[QUOTE="BewilderedRonin"] However, SW:BF2 shines in comparison on the control scheme. QW still suffers from the problem that Doom3 and many other FPS games suffer from: having to cycle through your weapons to arm and throw grenades. I also find the fact that you must "verify" (press the "primary fire" button to actually switch) your weapons when cycling."
TheCrapp
Well, i played too the Quake Wars Beta and the weapons cycling isnt that bad, is very basic indeed, ok, you got it right in the part of the verify by left-clicking to choose a weapon, but you do that if you use the mouse scroll, so thats why every weapon has a number assigned (similar to Battlefield and Counter Strike games), so your main weapon is the 3, so, simply press the 3 key and you equip fast and automatically your main weapon, or you want the melee knife or strogg arm, then simply press the 1 key to equip it automatically and fast.
On the grenade part, well, you got right too, but cmon dont be lazy, you only have to get used to press the 4 key (grenades) and then left-click (shoot), but im with you on the grenade throwing with one key.
I didnt get what you say about the objective-based missions comparison you make between Quake Wars and SW: Battlefornt 2. But i know that SW: Battlefront 2 is a conquest game or a objective based on capturing command posts (just like Battlefield), and then you got Objective based mission on Quake Wars that can be different and variable, like destroy, hack and construct, they are completely different but both are great.So on, i played the Quake Wars BETA and i think is fine, or good, i enjoy all of its features and army clases, but i get just a little bored because is just one map. I remember that i had a really great fun experience with Return to Castle Wolfenstein: Enemy Territory, cuz when your team and enemy team follows and try to acomplish their main objectives, the battles get really fun and intense, thats why it has so much players whose are still playing it, or you want to check it out?, well here you got http://archive.gamespy.com/stats/lolYeah, I know I'm quibbling about something that is (relatively) minor. I got used to it, but I really miss being able to throw grenades on the fly. I rebound the cycle to "e" (I do with all FPS games, as it's close to the "WASD" setup and my mouse-wheel is kind of overly sensitive). I did eventually get used to having to press 4 for grenades and pressing 3 to switch back to primary, but I really wish Splash Damage would consider having a "throw grenade" key. An, yeah, I agree that playing only one map (and only aspect of that map (GDF attack, Strogg defend)) got kind of boring, but it shows a lot of promise, IMO.
As for SW:BF2, the multiplayer is command post capturing, but the single player campaign is more objective-based. IE; Capture this post, destroy generators, defend this area for 5 minutes, wipe out turrets, capture plans and then return to dropship. That's more of what I meant, not the "cpature and hold command posts" aspect of multiplayer.
-edit- thanks for the link, BTW! (can't believe I forgot that!) Never played Wolf:ET, don't know why. I think I'll have to finally check it out. :D
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