could someone help me mod oblivion please?

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jpph

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#1 jpph
Member since 2005 • 3337 Posts

hey guys

ive downloaded qarls texture pack 3, but the instructions are useless for noobs, so could someone please help me install it? a step by step guide would be great!

also, can you suggest any other great mods that would improve visuals and stuff, but i wouldnt like any of the gameplay changed.

sorry for noobishness, but i have to learn this stuff from somewhere!

cheers all

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fu114u70m471c

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#2 fu114u70m471c
Member since 2009 • 50 Posts
"Unzip QarlTP3.zip to your desktop. Double-click on QarlTP3.exe (a self-extracting 7zip file) and extract it to your OblivionData folder. If you have either QTP3 beta or a mod which adds parallax meshes to your game, please read below! Due to unfortunate artifacts which surface from meshes which have the parallax flag enable on surfaces where it's not needed or desired, I've painstakingly gone through all the meshes included in this pack and enabled the parallax flag for ONLY those parts of the mesh which require it. If you have QTP3 beta installed, or have a mod like "Parallaxed Qarl" or one of the other parallax mods, you're going to want to remove the meshes installed by those mods because there are a good number of meshes which they deposit, that don't need to be there -and by being there, they cause the aforementioned parallax artifacts. The best way to remove the previous parallax mods is with OBMM. If you have them installed with an omod, you can just uninstall them. Or if you don't you could make an omod of them, and then uninstall them. If you don't want to go the omod route, you can manually delete the folders of meshes below. Warning: If you have another mod installed that puts custom meshes in any of these folders, you will be removing the mesh it needs and will get big exclamation points in your game unless you reinstall the mod which needs those meshes. Here are the folders to delete: meshesarchitecture meshesrocks meshesdungeons Archive Invalidation Due to a bug in Oblivion, texture replacements such as those included in this mod will not display correctly unless you take some extra steps to force Oblivion to use them. Unfortunately, Oblivion has major problems loading many replacement textures even if you use an ArchiveInvalidation.txt file (which is the current common practice). This topic is far too complex to explain all the whys, hows, and wherefores here, so we'll stick to simple instructions for known solutions that work well at the moment. The best solution at the moment is to use one of Timeslip's excellent utility programs: Oblivion Mod Manager (OBMM version 0.7.10 or later) or BSA Patcher. What OBMM and BSA Patcher do is to sidestep the ArchiveInvalidation problem by making Oblivion think it never had a copy of the textures you are replacing. In other words, these utilities edit your BSA archives so that Oblivion cannot find the original version of files you have replaced, thus forcing it to load the replacements instead of the originals. Download Oblivion Mod Manager OBMM will keep track of which files have been renamed in your BSAs and provides a Remove BSA edits function to rollback any changes it has made to your BSA just in case you don't like the results. You should probably make a backup of your BSA files if you have the space (or a DVD-burner) just in case, but so far nobody has reported any corruption issues. OBMM requires .NET 2.0 to work, so if you can't run .NET 2.0 then you'll need to use BSA Patcher instead." From: http://files.filefront.com/Qarls+Texture+Pack+3+10/;8829037;/fileinfo.html What exactly is the problem here? Try these steps given with a fresh install of the game (delete all the folders after uninstalling). DarkUI mod is a must to unconsolify the interface. And also keychain mod, so many keys to keep track of. http://betteroblivion.com/ooo/index.php Just play morrowind instead lol.