Something I have been thinking about lately, do you think the introduction of the compute shader in DX11 could cause a boom in PC gaming?
The compute shader will provide a standardised method of accelerating applications on the GPU. After the market is saturated with the new Direct X; developers would be more likely to utilise the GPU in their software. Since they wouldn't have the Nvidia/ATI compatibility issues we have today; there would be no worries about only a specific hardware brand being able to use your software.
GPU computing isn't something only companies would benefit from, GPUs are already being utilised in some DVD/Blu-ray playing software and has recently been demonstrated in video converters. Since Microsoft would be officially backing GPU computing; they may even accelerate different aspects of Windows.
What does GPU software acceleration matter to PC gamers; other than some of the GPU physics demonstrated of course? Well Intel cannot throw out a new integrated chipset to support this like they did with aero glass, GPU computing requires a decent GPU with plenty of memory and shaders to perform well. So if GPU computing was broadly adopted thanks to its standardisation in DX11, most retail computers would benefit from a good GPU in much of the same way a better CPU does.
That means a significant increase in the number of PCs sold with at least an entry level graphics card; with better GPUs actually providing a measurable performance increase in daily applications. I don't really need to explain what that would do for the PC gaming ready install base, providing game developers with a much larger audience to sell to. Obviously they wouldn't be bleeding edge setups, but it would be a much better situation than we are in today because of Intel integrated chipsets.
This is of course all theory, GPU computing not becoming broadly applied in consumer applications would negate all this. It is however an interesting possibility, we will have to wait and see.
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