Crysis Videos comparing Dx10 vs Dx9

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DoctorWan

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#1 DoctorWan
Member since 2007 • 463 Posts

Notice when hunter opens his move in DX10, the flame blows towards screen.

 

http://www.diggingtheweb.com/52407829.html

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warplacebo

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#2 warplacebo
Member since 2006 • 106 Posts
they have a jungle one 2 looks really good
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Sleepyz

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#3 Sleepyz
Member since 2003 • 3805 Posts

I've seen alot of pics and videos for severals games comparing dx10 with dx9 and i don't really see a difference worth talking about really. Maybe later when bigger games comeout.

I went vista and 8800gts 640 because needed a new computer anyway. My 6600gt wasn't cutting it anymore.

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dunamistheou

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#4 dunamistheou
Member since 2005 • 4744 Posts

This game is going to be great. :)

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TacticalElefant

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#5 TacticalElefant
Member since 2007 • 900 Posts
It's not about being Vista ready, it's about being CRYSIS READY!
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tkemory

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#6 tkemory
Member since 2002 • 2191 Posts

I've seen alot of pics and videos for severals games comparing dx10 with dx9 and i don't really see a difference worth talking about really. Maybe later when bigger games comeout.

I went vista and 8800gts 640 because needed a new computer anyway. My 6600gt wasn't cutting it anymore.

Sleepyz

The differences appear to be very sublte but they are there.  Alot of lighting differences, especially in the jungle.  The ground appears to shake more in the first video.  Its all sublte.

I think I read there will be a 32-bit and 64-bit version the 64-bit running 15% faster.

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ikwal

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#7 ikwal
Member since 2004 • 1600 Posts
Crysis looks much better with DX10, there's much more details and the smoke/rain looks alot better.
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-T_F_U-

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#8 -T_F_U-
Member since 2007 • 25 Posts

The differences are certainly clearer then with the lost planet comparison. But even in DX9 this looks amazing!!

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NemesisLives

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#9 NemesisLives
Member since 2003 • 426 Posts
That is an amazing video! DX10 rocks! they just need to get the games out.
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aceruber

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#10 aceruber
Member since 2007 • 111 Posts
such huge differnce :P must buy a dx 10 video card
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l-_-l

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#11 l-_-l
Member since 2003 • 6718 Posts
Finally a REAL comparison. I still can't get over GS being so desperate to compare DX9 and 10 that they would compare lost planet, but hey whatever floats their boat.
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dunamistheou

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#12 dunamistheou
Member since 2005 • 4744 Posts
Also notice the increased physics stuff in DX10. :)
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Daytona_178

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#13 Daytona_178
Member since 2005 • 14962 Posts
Thats a nice find! Good going =)
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BounceDK

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#14 BounceDK
Member since 2005 • 7388 Posts
Pretty fake.
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cametall

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#15 cametall
Member since 2003 • 7692 Posts

Ok that video pulled the, "I didn't have hair and now I do" trick.  They showed the giant monster in DX9 just standing there.  When they show the DX10 they have it dramatically appear.

Actual differences I noticed were the smoke effects.

In DX10's early stages I think you will be hard pressed to sell the DX10 features to someone like me.  The only way you can REALLY appreciate the differences is by placing a DX9 and DX10 game next to each other.  Just as I would do to sell super nice Sony monitors when I worked for Circuit City, most people cannot see a difference unless you place 2 items next to each other.  Once the 2 items are separate the person goes back into I see no difference mode. 

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wargasm666

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#16 wargasm666
Member since 2003 • 579 Posts

how are they fake?

 They've shown those DX9 DX10 videos a million times. 

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WW2BOY

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#17 WW2BOY
Member since 2003 • 25 Posts

how are they fake?

They've shown those DX9 DX10 videos a million times.

wargasm666

 

So.... If you saw a video of a man's 100 foot long wanker a million times... would you believe that it is in fact real?

 

...ok yeah. But... they are real, I agree. 

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bl1ndz0r

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#18 bl1ndz0r
Member since 2006 • 374 Posts

lol whoever says there is no difference must be on some really bad drugs

 Looks pretty different
 

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wargasm666

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#19 wargasm666
Member since 2003 • 579 Posts
[QUOTE="wargasm666"]

how are they fake?

They've shown those DX9 DX10 videos a million times.

WW2BOY

 

So.... If you saw a video of a man's 100 foot long wanker a million times... would you believe that it is in fact real?

 

...ok yeah. But... they are real, I agree.

 

Nice 1st post there and a nice try and being clever......but alas, you failed. Why would a wanker be the first thing you think of typing about?  What relevence does it have to DX9 looking different from DX10?

 

Anyways....yeah, I would hope that the DX10 looks differant since this is one of Crytek's selling point ot Crysis.   

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Meu2k7

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#20 Meu2k7
Member since 2007 • 11809 Posts

Both look amazing, shame I cant get Dx10 version for along time, no vista, no Dual Core.

But those vids are bad comparisons, theyre not the same motions, both the Dx10 versions (Jungle aswell) are more dramatic.

What is bugging me is, we dont get Light rays and motion blur in Dx9? That sucks? What about rain? couldnt see the rain in dx9. 

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wargasm666

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#21 wargasm666
Member since 2003 • 579 Posts

The DX10 stuff had a real organic feel to it.  The DX9 looked kinf of flat.....in the jungle footage.  The other one was a little more difficult to distinguish.  It was more in the effects like the smoke, fire moving with the things motion and the rain. 

....if only we could get a demo.....wishful thinking. 

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TacticalElefant

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#22 TacticalElefant
Member since 2007 • 900 Posts
[QUOTE="WW2BOY"][QUOTE="wargasm666"]

how are they fake?

They've shown those DX9 DX10 videos a million times.

wargasm666

 

So.... If you saw a video of a man's 100 foot long wanker a million times... would you believe that it is in fact real?

 

...ok yeah. But... they are real, I agree.

 

Nice 1st post there and a nice try and being clever......but alas, you failed. Why would a wanker be the first thing you think of typing about? What relevence does it have to DX9 looking different from DX10?

 

Anyways....yeah, I would hope that the DX10 looks differant since this is one of Crytek's selling point ot Crysis.


Well its just not about looking better, but maintaining that quality and more some with higher efficiency so it can be produced.

Unified Shader Architecture + DX10 Efficiency = SUPER EFFICIENCY

Part of the problem with older fixed function pipelines was the fact that you have set amounts of different pipelines in them, so the bottleneck could be either your vertex or pixel shaders.  Pixel shaders could lie latent during a vertex heavy game or vis versa.  With unified shader GPUs, we'll see much less of that because of course, the GPU can set how many of it's shaders to the specific vertex and pixel shading task.  Efficiency is good.
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artur79

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#23 artur79
Member since 2005 • 4679 Posts

Man, it's sad to see all the companies push dx10 right now as there is no huge diff between dx9 and dx10 ATM. The way that spider-thing appears all dramatic and stuff, the ground shaking (yeah, I've never seen that before, truly revolutionary stuff, right....). The smoke effects and better lightning are cool, but not enough to justify spending all your hard earned cash on a new rig and Vista. Maybe in a year or so...

One more thing: That jungle fight and the boat sequence... those dx9 vids are pretty old by now. I guess they used 7900GTX in SLI or something. The new video has better lightning, but is it just because of dx10 or because they have more horsepower in their rig with 8800 Ultra or something? And why did they not add rain to the dx9 version. There are PLENTY of games that use that effect right now. Something is fishy about that comparison. MS/nvidia want their money...

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wargasm666

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#24 wargasm666
Member since 2003 • 579 Posts
[QUOTE="wargasm666"][QUOTE="WW2BOY"][QUOTE="wargasm666"]

how are they fake?

They've shown those DX9 DX10 videos a million times.

TacticalElefant

 

So.... If you saw a video of a man's 100 foot long wanker a million times... would you believe that it is in fact real?

 

...ok yeah. But... they are real, I agree.

 

Nice 1st post there and a nice try and being clever......but alas, you failed. Why would a wanker be the first thing you think of typing about? What relevence does it have to DX9 looking different from DX10?

 

Anyways....yeah, I would hope that the DX10 looks differant since this is one of Crytek's selling point ot Crysis.


Well its just not about looking better, but maintaining that quality and more some with higher efficiency so it can be produced.

Unified Shader Architecture + DX10 Efficiency = SUPER EFFICIENCY

Part of the problem with older fixed function pipelines was the fact that you have set amounts of different pipelines in them, so the bottleneck could be either your vertex or pixel shaders. Pixel shaders could lie latent during a vertex heavy game or vis versa. With unified shader GPUs, we'll see much less of that because of course, the GPU can set how many of it's shaders to the specific vertex and pixel shading task. Efficiency is good.

 

you know you're s***, nice!

Basically what you're saying is, no waste and all efficency (in theory)

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l-_-l

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#25 l-_-l
Member since 2003 • 6718 Posts

how are they fake?

They've shown those DX9 DX10 videos a million times.

wargasm666
Ignore him, he is fake. I have been watching his post and he just lives to bash Vista and DX10 with nothing to back it up. And anytime (like now) that something is shown that actually does show the difference, it is fake to him. More like he is in denial. It's now fake and I am glade I will have DX10 when games like this one start showing up.
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pianist

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#26 pianist
Member since 2003 • 18900 Posts
The graphics are fine. But those jungle soldiers couldn't hit the broad side of a barn. This one man vs. an entire army style of gameplay does not appeal to me.
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TacticalElefant

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#27 TacticalElefant
Member since 2007 • 900 Posts



Well its just not about looking better, but maintaining that quality and more some with higher efficiency so it can be produced.

Unified Shader Architecture + DX10 Efficiency = SUPER EFFICIENCY

Part of the problem with older fixed function pipelines was the fact that you have set amounts of different pipelines in them, so the bottleneck could be either your vertex or pixel shaders. Pixel shaders could lie latent during a vertex heavy game or vis versa. With unified shader GPUs, we'll see much less of that because of course, the GPU can set how many of it's shaders to the specific vertex and pixel shading task. Efficiency is good.

 

you know you're s***, nice!

Basically what you're saying is, no waste and all efficency (in theory)



Well that's the case.  It's not purely efficient, but you're looking at 90% max usage of a unified shader GPU all the time.  Which is better than the 65%-75% efficiency typically experience with fixed function GPUs.  Why do think PS3 games graphically fail in comparison with 360 games?  Well actually, the 360's Xenos GPU already possess better theoretical capabilities than the RSX, but the Xenos has it's pure flatline efficiency on it's side, as well as partial DX10 capabilities with MEMEXPORT.
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Gog

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#28 Gog
Member since 2002 • 16376 Posts
Looks like the game is going to be more difficult in directx 10.  The added effects and vegetation make the enemies harder to spot.
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wargasm666

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#29 wargasm666
Member since 2003 • 579 Posts
It seemed like the DX9 footage was actually being played while the DX10 was kind of floaty in the movement like it was on a wire.  The footage is super old though.
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l-_-l

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#30 l-_-l
Member since 2003 • 6718 Posts
The graphics are fine. But those jungle soldiers couldn't hit the broad side of a barn. This one man vs. an entire army style of gameplay does not appeal to me.pianist
My guess is it was made so the soldier wouldn't die so they could demonstrate whats can be done. Kinda hard to do that if your dieing all the time. I could be wrong and that be the actual gameplay stlye they release, but I highly doubt it.
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gamerchris810

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#31 gamerchris810
Member since 2007 • 2372 Posts
You just copied this from the incrysis forum lol.
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gamerchris810

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#32 gamerchris810
Member since 2007 • 2372 Posts

The DX10 stuff had a real organic feel to it. The DX9 looked kinf of flat.....in the jungle footage. The other one was a little more difficult to distinguish. It was more in the effects like the smoke, fire moving with the things motion and the rain.

....if only we could get a demo.....wishful thinking.

wargasm666

Apently the Beta is coming.. 

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Meu2k7

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#33 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="wargasm666"]

The DX10 stuff had a real organic feel to it. The DX9 looked kinf of flat.....in the jungle footage. The other one was a little more difficult to distinguish. It was more in the effects like the smoke, fire moving with the things motion and the rain.

....if only we could get a demo.....wishful thinking.

gamerchris810

Apently the Beta is coming..

Yea in June, but its only the Multiplayer, so Im not expecting graphical marvel on it, 

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onemic

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#34 onemic
Member since 2003 • 5616 Posts
The main differences between the two is lighting. Although the DX9 version looks amazing, DX10 blows it away in terms of its lighting effects. Shadows are pretty much cast everywhere, with patches of bright sinlight being cast where there are no objects bloacking the suns rays. Animations/physics are also a whole lot smoother under DX10(Look at the tree falling in DX9 and then look at it fall in DX10)
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DoctorWan

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#35 DoctorWan
Member since 2007 • 463 Posts
what kind of PC do i need to run vista and dx10?
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l-_-l

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#36 l-_-l
Member since 2003 • 6718 Posts
Looks like the game is going to be more difficult in directx 10. The added effects and vegetation make the enemies harder to spot.Gog
But wouldn't that be how it would be in real life? Seems like a plus to me. More realistic.
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Netherscourge

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#37 Netherscourge
Member since 2003 • 16364 Posts

Notice when hunter opens his move in DX10, the flame blows towards screen.

 

http://www.diggingtheweb.com/52407829.html

DoctorWan

 

Hrm... I don't see much of an improvement over the DX9 - which looks pretty damm good IMO. A couple extra "ambient" graphic touches, but there's no increase in the detail of the objects in the games.

I'm not impressed. Consider the cost of Vista + the cost of a DX10 card and it's not worth IMO.

 

 

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falloutfan

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#38 falloutfan
Member since 2004 • 55 Posts

They are completely blowing off anything in the dx9 videos and going all out on the dx10 videos.

 Completely biased although the dx10 looks better.

 Notice the dx9 hunter starts on the screen,  the dx10 gets a dramatic entrance.

 Dx9 Jungle fight is calmly walked through and a few shots with nothing big, while the dx10 has grenades in it and more frantic movement.

 

Of course the dx10 looks amazingly better, it's showing off much more. 

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wargasm666

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#39 wargasm666
Member since 2003 • 579 Posts

this game looks amazing in both DX9 and 10.  They have done one hell of a job on it.  I mean seriously, look at the DX 9 stuff and compare it to anything else out right now.....pretty amazing!  That and I'm sure it's running and looking even better when if finally does come out.

 One thing that I have alwasy liked about Crysis is that it actually has foliage with some depth to it....it actually moves and does things rather then just being a layering of flat textures.

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Cranler

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#40 Cranler
Member since 2005 • 8809 Posts

Most of  those effects in the DX10 portions like rain(lol) and rays of light have been done in DX9 games. Maybe they dont look as good but would still look decent.

This reminds me of Max Payne 2. My GF4600 couldnt do mirror reflections yet games like Duke 3d could do it with any card. Surely they could have had a less detailed version of reflection. Marketing bs but I guess it helps keep the pc gaming industry going.

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llakallaka

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#41 llakallaka
Member since 2006 • 1230 Posts
mmmm...CAN'T WAIT TIll IT GETS OUT
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#42 dbowman
Member since 2005 • 6836 Posts
The difference is subtle but seems to be quite effective, particularly in the lighting and fire effects.
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BounceDK

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#43 BounceDK
Member since 2005 • 7388 Posts
I can't see the difference. Why they chose to leave out the motion blur effect when zooming in DX9 i beyond me. It's there for them to use so why not use it? And in the DX9 footage, he shoots down a dead tree with no leaves on it but happily shoots & throw grenades in the DX10 . It's yet another publicity stunt and a poor one I might add. But you people are falling for it, so I guess it's working as intended.
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#44 karmageddon2k4
Member since 2004 • 919 Posts
Looks great in both versions.  However you can see a slight quality boost in dx10.  The lighting and clarity of the effects and objects was more impressive. 
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#45 beex215
Member since 2006 • 1198 Posts
both of the vids look great no matter which dx its on
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The_Capitalist

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#46 The_Capitalist
Member since 2004 • 10838 Posts

Well, for poorer gamers like myself, Direct-X 9 doesn't look that bad at all! But I agree, the lighting does look rather flat and there's no depth of field compared to the Direct-X 10 version.

Good stuff still. Can't wait! Even if I have to play it in Direct-X 9... 

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#47 basersx
Member since 2005 • 6222 Posts

Mainly I noticed the lack of rain and lighting bolts in the sky in the first.  And the lack of sunlight through fog effect in the second.

But we know very well they can do rain and fog in DX9 in other games.  So I don't really understand this.  Why are whole tangible items not in the DX9 versions?  Of course they could have made visible rain in the DX9 if they wanted too.

So basically in crysis DX10 = more visible weather effects?

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DoctorWan

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#48 DoctorWan
Member since 2007 • 463 Posts

Most of those effects in the DX10 portions like rain(lol) and rays of light have been done in DX9 games. Maybe they dont look as good but would still look decent.

This reminds me of Max Payne 2. My GF4600 couldnt do mirror reflections yet games like Duke 3d could do it with any card. Surely they could have had a less detailed version of reflection. Marketing bs but I guess it helps keep the pc gaming industry going.

Cranler

 

So the rain and stuff is doable in DX9 right? but they just choose not to do it?? 

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dunamistheou

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#49 dunamistheou
Member since 2005 • 4744 Posts
[QUOTE="Cranler"]

Most of those effects in the DX10 portions like rain(lol) and rays of light have been done in DX9 games. Maybe they dont look as good but would still look decent.

This reminds me of Max Payne 2. My GF4600 couldnt do mirror reflections yet games like Duke 3d could do it with any card. Surely they could have had a less detailed version of reflection. Marketing bs but I guess it helps keep the pc gaming industry going.

DoctorWan

 

So the rain and stuff is doable in DX9 right? but they just choose not to do it??

 

Basically, DirectX 10 enables more stuff to be hapening on screen, allows more textures, more physics, etc. because there are less baricades to overcome by the programmers and 3d artists. :) 

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#50 PSdual_wielder
Member since 2003 • 10646 Posts
The hunter video doesn't seem that different, but the jungle fight is just absolutely stunning.  The vegetation is much more lush and the screen overall has a better colour tone.  More subtle lighting as opposed to the dx9's amount of blue bloom versus green at the bottom.