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People say CoH sucks because it has absolutley no interaction with the terrain and landscape e.t.cPs2stony
Its a brilliant game. No interaction with terrain or landscape? Are you kidding me?
People say CoH sucks because it has absolutley no interaction with the terrain and landscape e.t.cPs2stony
If they're blobbing maybe, but the CoH I play has things like cover, and creation of terrain and cover by things like artillery shells. Good use of cover and the terrain can determine if you win or lose a game.
I will not tell you which is better, because that is pure preference, but I will give you some details on each game that may help your decision.
Dawn of War has four faction with the vanilla game, five with Winter Assault, seven with Dark Cruade and will have nine with the upcoming Soulstorm. Most of the factions have unit archetypes to fill each role (scout, infantry, heavy infantry, mech, tank, etc) so the differences between each army is moderately superficial (some have significant differences), but the character of each army is very distinct.
Company of Heroes has two factions with the vanilla game, four with the first expansion. There is a difference in focus between the factions, but ultimately it's real world technology and those were mostly the same.
Dawn of War features both ranged and melee combat, meaning firstly that you will get more out of DoW if you like the thought of watching fisticuffs and secondly that there is dancing involved, where you try and keep ranged specialists away from melee specialists. It can be some tough micromanagement. There's just something extremely pleasurable about watching Dawn of War's combat, too. Watching lines of soldiers going at eachother is great. You'll have larger battles faster in Dawn of War. The game is about infantry swarms, to an extent.
The fact that in CoH, your infantry squads can only reinforce while at your production buildings means that DoW has a little more gusto in its infantry combat, as battles can wage longer as you replace fallen men.
Company of Heroes has destructable environments (wall in the way? Not if you have a tank.) and buildings that can be garrisoned, meaning you can use - and adapt - the environment to best suit your plans. If your enemy is trying to set up a killzone, take the flank by smashing through some walls. Or lob a satchel charge into the building he's garrisoned.
Dawn of War features a morale mechanic. Certain weapon types are more effective at damaging morale (flame, for example) and attacking morale can win an otherwise unwinable fight. This adds a cool layer of depth. There is also a simple cover mechanic, where craters impart defensive bonuses and water causes defensive detriments. CoH features a much more advanced cover mechanic (almost everything in the world provides some degree of cover, so where you attack matters - there's real depth in planning. While there is no morale element, units can become pinned when under heavy fire, which causes reduced efficiency. It works in a similar way to morale, but it's more oriented towards realism - rather than a health bar.
Dawn of War's resource system is based around territory control. Cap it and defend it. and you're earning one of the two resources. In Company of Heroes, the resource system is much more complicated. Firstly, the may is split up into zones, and the only way to earn resources from a zone is for it to be connected through adjacent zones all the way to your HQ. This means you can't just run deep into enemy territory and start capping stuff - you can, but you'll earn nothing on it. This means that you expand outwards from your base and frotlines emerge. You'll find yourself battling for specific resources, killing to enemy to achieve specific personal goals based on your overall strategy, rather than killing merely for attrition's sake. The supply line thing also means that if you launch an attack deep into enemy territory, you can cut off their frontlines, meaning they won't earn resources on those cut off zones. It's pretty deep.
The resources are more complicated also in that you have fuel, ammo and manpower, while in dawn of war you earn requisition from capturable points, and power through buildable structures. And that's it. The different resource-zones in CoH mean that you'll expand depending on what you need most. If you're hurting for fuel, you'll put all your effort into attacking the fuel zones.
Both games have unit caps, but in CoH you have a total unit pool, while in Dawn of War you have separate pools for infantry and armour. This means that in Dawn of War, you will build armies based on a specific model (x infantry units + y vehicles), while in CoH it's a little more open.
Both games have a strong focus on unit counters (paper scissors stone), but it's a little more pronounced in Company of Heroes. In DoW, you'll have anti-infantry, anti-heavy-infantry, anti-building and anti-armour, and that's it. In CoH, there are different ways of effectively doing the same thing. Putting down infantry is not just about building anti-infantry units, but in their application. Put a machinegun nest at point a and b, a sniper at point c and a mortar at point d and you can funnel your enemies into a horrible killzone. You don't really get that in DoW. Company of Heroes also has zonal damage, so hitting on the flanks and rear will cause increased damage. Especially noticable against armour.
Company of Heroes also has special 'commander' abilities that you control. Each army has a few different categories (air, armour, infantry, etc) that you can choose to specialise in, and as your units win battles they earn you experience you can spend on special abilities that can really impact the game.
Visually, Company of Heroes is much nicer looking. CoH has by far the better single player campaign, but both games have extremely good skirmish AI. Both have great online communities, too. Whether you're looking for an on- or off-line game, both satisfy.
Ultimately, Company of Heroes is a more polished, more refined version of Dawn of War - it is a sequel in all but name and setting, and it is a damn fine sequel. But if you're looking for science fiction, and if the brutality of Dawn of War appeals to you, then just go with DoW. The game is spectacular and the upcoming third expansion means it's still very current. I own both and I far prefer Dawn of War.
I'd suggest you check out demos of both (as well as the DoW expansion demos) and see what you think.
company of heroes pawns dawn of war....in every section
graphics
gameplay
multiplayer everything....................coh rocksssssssssssssssssssssssssss:D
CoH = Best RTS ever created IMO.
But I suggest you take mfsa's advice. Now if only CoH was actually "Dawn of War 2" and set in 40k, I'd be even happier. :)
[QUOTE="Ps2stony"]People say CoH sucks because it has absolutley no interaction with the terrain and landscape e.t.c--Rampage--
Its a brilliant game. No interaction with terrain or landscape? Are you kidding me?
Oh... Oh wait it was CoH that people said was AWESOME because there WAS interaction with ^.I will say this again, DOW 2 will own COH. gogators4life
Dawn of War or Company of Heroes? Which game is better? This is a comparision that makes all the sense in every way. Both games were created by Relic and have seemingly similar gameplay. Having thoroughly played both games I can say without hesitation that Company of Heroes is by far the better game. Though both games are similar in many ways Company of Heroes has more depth and has polished the elements that Dawn of War introduced to the RTS world.
Dawn of War made its debut to the gaming industry 2004. It was a debut not many had expected. Dawn of Wars popularity quickly spread as gamers all over couldnt help but get lured to its beautiful graphics and excellent gameplay. It was something new and innovative. Gone were the days of resource gathering which many times took the gamer away from the action. What Dawn of War did was implement a system of Strategic Points that brought you to the action. It had 4 diffrent races that were all fun to play with and could all hold their own agaisnt any race. Add a cover system, a Hero, morale bonuses and plenty of blood and guts and you got yourself a highly addictive game with an attitude. Relic later released Dawn of Wars first expansion Winter Assault adding a new race: The Imperial Guards. It then released its most recent expansion Dark Crusade adding 2 races: The Tau Empire and The Necrons. In total 7 different races to play with! As if it couldnt get any better then Relic announced Soulstorm will be its next expansion adding 2 more races! This has created quite a buzz to the RTS world as many of us are waiting for Soulstorms release and judging by the demo we wont be dissapointed.
Now Company of Heroes was released 2 years after Dawn of War. Its almost an exact replica of Dawn of War just in a diffrent scenery. But what Dawn of War does Company of Heroes does even better. Its covering system is far more advanced as you can basically use almost any object or building to take cover. Dawn of War limited you to only taking cover on water,craters or ditches. Company of Heroes also does not implement the resource gathering of most RTS games instead it also uses Strategic Points as way of obtaining resources just like Dawn of war. But Compaany of Heroes is far more complex. Its based around a chain which is linked to your resources. Lets say you have captured an ammo and fuel point but the strategic point connecting them to your base is cut off then its pretty much useless as you will not be receiving neither ammo nor fuel. Company of Heroes doesnt offer a morale system like Dawn of War but it does have something similar. This occurs when your unit comes across another unit and is greatly outmatched they will be pinned. While pinned your unit is lying on the ground looking for cover. Its pretty neat when you have an MG nest in place and you see the enemy on the ground and crawling for their lives. Company of Heroes also allows you to flank certain units, This can creat a significant advantage to the flanker as it causes great damage and puts the enemy in a position of either to fight back, look for cover or retreat. You can also garrison buildings which add great protection and become effective for sniper units. But all it takes is a satchel charge and you can kiss goodbye to your unit as the building will colapse on them.
Both games are excellent and are highly enjoyable. Dawn of War is a thriller which takes place in a sci fi world. While Company of Heroes is a WWII RTS that requires heavy micro skills. If you play Company of Heroes its very difficult to go back to Dawn of War. You find yourself trying to cover yourself behing every object. You find yourself trying to enter buildings. Dawn of War is a beautiful game and if your into Sci Fi then its a must above any Sci Fi RTS. But if you want a game thats arguably one of the deepest RTS games in a long time then go for Company of Heroes.
[QUOTE="gogators4life"]I will say this again, DOW 2 will own COH. Doom_HellKnight
Amen
I have to throw my 2 cents in. I'm saying COH!!!
I've played both a lot, but there's just something about COH that makes it better. Maybe it's more tangible with real world weapons, tanks etc.
I would only say DOW if you have an interest in the 40k world. (I used to play space crusade like 17years ago! :) )
Which one is better?herka2231
It really comes down to which universe you prefer.. do you want DOW or WW2?
I prefer COH because of its setting primarily, and then because of its more recent features compared to DOW.
Coh is better because its gameplay is pretty much built upon the foundations made by DoW. DoW is a excellent game, very very fine. CoH just grabbed what was already excellent concept and removed all the rough corners and perfectioned it.
It is also a more recent game so it is visually more appaling.
Choosing CoH over Dark Crusade (I have DC now, but not back when I got CoH) was a very hard descision.
Your descision to get one or the other should rely entirely on whether you like the ww2 setting more, or if you like the nitty gritty futuristic W40K setting DoW captures to near perfection.
DoW does have a few things going for it that CoH does not, overall the units are bigger and "more important", the animations are much more cooler (note I said cooler, not superior) to the ones in CoH, sync kills are just beautiful.
DoW is also more fast-paced than CoH and rushing tends to work a lot more.
COH Was an awesome game and lanning wise we really got into it.
the different abilities for both sides made it that much more fun in annoying your enemy.
although i really did like DOW, outa the fact that i have a 40k army and it just gave an awesome perspective of the table top game itself. Could have used more armies but the expansions have make up for this, and with he third one coming out I'm sure to re-live the game again.
DOW 2 should be awesome after they re-model the engine to incorporate Tyrandis and there combat tech.
How about Company of Heroes vs Supreme Commander? Which is better and why?damskipp84
COH.. Supreme Commander is on an epic scale.. a "small" game will still last well over an hour. COH is more on infantry tactics with tanks etc as support roles. Supreme Commander is HUGE battles waged over MASSIVE maps. I prefer COH.
How about Company of Heroes vs Supreme Commander? Which is better and why?damskipp84
Supreme Commander/SC:Forged Alliance by a longshot, simply for the sheer scale of the battles, giving it a real sense of there being a war going on, and not simply a small skirmish.
SoaSE > Supreme Commander > WiC > DoW > CoH > C&C3
I am a big fan of both DoW and CoH but I have to say CoH.It's a has a lot more tactical options than DoW.
This thread may be a bit dead, so it might be the wrong place to post this. However, just a quick head's up to anyone who doesn't know this, DoW2's engine is based on CoH's engine, thus combines DoW and CoH- epic.Philip_Jediwhy the hell did you bump this?
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