Well I did post a few on here, but it looked like crap....So I'm just going to give the link instead :) http://www.n4g.com/News-40786.aspx
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Well I did post a few on here, but it looked like crap....So I'm just going to give the link instead :) http://www.n4g.com/News-40786.aspx
Cryengine is much more advanced then UT3, Cryengine has many features that UT3 does not even support, the latest pics on the crysis site look like photos, and are way better then anything on UT3.
http://www3.incrysis.com/screenshots/070529-3.jpg
http://www3.incrysis.com/screenshots/oe2/070601-3.jpg
Nothing in UT3 comes close to this realism.
CryEngine2 is definitely the more powerful engine..... However for indoor enviroments Unreal 3 looks much better IMO. Sad part is, the vast majority of FPS are confined to indoor enviroments with smaller maps. The original CryEngine wasn't used by anybody to create new games or even by modders for a TC. I believe there are a few games planning on using CryEngine 2, but compared to the mainstream retail 50+ games that will use Unreal 3....and all the mods :( It's kind of sad IMO
Crysis is definitely the more powerful engine..... However for indoor enviroments Unreal 3 looks much better IMO. Sad part is, the vast majority of FPS are going confined to indoor enviroments with smaller maps. The original CryEngine wasn't used by anybody to create new games or even by modders for a TC. I believe there are a few games planning on using CryEngine 2, but compared to the mainstream retail 50+ games that will use Unreal 3....and all the mods :( It's kind of sad IMO
SuperBeast
i don't know i think a lot of compeneys are going to youse the cryengine, have you seen the demo video where thay make a street like in 10 seconds. looks real easy to youse
CryEngine2 is definitely the more powerful engine..... However for indoor enviroments Unreal 3 looks much better IMO. Sad part is, the vast majority of FPS are confined to indoor enviroments with smaller maps. The original CryEngine wasn't used by anybody to create new games or even by modders for a TC. I believe there are a few games planning on using CryEngine 2, but compared to the mainstream retail 50+ games that will use Unreal 3....and all the mods :( It's kind of sad IMO
SuperBeast
Have we seen what Cryengine looks like inside? I disagree that Ut3 looks better inside, Cryengine is better in nearly every aspect really, it is just a more advanced engine that uses more cutting edge tech. Many companies will be using Cryengine 2, Crytek never really tried to license their first engine, but they are with 2, and many conpaies will be using it.
The original CryEngine also had an *extremely* easy to use sandbox editor..... Pretty much drag and drop~ It's fun to play with, but overall it's just a map editor....Doesn't have much to do with actually making mods/new games.
[QUOTE="spykie008"][QUOTE="SuperBeast"]i don't know i think a lot of compeneys are going to youse the cryengine, have you seen the demo video where thay make a street like in 10 seconds. looks real easy to youse
SuperBeast
The original CryEngine also had an *extremely* easy to use sandbox editor..... Pretty much drag and drop~ It's fun to play with, but overall it's just a map editor....Doesn't have much to do with actually making mods/new games.
That has nothing to do with Cry2, they never really tried to license their first engine, they said it themselves, they have designed this one with that goal in mind. Cry2 will be a very popular engine, already devs are licensing it.
Aren't models and textures art assets?
How the light reflects off of the surface and how that gets calculated is the engine's job, what steps the engine can take to optimize the scene with or without the developer's help is the engine's work. That can determine the polycount per scene which can determine the quality of the graphics. But at the end of the day, these aspects are likely to be really close.
It's the art assets that'll do it.
That has nothing to do with Cry2, they never really tried to license their first engine, they said it themselves, they have designed this one with that goal in mind. Cry2 will be a very popular engine, already devs are licensing it.
spiltmilk
While that's true, that definitely doesn't mean there's going to be a ton of games using Cryteks engine. You also have to keep in mind that a lot of developers these days want to make multiplatform games.... CryEngine 2 was made entirely for the PC, while Unreal 3 was built for multiplatform gaming. I'm sure eventually the developers will scale down the engine enough to play on the 360/PS3 (er most likely just wait for Crytek to do it for them)....However I'm willing to bet it will be a hell of a lot easier to develop their game with the Unreal 3 engine.
[QUOTE="spiltmilk"]That has nothing to do with Cry2, they never really tried to license their first engine, they said it themselves, they have designed this one with that goal in mind. Cry2 will be a very popular engine, already devs are licensing it.
SuperBeast
While that's true, that definitely doesn't mean there's going to be a ton of games using Cryteks engine. You also have to keep in mind that a lot of developers these days want to make multiplatform games.... CryEngine 2 was made entirely for the PC, while Unreal 3 was built for multiplatform gaming. I'm sure eventually the developers will scale down the engine enough to play on the 360/PS3 (er most likely just wait for Crytek to do it for them)....However I'm willing to bet it will be a hell of a lot easier to develop their game with the Unreal 3 engine.
Umm, months ago it was announced that cryengine 2 was going tro consoles. It obviously will not look like a top of the line PC, but it can easily run games on the consoles. Cryengine is built for multi-platform gaming as well as Ut3. There are severl arrticles how good the dev tools are for the new cryengine, and it is expected to be a hit,
Aren't models and textures art assets?
How the light reflects off of the surface and how that gets calculated is the engine's job, what steps the engine can take to optimize the scene with or without the developer's help is the engine's work. That can determine the polycount per scene which can determine the quality of the graphics. But at the end of the day, these aspects are likely to be really close.
It's the art assets that'll do it.
Kev_Boy
Looking at the screens alone it is apparent there is nothing close about it. Cryengine right now is in a league of its own.
[QUOTE="smokeydabear076"]I like the Unreal 3 engine.spiltmilk
I like it to, but it is not near as good as Cryengine2.
It is good enough. UT3 looks better in my opinion.The original CryEngine also had an *extremely* easy to use sandbox editor..... Pretty much drag and drop~ It's fun to play with, but overall it's just a map editor....Doesn't have much to do with actually making mods/new games.
SuperBeast
I've used cryengine 1 to mod as an assignment and i can tell you thats far from the truth. Cryengine 1 was the most retarded engine we have ever seen and wasnt mod friendly, the very fact that the engine had two seperate rendering stages for everything you made was a hassle in itself. Maybe for making simple maps with prefabs it was fine, but otherwise it was a joke.
Not saying cryengine 2 sucks though.
Cryengine is much more advanced then UT3, Cryengine has many features that UT3 does not even support, the latest pics on the crysis site look like photos, and are way better then anything on UT3.
http://www3.incrysis.com/screenshots/070529-3.jpg
http://www3.incrysis.com/screenshots/oe2/070601-3.jpg
Nothing in UT3 comes close to this realism.
spiltmilk
I call shinanaghans on this thread... Crysis is so advanced, it does not even exist. The lastest demo they held last week, I think it was in Turkey, they stated the game was 'pre-alpha." Thus, when you are comparing screen shots, you are basically comparing a "set up" crysis scene that is not really part of a functioning game. There is no way to measure FPS with the scene, and no way to even tell whether it will look that way with the functioning game, wherein they have to worry about little things like performance.
the Unreal 3 engine is already completed and has been to the market in GOW and rainbox 6 vegas, beating the crytech engine by a year and counting. Perhaps trhe unreal4 engine would be a better comparison... also, consider the Unreal3 engine is running well on my "weak" rig... i'm maxing all settings at 1280 res, only compromise i have is low shadow detail... crysis would kill under these settins, as we will see.
[QUOTE="SuperBeast"]CryEngine2 is definitely the more powerful engine..... However for indoor enviroments Unreal 3 looks much better IMO. Sad part is, the vast majority of FPS are confined to indoor enviroments with smaller maps. The original CryEngine wasn't used by anybody to create new games or even by modders for a TC. I believe there are a few games planning on using CryEngine 2, but compared to the mainstream retail 50+ games that will use Unreal 3....and all the mods :( It's kind of sad IMO
spiltmilk
Have we seen what Cryengine looks like inside? I disagree that Ut3 looks better inside, Cryengine is better in nearly every aspect really, it is just a more advanced engine that uses more cutting edge tech. Many companies will be using Cryengine 2, Crytek never really tried to license their first engine, but they are with 2, and many conpaies will be using it.
Everyone has seen that trait before, where some engines are just plain better at outdoor or indoor and vis versa, and it's not always geared to how advanced a engine is. however, i recall the cry1 engine was outstanding at the time because it could do outdoor equally as well as indoor, really, for the first time. I hope he is wrong and cry can do good indoor again.
[QUOTE="spiltmilk"][QUOTE="smokeydabear076"]I like the Unreal 3 engine.smokeydabear076
I like it to, but it is not near as good as Cryengine2.
It is good enough. UT3 looks better in my opinion.
After looking at the screens, the cry2 engine, or the version they are showing-- part of a pre alpha game--is clearly superior in outdoor rendering, but the picture is much less certain for indoor. And again, crysis does not exist, so this is a moot point. Unreal 3 will have beaten cry2 to market by about 2 years, so it better damn well look better.
[QUOTE="spiltmilk"]Cryengine is much more advanced then UT3, Cryengine has many features that UT3 does not even support, the latest pics on the crysis site look like photos, and are way better then anything on UT3.
http://www3.incrysis.com/screenshots/070529-3.jpg
http://www3.incrysis.com/screenshots/oe2/070601-3.jpg
Nothing in UT3 comes close to this realism.
ElvisNixon
I call shinanaghans on this thread... Crysis is so advanced, it does not even exist. The lastest demo they held last week, I think it was in Turkey, they stated the game was 'pre-alpha." Thus, when you are comparing screen shots, you are basically comparing a "set up" crysis scene that is not really part of a functioning game. There is no way to measure FPS with the scene, and no way to even tell whether it will look that way with the functioning game, wherein they have to worry about little things like performance.
the Unreal 3 engine is already completed and has been to the market in GOW and rainbox 6 vegas, beating the crytech engine by a year and counting. Perhaps trhe unreal4 engine would be a better comparison... also, consider the Unreal3 engine is running well on my "weak" rig... i'm maxing all settings at 1280 res, only compromise i have is low shadow detail... crysis would kill under these settins, as we will see.
[QUOTE="spiltmilk"]Cryengine is much more advanced then UT3, Cryengine has many features that UT3 does not even support, the latest pics on the crysis site look like photos, and are way better then anything on UT3.
http://www3.incrysis.com/screenshots/070529-3.jpg
http://www3.incrysis.com/screenshots/oe2/070601-3.jpg
Nothing in UT3 comes close to this realism.
ElvisNixon
I call shinanaghans on this thread... Crysis is so advanced, it does not even exist. The lastest demo they held last week, I think it was in Turkey, they stated the game was 'pre-alpha." Thus, when you are comparing screen shots, you are basically comparing a "set up" crysis scene that is not really part of a functioning game. There is no way to measure FPS with the scene, and no way to even tell whether it will look that way with the functioning game, wherein they have to worry about little things like performance.
the Unreal 3 engine is already completed and has been to the market in GOW and rainbox 6 vegas, beating the crytech engine by a year and counting. Perhaps trhe unreal4 engine would be a better comparison... also, consider the Unreal3 engine is running well on my "weak" rig... i'm maxing all settings at 1280 res, only compromise i have is low shadow detail... crysis would kill under these settins, as we will see.
for the last goddamn time, RS6Vegas is NOT unreal engine 3, its unreal engine 2.5, the same engine they used for splinter cell: double agent. Don't know why almost half the people who talk about this game are ignorant on the issue.
for the last goddamn time, RS6Vegas is NOT unreal engine 3, its unreal engine 2.5, the same engine they used for splinter cell: double agent. Don't know why almost half the people who talk about this game are ignorant on the issue.
WARxSnake
and im guessing you got that from wikipedia right? awesome wikipedia, where anyone can write wtvr they want
Ive worked with the game's models as an animation assignment at the Ubisoft Campus and I'm pretty sure its UE2.5 :)
Its the 2.5 with some developement tools borrowed from ue3
and im guessing you got that from wikipedia right? awesome wikipedia, where anyone can write wtvr they want
Ive worked with the game's models as an animation assignment at the Ubisoft Campus and I'm pretty sure its UE2.5 :)
Its the 2.5 with some developement tools borrowed from ue3
WARxSnake
i was a modeler at the campus (why is it so hard to believe, do you think all gamespot accounts here are just jobless bums like you?) so i didn't use the engine myself, we just got the models to animate them for an assignment. but the LDs (level designers) had to make maps for rsv and they used ue 2.5
okay look this is the last time i try to convince you, because frankly, I've got better things to do
RSV and SCDA engines are both ORIGINALLY and always were ue2.5 engines, modified engines of ue2k4 (increased polycount, texture resolution, and more obscure advances such as advanced map portals and sectorisation). Now what it borrows from ue3 are development tools to increase work-flow and post effects such as the Mblur and hdr, to enhance the overall render quality.
and simply, ubisoft montreal never bought the ue3 license to begin with while this and scda (ubi shanghai) were being made
think of it this way, rsv doesnt even look close to what ue3 can produce you have no sub surface scattering no advanced dynamic lighting and none of the features that make ue3 what it is, a shader wh*re
and the very simple fact is that ubisoft has yet to feel the need to use ue3, the new Splinter Cell 5 is still using UE 2.5, 20% of it, while the rest has been recoded to fit the need of the game.
Maybe the next RS will use ue3, who knows, but rsv? hell no
[QUOTE="spiltmilk"]Nothing in UT3 comes close to this realism.
MTBare
...That's probably because UT3 isn't going for realism..
BWHAHA, that's what all graphics engines aim to do. Lets rephrase it then, UT3 doesn't hold Cryengine2's jock strap, not really clsoe at all.
and im guessing you got that from wikipedia right? awesome wikipedia, where anyone can write wtvr they want
Ive worked with the game's models as an animation assignment at the Ubisoft Campus and I'm pretty sure its UE2.5 :)
Its the 2.5 with some developement tools borrowed from ue3
WARxSnake
gamespot itself has reported it as an Unreal 3 engine game. Tell us what you have to say about them. Also, AMD zone reports the same thing, with a big performance rightup on the "first unreal 3 engine PC game"
http://www.amdzone.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=279&page=1
I gather that "unreal 2.5 engine" is not even an official title of any engine.
and read this thread because I'm frankly tired of the ignorance here and the condescending talk attached to it.
http://forums.tweakguides.com/showthread.php?t=3409&page=9
Ubisoft acquired Unreal tech long time ago. nature of license is that publisher can upgrade engine of they own, and also can receive additional updates from Epic. Price scheme is also complicated, but that doesn't matter now. What matters is that R6:Vegas, just like SCDA is NOT using engine that was used for GoW, or UT2007 which we call UE3! It's a mix of Ubisoft studios work based on earlier Unreal engine, and additions from Epic's early Warfare engine.
When i open the R6Vegas_Game.exe with Notepad, i find this line:
UnrealEngine3[...]2.5.3 (no debug,Unicode,Visual C++,wx containers,compatible with 2.4)
It clearly says UE3, but i am not sure if the "2.5.3" really refers to the engine version, it might be the version of some library or sth. else.
Obviously R6V uses many features of the UE3, like deferred lightning, multiprocessor support, streaming, ...
I personaly think it's some kind of strange ubi engine: based on modified UE2.5 using UE3 features.
WOW finally, JACKPOT!
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