I am saying it isnt too hard. Source is not better ... the headshot hitbox is malproportional to the rest of the body, there are plenty of bugs, MANY more than in 1.6, the people look like idiots when they run with guns ... the shields ordeal ... well lets see theres this nice scripting module that most servers use called amxx, if you dont want shields u turn them off its that simple ... too bad you cant fix insane M4 spray in source ... or the fact that the head hitbox is almost double the size of any other limb on the body, INCLUDING LEGS, besides the torso ...
heres a nice long buglist of Source ... they are big bugs too not little insignificant ones :P have fun disproving me
http://forums.steampowered.com/forums/showthread.php?t=563372
a shorter list
-Net Code
Moving players have a reaction advantage to sticked players (yes, its TRUE): Read this
-Body shield
If you shoot at a playermodel, only the part of the model that is hit first takes damage. If you shoot an ennemy straight into his head - but the hand blocks the sight to it, he only takes low damage - he should be dead with one headshot from this straight distance with an m4a1 (he has no helmet). Also, the shaking of his view doesn`t happen - the shot only registered as a hand-hit by the server - but the client thinks i also hit the head (there is
blood in his face!).
-Seeing shadows and guns through walls.
-Flashes
The problem with flashes sometimes is when you throw it right next to someone, in front of them and they get no flash.
Or another flash canceling the last one which unblind you while 1 second.
-Shoot through fire extinguisher+wall = full damage
If you shoot through a fire extinguisher, which is in front of a stone-wall,
the damage behave like there would be no wall and no fire extinguisher you are
shooting through.
Log in to comment