Notice when hunter opens his move in DX10, the flame blows towards screen.
http://www.diggingtheweb.com/52407829.html
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I've seen alot of pics and videos for severals games comparing dx10 with dx9 and i don't really see a difference worth talking about really. Maybe later when bigger games comeout.
I went vista and 8800gts 640 because needed a new computer anyway. My 6600gt wasn't cutting it anymore.
I've seen alot of pics and videos for severals games comparing dx10 with dx9 and i don't really see a difference worth talking about really. Maybe later when bigger games comeout.
I went vista and 8800gts 640 because needed a new computer anyway. My 6600gt wasn't cutting it anymore.
Sleepyz
The differences appear to be very sublte but they are there. Alot of lighting differences, especially in the jungle. The ground appears to shake more in the first video. Its all sublte.
I think I read there will be a 32-bit and 64-bit version the 64-bit running 15% faster.
Ok that video pulled the, "I didn't have hair and now I do" trick. They showed the giant monster in DX9 just standing there. When they show the DX10 they have it dramatically appear.
Actual differences I noticed were the smoke effects.
In DX10's early stages I think you will be hard pressed to sell the DX10 features to someone like me. The only way you can REALLY appreciate the differences is by placing a DX9 and DX10 game next to each other. Just as I would do to sell super nice Sony monitors when I worked for Circuit City, most people cannot see a difference unless you place 2 items next to each other. Once the 2 items are separate the person goes back into I see no difference mode.
[QUOTE="wargasm666"]how are they fake?
They've shown those DX9 DX10 videos a million times.
WW2BOY
So.... If you saw a video of a man's 100 foot long wanker a million times... would you believe that it is in fact real?
...ok yeah. But... they are real, I agree.
Nice 1st post there and a nice try and being clever......but alas, you failed. Why would a wanker be the first thing you think of typing about? What relevence does it have to DX9 looking different from DX10?
Anyways....yeah, I would hope that the DX10 looks differant since this is one of Crytek's selling point ot Crysis.
Both look amazing, shame I cant get Dx10 version for along time, no vista, no Dual Core.
But those vids are bad comparisons, theyre not the same motions, both the Dx10 versions (Jungle aswell) are more dramatic.
What is bugging me is, we dont get Light rays and motion blur in Dx9? That sucks? What about rain? couldnt see the rain in dx9.
The DX10 stuff had a real organic feel to it. The DX9 looked kinf of flat.....in the jungle footage. The other one was a little more difficult to distinguish. It was more in the effects like the smoke, fire moving with the things motion and the rain.
....if only we could get a demo.....wishful thinking.
[QUOTE="WW2BOY"][QUOTE="wargasm666"]how are they fake?
They've shown those DX9 DX10 videos a million times.
wargasm666
So.... If you saw a video of a man's 100 foot long wanker a million times... would you believe that it is in fact real?
...ok yeah. But... they are real, I agree.
Nice 1st post there and a nice try and being clever......but alas, you failed. Why would a wanker be the first thing you think of typing about? What relevence does it have to DX9 looking different from DX10?
Anyways....yeah, I would hope that the DX10 looks differant since this is one of Crytek's selling point ot Crysis.
Man, it's sad to see all the companies push dx10 right now as there is no huge diff between dx9 and dx10 ATM. The way that spider-thing appears all dramatic and stuff, the ground shaking (yeah, I've never seen that before, truly revolutionary stuff, right....). The smoke effects and better lightning are cool, but not enough to justify spending all your hard earned cash on a new rig and Vista. Maybe in a year or so...
One more thing: That jungle fight and the boat sequence... those dx9 vids are pretty old by now. I guess they used 7900GTX in SLI or something. The new video has better lightning, but is it just because of dx10 or because they have more horsepower in their rig with 8800 Ultra or something? And why did they not add rain to the dx9 version. There are PLENTY of games that use that effect right now. Something is fishy about that comparison. MS/nvidia want their money...
[QUOTE="wargasm666"][QUOTE="WW2BOY"][QUOTE="wargasm666"]how are they fake?
They've shown those DX9 DX10 videos a million times.
TacticalElefant
So.... If you saw a video of a man's 100 foot long wanker a million times... would you believe that it is in fact real?
...ok yeah. But... they are real, I agree.
Nice 1st post there and a nice try and being clever......but alas, you failed. Why would a wanker be the first thing you think of typing about? What relevence does it have to DX9 looking different from DX10?
Anyways....yeah, I would hope that the DX10 looks differant since this is one of Crytek's selling point ot Crysis.
you know you're s***, nice!
Basically what you're saying is, no waste and all efficency (in theory)
Ignore him, he is fake. I have been watching his post and he just lives to bash Vista and DX10 with nothing to back it up. And anytime (like now) that something is shown that actually does show the difference, it is fake to him. More like he is in denial. It's now fake and I am glade I will have DX10 when games like this one start showing up.how are they fake?
They've shown those DX9 DX10 videos a million times.
wargasm666
Well its just not about looking better, but maintaining that quality and more some with higher efficiency so it can be produced.
Unified Shader Architecture + DX10 Efficiency = SUPER EFFICIENCY
Part of the problem with older fixed function pipelines was the fact that you have set amounts of different pipelines in them, so the bottleneck could be either your vertex or pixel shaders. Pixel shaders could lie latent during a vertex heavy game or vis versa. With unified shader GPUs, we'll see much less of that because of course, the GPU can set how many of it's shaders to the specific vertex and pixel shading task. Efficiency is good.
you know you're s***, nice!
Basically what you're saying is, no waste and all efficency (in theory)
The graphics are fine. But those jungle soldiers couldn't hit the broad side of a barn. This one man vs. an entire army style of gameplay does not appeal to me.pianistMy guess is it was made so the soldier wouldn't die so they could demonstrate whats can be done. Kinda hard to do that if your dieing all the time. I could be wrong and that be the actual gameplay stlye they release, but I highly doubt it.
The DX10 stuff had a real organic feel to it. The DX9 looked kinf of flat.....in the jungle footage. The other one was a little more difficult to distinguish. It was more in the effects like the smoke, fire moving with the things motion and the rain.
....if only we could get a demo.....wishful thinking.
wargasm666
Apently the Beta is coming..
[QUOTE="wargasm666"]The DX10 stuff had a real organic feel to it. The DX9 looked kinf of flat.....in the jungle footage. The other one was a little more difficult to distinguish. It was more in the effects like the smoke, fire moving with the things motion and the rain.
....if only we could get a demo.....wishful thinking.
gamerchris810
Apently the Beta is coming..
Yea in June, but its only the Multiplayer, so Im not expecting graphical marvel on it,
Notice when hunter opens his move in DX10, the flame blows towards screen.
http://www.diggingtheweb.com/52407829.html
DoctorWan
Hrm... I don't see much of an improvement over the DX9 - which looks pretty damm good IMO. A couple extra "ambient" graphic touches, but there's no increase in the detail of the objects in the games.
I'm not impressed. Consider the cost of Vista + the cost of a DX10 card and it's not worth IMO.
They are completely blowing off anything in the dx9 videos and going all out on the dx10 videos.
Completely biased although the dx10 looks better.
Notice the dx9 hunter starts on the screen, the dx10 gets a dramatic entrance.
Dx9 Jungle fight is calmly walked through and a few shots with nothing big, while the dx10 has grenades in it and more frantic movement.
Of course the dx10 looks amazingly better, it's showing off much more.
this game looks amazing in both DX9 and 10. They have done one hell of a job on it. I mean seriously, look at the DX 9 stuff and compare it to anything else out right now.....pretty amazing! That and I'm sure it's running and looking even better when if finally does come out.
One thing that I have alwasy liked about Crysis is that it actually has foliage with some depth to it....it actually moves and does things rather then just being a layering of flat textures.
Most of those effects in the DX10 portions like rain(lol) and rays of light have been done in DX9 games. Maybe they dont look as good but would still look decent.
This reminds me of Max Payne 2. My GF4600 couldnt do mirror reflections yet games like Duke 3d could do it with any card. Surely they could have had a less detailed version of reflection. Marketing bs but I guess it helps keep the pc gaming industry going.
Well, for poorer gamers like myself, Direct-X 9 doesn't look that bad at all! But I agree, the lighting does look rather flat and there's no depth of field compared to the Direct-X 10 version.
Good stuff still. Can't wait! Even if I have to play it in Direct-X 9...
Mainly I noticed the lack of rain and lighting bolts in the sky in the first. And the lack of sunlight through fog effect in the second.
But we know very well they can do rain and fog in DX9 in other games. So I don't really understand this. Why are whole tangible items not in the DX9 versions? Of course they could have made visible rain in the DX9 if they wanted too.
So basically in crysis DX10 = more visible weather effects?
Most of those effects in the DX10 portions like rain(lol) and rays of light have been done in DX9 games. Maybe they dont look as good but would still look decent.
This reminds me of Max Payne 2. My GF4600 couldnt do mirror reflections yet games like Duke 3d could do it with any card. Surely they could have had a less detailed version of reflection. Marketing bs but I guess it helps keep the pc gaming industry going.
Cranler
So the rain and stuff is doable in DX9 right? but they just choose not to do it??
[QUOTE="Cranler"]Most of those effects in the DX10 portions like rain(lol) and rays of light have been done in DX9 games. Maybe they dont look as good but would still look decent.
This reminds me of Max Payne 2. My GF4600 couldnt do mirror reflections yet games like Duke 3d could do it with any card. Surely they could have had a less detailed version of reflection. Marketing bs but I guess it helps keep the pc gaming industry going.
DoctorWan
So the rain and stuff is doable in DX9 right? but they just choose not to do it??
Basically, DirectX 10 enables more stuff to be hapening on screen, allows more textures, more physics, etc. because there are less baricades to overcome by the programmers and 3d artists. :)
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