Crysis-Final vs. Crytek-Screens

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BrainShocKer

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#1 BrainShocKer
Member since 2006 • 25 Posts

Crysis-Final vs. Crytek-Screens

http://www.pcgames.de/aid,626967/News/Ego-Shooter/Crysis_Halten_vorab_veroeffentlichte_Screenshots_ihre_Versprechen/

Here is a amazing Screenshot:

http://www.pcgames.de/?menu=browser&article_id=626967&image_id=755083

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Rattlesnake_8

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#2 Rattlesnake_8
Member since 2004 • 18452 Posts
I can't say im surprised.. all games are like this..
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Qixote

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#3 Qixote
Member since 2002 • 10843 Posts
Yeah, game companies are always giving us less than what is previewed or even advertised. With Crysis I immediately noticed this as soon as the game started. On my expensive, high-end machine, using dx10, my screens didn't look nearly as realistic as some of the screens I saw before the game was released.
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crazyfist36

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#4 crazyfist36
Member since 2003 • 574 Posts
those screenshots are probably of Crysis with technology that will reach its potential in Crysis 3...or Crytek have alien technology on their hands.
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1005

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#5 1005
Member since 2003 • 3738 Posts
It wouldn't surprise me if Crytek had developed the game and had it running on a PC with some hardware that is not available to the public yet. I mean they have said the game isn't able to be run at the most highest setting on available tech at the moment.
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Gog

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#6 Gog
Member since 2002 • 16376 Posts

It wouldn't surprise me if Crytek had developed the game and had it running on a PC with some hardware that is not available to the public yet. I mean they have said the game isn't able to be run at the most highest setting on available tech at the moment.1005

Nah, they didn't even have directx 10 cards at the time when those screenshots were released. Preview screenshots about an upcoming game are usually not taken from within the game. They could be made with the actual 3D engine but effetcs are added afterwards to make them look better. You see that with just about every game.

Game developers don't have access to newer hardware than you or me. That's a myth.

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JP_Russell

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#7 JP_Russell
Member since 2005 • 12893 Posts
As has been said, Crytek probably added effects to those screens and footage after the gameplay took place. I'm willing to bet those more advanced lighting effects and whatnot are the things that will be added in the future graphical updates for Crysis that Crytek has talked about.
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Adversary16

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#8 Adversary16
Member since 2007 • 1705 Posts
The new shaders will be unlocked when current hardwares support it. I don't think those screenshots were rendered!
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Baranga

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#9 Baranga
Member since 2005 • 14217 Posts

I love those first movies (from the beggining of 2006) where they show real-time some features that are Vista and DX10-only. And it looks better than the final release too.

I'm sure that Crytek had prototype hardware.

And if I remember well, at E3 06 they were emulating DX10 on DX9, I guess it's the same trick that was discovered after launch...

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bignice12

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#10 bignice12
Member since 2003 • 2124 Posts

Nah, they didn't even have directx 10 cards at the time when those screenshots were released. Preview screenshots about an upcoming game are usually not taken from within the game. They could be made with the actual 3D engine but effetcs are added afterwards to make them look better. You see that with just about every game.

Game developers don't have access to newer hardware than you or me. That's a myth.

Gog

I disagree, Nvidia and Crytek have a very close relationship and in interviews they said they are in constant contact with them. They even coordinated the release of the 8800GTs with Crysis. I'm sure most developers dont have access but Crytek does imo. Same goes for intel, they had the Quads awhile before they were released.

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RK-Mara

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#11 RK-Mara
Member since 2006 • 11489 Posts

[QUOTE="1005"]It wouldn't surprise me if Crytek had developed the game and had it running on a PC with some hardware that is not available to the public yet. I mean they have said the game isn't able to be run at the most highest setting on available tech at the moment.Gog

Nah, they didn't even have directx 10 cards at the time when those screenshots were released. Preview screenshots about an upcoming game are usually not taken from within the game. They could be made with the actual 3D engine but effetcs are added afterwards to make them look better. You see that with just about every game.

Game developers don't have access to newer hardware than you or me. That's a myth.

Yup. They were rendered outside the game and not in real time.

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Angurvadal_88

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#12 Angurvadal_88
Member since 2005 • 704 Posts

Jesus, how biased can you get? Look at those screenshots. Apart from the first one (which actually looks better than the apha shot), they all look like they're running on medium/low settings ffs. The shadows look like turd, and the lighting looks messed up (supposedly dark areas are too light), and textures look simply horrible (look at the general guy or whatever). And I don't know if you lot have noticed, but when I've been playing the map Armada in MP, the inside of the ship definetly looks exactly the same/better than in those alpha screenshots. I am aware of all of this drama surrounding the supposedly "downgraded" graphics in the final version - whether this is true or not - I'm personally waiting to get my hands on the 3870X2, then I'll play through Crysis SP and make my decision.

Oh, and I forgot to mention - THIS is what has swayed me into believing that Crysis's graphics HAVE NOT been downgraded, and also persuaded me to buy a very expensive GPU in the near future 8)

http://www.incrysis.com/forums/viewtopic.php?id=13020&p=3

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Angurvadal_88

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#13 Angurvadal_88
Member since 2005 • 704 Posts

Jesus, how biased can you get? Look at those screenshots. Apart from the first one (which actually looks better than the apha shot), they all look like they're running on medium/low settings ffs. The shadows look like turd, and the lighting looks messed up (supposedly dark areas are too light), and textures look simply horrible (look at the general guy or whatever). And I don't know if you lot have noticed, but when I've been playing the map Armada in MP, the inside of the ship definetly looks exactly the same/better than in those alpha screenshots. I am aware of all of this drama surrounding the supposedly "downgraded" graphics in the final version - whether this is true or not - I'm personally waiting to get my hands on the 3870X2, then I'll play through Crysis SP and make my decision.

Oh, and I forgot to mention - THIS is what has swayed me into believing that Crysis's graphics HAVE NOT been downgraded, and also persuaded me to buy a very expensive GPU in the near future 8)

http://www.incrysis.com/forums/viewtopic.php?id=13020&p=3

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Pessu

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#14 Pessu
Member since 2007 • 944 Posts

Crysis does not look as good as promised... YET...

Crytek will release the highest level shaders in a patch when computers can actually handle them...

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johnny27

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#15 johnny27
Member since 2006 • 4400 Posts
theey where proably renderedd making them look really good but u cant play a rendered image wait afew years and the hardware would have caught p to let u play games that look that good
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fireandcloud

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#16 fireandcloud
Member since 2005 • 5118 Posts
yeah, i remember seeing screenshots and being taken aback by how realistic the graphics were. it was hard to tell that what i was looking at wasn't taken with a camera but were screenshots from a game. but when the game came out and screenshots were posted, i felt that the game didn't look as realistic; it definitely looked like a game. but still, the game looks amazing.
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Pereza0

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#17 Pereza0
Member since 2007 • 60 Posts
They probably took it on tweaked seettings at 1fps
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Gog

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#18 Gog
Member since 2002 • 16376 Posts
[QUOTE="Gog"]

Nah, they didn't even have directx 10 cards at the time when those screenshots were released. Preview screenshots about an upcoming game are usually not taken from within the game. They could be made with the actual 3D engine but effetcs are added afterwards to make them look better. You see that with just about every game.

Game developers don't have access to newer hardware than you or me. That's a myth.

bignice12

I disagree, Nvidia and Crytek have a very close relationship and in interviews they said they are in constant contact with them. They even coordinated the release of the 8800GTs with Crysis. I'm sure most developers dont have access but Crytek does imo. Same goes for intel, they had the Quads awhile before they were released.

That just tells that Crytek knew about the 8800GT coming out, not that they had the actual hardware. Even if they did, the 8800GT doesn't even perform as well as a 8800GTX.

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Makari

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#19 Makari
Member since 2003 • 15250 Posts
[QUOTE="bignice12"][QUOTE="Gog"]

Nah, they didn't even have directx 10 cards at the time when those screenshots were released. Preview screenshots about an upcoming game are usually not taken from within the game. They could be made with the actual 3D engine but effetcs are added afterwards to make them look better. You see that with just about every game.

Game developers don't have access to newer hardware than you or me. That's a myth.

Gog

I disagree, Nvidia and Crytek have a very close relationship and in interviews they said they are in constant contact with them. They even coordinated the release of the 8800GTs with Crysis. I'm sure most developers dont have access but Crytek does imo. Same goes for intel, they had the Quads awhile before they were released.

That just tells that Crytek knew about the 8800GT coming out, not that they had the actual hardware. Even if they did, the 8800GT doesn't even perform as well as a 8800GTX.

and that said, crytek definitely didn't have dx10 cards before anybody else in the planet. they were just stuck guessing how the dx10 cards would be doing in late 2007, and developed for that target. they had to use X1900XTX's like everybody else for a while.
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PS2_ROCKS

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#21 PS2_ROCKS
Member since 2003 • 4679 Posts
You know Crysis will look even better then it does now as new hardware is introduced? The very high setting isn't the highest the game can goso I'm guessing sometime this year we'll see an improvement.
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Adversary16

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#22 Adversary16
Member since 2007 • 1705 Posts
Right... However, I'm guessing that, by the time Crytek will unlock the new shaders, Crysis won't be revolutionary anymore (Graphics-wise).
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joeychew

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#23 joeychew
Member since 2003 • 4580 Posts
looks pretty close...
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skrat_01

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#24 skrat_01
Member since 2007 • 33767 Posts

There is somthing odd about those 'now' comparison screens.

The Crysis I play looks better in many respects than the initial preview video / screens....

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hamidious

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#25 hamidious
Member since 2007 • 1537 Posts
I think what happened is they realised that the requirements to run those kind of performance would be unrealistic and would make a poor marketing strategy. I mean the people with hardware powerful enough to run crysis well is a small market, they didn't want to make it even smaller.
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#26 squidney2k1
Member since 2004 • 823 Posts
You know, this "secret shaders" crap is all speculation. Not once has anyone from Crytek or EA said anything about an Ultra High setting or new shaders being unlocked when new hardware comes out "that can handle it."
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zeus_gb

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#27 zeus_gb
Member since 2004 • 7793 Posts
Screenshots released by developers/publishers are normally touched up to make it look better.
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Makari

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#28 Makari
Member since 2003 • 15250 Posts
[QUOTE="Gog"]

[QUOTE="1005"]It wouldn't surprise me if Crytek had developed the game and had it running on a PC with some hardware that is not available to the public yet. I mean they have said the game isn't able to be run at the most highest setting on available tech at the moment.SEANMCAD

Nah, they didn't even have directx 10 cards at the time when those screenshots were released. Preview screenshots about an upcoming game are usually not taken from within the game. They could be made with the actual 3D engine but effetcs are added afterwards to make them look better. You see that with just about every game.

Game developers don't have access to newer hardware than you or me. That's a myth.

1st off how could they have created the game for directx 10 if they didnt have directx 10 during development!??

2nd off the game was orginally to work only on DirectX 10 and only for Vista and they changed that so that XP could run it. Kind of hard to develop, then re-factor something when you dont even have the technology!

3rd off development companies DO have access to both software tools and hardware that is not accessable to the public. Saying they dont is actually the myth.

1. they had the DX10 SDK, they didn't have the hardware. it simply DID NOT EXIST YET. nvidia was behind in the market at the time - when they had something better, they put it out on the market as soon as possible. remember how their cards came out months before the drivers were ready? yeah. 2. where did you get that idea? :P the game, again, was made for a vague target until vista and dx10 were ready to go. they just had to guess how it was going to work, and then fine-tune it to work once the actual tools were available. it was always going to be available for XP, especially as that's how they started developing the thing. most of the early screenshots and videos we saw of crysis were in DX9 mode. 3. yes they do, but nowhere near to the extent that you're trying to imply.
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JP_Russell

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#29 JP_Russell
Member since 2005 • 12893 Posts

You know, this "secret shaders" crap is all speculation. Not once has anyone from Crytek or EA said anything about an Ultra High setting or new shaders being unlocked when new hardware comes out "that can handle it."squidney2k1

I'm pretty sure I read in an official article or interview somewhere that Crytek was indeed confirming that. Can't seem to find it, though.

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smokeydabear076

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#30 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="squidney2k1"]You know, this "secret shaders" crap is all speculation. Not once has anyone from Crytek or EA said anything about an Ultra High setting or new shaders being unlocked when new hardware comes out "that can handle it."JP_Russell

I'm pretty sure I read in an official article or interview somewhere that Crytek was indeed confirming that. Can't seem to find it, though.

Yeah I remember reading something like that too, and they were talking about how the game is going to be the best looking game for 3 years.
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hitomo

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#31 hitomo
Member since 2005 • 806 Posts

I dont know, I am running it on very high, with a Q66 and an HD3870 its fluid on 1440x900

and it looks stuning, like amovie you watch from first-person... I cant agree with the comparison cause I dont think the game looses realism compared to the "target-pics"...

in deed there is an ultra-high-setting option, wich will not introduce new shaders, but ramps up every effectthat is in the game,

full water reflections, more rays and beams and smoother edgeAA and better overall AA, there are effects youCAN'T unable under DX9 with a confic-tweak... most likly the advanced motion-blur and object-motion blur and higher-quality depht of field

greetz

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Gog

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#32 Gog
Member since 2002 • 16376 Posts

1st off how could they have created the game for directx 10 if they didnt have directx 10 during development!??

2nd off the game was orginally to work only on DirectX 10 and only for Vista and they changed that so that XP could run it. Kind of hard to develop, then re-factor something when you dont even have the technology!

3rd off development companies DO have access to both software tools and hardware that is not accessable to the public. Saying they dont is actually the myth.

SEANMCAD

1. Game development on Crysis took more than 3 years. 3-4 years ago, directx 10 harwdare didn't exist. How do you think games are developed for consoles that don't yet exist? Do you think developers have access to consoles 3 or 4 years before the general public? They emulate the hardware them on so-called development kits.

2. It's the other way around. The game was originally meant for directx 9 and XP. Vista and directx 10 support was only added in the last stage of development. Developers don't make games for an OS that even MS didn't know when it would be released. When they started working on directx 10, directx 10 hardware was not available yet and that's the reason why you can run those very high settings on directx 9: the developers had to emulate directx 10 on directx 9 cards and left those functions in the code.

3. They do have access to tech info and certain hardware beforehand, but not years in advance like you seem to suggest, at most a several months.

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DeathStar17

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#33 DeathStar17
Member since 2005 • 4858 Posts

[QUOTE="1005"]It wouldn't surprise me if Crytek had developed the game and had it running on a PC with some hardware that is not available to the public yet. I mean they have said the game isn't able to be run at the most highest setting on available tech at the moment.Gog

Nah, they didn't even have directx 10 cards at the time when those screenshots were released. Preview screenshots about an upcoming game are usually not taken from within the game. They could be made with the actual 3D engine but effetcs are added afterwards to make them look better. You see that with just about every game.

Game developers don't have access to newer hardware than you or me. That's a myth.

Huh, so thats how they do it...cheaters...
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hitomo

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#34 hitomo
Member since 2005 • 806 Posts

... man thats too crazy.... tell me its not :D

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StephenHu

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#35 StephenHu
Member since 2003 • 2852 Posts

Open the console and type con_restricted 0 and then hdr_level 1.5

The game will have more HDR brightness and looks more similiar to what that indoor lightning looks like in the prerelease screen