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deactivated-5f3fa34a024b3

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#1 deactivated-5f3fa34a024b3
Member since 2005 • 1735 Posts

i dont know if its just me, but over the past few weeks crytek's CEO Cervat Yerli has really been getting on my nerves. whenever he talks about the new crysis warhead, he ends up blurting some crap about piracy like this quote:

"It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry. I hope with Warhead I hope we improve the situation, but at the same time it may have an impact on [our] PC exclusivity in the future."

now, correct me if im wrong, but isnt it impossible to accurately TRACK how many games are being pirated? surely if there was a way it would mean tracking the people themselves, in which case couldnt they like...sue them? isnt he just making these figures up?

now, it sounds to me hes just making excuses, his game didnt sell that well becuase A. it was too bloomin demanding for a vast majority of the PC gaming community, B. here in the UK at least, its too expensive! i get brand new games for £25, but i go into gamestation or whatever and they have the 2nd hand copies for like £32! why???. and finally C. lets face it, the game wasnt that great, i havnet actually bought it but i played the demo and i only hear it gets worse once you reach the aliens (again, forgive me if im wrong, im going on other peoples opinions here)...

bah, its probly just me in this lol...but im very quickly coming to despise that guy....

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Skeptomania

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#2 Skeptomania
Member since 2004 • 8104 Posts
I find most interviews like that to be boring, annoying or both. Games developers are not just in the business for fun. It can't be all fun and games to spend countless hours doing all the tedious work that goes into developing a game. They want to make money and thier interviews are about telling you what ever it is they think helps them make money. I don't really see why people like reading/listening to those interviews.
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Xxgood-timesXx

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#3 Xxgood-timesXx
Member since 2008 • 726 Posts
Its all about the $$$ man, I know its annoying crytek keeps bringing up this subject, but then again, who cares what they think?
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rik666

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#4 rik666
Member since 2005 • 488 Posts

Pff, let him say what he wants, Frankly, i don't care.

People can pirate them, but if you want the multi player, you have to buy it, and i think that because of this reasons, these unfounded piracy claims, are, well, unfounded! :P.

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deactivated-5f3fa34a024b3

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#5 deactivated-5f3fa34a024b3
Member since 2005 • 1735 Posts

I find most interviews like that to be boring, annoying or both. Games developers are not just in the business for fun. It can't be all fun and games to spend countless hours doing all the tedious work that goes into developing a game. They want to make money and thier interviews are about telling you what ever it is they think helps them make money. I don't really see why people like reading/listening to those interviews. Skeptomania

well thats the thing, they are interviews about their next game, crysis warhead, but he always ends up moaning about about piracy and how it badly affected crysis' sales

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fatshodan

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#6 fatshodan
Member since 2008 • 2886 Posts

now, correct me if im wrong, but isnt it impossible to TRACK how many games are being pirated? surely if there was a way it would mean tracking the people themselves, in which case couldnt they like...sue them?marriage0

It's impossible to track specifically, but I don't see why they can't make educated estimates.

now, it sounds to me hes just making excuses, his game didnt sell that well becuase A. it was too bloomin demanding for a vast majority of the PC gaming community, B. here in the UK at least, its too expensive! i get brand new games for £25, but i go into gamestation or whatever and they have the 2nd hand copies for like £32! why???.marriage0

The first part is true - if you look at Valve's hardware survey, and assume it to be an accurate cross section of the PC gaming community as a whole, only around 20% of PC gamers can run the game at medium or better, and out of that 20% you have to deduct people who aren't interested in the game as well as people who pirate it, and that 20% may end up around 4% - at an estimate.

As for the price, uh... wha? I don't know why anyone would buy a PC game in a highstreet shop, they charge extortionate prices. I am also a Brit, and I buy everything through amazon.co.uk or play.com, and I rarely find myself spending more than £25 on a game. I don't see how that's too expensive.

and finally C. lets face it, the game wasnt that great, i havnet actually bought it but i played the demo and i only hear it gets worse once you reach the aliens (again, forgive me if im wrong, im going on other peoples opinions here)...marriage0

Crysis is easily one of the best FPS games ever made. Easily. It offers an unrivalled degree of diversity in how the player fights (or does not fight) his enemies, as well as pushing the boundaries for how the player can interact with AIs and the environment. Its semi-non-linearity also makes the game extremely appealing given that most FPS games are corridor shooters, it has towards the end some of the best set pieces I've ever seen in a game, and its editor is perhaps the best out there and surely the easiest to use. It's damn near perfect.

but im very quickly coming to despise that guy....marriage0

You're not the first person to criticise him recently, and there's actually been a little outcry about the release of a parallel rather than an actual sequel (Warhead). People are really getting worked up about Crytek right now. But me, well, as long as they keep making excellent games, I'll keep on buying them.

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Lilgunney612

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#7 Lilgunney612
Member since 2005 • 1878 Posts
All this bs crytek is saying almost makes me want to pirate their games.. If they feel like calling me e theif, ill act like one.
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biswajit90210

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#8 biswajit90210
Member since 2006 • 511 Posts
well in india crysis cost around 1800rs!!its that costly fine thats not a problem cus iam working..what i fail to understand is why do these people keep blaming the pc industry for piracy??xbox and ps2 & 3 games are also pirated!!so why just blame the pc??every gaming medium is piracy infested..maybe piracy effects pc the most but it would be absolutely worng if they say its only the pc that is piracy infested..
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Nibroc420

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#9 Nibroc420
Member since 2007 • 13571 Posts
well in india crysis cost around 1800rs!!its that costly fine thats not a problem cus iam working..what i fail to understand is why do these people keep blaming the pc industry for piracy??xbox and ps2 & 3 games are also pirated!!so why just blame the pc??every gaming medium is piracy infested..maybe piracy effects pc the most but it would be absolutely worng if they say its only the pc that is piracy infested..biswajit90210


No-one has ever said that the PC is the only thing where games are pirated. People are readily aware of people pirating Xbox and playstation games. However the numbers are so much less it's almost like they don't care. It's very difficult to mod a wii for example, now you have to grind down a chip before soldering the modchip to it.. not the easiest thing.
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siddhartha211

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#10 siddhartha211
Member since 2005 • 252 Posts

That is total Bullsh*t. I doubt the piracy level is even 1:1. Ridiculous.

Now, about Crysis being bad. It's true that the best part of crysis is before the aliens, but the alien part isn't really bad. It's like Half Life 2 - a linear shooter with scripted events and alien enemies. So people of all FPS tastes will enjoy it.

As mentioned, Crysis overall is one of the greatest video games ever made. I'll bet you that Crysis will be the next "Half-Life", a game that revolutionized the PC FPS. It already has a similar series layout (a simultaneous game in Warhead, like Opposing Force), and it's something *new* in gaming. Tons of fun, amazing graphics, mostly sound AI, a story that's widely criticized but I enjoyed it, and sandbox non linear gameplay.

One of my most memorable moments was in the level in which you exit the cavern. It's pretty dark, and the atmosphere is just chilling and spot on. It's so beautiful, but you know something is out there. You are being hunted by the North Koreans. And its fun just taking them out one by one.

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schu

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#11 schu
Member since 2003 • 10200 Posts
i didnt buy crysis because the system requirements were too high
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Frozzik

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#12 Frozzik
Member since 2006 • 3914 Posts

To be honest i think alot of company's out there, are just trying to maximise profit by going multiplat. Games are becoming very expensive to develop these days and staying exclusive just isn't an option. To not anger loyal fans, also to not look like their games failed sales wise, they blame piracy for the reason they go multiplat.

Personally i really dont care if a game is exclusive or not. PC will always get the better looking, modable version so will always be best imo.

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m2twkisfun

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#13 m2twkisfun
Member since 2007 • 380 Posts

I think most of the hate for Crysis stems from people who cant run the game maxed out(and console owners who justify their consoles inadequacies, by saying it sucks). I mean if it used say the UE3 which isn't too demanding, and seems to have a pretty good performance ratio, than people would surly be talking a lot less crap about it.

P.S. I have recently started buying PC games lately, and I must say it actually feels good, Crysis was one of the ones I bought too.

P.S.S. my Xbox RROD'ed, and I will have to pay to have repaired online for $90 due to a little...warranty...violation...

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Tresca_

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#14 Tresca_
Member since 2008 • 869 Posts

I don't think there is an argument in terms of price.

In comparison to console games that are £40, PC games seem reasonably priced.

I would have preferred to see a straight sequel, but you can't blame them for making an expansion.

If anyone is to blame, it's the people who didn't buy it.

Hooray for lower standards!

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potentv

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#15 potentv
Member since 2008 • 288 Posts

Last time I checked, Crysis had sold over a million copies. So by their calculations, they would have sold 20 million copies if all people playing the game purchased it?

Is that the smell of a cow?

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Pengu-X

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#16 Pengu-X
Member since 2006 • 141 Posts
I played Crysis ( maxed out). I didnt buy it or download it. I borrowed it from my friend, then decided not to buy it.
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TeamR

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#17 TeamR
Member since 2002 • 1817 Posts

My only beef is that I swear Cytek already said future titles would no longer be PC exzclusive a few months ago.

Now with a new release on their hands, it has quickly changed to PC exclusivity MIGHT be threatened. It all depends on how well warhead sells! In other words, buy our game or we'll go multiplat!

I'm not sure how I feel about this

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biswajit90210

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#18 biswajit90210
Member since 2006 • 511 Posts
i dont know why people have such a huge problem with the whole alien part of crysis..its so amazingly done..the whole island turns white everything goes quite the setting is just perfect..
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OgreB

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#19 OgreB
Member since 2004 • 2523 Posts

That is total Bullsh*t. I doubt the piracy level is even 1:1. Ridiculous.

Now, about Crysis being bad. It's true that the best part of crysis is before the aliens, but the alien part isn't really bad. It's like Half Life 2 - a linear shooter with scripted events and alien enemies. So people of all FPS tastes will enjoy it.

As mentioned, Crysis overall is one of the greatest video games ever made. I'll bet you that Crysis will be the next "Half-Life", a game that revolutionized the PC FPS. It already has a similar series layout (a simultaneous game in Warhead, like Opposing Force), and it's something *new* in gaming. Tons of fun, amazing graphics, mostly sound AI, a story that's widely criticized but I enjoyed it, and sandbox non linear gameplay.

One of my most memorable moments was in the level in which you exit the cavern. It's pretty dark, and the atmosphere is just chilling and spot on. It's so beautiful, but you know something is out there. You are being hunted by the North Koreans. And its fun just taking them out one by one.

siddhartha211

LOL...that first paragraph had me blowing hot coffee through my nose...

15 to 1 sounds just about right....probably higher ...

If it was 1 to 1...nobody would care....

I hope everyone read the part where they he stated the Crysis franchise " depends" on the sales of Warhead...

I don't understand the hate toward the man....sure he's a little late to worry about piracy....but it's his company and he wants to make money.

But he also wanted to make good computer games....and that makes him ok in my book.

Don't blame him...blame your slacker buddies who are too stoned to get jobs and end up pirating it.

I liked Crysis ( not loved ) but I would still like to be able more of them....

Tell me how you would feel if you wallet was constantly being picked..you would be upset too...

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100000

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#20 100000
Member since 2003 • 549 Posts

I belive the figures. But what Crytek's CEO fails at is the realization that a pirated copy does not equate a lost sale.

Being able to get the product for free massively affects a persons decision on whether to get something or not.

Let me illustrate with Abandonware.

Abandonware is piracy and is illegal, but do you think someone is actually going to pay for a 40 year old game of asteroids that came out for the commondore 64? Of course not, so when you see 15 million illegal downloads of the classic game Asteroids, it would be completely insane to assume that the company who made Asteroids lost 15 million dollars due to piracy.

Even if there were no piracy, sales would go up, but only by a small margin. Many people pirate stuff precisely because they are not willing to pay for it. If they cannot get it for free, that doesn't mean they will pay 50 bucks for it, they just won't buy the product at all.

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dbowman

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#21 dbowman
Member since 2005 • 6836 Posts

On a technical level Crysis is an absolute masterpiece. Unfortunately the gameplay isn't all that great. For me the game really went down hill when the aliens were introduced to the game.

Not being able to run the game maxed out is also a total pain in the arse. I'm sure when the game was in development Crytek said the game could run on MAX with a 7900GTX.

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nevereathim

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#22 nevereathim
Member since 2006 • 2161 Posts

That is total Bullsh*t. I doubt the piracy level is even 1:1. Ridiculous.

Now, about Crysis being bad. It's true that the best part of crysis is before the aliens, but the alien part isn't really bad. It's like Half Life 2 - a linear shooter with scripted events and alien enemies. So people of all FPS tastes will enjoy it.

As mentioned, Crysis overall is one of the greatest video games ever made. I'll bet you that Crysis will be the next "Half-Life", a game that revolutionized the PC FPS. It already has a similar series layout (a simultaneous game in Warhead, like Opposing Force), and it's something *new* in gaming. Tons of fun, amazing graphics, mostly sound AI, a story that's widely criticized but I enjoyed it, and sandbox non linear gameplay.

One of my most memorable moments was in the level in which you exit the cavern. It's pretty dark, and the atmosphere is just chilling and spot on. It's so beautiful, but you know something is out there. You are being hunted by the North Koreans. And its fun just taking them out one by one.

siddhartha211

I actually trust the guy on the piracy level, it HAS to be above 1:1, I mean come on you have people all over the world who are pissed off and upgraded their rig for Crysis and think its a basis for pirating it. The game is incredible and I love it, I'm totally psyched for Warhead, and you have no basis for blaming Crytek with their whining...they make PC EXCLUSIVES and defend PC gaming, which is more than we can say for Valve with their repetitive Half Life 2 (although I want L4D, and I love their multiplayer games)

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100000

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#23 100000
Member since 2003 • 549 Posts

Yeah it is above 1:1, but I repeat what I said.

A pirated copy does not equate to a lost sale.

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1005

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#24 1005
Member since 2003 • 3738 Posts

The thing that annoys me about Crytek is they seem to constantly blame or bring piracy into the conversation and think its a valid excuse for poor sales for Crysis. I dont think Crytek can admit their golden child wasn't so good at bringing in the big bucks they had hoped for and feel the need to moan about piracy causing poor sales.

Not that long ago Crytek stated they were not going to be releasing anymore PC exclusive titles and that they had decided to go multiplatform because they felt too many PC gamers were pirating games. Now they have announced Warhead as a stand alone game which is essentially a repeat of Crysis but from another perspective. And they state that future PC exclusive games will be determined on how well Warhead sells which translates to a "buy our game or we go multiplatform and port console games to the PC". It's that sort of attitude that makes me feel annoyed, almost angry, at Crytek because they blame PC gamers for their problems which are all infact their fault.

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-Master_St3ve-

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#25 -Master_St3ve-
Member since 2007 • 1421 Posts

i dont know why people have such a huge problem with the whole alien part of crysis..its so amazingly done..the whole island turns white everything goes quite the setting is just perfect..biswajit90210

Yes the Alien part is till fun and well done. The only problem is how it's the linear part in a game tha twas thought to be all open.

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SamiRDuran

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#26 SamiRDuran
Member since 2005 • 2758 Posts
totally agree with the TC. he is really getting on my nerves lately. so much that i am going to pirate any crytek game in purpose... I dont really care about crytek and their stupid cry engine. developers like blizzard, valve, bioware etc get my respect and i pre order their games as soon as possible.
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TrooperManaic

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#27 TrooperManaic
Member since 2004 • 3863 Posts
They made a PROFIT of 50 million on the first week, I will absolutly not buy any crytecs products in the future no matter how good it is. This is just an excuse so that they can make CONSOLE only games.
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Rattlesnake_8

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#28 Rattlesnake_8
Member since 2004 • 18452 Posts
If he wants to talk like that then its a shame he even has supporters.. he's making it out like none of his supports even bought the game.
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Jd1680a

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#29 Jd1680a
Member since 2005 • 5960 Posts

I belive the figures. But what Crytek's CEO fails at is the realization that a pirated copy does not equate a lost sale.

100000

People who pirate games do it because they dont have to pay for it. Someone who is really interested in playing Crysis would end up buying it if they had no choice to pay for it. If 30% of those 15 million people copied had to buy a copy, that would be an extra 4.5 million copies that could be sold.

Crytek's CEO is probably a little frustrated that with Crysis huge popularity, but didnt get the kind of revenue he wanted. You got GTA 4 and Halo 3 getting over $100 million in sales under a week. This right here wold be a factor whether or not Crytek will continue making PC exclusive games.

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1005

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#30 1005
Member since 2003 • 3738 Posts

Crytek's CEO is probably a little frustrated that with Crysis huge popularity, but didnt get the kind of revenue he wanted. You got GTA 4 and Halo 3 getting over $100 million in sales under a week. This right here wold be a factor whether or not Crytek will continue making PC exclusive games.Jd1680a

I couldn't agree more with you, Crysis got so much hype and when you consider that and then look at how much it did sell then i guess you can understand Crytek's bitterness. But even then their annoyance is pointed at the wrong people. Piracy isn't the reason that Crysis sold poorly it was Crytek that caused it to sell poorly because of...

- Bad timing for release.

- High system requirements.

Those are probably the two biggest reasons it sold poorly in my opinion.

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OgreB

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#31 OgreB
Member since 2004 • 2523 Posts

What alot of people don't realize is that there are warehouses in forgein countries where people sit all day making hacked versions of games and popping them in jewel cases and then selling them. Some even go far as to silkscreen them so they look legit ,even the manuals are photo copied.( No box..but who cares ?) Eastern Europe is really bad for piracy. Over there it doesn't matter if they can't understand the language...they just want games. ( 40 to 1 there )

Piracy is worth BILLIONS ! Thats with a B...

15 to 1 sounds average.

I hate pirates....

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Lilgunney612

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#32 Lilgunney612
Member since 2005 • 1878 Posts
[QUOTE="siddhartha211"]

That is total Bullsh*t. I doubt the piracy level is even 1:1. Ridiculous.

Now, about Crysis being bad. It's true that the best part of crysis is before the aliens, but the alien part isn't really bad. It's like Half Life 2 - a linear shooter with scripted events and alien enemies. So people of all FPS tastes will enjoy it.

As mentioned, Crysis overall is one of the greatest video games ever made. I'll bet you that Crysis will be the next "Half-Life", a game that revolutionized the PC FPS. It already has a similar series layout (a simultaneous game in Warhead, like Opposing Force), and it's something *new* in gaming. Tons of fun, amazing graphics, mostly sound AI, a story that's widely criticized but I enjoyed it, and sandbox non linear gameplay.

One of my most memorable moments was in the level in which you exit the cavern. It's pretty dark, and the atmosphere is just chilling and spot on. It's so beautiful, but you know something is out there. You are being hunted by the North Koreans. And its fun just taking them out one by one.

OgreB

LOL...that first paragraph had me blowing hot coffee through my nose...

15 to 1 sounds just about right....probably higher ...

If it was 1 to 1...nobody would care....

I hope everyone read the part where they he stated the Crysis franchise " depends" on the sales of Warhead...

I don't understand the hate toward the man....sure he's a little late to worry about piracy....but it's his company and he wants to make money.

But he also wanted to make good computer games....and that makes him ok in my book.

Don't blame him...blame your slacker buddies who are too stoned to get jobs and end up pirating it.

I liked Crysis ( not loved ) but I would still like to be able more of them....

Tell me how you would feel if you wallet was constantly being picked..you would be upset too...

the guy pretty much droped support for the PC when he called all of his loyal people who actually bought the game (about 3 million copies sold which is great for a PC exclusive game) theifs. He blames it on us stealing the copy and comes up with bs estimated numbers to justify him not supporting the PC anymore. any person in the gaming industry knows to expect a bit of piracy when releasing a game.. and the added fact of crysis only being able to run on 20% of gamers computers youcan expect that number to double.. It is cryteks own fault for poor sales not their consumers. Thats like releasing a product and blaming the people that didnt buy it for poor sales.

Even if the game was pirated as much as they said you would have to look at what the good ole rolling stones said "If its good enough to be pirated, its gotta be worth something"

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Nitrous2O

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#33 Nitrous2O
Member since 2004 • 1813 Posts

I don't know, personally I find some of the statements from you lot much more annoying than anything Crytek has said. If you don't like the game or don't like the types of games they develop, that's understandable and totally fair enough -- everyone is different in that regard ;)

However, something I don't understand is how is it even possible to be offended by what Crytek has stated? If you didn't pirate the game and instead bought it, or if you chose to not buy the game, then guys ---- they are not talking about you!

The only people that should feel the finger is being pointed themselves are the pirates. Even at the most fundamental level, maybe Crytek is right, maybe they are wrong, but how exactly is any blame being placed on piracy directed at you in the slightest? Maybe you could help me out on that one, and I'm not trying to be an jerk by saying that. Otherwise, I really can't sympathize with you even if I'd like to.

If you want to be "offended" by piracy accusations, how about laying some blame on a company like EA, with their draconian DRM protection on a game like Mass Effect (3 total allowed installs), which has taken away some of the rights of legitimate customers all in the name of --- you'll like this --- combating piracy. Now here's something real and tangible with direct consequences on us gamers, today.

Yeah, believe it or not, from industry's perspective in general, there's an unfavorable view of piracy. I'm sure if you asked Valve and Stardock if they'd prefer a world where their games are not pirated, they would answer yes (duh). However, they aren't outspoken about that at all, and we all commend them for it.

There are plenty others to take their place though: Chris Taylor of Gas Powered Games says piracy has forced his hand to attempt to shoehorn RTS games in consoles, id and Epic have stated piracy is why they are turning to consoles, Iron Lore believes piracy is factor in which forced the studio to close, Infinity Ward says piracy on the PC is astounding and it's no wonder people don't make PC-only games any longer. Once again though, any piracy accusations have nothing to do with you.

And here we have Crytek, which by the nature of the types of games they prefer to make (technologically advanced), would prefer to remain PC-exclusive. However, if the level of sales on their next game aren't indicatively high enough to justify a follow-up game in the same vein, then they are going to be financially responsible and not take on another such venture. Who else is making the types of games they do and is remaining PC-exclusive?

By the way, if you'd like vilify Crytek for their stance on piracy, at least don't put your own words in their mouth. First, they aren't suggesting Crysis sold poorly, where has that been stated by Crytek? In fact, it must have been enough for them to even try another PC-exclusive release.

Also, even though the piracy levels witnessed with Crysis is 15:1 or 20:1, never did they mention anything about a pirated copy equating to a lost sale. In reality, in the same article quoted by the OP, they were thinking more along the lines of if piracy could somehow be reduced to a certain level, they could potentially double their sales -- which would have a drastic impact on them.

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leonhead

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#34 leonhead
Member since 2007 • 1524 Posts

Well yes im sure quite a few people pirated Crysis, but if it was really good It would have sold heaps anyway. He's blaming his sales on piracy, which is partly true.

I don't know what he's whinning about, hes sold 2million copies now? (I think)

He was probably expecting a GTA IV or Halo 3 sales

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Baselerd

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#35 Baselerd
Member since 2003 • 5104 Posts
I agree that maybe he is whining about it too much, but I feel for him. There is way too much piracy going on in the PC gaming scene, and that is a big factor on why the gaming industry is shifting over to the consoles. Of course, a lot more people have consoles than pc's that can run crysis as well. However, I think it's getting to the point that there is no excuse to pirate pc games. All of our developers (other than Valve and Blizzard) are defecting to consoles, and it's partially our fault.
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Lilgunney612

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#36 Lilgunney612
Member since 2005 • 1878 Posts

I agree that maybe he is whining about it too much, but I feel for him. There is way too much piracy going on in the PC gaming scene, and that is a big factor on why the gaming industry is shifting over to the consoles. Of course, a lot more people have consoles than pc's that can run crysis as well. However, I think it's getting to the point that there is no excuse to pirate pc games. All of our developers (other than Valve and Blizzard) are defecting to consoles, and it's partially our fault.Baselerd

devs cannot blame consumers for the fault of their product, piracy or not. The cost to make games is getting higher and higher, and devs are starting to realise that going multi-plat covers a larger fanbase. So the easiest way to tell all of their loyal customers that they are dropping support for PC exclusives is to blame it on something else. Piracy isnt as nearly as bad as they make it out to be, granted it still is a problem, their software is being "stolen" but just because one game is pirated it doesnt mean that is one lost sale.. the person may have not had any intention to buy the game at all even if piracy didnt exist, or there are some people who pirate a game, see if its worth the money then buy it if it is. We cant all gamble 50 bucks on a game that might be horrible. You have to factor in so many things that blaming piracy is, like i said before, blaming the population for not buying their product.

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simardbrad

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#37 simardbrad
Member since 2004 • 2355 Posts
You know why everybody pirated crysis, because it's a generic shooter with good graphics and nobody could run the game smoothly on highest so they didn't feel like wasting money. I'm only gonna buy crysis when it's $20 because I don't find it to be worth anything more.
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Baselerd

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#38 Baselerd
Member since 2003 • 5104 Posts

[QUOTE="Baselerd"]I agree that maybe he is whining about it too much, but I feel for him. There is way too much piracy going on in the PC gaming scene, and that is a big factor on why the gaming industry is shifting over to the consoles. Of course, a lot more people have consoles than pc's that can run crysis as well. However, I think it's getting to the point that there is no excuse to pirate pc games. All of our developers (other than Valve and Blizzard) are defecting to consoles, and it's partially our fault.Lilgunney612

devs cannot blame consumers for the fault of their product, piracy or not. The cost to make games is getting higher and higher, and devs are starting to realise that going multi-plat covers a larger fanbase. So the easiest way to tell all of their loyal customers that they are dropping support for PC exclusives is to blame it on something else. Piracy isnt as nearly as bad as they make it out to be, granted it still is a problem, their software is being "stolen" but just because one game is pirated it doesnt mean that is one lost sale.. the person may have not had any intention to buy the game at all even if piracy didnt exist, or there are some people who pirate a game, see if its worth the money then buy it if it is. We cant all gamble 50 bucks on a game that might be horrible. You have to factor in so many things that blaming piracy is, like i said before, blaming the population for not buying their product.

Yes, but all I was trying to say is to support the PC gaming community if you can. I do think piracy is pretty rampant... look at how many people are seeding popular games right now. That's alot of lost sales. A modern day AAA title takes about $30 million or so to develop. You do the math.

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Lilgunney612

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#39 Lilgunney612
Member since 2005 • 1878 Posts
[QUOTE="Lilgunney612"]

[QUOTE="Baselerd"]I agree that maybe he is whining about it too much, but I feel for him. There is way too much piracy going on in the PC gaming scene, and that is a big factor on why the gaming industry is shifting over to the consoles. Of course, a lot more people have consoles than pc's that can run crysis as well. However, I think it's getting to the point that there is no excuse to pirate pc games. All of our developers (other than Valve and Blizzard) are defecting to consoles, and it's partially our fault.Baselerd

devs cannot blame consumers for the fault of their product, piracy or not. The cost to make games is getting higher and higher, and devs are starting to realise that going multi-plat covers a larger fanbase. So the easiest way to tell all of their loyal customers that they are dropping support for PC exclusives is to blame it on something else. Piracy isnt as nearly as bad as they make it out to be, granted it still is a problem, their software is being "stolen" but just because one game is pirated it doesnt mean that is one lost sale.. the person may have not had any intention to buy the game at all even if piracy didnt exist, or there are some people who pirate a game, see if its worth the money then buy it if it is. We cant all gamble 50 bucks on a game that might be horrible. You have to factor in so many things that blaming piracy is, like i said before, blaming the population for not buying their product.

Yes, but all I was trying to say is to support the PC gaming community if you can. I do think piracy is pretty rampant... look at how many people are seeding popular games right now. That's alot of lost sales. A modern day AAA title takes about $30 million or so to develop. You do the math.

i did the math, 3 million copies (how many they sold) translate into roughly.. 150 million bones, deduct the cost to make the game (going to give them a head start) so subtract about.. 50 million from that, now deduct about 20% of that for EA in publishing (also being extremely generous, im sure the real amount is only around 5%-15%)... leaving roughly 80 million in pure profit.... Now you have to realise all of this was done in USD, i didnt even factor in the inflation of prices in other countries.

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Makari

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#40 Makari
Member since 2003 • 15250 Posts
i did the math, 3 million copies (how many they sold) translate into roughly.. 150 million bones, deduct the cost to make the game (going to give them a head start) so subtract about.. 50 million from that, now deduct about 20% of that for EA in publishing (also being extremely generous, im sure the real amount is only around 5%-15%)... leaving roughly 80 million in pure profit.... Now you have to realise all of this was done in USD, i didnt even factor in the inflation of prices in other countries.Lilgunney612
hm... couple things. they've sold closer to ~1.5 mil, the 3 mil was an unsubstantiated rumor. the games go to the retailers for ~$38, not $50 iirc. right now that puts you at $57 mil income to EA, not factoring in any costs like advertising or the dev/pub split. does cut into the numbers a fair amount, doesn't it? they've noted that they are making profit on the game, however, and they also said the game's selling better than Far Cry did at the same point in time.
now, correct me if im wrong, but isnt it impossible to accurately TRACK how many games are being pirated? surely if there was a way it would mean tracking the people themselves, in which case couldnt they like...sue them? isnt he just making these figures up?marriage0
and you asked, so i'll correct you. there are ways to track, and it's been done for a couple years. the game industry learned from the music industry's mistakes in that individually suing people is difficult, expensive and impractical - in addition to being the most efficient method of pissing off your customer base forever. they've got a LONG history of going after commercial piracy like the disc+box piracy done in asia and south america, but they turned their attention onto the internet individual piracy a couple years ago, just to 'watch.' crytek's 15:1 ratio is slightly exaggerated, but not by as much as you think.. they noted in the same interview that without piracy, they believe Crysis would have sold ~3 million copies at this point of time, which is apparently not very unreasonable or unbelievable.
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sandeep410

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#41 sandeep410
Member since 2004 • 1180 Posts
I think piracy problems is only in asian countries were u get pirated version of games in every corner of streets.Anyway crysis wasnt that good of a game either besides if price is low ppl r gona buuy it for instance many of my freinds bought orange box bec it was cheap and u get 5 good games in 1.
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dreamachine

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#42 dreamachine
Member since 2003 • 2071 Posts
now, it sounds to me hes just making excuses, his game didnt sell that well becuase A. it was too bloomin demanding for a vast majority of the PC gaming community, B. here in the UK at least, its too expensive! i get brand new games for £25, but i go into gamestation or whatever and they have the 2nd hand copies for like £32! why???. and finally C. lets face it, the game wasnt that great, i havnet actually bought it but i played the demo and i only hear it gets worse once you reach the aliens (again, forgive me if im wrong, im going on other peoples opinions here)...

bah, its probly just me in this lol...but im very quickly coming to despise that guy....marriage0

i got the special edition 3 disc tin from GAME for £29.99 :? i paid more for oblivion GOTY edition which i never even play

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Lilgunney612

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#43 Lilgunney612
Member since 2005 • 1878 Posts

[QUOTE="Lilgunney612"]i did the math, 3 million copies (how many they sold) translate into roughly.. 150 million bones, deduct the cost to make the game (going to give them a head start) so subtract about.. 50 million from that, now deduct about 20% of that for EA in publishing (also being extremely generous, im sure the real amount is only around 5%-15%)... leaving roughly 80 million in pure profit.... Now you have to realise all of this was done in USD, i didnt even factor in the inflation of prices in other countries.Makari
hm... couple things. they've sold closer to ~1.5 mil, the 3 mil was an unsubstantiated rumor. the games go to the retailers for ~$38, not $50 iirc. right now that puts you at $57 mil income to EA, not factoring in any costs like advertising or the dev/pub split. does cut into the numbers a fair amount, doesn't it? they've noted that they are making profit on the game, however, and they also said the game's selling better than Far Cry did at the same point in time.
now, correct me if im wrong, but isnt it impossible to accurately TRACK how many games are being pirated? surely if there was a way it would mean tracking the people themselves, in which case couldnt they like...sue them? isnt he just making these figures up?marriage0
and you asked, so i'll correct you. there are ways to track, and it's been done for a couple years. the game industry learned from the music industry's mistakes in that individually suing people is difficult, expensive and impractical - in addition to being the most efficient method of pissing off your customer base forever. they've got a LONG history of going after commercial piracy like the disc+box piracy done in asia and south america, but they turned their attention onto the internet individual piracy a couple years ago, just to 'watch.' crytek's 15:1 ratio is slightly exaggerated, but not by as much as you think.. they noted in the same interview that without piracy, they believe Crysis would have sold ~3 million copies at this point of time, which is apparently not very unreasonable or unbelievable.

Even with those numbers they are still making a hell of alot of money.. But the last i heard was they have sold 3 mil worldwide and it has been yet to be discredited by crytek or EA..

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thenewau25

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#44 thenewau25
Member since 2007 • 2058 Posts
well am not willing to pay for unfinished garbage like crysis i mean the qaulity of the game compared to far cry was a joke so yeah if the game is as famous as crysis no matter what it will be pirated only those who love the game will buy it original do i guess some more quality could give em more original sales, hmm the sales on crysis are low and thye say its because of pircay, whatevwer i dont believe them, however in his new interview he talk abouthte same crap as crysis dunamic clouds real time day night cycle better ai, well we all know that these are CRAP compared with how they use the tecnologies in th game i wonder how they ll be in warhead!
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matte3560

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#45 matte3560
Member since 2006 • 1729 Posts

My only beef is that I swear Cytek already said future titles would no longer be PC exzclusive a few months ago.

Now with a new release on their hands, it has quickly changed to PC exclusivity MIGHT be threatened. It all depends on how well warhead sells! In other words, buy our game or we'll go multiplat!

I'm not sure how I feel about this

TeamR
if they go multiplatform, we'll just end up with another average shooter... graphics are what make crysis good, as singleplayer and multiplayer grow boring fast as it is now...
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Jedo

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#46 Jedo
Member since 2003 • 1094 Posts

From my previous experiences with pirated gaming, I would say that the ratio varies greatly between different countries and different layers of the population. So far, across three continents, I've only met 1 person who, I can say with some certainty, has been mostly buying his games. However most of these people, although not all, are either from 2nd/3rd world countries or are "lower class" (for a lack of a better word). So, I would say that mister crytek here might just be right. Buuut I do agree that interviews like those are annoying.

I remember buying cheap PS games from a huge gaming market in Moscow as a kid. Later I realized that all of those were pirate copies - not a cent went to the devs. No wonder those small stores with really expensive games were always empty...

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Makari

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#47 Makari
Member since 2003 • 15250 Posts
Even with those numbers they are still making a hell of alot of money.. But the last i heard was they have sold 3 mil worldwide and it has been yet to be discredited by crytek or EA.. Lilgunney612
It's been discredited multiple times... this took about 5 seconds on google to find: 6/27/08 - "Hardly - the game sold nearly 1.5 million copies worldwide, says EA." The nature of forums is such that complete BS can be made up out of thin air, and people will spread it around as if it were true while ignoring whatever the truth - is because they already believe the BS. Sins was credited with selling 300,000 copies (1/5 of what Crysis sold! But without the few-months' headstart Crysis had) and was still a huge financial success, largely because the game doesn't cost as much to make. It's pretty much impossible to look in from the outside and make blanket statements about profit.
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slickchris7777

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#48 slickchris7777
Member since 2005 • 1610 Posts

[QUOTE="Lilgunney612"]Even with those numbers they are still making a hell of alot of money.. But the last i heard was they have sold 3 mil worldwide and it has been yet to be discredited by crytek or EA.. Makari
It's been discredited multiple times... this took about 5 seconds on google to find: 6/27/08 - "Hardly - the game sold nearly 1.5 million copies worldwide, says EA." The nature of forums is such that complete BS can be made up out of thin air, and people will spread it around as if it were true while ignoring whatever the truth - is because they already believe the BS. Sins was credited with selling 300,000 copies (1/5 of what Crysis sold! But without the few-months' headstart Crysis had) and was still a huge financial success, largely because the game doesn't cost as much to make. It's pretty much impossible to look in from the outside and make blanket statements about profit.

I find it hard to believe it sold over 1 million in 2 months, and hasn't broken 2m 8 months later.

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Makari

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#49 Makari
Member since 2003 • 15250 Posts

[QUOTE="Makari"][QUOTE="Lilgunney612"]Even with those numbers they are still making a hell of alot of money.. But the last i heard was they have sold 3 mil worldwide and it has been yet to be discredited by crytek or EA.. slickchris7777

It's been discredited multiple times... this took about 5 seconds on google to find: 6/27/08 - "Hardly - the game sold nearly 1.5 million copies worldwide, says EA." The nature of forums is such that complete BS can be made up out of thin air, and people will spread it around as if it were true while ignoring whatever the truth - is because they already believe the BS. Sins was credited with selling 300,000 copies (1/5 of what Crysis sold! But without the few-months' headstart Crysis had) and was still a huge financial success, largely because the game doesn't cost as much to make. It's pretty much impossible to look in from the outside and make blanket statements about profit.

I find it hard to believe it sold over 1 million in 2 months, and hasn't broken 2m 8 months later.

well, there's the numbers, and they're as official as they get. :P
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slickchris7777

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#50 slickchris7777
Member since 2005 • 1610 Posts
[QUOTE="slickchris7777"]

[QUOTE="Makari"][QUOTE="Lilgunney612"]Even with those numbers they are still making a hell of alot of money.. But the last i heard was they have sold 3 mil worldwide and it has been yet to be discredited by crytek or EA.. Makari

It's been discredited multiple times... this took about 5 seconds on google to find: 6/27/08 - "Hardly - the game sold nearly 1.5 million copies worldwide, says EA." The nature of forums is such that complete BS can be made up out of thin air, and people will spread it around as if it were true while ignoring whatever the truth - is because they already believe the BS. Sins was credited with selling 300,000 copies (1/5 of what Crysis sold! But without the few-months' headstart Crysis had) and was still a huge financial success, largely because the game doesn't cost as much to make. It's pretty much impossible to look in from the outside and make blanket statements about profit.

I find it hard to believe it sold over 1 million in 2 months, and hasn't broken 2m 8 months later.

well, there's the numbers, and they're as official as they get. :P

This number is nowhere else on the internet.