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BeeefIsGoood

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#1 BeeefIsGoood
Member since 2007 • 1418 Posts

i'd like to know more about this game, cuz i read this somewhere:
Morrowind is about 10 square miles.
Oblivion is about 16 square miles.
Daggerfall is about 160,000 square miles
Daggerfall also has over 15,000 locations to visit (towns, villages, cities, dungeons). It also has over 750,000 NPCs.

is it true???

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Cyan-Killer

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#2 Cyan-Killer
Member since 2005 • 45 Posts

Yes. I read it too!

But the thing is! The graphics are like Doom. And I tried downloading it from www.mininova.org but it never loaded. So I never really had the chance to check it out :(

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BeeefIsGoood

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#3 BeeefIsGoood
Member since 2007 • 1418 Posts

yeah i heard it was glitchy. is daggerfall the largest video game world ever created?

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dysguised22

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#4 dysguised22
Member since 2003 • 98 Posts

Pretty sure you need to download an additional component to make the computers of today be able to read the software. I forget the word (because i'm having one HELL of a blond moment) but I'm pretty sure it starts with the letter M. ...Basically it's the same thing xbox modders (as well as pc users) use to make games be read from other systems. Google something to the likes of "Installing Daggerfall" and what not as well as checking out Elderscrolls.com forums for it. As for the game itself. Yes, it's like doom as far as graphics and the capabilities are quite limited in comparison to Morrowind....HOWEVER...it is one of the most defining RPG's created by any company to date and unbelievably fun if you keep an open mind and choose to look past the age of it. Good luck to ya.

-Aidyn

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Cyan-Killer

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#5 Cyan-Killer
Member since 2005 • 45 Posts
You mean an Emulator? :P
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3SecondGrenade

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#6 3SecondGrenade
Member since 2002 • 1073 Posts

Daggerfall requires DosBox to run on XP/Vista, and then there's not a guarantee it will run at a decent framerate or even run at all.

Yes Daggerfall was significantly larger than Morrowind and Oblivion combined, but that is because almost the entire world was randomly generated. There won't be much difference between one town and another except for the layout, the names of the stores and maybe the texture set of the town. NPCs in Daggerfall didn't have many more lines than the ones in Oblivion, and almost none of them had anything useful to say or do. You only needed to visit a relative handful of locations and NPCs to complete the game, although there were 6 endings; the rest of the world was just unnecessary caves/dungeons/graveyards/towns that served only as filler.

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RobertBowen

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#7 RobertBowen
Member since 2003 • 4094 Posts

i'd like to know more about this game, cuz i read this somewhere:
Morrowind is about 10 square miles.
Oblivion is about 16 square miles.
Daggerfall is about 160,000 square miles
Daggerfall also has over 15,000 locations to visit (towns, villages, cities, dungeons). It also has over 750,000 NPCs.

is it true???

BeeefIsGoood

Yes, it has a vast world to explore and tons of NPCs, but trust me on this: it DOES NOT make the game more fun to play. That vast number of NPCs (and their names) are randomly generated so you will soon get tired of meeting people with very similar names all over the place who have pretty much exactly the same things to say, and crawling through randomly generated dungeons that all begin to look the same.

I wasted a hundred hours of my life playing Daggerfall in the past and didn't seem to make any progress at all in the main quest. After I caught lycanthropy and turned into a Werewolf I uninstalled the game.

Morrowind and Oblivion are better games because they are more structured, have better quests and no random NPCs.

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JN_Fenrir

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#8 JN_Fenrir
Member since 2004 • 1551 Posts
The only person I've ever known who actually finished the main quest was friend of mine who has always been a die-hard RPG player. It took him a month. EDIT: And RB is right, Morrowind and Oblivion are much better games, although I personally miss many aspects of Daggerfall's levelling system.
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BeeefIsGoood

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#9 BeeefIsGoood
Member since 2007 • 1418 Posts
thanks guys! i appretiate it.
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Makari

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#10 Makari
Member since 2003 • 15250 Posts
Daggerfall requires DosBox to run on XP/Vista, and then there's not a guarantee it will run at a decent framerate or even run at all. 3SecondGrenade
No, you don't. I own the game and still have the original CD, and it ran fine under Windows XP without really needing any special configuration. It even had a little autorun installer program that was originally intended for Windows 95. I think I had to have a Creative soundcard for it to recognize the Sound Blaster-ish aspect, but it's worked fine every time I've tried it.