Coercive monopoly in the gaming industry? a thought on how gamers are affected..

This topic is locked from further discussion.

Avatar image for kokonut1971
kokonut1971

443

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#1 kokonut1971
Member since 2007 • 443 Posts

I wonder if anyone had given serious thoughts about the recent changes in the gaming industry with regards to the activation of games and the function of updating games thru only one specific venue or outlet only, specifically,the internet. To me by logic this constitute a monopoly and does not give rise to fair competition to obtain a product or the derivative products of said first product. I was just reading upon this article in wiki which is very interesting and is about coercive monopoly which to me seem to be the case right now with the gaming industry and the new way it has decided to operate when distributing their games...

Look up cohercive monopoly on wiki or the internet you will find that if you sit down and think about it, this is exactly what is going on with the industry at this time.

I understand that the gaming industry is trying hard to fight piracy but it is basically starting to make it's own rules and regulations that actually might be against the real laws to protect consumers to begin with. I wonder if anyone has filled complaints with the federal trade commission or the better business bureau about how the gaming industry is getting you into doing "their way"....

Avatar image for IMaBIOHAZARD
IMaBIOHAZARD

1464

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#2 IMaBIOHAZARD
Member since 2008 • 1464 Posts
think about it though: Steam is one avenue that developers can take, SecuRom is another - you've got some very valid points, but it isn't a COMPLETE monopoly, if one at all. yet. what you're saying is all true, but has been said hundreds, even thousands of times before industry-wide. Basically, piracy (though not even close to killing it) is dragging down PC gaming, and developers are taking the totally WRONG approach to preventing it, causing something even worse in the process.
Avatar image for dnuggs40
dnuggs40

10484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 dnuggs40
Member since 2003 • 10484 Posts

I think you need to understand what a monopoly actually is...because as it stands...your post doesn't make sense. If you filled a complaint with the FTC (with your posted complaints) they would laugh and toss it in the garbage.

Avatar image for XIntoTheBlue
XIntoTheBlue

1070

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#4 XIntoTheBlue
Member since 2009 • 1070 Posts
I disagree, especially regarding updating a game. I used to get very annoyed in the way a lot of filesharing sites (like fileplanet, GameSpy, etc.) force you to make a damn account, and even wait a while to download anything. It became a tedious process. Nowadays, with games having an update feature built into its main menu (or like Steam) makes it a lot easier to simply update. Screw websites like GameSpy that makes you make an account, go through a million pages, and wait in line just to get a darn update. And them trying to use these inconvenient tactics to get you to subsribe so you don't have to wait is crap.
Avatar image for Trilvester
Trilvester

1857

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Trilvester
Member since 2003 • 1857 Posts
So because they are using the easiest and most convenient way to update and buy games(the internet) they have a monopoly? There is also no laws saying how much you should price your game at, or if you need to activate it. That is the choice of the maker of the game and they can do what ever they want because its their game.
Avatar image for Avenger1324
Avenger1324

16344

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Avenger1324
Member since 2007 • 16344 Posts
One of the characteristics of a monopoly is being able to set price, as well as being able to charge more for something by artificially keeping the price high. Steam meets both of those characteristics - just look at the price of many of its titles and then find the same title in a high street store. Apart from brand new games which are roughly the same price everywhere, older games drop in price MUCH faster in retail stores than they do on Steam. What we really need is several alternatives to Steam that can offer the same games to provide competiion. Ultimately the thing that allows Steam to continue to set artificially higher prices is the abscence of competition
Avatar image for ReubenFTW
ReubenFTW

174

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 ReubenFTW
Member since 2008 • 174 Posts

I kinda get what your saying but this would only be the case if the Internet actually was a Monoploy. There are too many people involved in it for it to ever be considered one, plus even if "The Internet" was a monopoly you'd still have dial up connections so people could BBS-style the updates.