CryEngine2/Unreal 3 engine graphics comparison.

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SuperBeast

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#1 SuperBeast
Member since 2002 • 13229 Posts

Well I did post a few on here, but it looked like crap....So I'm just going to give the link instead :)   http://www.n4g.com/News-40786.aspx   

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#2 spiltmilk
Member since 2007 • 278 Posts

Cryengine is much more advanced then UT3, Cryengine has many features that UT3 does not even support, the latest pics on the crysis site look like photos, and are way better then anything on UT3.

 

http://www3.incrysis.com/screenshots/070529-3.jpg

 

http://www3.incrysis.com/screenshots/oe2/070601-3.jpg

Nothing in UT3 comes close to this realism.

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#3 SuperBeast
Member since 2002 • 13229 Posts

CryEngine2 is definitely the more powerful engine..... However for indoor enviroments Unreal 3 looks much better IMO. Sad part is, the vast majority of FPS are confined to indoor enviroments with smaller maps. The original CryEngine wasn't used by anybody to create new games or even by modders for a TC. I believe there are a few games planning on using CryEngine 2, but compared to the mainstream retail 50+ games that will use Unreal 3....and all the mods :( It's kind of sad IMO

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spykie008

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#4 spykie008
Member since 2004 • 53 Posts
they look both good, but indeed cry-engine looks much better. the unreal engine is to shinny.
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#5 spykie008
Member since 2004 • 53 Posts

Crysis is definitely the more powerful engine..... However for indoor enviroments Unreal 3 looks much better IMO. Sad part is, the vast majority of FPS are going confined to indoor enviroments with smaller maps. The original CryEngine wasn't used by anybody to create new games or even by modders for a TC. I believe there are a few games planning on using CryEngine 2, but compared to the mainstream retail 50+ games that will use Unreal 3....and all the mods :( It's kind of sad IMO

SuperBeast

i don't know i think a lot of compeneys are going to youse the cryengine, have you seen the demo video where thay make a street like in 10 seconds. looks real easy to youse 

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#7 spiltmilk
Member since 2007 • 278 Posts

CryEngine2 is definitely the more powerful engine..... However for indoor enviroments Unreal 3 looks much better IMO. Sad part is, the vast majority of FPS are confined to indoor enviroments with smaller maps. The original CryEngine wasn't used by anybody to create new games or even by modders for a TC. I believe there are a few games planning on using CryEngine 2, but compared to the mainstream retail 50+ games that will use Unreal 3....and all the mods :( It's kind of sad IMO

SuperBeast

 

Have we seen what Cryengine looks like inside? I disagree that Ut3 looks better inside, Cryengine is better in nearly every aspect really, it is just a more advanced engine that uses more cutting edge tech. Many companies will be using Cryengine 2, Crytek never really tried to license their first engine, but they are with 2, and many conpaies will be using it.

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SuperBeast

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#8 SuperBeast
Member since 2002 • 13229 Posts

The original CryEngine also had an *extremely* easy to use sandbox editor..... Pretty much drag and drop~ It's fun to play with, but overall it's just a map editor....Doesn't have much to do with actually making mods/new games.

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#9 spiltmilk
Member since 2007 • 278 Posts
[QUOTE="spykie008"][QUOTE="SuperBeast"]

i don't know i think a lot of compeneys are going to youse the cryengine, have you seen the demo video where thay make a street like in 10 seconds. looks real easy to youse

SuperBeast

The original CryEngine also had an *extremely* easy to use sandbox editor.....  Pretty much drag and drop~   It's fun to play with, but overall it's just a map editor....Doesn't have much to do with actually making mods/new games.  

 

That has nothing to do with Cry2, they never really tried to license their first engine, they said it themselves, they have designed this one with that goal in mind. Cry2 will be a very popular engine, already devs are licensing it.

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Kev_Boy

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#10 Kev_Boy
Member since 2003 • 1527 Posts
These two engines are almost undoutably so close, what will make either game look better than the other, are the art assets.
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#11 spiltmilk
Member since 2007 • 278 Posts

These two engines are almost undoutably so close, what will make either game look better than the other, are the art assets.Kev_Boy


Close? Did you see the screens? Cryengine2 is better by a substantial amount, looks near photo quality.

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#12 runejedi
Member since 2006 • 406 Posts
Nothing comes close to cryengine2 .. nothing and thats that.
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#13 Kev_Boy
Member since 2003 • 1527 Posts

Aren't models and textures art assets?

How the light reflects off of the surface and how that gets calculated is the engine's job, what steps the engine can take to optimize the scene with or without the developer's help is the engine's work. That can determine the polycount per scene which can determine the quality of the graphics. But at the end of the day, these aspects are likely to be really close.

It's the art assets that'll do it. 

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#14 SuperBeast
Member since 2002 • 13229 Posts

That has nothing to do with Cry2, they never really tried to license their first engine, they said it themselves, they have designed this one with that goal in mind. Cry2 will be a very popular engine, already devs are licensing it.

spiltmilk

While that's true, that definitely doesn't mean there's going to be a ton of games using Cryteks engine.    You also have to keep in mind that a lot of developers these days want to make multiplatform games....    CryEngine 2 was made entirely for the PC, while Unreal 3 was built for multiplatform gaming.    I'm sure eventually the developers will scale down the engine enough to play on the 360/PS3 (er most likely just wait for Crytek to do it for them)....However I'm willing to bet it will be a hell of a lot easier to develop their game with the Unreal 3 engine.      

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#15 spiltmilk
Member since 2007 • 278 Posts
[QUOTE="spiltmilk"]

That has nothing to do with Cry2, they never really tried to license their first engine, they said it themselves, they have designed this one with that goal in mind. Cry2 will be a very popular engine, already devs are licensing it.

SuperBeast

While that's true, that definitely doesn't mean there's going to be a ton of games using Cryteks engine.    You also have to keep in mind that a lot of developers these days want to make multiplatform games....    CryEngine 2 was made entirely for the PC, while Unreal 3 was built for multiplatform gaming.    I'm sure eventually the developers will scale down the engine enough to play on the 360/PS3 (er most likely just wait for Crytek to do it for them)....However I'm willing to bet it will be a hell of a lot easier to develop their game with the Unreal 3 engine.      

 

Umm, months ago it was announced that cryengine 2 was going tro consoles. It obviously will not look like a top of the line PC, but it can easily run games on the consoles. Cryengine is built for multi-platform gaming as well as Ut3. There are severl arrticles how good the dev tools are for the new cryengine, and it is expected to be a hit,

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#16 spiltmilk
Member since 2007 • 278 Posts

Aren't models and textures art assets?

How the light reflects off of the surface and how that gets calculated is the engine's job, what steps the engine can take to optimize the scene with or without the developer's help is the engine's work. That can determine the polycount per scene which can determine the quality of the graphics. But at the end of the day, these aspects are likely to be really close.

It's the art assets that'll do it. 

Kev_Boy

 

Looking at the screens alone it is apparent there is nothing close about it. Cryengine right now is in a league of its own.

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smokeydabear076

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#17 smokeydabear076
Member since 2004 • 22109 Posts
I like the Unreal 3 engine.
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#18 spiltmilk
Member since 2007 • 278 Posts

I like the Unreal 3 engine.smokeydabear076

 

I like it to, but it is not near as good as Cryengine2.

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#19 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="smokeydabear076"]I like the Unreal 3 engine.spiltmilk

 

I like it to, but it is not near as good as Cryengine2.

It is good enough. UT3 looks better in my opinion.
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#20 speed1
Member since 2005 • 655 Posts
Okay we get the point.
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#21 emmm78
Member since 2005 • 282 Posts
I don`t know which is best in technical terms but UT3 looks cartoony compared with Crysis photorealistic environment so... 
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#22 WARxSnake
Member since 2006 • 2154 Posts

The original CryEngine also had an *extremely* easy to use sandbox editor..... Pretty much drag and drop~ It's fun to play with, but overall it's just a map editor....Doesn't have much to do with actually making mods/new games.

SuperBeast

 

I've used cryengine 1 to mod as an assignment and i can tell you thats far from the truth. Cryengine 1 was the most retarded engine we have ever seen and wasnt mod friendly, the very fact that the engine had two seperate rendering stages for everything you made was a hassle in itself. Maybe for making simple maps with prefabs it was fine, but otherwise it was a joke.

Not saying cryengine 2 sucks though. 

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#23 ElvisNixon
Member since 2003 • 551 Posts

Cryengine is much more advanced then UT3, Cryengine has many features that UT3 does not even support, the latest pics on the crysis site look like photos, and are way better then anything on UT3.

 

http://www3.incrysis.com/screenshots/070529-3.jpg

 

http://www3.incrysis.com/screenshots/oe2/070601-3.jpg

Nothing in UT3 comes close to this realism.

spiltmilk

 

I call shinanaghans on this thread... Crysis is so advanced, it does not even exist. The lastest demo they held last week, I think it was in Turkey, they stated the game was 'pre-alpha." Thus, when you are comparing screen shots, you are basically comparing a "set up" crysis scene that is not really part of a functioning game. There is no way to measure FPS with the scene, and no way to even tell whether it will look that way with the functioning game, wherein they have to worry about little things like performance.

the Unreal 3 engine is already completed and has been to the market in GOW and rainbox 6 vegas, beating the crytech engine by a year and counting. Perhaps trhe unreal4 engine would be a better comparison... also, consider the Unreal3 engine is running well on my "weak" rig... i'm maxing all settings at 1280 res, only compromise i have is low shadow detail... crysis would kill under these settins, as we will see.

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#24 ElvisNixon
Member since 2003 • 551 Posts
[QUOTE="SuperBeast"]

CryEngine2 is definitely the more powerful engine..... However for indoor enviroments Unreal 3 looks much better IMO. Sad part is, the vast majority of FPS are confined to indoor enviroments with smaller maps. The original CryEngine wasn't used by anybody to create new games or even by modders for a TC. I believe there are a few games planning on using CryEngine 2, but compared to the mainstream retail 50+ games that will use Unreal 3....and all the mods :( It's kind of sad IMO

spiltmilk

 

Have we seen what Cryengine looks like inside? I disagree that Ut3 looks better inside, Cryengine is better in nearly every aspect really, it is just a more advanced engine that uses more cutting edge tech. Many companies will be using Cryengine 2, Crytek never really tried to license their first engine, but they are with 2, and many conpaies will be using it.

 

Everyone has seen that trait before, where some engines are just plain better at outdoor or indoor and vis versa, and it's not always geared to how advanced a engine is.  however, i recall the cry1 engine was outstanding at the time because it could do outdoor equally as well as indoor, really, for the first time.   I hope he is wrong and cry can do good indoor again.

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#25 ElvisNixon
Member since 2003 • 551 Posts
[QUOTE="spiltmilk"]

[QUOTE="smokeydabear076"]I like the Unreal 3 engine.smokeydabear076

 

I like it to, but it is not near as good as Cryengine2.

It is good enough. UT3 looks better in my opinion.

 

After looking at the screens, the cry2 engine, or the version they are showing-- part of a pre alpha game--is clearly superior in outdoor rendering, but the picture is much less certain for indoor.   And again, crysis does not exist, so this is a moot point.  Unreal 3 will have beaten cry2 to market by about 2 years, so it better damn well look better. 

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#26 TacticalElefant
Member since 2007 • 900 Posts
[QUOTE="spiltmilk"]

Cryengine is much more advanced then UT3, Cryengine has many features that UT3 does not even support, the latest pics on the crysis site look like photos, and are way better then anything on UT3.

 

http://www3.incrysis.com/screenshots/070529-3.jpg

 

http://www3.incrysis.com/screenshots/oe2/070601-3.jpg

Nothing in UT3 comes close to this realism.

ElvisNixon

 

I call shinanaghans on this thread... Crysis is so advanced, it does not even exist. The lastest demo they held last week, I think it was in Turkey, they stated the game was 'pre-alpha." Thus, when you are comparing screen shots, you are basically comparing a "set up" crysis scene that is not really part of a functioning game. There is no way to measure FPS with the scene, and no way to even tell whether it will look that way with the functioning game, wherein they have to worry about little things like performance.

the Unreal 3 engine is already completed and has been to the market in GOW and rainbox 6 vegas, beating the crytech engine by a year and counting. Perhaps trhe unreal4 engine would be a better comparison... also, consider the Unreal3 engine is running well on my "weak" rig... i'm maxing all settings at 1280 res, only compromise i have is low shadow detail... crysis would kill under these settins, as we will see.



I wouldn't call your machine top of the line, and I wouldn't call it weak either.  As for running R6: Vegas, it's a good machine and according to rumors of system requirements, your computer should run Crysis pretty well.
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#27 WARxSnake
Member since 2006 • 2154 Posts
[QUOTE="spiltmilk"]

Cryengine is much more advanced then UT3, Cryengine has many features that UT3 does not even support, the latest pics on the crysis site look like photos, and are way better then anything on UT3.

 

http://www3.incrysis.com/screenshots/070529-3.jpg

 

http://www3.incrysis.com/screenshots/oe2/070601-3.jpg

Nothing in UT3 comes close to this realism.

ElvisNixon

 

I call shinanaghans on this thread... Crysis is so advanced, it does not even exist. The lastest demo they held last week, I think it was in Turkey, they stated the game was 'pre-alpha." Thus, when you are comparing screen shots, you are basically comparing a "set up" crysis scene that is not really part of a functioning game. There is no way to measure FPS with the scene, and no way to even tell whether it will look that way with the functioning game, wherein they have to worry about little things like performance.

the Unreal 3 engine is already completed and has been to the market in GOW and rainbox 6 vegas, beating the crytech engine by a year and counting. Perhaps trhe unreal4 engine would be a better comparison... also, consider the Unreal3 engine is running well on my "weak" rig... i'm maxing all settings at 1280 res, only compromise i have is low shadow detail... crysis would kill under these settins, as we will see.

 

for the last goddamn time, RS6Vegas is NOT unreal engine 3, its unreal engine 2.5, the same engine they used for splinter cell: double agent. Don't know why almost half the people who talk about this game are ignorant on the issue.  

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#28 TacticalElefant
Member since 2007 • 900 Posts

 for the last goddamn time, RS6Vegas is NOT unreal engine 3, its unreal engine 2.5, the same engine they used for splinter cell: double agent. Don't know why almost half the people who talk about this game are ignorant on the issue.

WARxSnake


Uh yeah it is Unreal 3.  Unreal 3 build 4604 to be exact. 
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#29 WARxSnake
Member since 2006 • 2154 Posts

and im guessing you got that from wikipedia right? awesome wikipedia, where anyone can write wtvr they want

Ive worked with the game's models as an animation assignment at the Ubisoft Campus and I'm pretty sure its UE2.5 :)

Its the 2.5 with some developement tools borrowed from ue3 

 

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#30 TacticalElefant
Member since 2007 • 900 Posts

and im guessing you got that from wikipedia right? awesome wikipedia, where anyone can write wtvr they want

Ive worked with the game's models as an animation assignment at the Ubisoft Campus and I'm pretty sure its UE2.5 :)

Its the 2.5 with some developement tools borrowed from ue3

 

WARxSnake


Sure ya have.  Accoriding to everywhere else I go, Rainbow Six Vegas uses Unreal 3.  They don't have the build number but they say it's UR3.
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#31 WARxSnake
Member since 2006 • 2154 Posts

i was a modeler at the campus (why is it so hard to believe, do you think all gamespot accounts here are just jobless bums like you?) so i didn't use the engine myself, we just got the models to animate them for an assignment. but the LDs (level designers) had to make maps for rsv and they used ue 2.5

 

  

  

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#32 42316
Member since 2006 • 1502 Posts
I still think that they are on par, with the UE3 winning in some aspects and the CE2 winning in others, but i'm just worrying about getting a pc to run these babies...........maybe we should watch out for other engines......I read some where that the guy that wrote the doom 3 engine is writing a new one
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#33 TacticalElefant
Member since 2007 • 900 Posts
First of all I do have a job.  Second of all I'm pretty sure you could use an UR2.5 build then translate the model into UR3.  As smart as Epic is, that's what I would expect, because then you could use stuff between both engines to create a mediary such as UR2.5.  Unless Epic themselves say that R6: Vegas doesn't use UR3, I will continue to believe that Vegas uses Unreal 3. 
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#34 WARxSnake
Member since 2006 • 2154 Posts

okay look this is the last time i try to convince you, because frankly, I've got better things to do

RSV and SCDA engines are both ORIGINALLY and always were ue2.5 engines, modified engines of ue2k4 (increased polycount, texture resolution, and more obscure advances such as advanced map portals and sectorisation). Now what it borrows from ue3 are development tools to increase work-flow and post effects such as the Mblur and hdr, to enhance the overall render quality.

 and simply, ubisoft montreal never bought the ue3 license to begin with while this and scda (ubi shanghai) were being made

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#35 WARxSnake
Member since 2006 • 2154 Posts

think of it this way, rsv doesnt even look close to what ue3 can produce you have no sub surface scattering no advanced dynamic lighting and none of the features that make ue3 what it is, a shader wh*re

 

and the very simple fact is that ubisoft has yet to feel the need to use ue3, the new Splinter Cell 5 is still using UE 2.5, 20% of it, while the rest has been recoded to fit the need of the game.

Maybe the next RS will use ue3, who knows, but rsv? hell no 

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#36 TacticalElefant
Member since 2007 • 900 Posts
I can believe that SC:DA uses Unreal 2.5 because everywhere I've searched, it says so.  However, no one says that R6:V is as well.  While I do agree that R6:V doesn't look all to much like an UR3 game, I do think it still has many of the same effects.  The dynamic shadowing system has the same exact sampling as Gears of War and the Ageia PhysX system works the exact same way as well.  Lets see, then you have the motion blur and HDR lighting effects.  While I'm sure they all could be done with UR2.5, the level of quality and exactitude with GeoW's effects don't tell me otherwise that the too hit games use differing engines.  Besides had R6:V used UR2.5, it probably would have ran like crap like Double Agent did, and Vegas runs quite smooth the whole way through.
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#37 MTBare
Member since 2006 • 5176 Posts

Nothing in UT3 comes close to this realism.

spiltmilk

...That's probably because UT3 isn't going for realism.. 

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#38 WARxSnake
Member since 2006 • 2154 Posts

nope, why SCDA ran like crap is because it was the first SC made by Ubisoft Shanghai, and they do sloppy work

RSV, using the same engine, was made here in montreal, which is why it ran better and was generally more polished 

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#39 Gog
Member since 2002 • 16376 Posts

Let's keep it clean. Any more insults will result in moderation and the thread being locked.

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#40 spiltmilk
Member since 2007 • 278 Posts
[QUOTE="spiltmilk"]

Nothing in UT3 comes close to this realism.

MTBare

...That's probably because UT3 isn't going for realism..

 

BWHAHA, that's what all graphics engines aim to do. Lets rephrase it then, UT3 doesn't hold Cryengine2's jock strap, not really clsoe at all.  

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#42 ElvisNixon
Member since 2003 • 551 Posts

and im guessing you got that from wikipedia right? awesome wikipedia, where anyone can write wtvr they want

Ive worked with the game's models as an animation assignment at the Ubisoft Campus and I'm pretty sure its UE2.5 :)

Its the 2.5 with some developement tools borrowed from ue3

 

WARxSnake


gamespot itself has reported it as an Unreal 3 engine game.  Tell us what you have to say about them.  Also, AMD zone reports the same thing, with a big performance rightup on the "first unreal 3 engine PC game"

http://www.amdzone.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=279&page=1

 

 

 

I gather that "unreal 2.5 engine" is not even an official title of any engine.

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#43 edd678
Member since 2006 • 3660 Posts

Comparing thesse two games is like trying to compare Beer and women. Pretty hard :P

But in my opinion the crysis engine looks better :)

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#46 WARxSnake
Member since 2006 • 2154 Posts

and read this thread because I'm frankly tired of the ignorance here and the condescending talk attached to it.

 

http://forums.tweakguides.com/showthread.php?t=3409&page=9

 

Ubisoft acquired Unreal tech long time ago. nature of license is that publisher can upgrade engine of they own, and also can receive additional updates from Epic. Price scheme is also complicated, but that doesn't matter now. What matters is that R6:Vegas, just like SCDA is NOT using engine that was used for GoW, or UT2007 which we call UE3! It's a mix of Ubisoft studios work based on earlier Unreal engine, and additions from Epic's early Warfare engine.

 

When i open the R6Vegas_Game.exe with Notepad, i find this line:
UnrealEngine3[...]2.5.3 (no debug,Unicode,Visual C++,wx containers,compatible with 2.4)
It clearly says UE3, but i am not sure if the "2.5.3" really refers to the engine version, it might be the version of some library or sth. else.
Obviously R6V uses many features of the UE3, like deferred lightning, multiprocessor support, streaming, ...
I personaly think it's some kind of strange ubi engine: based on modified UE2.5 using UE3 features.

WOW finally, JACKPOT!