Firstly, I compared it to a ride like Pirates of the Caribbean, not a roller coaster. Roller coaster actually implies you might find it exciting.
Secondly, I don't consider it an exaggeration at all. I have my honest opinion on what I think is a sub-par game. You want to argue, why not post concrete examples of why you think that isn't the case rather than attacking me or my message? Your specious argument about soldiers following orders and not daring to open a door on their own is risible. I served as a combat engineer for 3 years and did spend time in combat. Believe it or not, we didn't actually have to seek permission to find our own way through a building.
Finally, comparing the game to a NASCAR racing sim is drawing a false analogy. One knows what to expect from a NASCAR racing sim. One knows that they'll be driving around an oval. The meat of the game comes in the levle of detail and realism in the driving physics, not the track itself. Similarly, a game purporting to mimic real world modern day conflict should offer up something more varied than spray and pray your way from point A to point B by following this and only this route. Don't worry about anything such as doors, windows, ladders, or fire escapes that you see. They're just window dressing and have no effect on the tactical environment.
As a game, COD fails to deliver what it promises. It's short. It's completely linear. It offers nothing in the way of replayability and the single player portion is criminally short. Hell, there are episodic games like Sam and Max that sell for 1/5th the price and offer up 4 times the hours of gameplay.
If you're really interested in playing a game about modern or near future warfare that is robust, has a lengthy single player campaign, is wide open and non-linear, and comes with an expansive mission editor, check out ArmA.
bogaty
i would hardly call what i wrote 'attacking.' if you feel like i was attacking you or your message, then i apologize, i guess. but certainly, my intention wasn't to attack. i just felt like what your wrote was an exaggeration and made that clear, in case the op was deterred from what he read. because who wants a game in which you just watch and click the mouse button?
the game is a lot more than that. you don't get to make many choices on how to engage the enemy, but it certainly involves more than pointing and shooting. if you play on the veteran level, standing still and shooting at enemies will guarantee frustration (suppression fire, exploding cars, grenades, etc.). you're constantly forced to move, but at the same time, you can't just move forward or sideways anytime you want to. you have to be aggressive, but you also need to pick your spots. and in some levels, you need to actually plan out what you're going to do, like the level where you're waiting for a helicopter to pick you and your injured leader up. you have to set up the claymores in a way that makes sense, and you need to pick the right spot to snipe from (and even then, you can't just stand around in one spot, cuz the grenades or dogs will get you). anyway, my point is that it's not so bleak as you make it sound. certainly, the game's heavily scripted, but it does have its moments (and they're very memorable, imo).
and i can't really make an argument in regards to what i wrote earlier about soldiers having to follow orders, since i never served in the army. it's just something i assumed to be the case. if you say you have experience and you were given the freedom to go wherever you wanted and could charge into a house whenever you wanted in situations that the soldiers find themselves in cod4, then i guess i'll take your word for it.
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