[QUOTE="SPYDER0416"]
It was made as a result of the co-op.
I'm actually sad they didn't do a little more to make single player as fun as co-op. It's still playable in single player (which is more than can be said for RE5 or Army of Two solo), but all the best stuff is for co-op. Even the story has a great character arc you only see in co-op.
the_bi99man
That's what I'm seeing in my solo playthrough. Lots of parts in cutscenes where they seem to be referencing conversations that I haven't heard, presumably because they would have happened between Isaac and whathisname, during gameplay, if I had a co-op partner. And really annoying areas where you need to run around hitting buttons, which was probably made for two people to do, so neither one had to run back and forth.
And yeah, at least it is playable. Holy sh!t the forced co-op in RE5 was terrible. AI Sheva was dumb as a rock. Totally incompetent, and got me killed more often than she actually helped. I was never even able to beat the final boss, because it was literally impossible with AI Sheva. She simply couldn't do her part. That was one of the worst design decisions I've ever seen in a game, and I really hope someone at Capcom got fired, and blacklisted out of the industry for that.
It gave me newfound respect for Ashely from RE4 since she did what I told her, disappeared for long stretches of time, and didn't waste my damn resources. Sheva being controlled by a real partner is amazing and fun, Sheva AI is bombastically stupid, so I can be glad DS3 decided to try and at least appeal to horror lovers that want to be solo without an AI restricting them (though with the various references and co-op exclusive stuff, it's still not the best they could have done).
The Army of Two games do a surprisingly great job letting you play with AI, but it isn't a survival horror based series. You aren't sharing ammo or having to watch items and health, and in that case an AI just complicates much more, not to mention adding co-op just automatically makes the co-op better than single player because that's what developers intended it for (though somehow in RE6 co-op is kind of pointless, going too far in the other direction by making them completely useless and not requiring any help outside of opening doors).
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