with the average gamer seeking instant gratification nowadays, it is not likely they will be big, perhaps tho when this generation has run its course it may.
As it stands now most people (and yes I do blame the younger players), do not have a lot of patience, nor do they wish to train thier gray matter outside school.
They are the aim of most develepers, the movie market seems to have the same problems tbh, movies geared towards the younger audience tends to be fast paced over the top action with very little story or thought provocation.
So generally it just aint the trend to make people think anymore, a real bleeding shame... So Adventure games are great, one of my fav genres, but I simply cant see them make a breakthrough with an audience who thinks moveis like terminator or alien are too slow placed.
What undermines what I just said is that the average gamer is... ummm 27? in average tho, kind of strange since I though you outgrew the hunt for an adrenaline rush.
I hope that this change I miss good adventure games, (hopefully) with humor, that can break through on the big market, as opposed to now where they are mostly playied by a nieche audience (I suspect the Lucas arts fans of old ^^)
In a way tho Heavy rain gives me a small hope, that it may break the ice, and make adventure games a bit more sought after, altho it is not "quite" what I think of, when I say the word "adventure"
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