http://games.on.net/2013/01/we-want-it-to-be-great-on-all-systems-dead-space-3-producer-defends-pc-port/
To be fair though, part 1 and 2 were perfect ports, I don't know why PC Gamers are worried about the port for part 3.
This topic is locked from further discussion.
http://games.on.net/2013/01/we-want-it-to-be-great-on-all-systems-dead-space-3-producer-defends-pc-port/
To be fair though, part 1 and 2 were perfect ports, I don't know why PC Gamers are worried about the port for part 3.
What amazes me is that they are making it dx10 only when Frostbite 2 is a dx11 native engine. I just don't get why they would do that. ferret-gamerI don't mind that as long as the game looks good and plays well. Making a game DX11 doesn't make it better.
What amazes me is that they are making it dx10 only when Frostbite 2 is a dx11 native engine. I just don't get why they would do that. ferret-gamerI don't think DS3 uses the FB2 engine? Pretty sure it uses the Visceral Tech engine. There was a rumour a while back that it was going to use Frostbite.
Game looks fine on consoles, it will look even better at high resolutions. DS2 was a good port, PC gamers shouldn't expect every game to be the best PC port in the world. Especially when DS2 was almost cancelled on PC. If more people bought it on PC, you'd probably see a better port.
I'm happy we are getting it the same day as consoles.
"The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don't have one userbase saying it's better on their system."
See, the problem with that attitude is that the PC is going to be able to beat any console, any day. Do they limit the game to sub-1080p resolutions because the 360/PS3 can't output above that? The reason PC needs "special treatment" is because it's an ever-evolving platform with a huge range of different hardware specs. It's not one unified, static platform like consoles, and he needs to acknowledge that.
[QUOTE=""]
"The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don't have one userbase saying it's better on their system."
metroidfood
See, the problem with that attitude is that the PC is going to be able to beat any console, any day. Do they limit the game to sub-1080p resolutions because the 360/PS3 can't output above that? The reason PC needs "special treatment" is because it's an ever-evolving platform with a huge range of different hardware specs. It's not one unified, static platform like consoles, and he needs to acknowledge that.
The PC version will still look better with the higher resolutions. He is just saying it won't include all the bell and whistles which DX11 has.I don't think DS3 uses the FB2 engine? Pretty sure it uses the Visceral Tech engine. There was a rumour a while back that it was going to use Frostbite.[QUOTE="ferret-gamer"]What amazes me is that they are making it dx10 only when Frostbite 2 is a dx11 native engine. I just don't get why they would do that. nutcrackr
Game looks fine on consoles, it will look even better at high resolutions. DS2 was a good port, PC gamers shouldn't expect every game to be the best PC port in the world. Especially when DS2 was almost cancelled on PC. If more people bought it on PC, you'd probably see a better port.
I'm happy we are getting it the same day as consoles.
Oh, i thought it was using FB2
Bit of a poor excuse. I'm not going to get all 'entitled' and say; we deserve a superior experience because out systems can accommodate a superior experience. However, saying they don't want one system to have something because another system can't support it is a bit of a cop out. They should just say time, budget and whatever else doesn't allow for added features to the PC version, which would be a reasonable response.C_Rule
With all the kinect, coop and microtransactions its clear they had a plan from the get go with what they wanted to do with this game and making a superior PC port was probably never in discussion. I personally don't think it was lazyness, just more of a case of "we are a console developer first and foremost" and it shows with the first 2 games on PC. The first game had an issue with vsync causing the mouse to move like crap when turned on and the 2nd while being better job overall still didn't have additional features beyond the usual tweaking shadows and HDR stuff. Overall the ports were as bare bones as you could get so I never expected them to do anything more then provide the basics.
I actually think this guy is telling the truth about their original intent because its clear that they just don't care to make a superior PC port.
Can anyone comment on the DS2 k/m controls? Is it really gimpy? Just wondering... played the first 2 on PS3, this will be my first DS for PC.
I can honestly say I am having a lil bit of regret from pre-buying the PC version with all the latest articles on IGN about this port. Can someone please tell me I have nothing to worry about, and the PC version will be just fine. I know the resolution will be fine... but will the port be gimped in any way? tell me I dont need to run out a pre-order the PS3 version as well.
Side note: I have the hardcore trophy for PS3. I know that origin reconizes my gamer profile from PS3. Will I still get the Hardcore bonus in DS3 on PC if I got the hardcore trophy in PS3?
[QUOTE="ferret-gamer"]What amazes me is that they are making it dx10 only when Frostbite 2 is a dx11 native engine. I just don't get why they would do that. FelipeInsideI don't mind that as long as the game looks good and plays well. Making a game DX11 doesn't make it better.
Fun, performs well, and even if it looks barely better than Dead Space 2, then I will be happy.
Maybe if you guys got more information about the pc version you would not be crying so much. They made Dead Space 3 with an optional control scheme for Disabled gamers, they obviously care about the pc version. Being a disabled gamer myself I am so happy i wont have to edit controls on another game.
You might not be disabled but what if you were?
I wouldn't call it laziness, but it says something about a developer when they're willing to invest the time, effort and money to take advantage of what the PC has to offer.C_Rule
Because why put in that time and effort when a large portion of the people who will utilize your product will do so illegally without paying you for it?
Didn't they say the same thing about Dead Space 2? The textures were a bit muddy but it looked/ran just fine. I'm more concerned about the combat, I hope it has the same deliberate pace as the first two.
I think I heard somewhere it has a cover system. Is this true? I hope to god its not.
Omg.. I hope it doesn't have a semi/full cover system... :(Didn't they say the same thing about Dead Space 2? The textures were a bit muddy but it looked/ran just fine. I'm more concerned about the combat, I hope it has the same deliberate pace as the first two.
I think I heard somewhere it has a cover system. Is this true? I hope to god its not.
with_teeth26
Part 1 wasn't a perfect port, it had one of the worst mouse controls ever, only playable with a controller.ampivaNonsense. You just had to turn VSync off and put mouse sensitivity to max. I played it all the way with MS/KB without any issues.
Not necessarily. Depends how the game is optimized and how well DX11 is implemented.DX11 isn't just for eye candy, For those who have DX11 Cards it actually increases performance.
faizan_faizan
[QUOTE="ampiva"]Part 1 wasn't a perfect port, it had one of the worst mouse controls ever, only playable with a controller.FelipeInsideNonsense. You just had to turn VSync off and put mouse sensitivity to max. I played it all the way with MS/KB without any issues. Same here. Also helped if you manually upped the x,y sensitivity with your mouse driver application.
[QUOTE="with_teeth26"]Omg.. I hope it doesn't have a semi/full cover system... :( Never saw any cover system in gameplay videos so don't know. I'm just deciding if I should get it or now.... part 1 and 2 scared the living sh!t out of me...Didn't they say the same thing about Dead Space 2? The textures were a bit muddy but it looked/ran just fine. I'm more concerned about the combat, I hope it has the same deliberate pace as the first two.
I think I heard somewhere it has a cover system. Is this true? I hope to god its not.
Elann2008
[QUOTE="ampiva"]Part 1 wasn't a perfect port, it had one of the worst mouse controls ever, only playable with a controller.FelipeInsideNonsense. You just had to turn VSync off and put mouse sensitivity to max. I played it all the way with MS/KB without any issues.
yeah, DS1's vsync was straight up broken, and made the whole game virtually unplayable, regardless of control scheme. With it turned off, I played the game using mouse and keyboard just fine, except the menu system was annoying. Also, I absolutely hate the map system. Can anyone tell me if Dead Space 2 fixed that god-awful map? I've had DS2 sitting in origin for months, and I haven't tried it yet.
Nonsense. You just had to turn VSync off and put mouse sensitivity to max. I played it all the way with MS/KB without any issues.[QUOTE="FelipeInside"][QUOTE="ampiva"]Part 1 wasn't a perfect port, it had one of the worst mouse controls ever, only playable with a controller.the_bi99man
yeah, DS1's vsync was straight up broken, and made the whole game virtually unplayable, regardless of control scheme. With it turned off, I played the game using mouse and keyboard just fine, except the menu system was annoying. Also, I absolutely hate the map system. Can anyone tell me if Dead Space 2 fixed that god-awful map? I've had DS2 sitting in origin for months, and I haven't tried it yet.
What bad map system?Nonsense. You just had to turn VSync off and put mouse sensitivity to max. I played it all the way with MS/KB without any issues.[QUOTE="FelipeInside"][QUOTE="ampiva"]Part 1 wasn't a perfect port, it had one of the worst mouse controls ever, only playable with a controller.the_bi99man
yeah, DS1's vsync was straight up broken, and made the whole game virtually unplayable, regardless of control scheme. With it turned off, I played the game using mouse and keyboard just fine, except the menu system was annoying. Also, I absolutely hate the map system. Can anyone tell me if Dead Space 2 fixed that god-awful map? I've had DS2 sitting in origin for months, and I haven't tried it yet.
They got rid of the map system from DS1 and replaced it with.....nothing, its just gone now. I personally thought it was kinda cool in DS1 because it at least gives you an idea about the general layout and distance the objectives were, mostly I liked it because it helped create the illusion your on a real ship (at least for me it did).
[QUOTE="C_Rule"]I wouldn't call it laziness, but it says something about a developer when they're willing to invest the time, effort and money to take advantage of what the PC has to offer.Squeets
Because why put in that time and effort when a large portion of the people who will utilize your product will do so illegally without paying you for it?
It's so very tasty!
[QUOTE="Squeets"]
[QUOTE="C_Rule"]I wouldn't call it laziness, but it says something about a developer when they're willing to invest the time, effort and money to take advantage of what the PC has to offer.-wildflower-
Because why put in that time and effort when a large portion of the people who will utilize your product will do so illegally without paying you for it?
It's so very tasty!
What drugs are you on?
[QUOTE="the_bi99man"][QUOTE="FelipeInside"] Nonsense. You just had to turn VSync off and put mouse sensitivity to max. I played it all the way with MS/KB without any issues.FelipeInside
yeah, DS1's vsync was straight up broken, and made the whole game virtually unplayable, regardless of control scheme. With it turned off, I played the game using mouse and keyboard just fine, except the menu system was annoying. Also, I absolutely hate the map system. Can anyone tell me if Dead Space 2 fixed that god-awful map? I've had DS2 sitting in origin for months, and I haven't tried it yet.
What bad map system?I just always found it damn near impossible to get a good view out of it. The way it was colored and designed made everything look the same, I couldn't figure out where it was trying to say elevators were going, and the way that you couldn't actually move it, except for moving it around, with yourself as the constant center, made looking at different sections of a map that happened to have a long hallway or elevator painfully awkward.
What bad map system?[QUOTE="FelipeInside"][QUOTE="the_bi99man"]
yeah, DS1's vsync was straight up broken, and made the whole game virtually unplayable, regardless of control scheme. With it turned off, I played the game using mouse and keyboard just fine, except the menu system was annoying. Also, I absolutely hate the map system. Can anyone tell me if Dead Space 2 fixed that god-awful map? I've had DS2 sitting in origin for months, and I haven't tried it yet.
the_bi99man
I just always found it damn near impossible to get a good view out of it. The way it was colored and designed made everything look the same, I couldn't figure out where it was trying to say elevators were going, and the way that you couldn't actually move it, except for moving it around, with yourself as the constant center, made looking at different sections of a map that happened to have a long hallway or elevator painfully awkward.
I get what you mean. I basically didn't even use the Map in DS1, and looks like the majority of other people didn't either cause they took it out in DS2. I just used the "light waypoint" ur character could project. I personally liked NOT having a map, made it all seem bigger, scarier, never ending.[QUOTE="the_bi99man"][QUOTE="FelipeInside"] What bad map system?FelipeInside
I just always found it damn near impossible to get a good view out of it. The way it was colored and designed made everything look the same, I couldn't figure out where it was trying to say elevators were going, and the way that you couldn't actually move it, except for moving it around, with yourself as the constant center, made looking at different sections of a map that happened to have a long hallway or elevator painfully awkward.
I get what you mean. I basically didn't even use the Map in DS1, and looks like the majority of other people didn't either cause they took it out in DS2. I just used the "light waypoint" ur character could project. I personally liked NOT having a map, made it all seem bigger, scarier, never ending.yeah, by like halfway through the game, I slowly stopped using it, as it got too frustrating. I liked referencing it to make sure I explored every possible corner, though. That light waypoint thing was pretty cool, though. Is that back in DS2? Also, yeah, no map sounds interesting. I guess I'll have to finally install DS2 and give it a try. I'm gonna force myself to finish Alan Wake first, though. I've got way too many games on the "currently playing" list. Need to finish some, and consolidate.
I get what you mean. I basically didn't even use the Map in DS1, and looks like the majority of other people didn't either cause they took it out in DS2. I just used the "light waypoint" ur character could project. I personally liked NOT having a map, made it all seem bigger, scarier, never ending.[QUOTE="FelipeInside"][QUOTE="the_bi99man"]
I just always found it damn near impossible to get a good view out of it. The way it was colored and designed made everything look the same, I couldn't figure out where it was trying to say elevators were going, and the way that you couldn't actually move it, except for moving it around, with yourself as the constant center, made looking at different sections of a map that happened to have a long hallway or elevator painfully awkward.
the_bi99man
yeah, by like halfway through the game, I slowly stopped using it, as it got too frustrating. I liked referencing it to make sure I explored every possible corner, though. That light waypoint thing was pretty cool, though. Is that back in DS2? Also, yeah, no map sounds interesting. I guess I'll have to finally install DS2 and give it a try. I'm gonna force myself to finish Alan Wake first, though. I've got way too many games on the "currently playing" list. Need to finish some, and consolidate.
* Yep, light waypoint is back in DS2 * "Force yourself" to finish Alan Wake? Dude, that game is awesome. I wish it lasted longer. * Definitely play DS2.... awesome game too.[QUOTE="Elann2008"][QUOTE="with_teeth26"]Omg.. I hope it doesn't have a semi/full cover system... :( Never saw any cover system in gameplay videos so don't know. I'm just deciding if I should get it or now.... part 1 and 2 scared the living sh!t out of me... Amnesia made me feel that way... I thought I saw a partial cover system in one of the videos. Maybe I'm wrong. A friend of mine played the demo on the console and he said DS3 is pretty darn good. I trust his judgement so I'm pleased with that. But then again, this is Dead Space. I'd buy it no matter what. :PDidn't they say the same thing about Dead Space 2? The textures were a bit muddy but it looked/ran just fine. I'm more concerned about the combat, I hope it has the same deliberate pace as the first two.
I think I heard somewhere it has a cover system. Is this true? I hope to god its not.
FelipeInside
[QUOTE="the_bi99man"]* Yep, light waypoint is back in DS2 * "Force yourself" to finish Alan Wake? Dude, that game is awesome. I wish it lasted longer.yeah, by like halfway through the game, I slowly stopped using it, as it got too frustrating. I liked referencing it to make sure I explored every possible corner, though. That light waypoint thing was pretty cool, though. Is that back in DS2? Also, yeah, no map sounds interesting. I guess I'll have to finally install DS2 and give it a try. I'm gonna force myself to finish Alan Wake first, though. I've got way too many games on the "currently playing" list. Need to finish some, and consolidate.
FelipeInside
Yeah, I know. I think I'm probably about halfway through it, and I've been loving it. I'm just currently playing way too many games, and haven't found time for it for like a week. I prefer to play it at night, in the dark. I think it should be the one to knock off the list to make room for DS2, since I don't need to be playing two different horror-style third person shooters.:P I guess I'll resist the urge to do another Path of Exile marathon tonight, and instead try to power through the rest of Alan Wake.
Hopefully AA is easier to force in DS3.
One thing that is common in all Dead Space games is that they have horrible aliasing that makes the game unbarable to play for me.
The flashing jaggedies all over the screen was such a turn off and when I learned how to force AA in the first Dead Space it made a world of difference.
The second Dead Space didn't have a good implementation of AA without sacrificing shadows or getting a shoddy version of AA.
I agree completely. If the producer is defending it, doesn't that suggest they had PC gamers at heart?http://games.on.net/2013/01/we-want-it-to-be-great-on-all-systems-dead-space-3-producer-defends-pc-port/
To be fair though, part 1 and 2 were perfect ports, I don't know why PC Gamers are worried about the port for part 3.
FelipeInside
The 3D map thing in DS was neat but very hard to interpret. They just have the button that shows you the way to your next objective. This is fine if you get lost, doesn't show you hidden stashes or anything that you'll need, just a direct route.
Somebody said there is cover shooting in DS3 but I never did figure out the button for it in the PS3 demo, you can crouch and do a roll. I believe the roll was in DS2 anyway. I never needed to use the cover and in the end necro sequence you can't use cover at all.
To me if felt very much like the other games obviously with a change to the setting and a more involving resource system. I'm not sure how much human shooting there will be, obviously they use cover. But in the demo sequences the necros came out and just destroyed them. Demo is going to compress the action also and you could clearly tell that there were bits cut out.
The 3D map thing in DS was neat but very hard to interpret. They just have the button that shows you the way to your next objective. This is fine if you get lost, doesn't show you hidden stashes or anything that you'll need, just a direct route.
Somebody said there is cover shooting in DS3 but I never did figure out the button for it in the PS3 demo, you can crouch and do a roll. I believe the roll was in DS2 anyway. I never needed to use the cover and in the end necro sequence you can't use cover at all.
To me if felt very much like the other games obviously with a change to the setting and a more involving resource system. I'm not sure how much human shooting there will be, obviously they use cover. But in the demo sequences the necros came out and just destroyed them. Demo is going to compress the action also and you could clearly tell that there were bits cut out.
nutcrackr
Sounds promising. I can't even remember where I heard there was a cover system, its possible I am just crazy. I just don't want it to turn into a cover-shooter.
I'm still going to withhold from pre-ordering though until I hear some feedback about the PC version specifically.
Sounds promising. I can't even remember where I heard there was a cover system, its possible I am just crazy. I just don't want it to turn into a cover-shooter.Nah you saw it, they said that n a link you gave me so I believe it's there. It's probably subtle and they said that people who playtested didn't even know it was there.I'm still going to withhold from pre-ordering though until I hear some feedback about the PC version specifically.
with_teeth26
True. Thank goodness I play at 1200p so the jaggies are not even noticeable. It would have been nice if a Dead Space game had a proper PC version. Imagine one with proper lighting and shadows, and of course, anti-aliasing. Yum.Hopefully AA is easier to force in DS3.
One thing that is common in all Dead Space games is that they have horrible aliasing that makes the game unbarable to play for me.
The flashing jaggedies all over the screen was such a turn off and when I learned how to force AA in the first Dead Space it made a world of difference.
The second Dead Space didn't have a good implementation of AA without sacrificing shadows or getting a shoddy version of AA.
RyviusARC
Please Log In to post.
Log in to comment