty. It just needed some slight tweaking.

Who agrees with me?

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mon_bus

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#36 mon_bus
Member since 2007 • 147 Posts

I had an entirley different experience than the TC. CoD 4's single player campaign is the best shooter campaign I ever played. Granted, this is the only game in the CoD series I have played, and I haven't played many shooters overall, but I honestly thought the campaign was better than Bioshock and Crysis. Hell I rated the game as a 9.5 without even touching the multiplayer (TF2 is taking up all my time!).

The single player is freakin' awesome.

I also don't understand why their are complaints about the difficulty .. if you feel it is too hard for you, turn the difficulty down a notch from the menu, problem solved!

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aliblabla2007

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#37 aliblabla2007
Member since 2007 • 16756 Posts

The only thing that could have done with some work was maybe the difficulty. It just needed some slight tweaking.

Who agrees with me?

biggest_loser

The AI (0 in this game), environmental interactivity (Third-Person Shooters in 2003 were more interactive), variety and replayability (practically all of the levels are superlinear, small, confined etc.), gunplay (There's practically no weapon recoil), length (5 hours = pathetic for 2 year development), epicness (You aren't going to be fighting any large scale battles here, no) need to be improved. Drastically.

I like the campaign for the great cinematic moments and storytelling (despite having little of a story to tell) but I definitely wouldn't call it anywhere close to one of the best campaigns of all time.

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aliblabla2007

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#38 aliblabla2007
Member since 2007 • 16756 Posts

I had an entirley different experience than the TC. CoD 4's single player campaign is the best shooter campaign I ever played. Granted, this is the only game in the CoD series I have played, and I haven't played many shooters overall, but I honestly thought the campaign was better than Bioshock and Crysis. Hell I rated the game as a 9.5 without even touching the multiplayer (TF2 is taking up all my time!).

The single player is freakin' awesome.

I also don't understand why their are complaints about the difficulty .. if you feel it is too hard for you, turn the difficulty down a notch from the menu, problem solved!

mon_bus

You seriously need to play the original CoD and compare.

And Half Life 2 as well.

Because my opinion is that CoD4 is not even half as good as any of those games SP-wise.

Haven't played Crysis or Bioshock though.

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biggest_loser

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#39 biggest_loser
Member since 2007 • 24508 Posts

Thats ridiculous. The AI is great in this game. What do you want with interactivity? The ability to pick up a paint tin? Its not that sort of game. You are moving from hotspot to hotspot.

The length of the game is decent on the highest setting. Its not a confined game just tightly scripted. You are meant to stay with your squad, not go walkies.

The game is quite fun to replay some of the levels even if that is unrewarded.

You seem to be forgetting that there is a stellar Multiplayer Component with this game as well. Thats still part of the game and as such contributes to the replay value and length. I have spent over 50 hours on that alone.

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fireandcloud

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#40 fireandcloud
Member since 2005 • 5118 Posts

What do you want with interactivity? The ability to pick up a paint tin?

biggest_loser

lol. yeah, i agree. why do people complain that you can't pick things up in cod4? so what? you can't pick up a turtle in crysis and make turtle soup out of it either. who cares? it's a game. enjoy the game for what it does well. games don't have to be the same. bemoaning a game because it doesn't allow you to do something that another game allows you to do is a faulty argument, imo.

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bogaty

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#41 bogaty
Member since 2003 • 4750 Posts

Well, for starters, how about the ability to actually interact with your squad? Issue orders, set overwatch, get machinegunners to do their job, stay back and supress areas? How about the ability to, you know, open a door or climb through a window to flank rather than being forced to go into a killzone because the narrow confines and rat-in-a-maze like level design force you to?

I've said countless times in forums in the past that the COD series of games are good examples of pacing and post production values but as games, they stink. One poster compared them to an interactive movie. I liken them to those crappy Disney rides like Pirates of the Caribbean. It may be interesting to go through once but there's no reason to go through a second time because you're pretty much stuck on rails and everything's scripted.

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biggest_loser

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#42 biggest_loser
Member since 2007 • 24508 Posts

Well, for starters, how about the ability to actually interact with your squad? Issue orders, set overwatch, get machinegunners to do their job, stay back and supress areas? How about the ability to, you know, open a door or climb through a window to flank rather than being forced to go into a killzone because the narrow confines and rat-in-a-maze like level design force you to?

I've said countless times in forums in the past that the COD series of games are good examples of pacing and post production values but as games, they stink. One poster compared them to an interactive movie. I liken them to those crappy Disney rides like Pirates of the Caribbean. It may be interesting to go through once but there's no reason to go through a second time because you're pretty much stuck on rails and everything's scripted.

bogaty

Well I'm sorry but you're wrong on both accounts. For one thing you are just a rookie in COD4 and as such you can't just go issuing orders. The ability to open any door or window would mean they would have to spend many more hours mapping out different pathways and tweaking the game. The level design is very tight and well scripted I think as it is. There already are abilities to flank the enemy by moving from cover to cover.

As I have said about replayability it is fun to just go back through some levels but then there are unlimited hours with the MP.

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death1505921

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#43 death1505921
Member since 2004 • 5260 Posts

Well, for starters, how about the ability to actually interact with your squad? Issue orders, set overwatch, get machinegunners to do their job, stay back and supress areas? How about the ability to, you know, open a door or climb through a window to flank rather than being forced to go into a killzone because the narrow confines and rat-in-a-maze like level design force you to?

I've said countless times in forums in the past that the COD series of games are good examples of pacing and post production values but as games, they stink. One poster compared them to an interactive movie. I liken them to those crappy Disney rides like Pirates of the Caribbean. It may be interesting to go through once but there's no reason to go through a second time because you're pretty much stuck on rails and everything's scripted.

bogaty

Your one guy in a squad under command. Not a leader or anything. The entire point of CoD is you're supposed to be one guy in a war. Not a general or anything. One guy.

In a firefight IRL if you're getting shot to bugger you don't think Hmm maybe I can climb through that window and flank because you're likely to be dead before you get through the window. You can still flank from cover to cover which is what you are most likely to do in a real fire fight.

Oh noes I died in one shot, the AI is terrible yet they still kill me! If they AI is SO bad why the hell is it pwning you then?

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biggest_loser

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#44 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="bogaty"]

Well, for starters, how about the ability to actually interact with your squad? Issue orders, set overwatch, get machinegunners to do their job, stay back and supress areas? How about the ability to, you know, open a door or climb through a window to flank rather than being forced to go into a killzone because the narrow confines and rat-in-a-maze like level design force you to?

I've said countless times in forums in the past that the COD series of games are good examples of pacing and post production values but as games, they stink. One poster compared them to an interactive movie. I liken them to those crappy Disney rides like Pirates of the Caribbean. It may be interesting to go through once but there's no reason to go through a second time because you're pretty much stuck on rails and everything's scripted.

death1505921

Your one guy in a squad under command. Not a leader or anything. The entire point of CoD is you're supposed to be one guy in a war. Not a general or anything. One guy.

In a firefight IRL if you're getting shot to bugger you don't think Hmm maybe I can climb through that window and flank because you're likely to be dead before you get through the window. You can still flank from cover to cover which is what you are most likely to do in a real fire fight.

Oh noes I died in one shot, the AI is terrible yet they still kill me! If they AI is SO bad why the hell is it pwning you then?

Judging from his ratings he likes squad games a lot like Hidden and Dangerous, SWAT, etc. so we can see where he is coming from and we shouldn't be too harsh...for now..

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fireandcloud

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#45 fireandcloud
Member since 2005 • 5118 Posts

Well, for starters, how about the ability to actually interact with your squad? Issue orders, set overwatch, get machinegunners to do their job, stay back and supress areas? How about the ability to, you know, open a door or climb through a window to flank rather than being forced to go into a killzone because the narrow confines and rat-in-a-maze like level design force you to?

I've said countless times in forums in the past that the COD series of games are good examples of pacing and post production values but as games, they stink. One poster compared them to an interactive movie. I liken them to those crappy Disney rides like Pirates of the Caribbean. It may be interesting to go through once but there's no reason to go through a second time because you're pretty much stuck on rails and everything's scripted.

bogaty

well, i'm not going to argue your points, because i agree - you can't do any of those things. but where you and i differ is that i found it to be a lot of fun to play but you didn't, for whatever reason. you can't open a door or climb through a window to flank someone, but there are games that allow you to do that but fail in making the game fun (like, at least for me, far cry, because it has some broken game mechanics like enemies having x-ray, eagle vision). a game's merit should not only be based on how it appeals to you personally based on what you're looking for in a game. it should be judged on how...well, fun the game is. i found cod4 exhilarating and a lot of fun to play. and quite challenging.

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aliblabla2007

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#46 aliblabla2007
Member since 2007 • 16756 Posts

Thats ridiculous. The AI is great in this game. What do you want with interactivity? The ability to pick up a paint tin? Its not that sort of game. You are moving from hotspot to hotspot.

The length of the game is decent on the highest setting. Its not a confined game just tightly scripted. You are meant to stay with your squad, not go walkies.

The game is quite fun to replay some of the levels even if that is unrewarded.

You seem to be forgetting that there is a stellar Multiplayer Component with this game as well. Thats still part of the game and as such contributes to the replay value and length. I have spent over 50 hours on that alone.

biggest_loser

I don't play MP. I can't, in fact. Besides, the main criticism is on the SP.

AI is great? If you have seriously replayed enough (hell, I didn't even have to replay) You can see that the "AI" respawns and goes back to the same spot of cover again and again, has a tendency to throw grenades almost always at the player, can't reliably hit targets beyond distances of 50 meters, gets run over by friendly vehicles (loud things), are scripted so heavily in some cases that you can fire a whole clip and they won't fire back (cargoship mission had a couple of crew members that way) and such.

The only thing I found improved from CoD2 in that respect is that they don't crouch in the open with guns firing off everywhere.

About environmental interactivity, I don't mean picking up damn cans, I'm talking about blowing craters in the ground, blowing holes in buildings to create alternate routes (RPGs are lying around in abundance for this sort of work, assuming grenades don't work) which requires a fairly non-linear environment unless it's scripted.

Like bogaty stated, it does not require much in the way of teamwork or tactics to actually wipe an area of enemies. There's no way to open doors or windows for flanking purposes, your "squad" doesn't do much more than provide a little target practice and kill a few enemies here and there, they don't do stuff like, uh, you know, deploying that bipod-bearing SAW on that window to provide cover fire for advancing friendlies, they rarely throw grenades at their enemies and instead mostly throw them back.

I can Rambo my way through if I want. I have so much ammo, that you almost never run down to 0 even by the end of the mission. You're practically a walking munitions depot at the start of the level. The problem was present in Call of Duty 1 and 2, but it was way rarer. And because weapons aren't coveniently super-accurate in those games, it was a lot harder to actually it targets and therefore you ended up wasting more ammo than in this game. The only way I could actually run out was by spraying it all on the respawning enemies, and it's really boring. It would be way more interesting in fights if they all grouped up into one massive group and then charged you, instead of endlessly popping out bit-by bit and forcing you to kill what feels like the same person in the same cover again and again.

Unlike the AI, I will actually have the, uh, brains to exploit bullet-penetrable cover and fire at them through it. I understand that it will be too hard if the AI tracks and fires at you through walls all the time, but they could easily avoid that by making it so that continuing to fire through the wall will result in either the enemies firing at the wall you're hiding behind (if their weapons are powerful enough, they'll go right through and make nasty blood marks). Instead, the current system they use is by using a really unrealistic "grenade spam" tactic (very unproductive, grenades are much more valuable than that), or rushing you (resulting in death through shot by player who simply leaned out to spot said NPC).

Replaying the levels can be fun, but because the experience barely changes every time you replay, being such a linear game, it will get old, fast. The only way to remedy that is by playing using mods.

Oh and I'm going to study now. So after this post, I won't be here for another hour or two to continue this debate.

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biggest_loser

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#47 biggest_loser
Member since 2007 • 24508 Posts

I would like to know what other decent FPS besides Red Fraction has the ability to blow holes in the walls to create alternative paths - there arne't many my friend!!

The weapons on COD4 aren't super accurate by the way. You have to be very precise with your aiming.

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bogaty

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#48 bogaty
Member since 2003 • 4750 Posts

Your one guy in a squad under command. Not a leader or anything. The entire point of CoD is you're supposed to be one guy in a war. Not a general or anything. One guy.

In a firefight IRL if you're getting shot to bugger you don't think Hmm maybe I can climb through that window and flank because you're likely to be dead before you get through the window. You can still flank from cover to cover which is what you are most likely to do in a real fire fight.

Oh noes I died in one shot, the AI is terrible yet they still kill me! If they AI is SO bad why the hell is it pwning you then?

death1505921

Firstly. As I recall, when you were playing the SAS missions, you were, in fact, the element leader so it would be natural to be able to issue orders even if it's only for something as rudimentary as an "immediate-action drill".

Secondly, I don't know about you, but I have served in the military. I have gone through MOUT training where it was SOP to make your own pathways through interior walls with charges, sledgehammers or whatever else was at hand. Anything to keep your in cover and out of kill zones. Further, I saw combat and have been in firefights when I served in the former Yugoslavia so if you're in the same boat and are a veteran then I'd be glad to swap war stories and discuss tactics. If not, forgive me if I don't lend much credence to your views as to what happens "IRL".

Well I'm sorry but you're wrong on both accounts. For one thing you are just a rookie in COD4 and as such you can't just go issuing orders. The ability to open any door or window would mean they would have to spend many more hours mapping out different pathways and tweaking the game. The level design is very tight and well scripted I think as it is. There already are abilities to flank the enemy by moving from cover to cover.

biggest_loser

No, I'm right on both counts. See above for the first explanation. As for "tightly scripted", that's not a selling point for a game to me. It just further reinforces my point that COD isn't much of a game, in my opinion. I like to be able to go back, try out different tactics, different force and weapon mixes, and so on. COD doesn't allow for that. Once you've played it, you've played it and then it becomes nothing but an exercise in pattern recogntion. As for many hours mapping out different pathways, so what? If it takes many more hours, then take the hours. SWAT 4 did this very well. The map was static, but you were faced with random enemy placement and the maps never got boring not only because the AI behaved intelligently, but also because you had so many tactical choices regarding weapons, method and point of entry, squad interation and control, interaction with the environment, etc. It also had realistic ballistics which allowed you to shoot through walls, doors, furnitur, and bodies. BTA Arma lets you blow down buildings or walls to create alternate paths.

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biggest_loser

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#49 biggest_loser
Member since 2007 • 24508 Posts

Yeah well some of us here happened to have served in the Second Rangers Division....ahem...

How can you expect COD4 to be anything like SWAT? They are from completely different genres. One is an action game the other is a tactical simulation. They have been made for different purposes.

The tight scripting is a selling point because it allows for many awesome set pieces and cinematic moments.

You weren't the leader at all in the game - in fact you just came out of training!!

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bogaty

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#50 bogaty
Member since 2003 • 4750 Posts

I didn't expect it to be like SWAT. SWAT actually offers value for money in both single and multiplayer modes. As for COD 4, I expected it to be a short, linear, scripted game with little in the way of gameplay and even less replayability. Wow. Right on the money!!

The OP thinks that the single player experience is a poor one. I agree. As for "awesome set pieces" and "cinematic moments", I'll let the cinema provide those, thanks.