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insidious13

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#1 insidious13
Member since 2006 • 295 Posts

I've played with bots with hitboxes showing and they are off by quite a bit.. I saw a video on how to fix that but I dont know how to get where they are asking me to... can someone help with this

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bblundell

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#2 bblundell
Member since 2006 • 1086 Posts
WTF are you doing playing with bots?
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Swiftstrike5

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#3 Swiftstrike5
Member since 2005 • 6950 Posts
Its like that in the actual game, but people move around more so its hard to notice except when you get shot after hiding behind a wall.
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gtarmanrob

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#4 gtarmanrob
Member since 2006 • 1206 Posts
its also called shot register or 'rego' as the online community refer to it. cs:s has TERRIBLE rego. even the so called 'fixes' wont fully fix it. just spray and pray ;)
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DaRkDeMoN-

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#5 DaRkDeMoN-
Member since 2005 • 25 Posts
Set your updaterates and cmdrate at 101 and ex_interp (I think its cl_interp in CSS at 0.01) you'll have way better hitboxes actually on the models. People just are ignorant about these commands and just assume the game is crappy. It's all about setting your rates correctly.
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skinnypete91

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#6 skinnypete91
Member since 2006 • 6022 Posts

Set your updaterates and cmdrate at 101 and ex_interp (I think its cl_interp in CSS at 0.01) you'll have way better hitboxes actually on the models. People just are ignorant about these commands and just assume the game is crappy. It's all about setting your rates correctly.DaRkDeMoN-

I'm not saying the game is crappy, but surely it should be coded like that to begin with?

It shouldnt really be the responsibility of the player to hunt down these commands and work it out for themself...

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kyrieee

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#7 kyrieee
Member since 2007 • 978 Posts

hitboxes in CS:S are notoriously bad

http://youtube.com/watch?v=fdRpYaQA8cU

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Wasdie

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#8 Wasdie  Moderator
Member since 2003 • 53622 Posts
Yeah there isn't much you can do about that.
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insidious13

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#9 insidious13
Member since 2006 • 295 Posts

WTF are you doing playing with bots?bblundell

I played with bots to see just how off the hitboxes were

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SOTE

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#10 SOTE
Member since 2004 • 3398 Posts
you are killing cs...i hate bots....learn to play...
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gtarmanrob

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#11 gtarmanrob
Member since 2006 • 1206 Posts

Set your updaterates and cmdrate at 101 and ex_interp (I think its cl_interp in CSS at 0.01) you'll have way better hitboxes actually on the models. People just are ignorant about these commands and just assume the game is crappy. It's all about setting your rates correctly.DaRkDeMoN-

you're correct it is cl_interp for CS:S. default value is 0.04. i think its the time difference between firing a bullet and the bullet hitting.

why this does kind of fix it, the hitboxes are still crap. and some servers actually dont allow you to connect if you mess with the interp value, as it appears as an altered cfg file. they must think its a hack or something.

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greatmax1

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#12 greatmax1
Member since 2006 • 1868 Posts

[QUOTE="DaRkDeMoN-"]Set your updaterates and cmdrate at 101 and ex_interp (I think its cl_interp in CSS at 0.01) you'll have way better hitboxes actually on the models. People just are ignorant about these commands and just assume the game is crappy. It's all about setting your rates correctly.gtarmanrob

you're correct it is cl_interp for CS:S. default value is 0.01. i think its the time difference between firing a bullet and the bullet hitting.

why this does kind of fix it, the hitboxes are still crap. and some servers actually dont allow you to connect if you mess with the interp value, as it appears as an altered cfg file. they must think its a hack or something.

im not sure if zblock allows it, if it doesnt, it means its not legal for league play (cal at least), and by the way, its "reg", not rego.
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gtarmanrob

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#13 gtarmanrob
Member since 2006 • 1206 Posts
[QUOTE="gtarmanrob"]

[QUOTE="DaRkDeMoN-"]Set your updaterates and cmdrate at 101 and ex_interp (I think its cl_interp in CSS at 0.01) you'll have way better hitboxes actually on the models. People just are ignorant about these commands and just assume the game is crappy. It's all about setting your rates correctly.greatmax1

you're correct it is cl_interp for CS:S. default value is 0.01. i think its the time difference between firing a bullet and the bullet hitting.

why this does kind of fix it, the hitboxes are still crap. and some servers actually dont allow you to connect if you mess with the interp value, as it appears as an altered cfg file. they must think its a hack or something.

im not sure if zblock allows it, if it doesnt, it means its not legal for league play (cal at least), and by the way, its "reg", not rego.

that depends on the community. i play in australia, where im from. we all call it 'rego'. does it really matter what we call it anyway?

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ElectricNZ

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#14 ElectricNZ
Member since 2007 • 2457 Posts
Rego is crap on the net, but where it matters in a Lan tournament, rego is perfect on 100tick servers running at 600 fps.
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gtarmanrob

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#15 gtarmanrob
Member since 2006 • 1206 Posts

Rego is crap on the net, but where it matters in a Lan tournament, rego is perfect on 100tick servers running at 600 fps.ElectricNZ

600fps????? lol you must be talking about cs 1.6. if anyone can hit 600fps in cs:s, well... im good with my hands ;) hahaha ah. im gonna cop a lot of **** for saying that

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ElectricNZ

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#16 ElectricNZ
Member since 2007 • 2457 Posts

I'm talking about the server running at 600 fps... most high end servers run 600 fps easy for CSS.

In game my pc has reached 1300 fps avg on an aim map before... I get 200 fps avg on d2 :\

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gtarmanrob

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#17 gtarmanrob
Member since 2006 • 1206 Posts

I'm talking about the server running at 600 fps... most high end servers run 600 fps easy for CSS.

In game my pc has reached 1300 fps avg on an aim map before... I get 200 fps avg on d2 :\

ElectricNZ

ah k fair enough. hey how did you manage a reading above 299?? fraps? coz when i enable net_graph to watch frames, it caps at 299 once it reaches that many..not sure if it stops there but i dont get a further reading

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ElectricNZ

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#18 ElectricNZ
Member since 2007 • 2457 Posts
fps_max 0
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Kev_Boy

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#19 Kev_Boy
Member since 2003 • 1527 Posts
Before saying anything just know what you see and what is calculated aren't necessarily the same, so these videos with these offset hotboxes are kind of idiotic.
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The_PC_Gamer

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#20 The_PC_Gamer
Member since 2003 • 2910 Posts

Before saying anything just know what you see and what is calculated aren't necessarily the same, so these videos with these offset hotboxes are kind of idiotic.Kev_Boy

Exactly. Everyone here who says that Hitboxes in CSS fail, need to load up a real LEAGUE config, load up a player FPS config, and talk to me after that. Oh, and dont forget to learn to shoot too.

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GodLovesDead

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#21 GodLovesDead
Member since 2007 • 9755 Posts

Before saying anything just know what you see and what is calculated aren't necessarily the same, so these videos with these offset hotboxes are kind of idiotic.Kev_Boy

Yea. This is such a dead topic anyways. CS:S has always had fine hitboxes and the videos aren't an accurate representation at all. People just love to jump on the CS hate bandwagon.