Cryostasis DX10/Physx techdemo: Crysis almost owned, BioShock destroyed

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Baranga

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#1 Baranga
Member since 2005 • 14217 Posts

BEHOLD!

And if you have Vista and a Nvidia 8***/9*** card, get the techdemo here: http://nzone.download.nvidia.com/nod...isTechDemo.exe

I'll keep the picture because it's funny:P

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dmc333

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#2 dmc333
Member since 2002 • 766 Posts

Techdemos are just that. "Tech" demos. I'm bored. Wow it's running water. Please... use physics to make a fun game, not running water. Then I will be impressed.

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gameguy6700

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#3 gameguy6700
Member since 2004 • 12197 Posts
The flow effects and the physics for cloth are pretty cool, though judging from the video the hardware still can't handle it if the constant framerate drops seen in the video are any indication. Still pretty cool though.
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clembo1990

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#4 clembo1990
Member since 2005 • 9976 Posts
Me likey. Water physics is difficult to acheive but always looks good when done right.
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Buffalo_Soulja

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#5 Buffalo_Soulja
Member since 2004 • 13151 Posts

Techdemos are just that. "Tech" demos. I'm bored. Wow it's running water. Please... use physics to make a fun game, not running water. Then I will be impressed.

dmc333
It sets the mood of a treacherous and decaying environment and allows easier suspension of disbelief, which is always a great asset for horror games.
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Baranga

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#6 Baranga
Member since 2005 • 14217 Posts

The flow effects and the physics for cloth are pretty cool, though judging from the video the hardware still can't handle it if the constant framerate drops seen in the video are any indication. Still pretty cool though.gameguy6700

It's not dropping, it's slowed down. If it was dropping it would stutter.

On the other hand, the Russian fellows report this game needs SLI for maximum DX10...

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X360PS3AMD05

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#7 X360PS3AMD05
Member since 2005 • 36320 Posts
It's all dark.........*yawn*
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dmc333

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#8 dmc333
Member since 2002 • 766 Posts
[QUOTE="dmc333"]

Techdemos are just that. "Tech" demos. I'm bored. Wow it's running water. Please... use physics to make a fun game, not running water. Then I will be impressed.

Buffalo_Soulja

It sets the mood of a treacherous and decaying environment and allows easier suspension of disbelief, which is always a great asset for horror games.

So I'm going to sit for four minutes and watch how the running water bounces off the wall. Water sound effects have been done before. Which already set the mood. Games becoming more popular is just like anything else when it becomes popular, leads to more useless, overrated crap.

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Buffalo_Soulja

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#9 Buffalo_Soulja
Member since 2004 • 13151 Posts
[QUOTE="Buffalo_Soulja"][QUOTE="dmc333"]

Techdemos are just that. "Tech" demos. I'm bored. Wow it's running water. Please... use physics to make a fun game, not running water. Then I will be impressed.

dmc333

It sets the mood of a treacherous and decaying environment and allows easier suspension of disbelief, which is always a great asset for horror games.

So I'm going to sit for four minutes and watch how the running water bounces off the wall. Water sound effects have been done before. Which already set the mood. Games becoming more popular is just like anything else when it becomes popular, leads to more useless, overrated crap.

Some people respond better to visual stimuli then aural, in which case it is more effective then simply hearing it. Actually that would be the majority, as is evident from greater response to advances in graphics technology than sound technology.

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dinuattila

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#10 dinuattila
Member since 2005 • 1355 Posts
That video was awesome and the game looks soo hot :shock:
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eva89

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#11 eva89
Member since 2004 • 807 Posts
i think the fps will suffer alot from it. i hope they dont focus too much on the running water and forget about the gameplay.
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Baranga

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#12 Baranga
Member since 2005 • 14217 Posts
[QUOTE="Buffalo_Soulja"][QUOTE="dmc333"]

Techdemos are just that. "Tech" demos. I'm bored. Wow it's running water. Please... use physics to make a fun game, not running water. Then I will be impressed.

dmc333

It sets the mood of a treacherous and decaying environment and allows easier suspension of disbelief, which is always a great asset for horror games.

So I'm going to sit for four minutes and watch how the running water bounces off the wall. Water sound effects have been done before. Which already set the mood. Games becoming more popular is just like anything else when it becomes popular, leads to more useless, overrated crap.

I agree, Wolfenstein 3D graphics with Dead Space quality sound would be great.

NOT.

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blackdreamhunk

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#13 blackdreamhunk
Member since 2007 • 3880 Posts
if the game devs want to own crytek they should work with intel. I'm sure the new hardware for pc is coming and now crytek has gone multiplat they couls easly lose their foot hold as top engine or graphics.
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IMaBIOHAZARD

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#14 IMaBIOHAZARD
Member since 2008 • 1464 Posts
[QUOTE="eva89"]i think the fps will suffer alot from it. i hope they dont focus too much on the running water and forget about the gameplay.

that's my only worry here....
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thusaha

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#15 thusaha
Member since 2007 • 14495 Posts
Looks pretty nice.
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Adversary16

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#16 Adversary16
Member since 2007 • 1705 Posts
I don't think the graphics will look the same on the final version of the game... Have you ever watched the very first trailer of Crysis? Comparing that and the actual graphics, one can easily see a huge difference! Anyway, what's the big deal with the water effects? They go so easily unnoticed after hours of gameplay... Personally, I prefer really good texture works in games...
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Nitrous2O

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#17 Nitrous2O
Member since 2004 • 1813 Posts

Cool. Looks great, but how about sans Physx?

Anyway, regardless of the tech demo, Cryostasis is a game I've had an interest in for a while now. I was hoping we'd see it before the end of the year, but as things turned out with releases, 2009 will actually work better for me. My perception of Russian developers is that they seem to turn out games that are perhaps a bit less polished and more rough around the edges, however, certainly not without charm and ambition! ;) Hopefully this one is good, sounds like it will have some innovative, or at least interesting, gameplay concepts (role of the cold, mental echo system, etc).

Thanks man.

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OoSuperMarioO

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#19 OoSuperMarioO
Member since 2005 • 6539 Posts
[QUOTE="dmc333"]

Techdemos are just that. "Tech" demos. I'm bored. Wow it's running water. Please... use physics to make a fun game, not running water. Then I will be impressed.

Buffalo_Soulja
It sets the mood of a treacherous and decaying environment and allows easier suspension of disbelief, which is always a great asset for horror games.

Took the words right out of my mouth bud. The physics with the water effect added alot of character and creepiness to the scene shown. The potential is extraordinary for what horror games can be like with efficient use of physics.
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Baranga

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#20 Baranga
Member since 2005 • 14217 Posts

I don't think the graphics will look the same on the final version of the game... Have you ever watched the very first trailer of Crysis? Comparing that and the actual graphics, one can easily see a huge difference! Anyway, what's the big deal with the water effects? They go so easily unnoticed after hours of gameplay... Personally, I prefer really good texture works in games... Adversary16

That's because Crytek went on a trip in Hawaii and saw real-life jungles aren't that shiny. True story, they developed Far Cry and started Crysis by watching videos and pictures of jungles... That's why we also see people complaining that there are no visible shadows and sun spots in the middle of the forest.

A dude made a map that resembles that GDC 06 map:

Download it here

Now, about the textures: Cryostasis has a smart texture technology that allows them to cover everything in ice that can melt realistically. That's awesome.

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deactivated-64ba3ebd35404

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#21 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

Cool. Looks great, but how about sans Physx?

Nitrous2O
Probably wouldn't be as good sans Physx. But at least you don't need a Physx card to use Physx anymore.
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lordlunch2

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#22 lordlunch2
Member since 2006 • 544 Posts
Oh yah, I am quite excited for this one now. Some of the textures didn't looks so good yet, but obviously were about to hit a new mark with our water effects. Thanks for sharing this one
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lordlunch2

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#23 lordlunch2
Member since 2006 • 544 Posts
By the way, the tech demo in the video is up for download on Nvidias website right now. It like says physx demos or something on the front page. Its 1GB
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Baranga

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#24 Baranga
Member since 2005 • 14217 Posts

Thanks for the tip

Unfortunately, it says I have to select at least one item in the list, but I checked it!:cry:

Edit:

Problem solved, use this link: http://nzone.download.nvidia.com/nod...isTechDemo.exe

More Edit:

It's Vista only, and it's built so that it's using an excessive level of special effects.

Here's a review for the tech-demo

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Adversary16

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#25 Adversary16
Member since 2007 • 1705 Posts

[QUOTE="Adversary16"]I don't think the graphics will look the same on the final version of the game... Have you ever watched the very first trailer of Crysis? Comparing that and the actual graphics, one can easily see a huge difference! Anyway, what's the big deal with the water effects? They go so easily unnoticed after hours of gameplay... Personally, I prefer really good texture works in games... Baranga

That's because Crytek went on a trip in Hawaii and saw real-life jungles aren't that shiny. True story, they developed Far Cry and started Crysis by watching videos and pictures of jungles... That's why we also see people complaining that there are no visible shadows and sun spots in the middle of the forest.

A dude made a map that resembles that GDC 06 map:

Download it here

Now, about the textures: Cryostasis has a smart texture technology that allows them to cover everything in ice that can melt realistically. That's awesome.

Nice... Thanks!
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DarKre

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#26 DarKre
Member since 2003 • 9529 Posts
Looks cool, but it if you look closely the water splashing off the guy doesn't look quite right....
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Baranga

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#27 Baranga
Member since 2005 • 14217 Posts

OK, it worked after a restart.

Unfortunately, the demo is on tracks, it's exactly like that video. If you go into the options menu, it exists.

It ran on my system at an average of 38fps, 1280*1024, everything maximum - 2.4 Q660o, 512mb 9800 GTand 2 Gb RAM.

Can't wait for a hack to actually play it... I think it's possible, since the menu has options for keyboard etc.

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f22rf

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#28 f22rf
Member since 2003 • 1100 Posts
Freaking 7 mins of watching water.... ..... ......... Don't get me wrong it was nice and all, but it's like showing the effect, rewinding, showing it again, rewind, show etc. We'll have to see the finale product to know if it's not more then a running water game.
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Hellboard

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#29 Hellboard
Member since 2008 • 2429 Posts
alll bullocks... 1st try the far cry tech demo..see the graphics aint that good in the actual game.. 2 the map that resembles the gdc crysis is a proof that the graphics of the actual game aint really like that and if you download it you will see how fake they are!
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vedomedo

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#30 vedomedo
Member since 2004 • 370 Posts

ran an avg fps of 39 with everything on max and 16x AA with 1680x1050 resolution :D so im pretty pleased hope the game turns out great! :D

specs :

gtx 280

4gb ram

E8500 - 3,16GhZ dual core

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markop2003

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#31 markop2003
Member since 2005 • 29917 Posts
The water was nice but i the spraying and falling droplets espescially. But when the droplets were on a flat surface there was too much surface tension so the droplets were too high and too big, it looked like it was mercury at some points. The way the drops merged into one another though and then flowed together was very good though. The droplets is unneeded IMO, just the spray with nice damp surfaces and distortion to show volume would have been fine. Personally i liked Crysis's water for how well it showed volume and Bioshock's for how it showed damp surfaces. Crysis looks better in general IMO, the lighting of Crysis was alot better and i think the distortion it showed in large volumes was better too also Bioshock looked better when the water was flowing as a sheet, the only place where this seems to have any major advantage is in the spray of droplets.
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#32 markop2003
Member since 2005 • 29917 Posts
[QUOTE="Hellboard"]alll bullocks... 1st try the far cry tech demo..see the graphics aint that good in the actual game.. 2 the map that resembles the gdc crysis is a proof that the graphics of the actual game aint really like that and if you download it you will see how fake they are!

I thought some sections looked qquite like the tech demo (the bits inside the carrier)
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Wasdie

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#33 Wasdie  Moderator
Member since 2003 • 53622 Posts
Do want!
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Hellboard

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#34 Hellboard
Member since 2008 • 2429 Posts
[QUOTE="markop2003"][QUOTE="Hellboard"]alll bullocks... 1st try the far cry tech demo..see the graphics aint that good in the actual game.. 2 the map that resembles the gdc crysis is a proof that the graphics of the actual game aint really like that and if you download it you will see how fake they are!

I thought some sections looked qquite like the tech demo (the bits inside the carrier)

yeah i loved the last level!
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iam2green

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#35 iam2green
Member since 2007 • 13991 Posts
that will be good. it looks interesting.
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Baranga

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#36 Baranga
Member since 2005 • 14217 Posts

The water was nice but i the spraying and falling droplets espescially. But when the droplets were on a flat surface there was too much surface tension so the droplets were too high and too big, it looked like it was mercury at some points. The way the drops merged into one another though and then flowed together was very good though. The droplets is unneeded IMO, just the spray with nice damp surfaces and distortion to show volume would have been fine. markop2003

The big droplets are a limitation of PhysX. The water is actually made of spheres, and the water texture covers them. It's just an illusion, nothing is actually liquid. The invisible spheres move and fall randomly, based on the parameters that set the viscosity and weight of the liquid, and when they're close enough the texture covers them - that's why we have those huge droplets.

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1nverted

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#37 1nverted
Member since 2006 • 1654 Posts
Hopefully this tech is third pary because I would love to see the dev team for Bioshock 2 incorporate this into the engine.
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Baranga

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#38 Baranga
Member since 2005 • 14217 Posts

It's Nvidia's tech.

Unreal 3 has PhysX incorporated, but I think the devs used Havok for the first BS.

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artistry_

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#39 artistry_
Member since 2004 • 488 Posts
excited for this game !!
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danb0

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#40 danb0
Member since 2004 • 445 Posts
I just watched the video on youtube and while it is cool and all, is this going to be implemented in a way that actually impacts gameplay? Say for example: the water was running fast over the floor in front of you and when you walked over it, it started pushing you in it's direction or you couldn't walk forward as fast once you were standing in it. If they can do that I will be impressed but if it is just for show then I'm not really that interested. The same thing with the cloth physics - it was like, "Hey, look at this, a guy is throwing barrels into a net." That's cool but what if that net was used to join two platforms together (for some reason) and you had to walk across it without it tearing to make it to the other side. If something like that was feasibly implemented it would be amazing.
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Swiftstrike5

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#41 Swiftstrike5
Member since 2005 • 6950 Posts
Not really worth the HUGE fps drop...
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#42 04dcarraher
Member since 2004 • 23857 Posts
Hey look at this more detailed look at the techdemo, Im glad I have two 8800GT's one for the game and the other for the Phyx 8), Here the reveiw http://www.legitreviews.com/article/852/1/ . And I didnt know that you can mix match gpus for phyx only.
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mrbojangles25

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#43 mrbojangles25
Member since 2005 • 60701 Posts

oooooh its a physics demo

PHYSICS DEMO!

Shouldnt be too hard to beat Bioshock and Crysis in that department.

VIsually it looked good, but it didnt look right. And not half as pretty as Crysis.

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Johnny_Rock

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#44 Johnny_Rock
Member since 2002 • 40314 Posts

[QUOTE="gameguy6700"]The flow effects and the physics for cloth are pretty cool, though judging from the video the hardware still can't handle it if the constant framerate drops seen in the video are any indication. Still pretty cool though.Baranga

It's not dropping, it's slowed down. If it was dropping it would stutter.

On the other hand, the Russian fellows report this game needs SLI for maximum DX10...

Now throw a game in there with scripting and a.i. routines and it would be unplayable. Sorry, I give this a

FAIL.

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Baranga

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#45 Baranga
Member since 2005 • 14217 Posts
[QUOTE="Baranga"]

[QUOTE="gameguy6700"]The flow effects and the physics for cloth are pretty cool, though judging from the video the hardware still can't handle it if the constant framerate drops seen in the video are any indication. Still pretty cool though.Johnny_Rock

It's not dropping, it's slowed down. If it was dropping it would stutter.

On the other hand, the Russian fellows report this game needs SLI for maximum DX10...

Now throw a game in there with scripting and a.i. routines and it would be unplayable. Sorry, I give this a

FAIL.

What game that's not a strategy doesn't need SLI for maximum DX10 though?

Of course the tech demo is intended to display excessive use of features and effects and thus is not representative for the final game. There will be a DirectX 9 render part and a adjustable number of particles in the retail version, so that gamers without Physx compatible hardware can play Cryostasis: sleep of Reason fluidly.

The minimum requirements for the game are a Pentium 4 at 2.4, 1 Gb RAM and a 7800.

Next week they'll release a patch that will improve performance a lot. The international version will be better optimised than what the CSI countries play now.

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biggest_loser

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#47 biggest_loser
Member since 2007 • 24508 Posts
Looks amazing. Though I hope the gameplay matches up. I don't think its fair though to say it destroys a game that came out in August 2007.