BEHOLD!
And if you have Vista and a Nvidia 8***/9*** card, get the techdemo here: http://nzone.download.nvidia.com/nod...isTechDemo.exe
I'll keep the picture because it's funny:P
This topic is locked from further discussion.
It sets the mood of a treacherous and decaying environment and allows easier suspension of disbelief, which is always a great asset for horror games.Techdemos are just that. "Tech" demos. I'm bored. Wow it's running water. Please... use physics to make a fun game, not running water. Then I will be impressed.
dmc333
The flow effects and the physics for cloth are pretty cool, though judging from the video the hardware still can't handle it if the constant framerate drops seen in the video are any indication. Still pretty cool though.gameguy6700
It's not dropping, it's slowed down. If it was dropping it would stutter.
On the other hand, the Russian fellows report this game needs SLI for maximum DX10...
[QUOTE="dmc333"]It sets the mood of a treacherous and decaying environment and allows easier suspension of disbelief, which is always a great asset for horror games.Techdemos are just that. "Tech" demos. I'm bored. Wow it's running water. Please... use physics to make a fun game, not running water. Then I will be impressed.
Buffalo_Soulja
So I'm going to sit for four minutes and watch how the running water bounces off the wall. Water sound effects have been done before. Which already set the mood. Games becoming more popular is just like anything else when it becomes popular, leads to more useless, overrated crap.
[QUOTE="Buffalo_Soulja"][QUOTE="dmc333"]It sets the mood of a treacherous and decaying environment and allows easier suspension of disbelief, which is always a great asset for horror games.Techdemos are just that. "Tech" demos. I'm bored. Wow it's running water. Please... use physics to make a fun game, not running water. Then I will be impressed.
dmc333
So I'm going to sit for four minutes and watch how the running water bounces off the wall. Water sound effects have been done before. Which already set the mood. Games becoming more popular is just like anything else when it becomes popular, leads to more useless, overrated crap.
Some people respond better to visual stimuli then aural, in which case it is more effective then simply hearing it. Actually that would be the majority, as is evident from greater response to advances in graphics technology than sound technology.[QUOTE="Buffalo_Soulja"][QUOTE="dmc333"]It sets the mood of a treacherous and decaying environment and allows easier suspension of disbelief, which is always a great asset for horror games.Techdemos are just that. "Tech" demos. I'm bored. Wow it's running water. Please... use physics to make a fun game, not running water. Then I will be impressed.
dmc333
So I'm going to sit for four minutes and watch how the running water bounces off the wall. Water sound effects have been done before. Which already set the mood. Games becoming more popular is just like anything else when it becomes popular, leads to more useless, overrated crap.
I agree, Wolfenstein 3D graphics with Dead Space quality sound would be great.
NOT.
Cool. Looks great, but how about sans Physx?
Anyway, regardless of the tech demo, Cryostasis is a game I've had an interest in for a while now. I was hoping we'd see it before the end of the year, but as things turned out with releases, 2009 will actually work better for me. My perception of Russian developers is that they seem to turn out games that are perhaps a bit less polished and more rough around the edges, however, certainly not without charm and ambition! ;) Hopefully this one is good, sounds like it will have some innovative, or at least interesting, gameplay concepts (role of the cold, mental echo system, etc).
Thanks man.
[QUOTE="dmc333"]It sets the mood of a treacherous and decaying environment and allows easier suspension of disbelief, which is always a great asset for horror games.Took the words right out of my mouth bud. The physics with the water effect added alot of character and creepiness to the scene shown. The potential is extraordinary for what horror games can be like with efficient use of physics.Techdemos are just that. "Tech" demos. I'm bored. Wow it's running water. Please... use physics to make a fun game, not running water. Then I will be impressed.
Buffalo_Soulja
I don't think the graphics will look the same on the final version of the game... Have you ever watched the very first trailer of Crysis? Comparing that and the actual graphics, one can easily see a huge difference! Anyway, what's the big deal with the water effects? They go so easily unnoticed after hours of gameplay... Personally, I prefer really good texture works in games... Adversary16
That's because Crytek went on a trip in Hawaii and saw real-life jungles aren't that shiny. True story, they developed Far Cry and started Crysis by watching videos and pictures of jungles... That's why we also see people complaining that there are no visible shadows and sun spots in the middle of the forest.
A dude made a map that resembles that GDC 06 map:
Download it here
Now, about the textures: Cryostasis has a smart texture technology that allows them to cover everything in ice that can melt realistically. That's awesome.
Probably wouldn't be as good sans Physx. But at least you don't need a Physx card to use Physx anymore.Cool. Looks great, but how about sans Physx?
Nitrous2O
Thanks for the tip
Unfortunately, it says I have to select at least one item in the list, but I checked it!:cry:
Edit:
Problem solved, use this link: http://nzone.download.nvidia.com/nod...isTechDemo.exe
More Edit:
It's Vista only, and it's built so that it's using an excessive level of special effects.
Here's a review for the tech-demo
[QUOTE="Adversary16"]I don't think the graphics will look the same on the final version of the game... Have you ever watched the very first trailer of Crysis? Comparing that and the actual graphics, one can easily see a huge difference! Anyway, what's the big deal with the water effects? They go so easily unnoticed after hours of gameplay... Personally, I prefer really good texture works in games... Baranga
That's because Crytek went on a trip in Hawaii and saw real-life jungles aren't that shiny. True story, they developed Far Cry and started Crysis by watching videos and pictures of jungles... That's why we also see people complaining that there are no visible shadows and sun spots in the middle of the forest.
A dude made a map that resembles that GDC 06 map:
Download it here
Now, about the textures: Cryostasis has a smart texture technology that allows them to cover everything in ice that can melt realistically. That's awesome.
Nice... Thanks!OK, it worked after a restart.
Unfortunately, the demo is on tracks, it's exactly like that video. If you go into the options menu, it exists.
It ran on my system at an average of 38fps, 1280*1024, everything maximum - 2.4 Q660o, 512mb 9800 GTand 2 Gb RAM.
Can't wait for a hack to actually play it... I think it's possible, since the menu has options for keyboard etc.
The water was nice but i the spraying and falling droplets espescially. But when the droplets were on a flat surface there was too much surface tension so the droplets were too high and too big, it looked like it was mercury at some points. The way the drops merged into one another though and then flowed together was very good though. The droplets is unneeded IMO, just the spray with nice damp surfaces and distortion to show volume would have been fine. markop2003
The big droplets are a limitation of PhysX. The water is actually made of spheres, and the water texture covers them. It's just an illusion, nothing is actually liquid. The invisible spheres move and fall randomly, based on the parameters that set the viscosity and weight of the liquid, and when they're close enough the texture covers them - that's why we have those huge droplets.
oooooh its a physics demo
PHYSICS DEMO!
Shouldnt be too hard to beat Bioshock and Crysis in that department.
VIsually it looked good, but it didnt look right. And not half as pretty as Crysis.
[QUOTE="gameguy6700"]The flow effects and the physics for cloth are pretty cool, though judging from the video the hardware still can't handle it if the constant framerate drops seen in the video are any indication. Still pretty cool though.Baranga
It's not dropping, it's slowed down. If it was dropping it would stutter.
On the other hand, the Russian fellows report this game needs SLI for maximum DX10...
Now throw a game in there with scripting and a.i. routines and it would be unplayable. Sorry, I give this a
FAIL.
[QUOTE="Baranga"][QUOTE="gameguy6700"]The flow effects and the physics for cloth are pretty cool, though judging from the video the hardware still can't handle it if the constant framerate drops seen in the video are any indication. Still pretty cool though.Johnny_Rock
It's not dropping, it's slowed down. If it was dropping it would stutter.
On the other hand, the Russian fellows report this game needs SLI for maximum DX10...
Now throw a game in there with scripting and a.i. routines and it would be unplayable. Sorry, I give this a
FAIL.
What game that's not a strategy doesn't need SLI for maximum DX10 though?
Of course the tech demo is intended to display excessive use of features and effects and thus is not representative for the final game. There will be a DirectX 9 render part and a adjustable number of particles in the retail version, so that gamers without Physx compatible hardware can play Cryostasis: sleep of Reason fluidly.
The minimum requirements for the game are a Pentium 4 at 2.4, 1 Gb RAM and a 7800.
Next week they'll release a patch that will improve performance a lot. The international version will be better optimised than what the CSI countries play now.
Please Log In to post.
Log in to comment