Developers do this

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ndrewn

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#1 ndrewn
Member since 2006 • 605 Posts

Ok the reason UT3 got bad sales is because 1) Not really any story, 2) didnt take advantage of its hardware, 3) Nothing innovative in the slightest.

So what do developers need to do to get better sales well duh:roll: Do not make low gfx quality games because we want a well optimized game that takes advantage of our machines.(although mine isnt the best)

Do not make [Censor Bypass Removed - G013M] storys and make a good setting that is a good 8-10hrs long.

Make something new and fresh. PC gamers are born critics so add stuff to shake things up a bit.

So basically everything Cliffy B. did was stupid and if developers did everything that Epic didnt do well, you got one hell of a game.

Infact if you had two of the three it would be good.

This is just what I would like to see in PC game developers and while you may not agree please dont flame.

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mfsa

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#3 mfsa
Member since 2007 • 3328 Posts

Story - I disagree. The deathmatch genre has never had a story, or what vague stories they have had have just been just that - vague, and exist only to string together a series of deathmatch rounds. People do not play deathmatch games for stories, and never have,

Hardware - I disagree. I think UT3 looks absolutely spectacular. It could be better looking, but it looks fantastic and it runs smoothly. I don't think improved visuals would have significantly improved sales.

Innovation - I disagree. The games industry has dozens of clear examples that people don't care about innovation. More of the same, please. In fact, there's probably an inverse correlation between innovation and popularity.

I'll tell you why I think UT3 didn't sell so well: 1. The Orange Box, 2. Crysis, 3. Call of Duty 4. People can only buy so much.

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mfsa

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#4 mfsa
Member since 2007 • 3328 Posts

For crying out loud. Do you guys get payed to make these threads? You have no clue what your talking about. Infact your thread is all error. Please inform me when your game is releasing.

Edit: How can you even call UT3 a bad looking game? Are you a artist? Where's your Portfolio? Who sent you? Who gave birth to you?

OoSuperMarioO

That is flaming and the original poster asked you to not flame him. I think you should follow his rules. He might have powers. Creepy powers. Like a witch.

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OoSuperMarioO

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#5 OoSuperMarioO
Member since 2005 • 6539 Posts
[QUOTE="OoSuperMarioO"]

For crying out loud. Do you guys get payed to make these threads? You have no clue what your talking about. Infact your thread is all error. Please inform me when your game is releasing.

Edit: How can you even call UT3 a bad looking game? Are you a artist? Where's your Portfolio? Who sent you? Who gave birth to you?

mfsa

That is flaming and the original poster asked you to not flame him. I think you should follow his rules. He might have powers. Creepy powers. Like a witch.

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giantraddish

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#6 giantraddish
Member since 2002 • 307 Posts

Your requests make some sense in the context of typical single player games. But you gotta understand that the UT series has a very different approach than general games. Here's what I think their goals are...

1. Make a multiplayer game that's fast paced, old school, multiplayer deathmatch mayhem. (They do this great.)

2. Make a game that has cutting edge graphics, but still runs like silk and scales dramatically for slower hardware. (They kick tushy here too.)

3. Build a game engine that's flexible enough to license to other game developers with support for things like wide open levels and vehicles. Make a multiplayer game that's a tech demo for the engine. (Pretty good. Okay, it's not the Cry-Engine, but it sure scales better.)

4. Slap a modest single player mode on it to get players up to speed so they can play online. (Done. As you say, nothing to write home about.)

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--Ryu--

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#7 --Ryu--
Member since 2008 • 232 Posts

Story - I disagree. The deathmatch genre has never had a story, or what vague stories they have had have just been just that - vague, and exist only to string together a series of deathmatch rounds. People do not play deathmatch games for stories, and never have,

Hardware - I disagree. I think UT3 looks absolutely spectacular. It could be better looking, but it looks fantastic and it runs smoothly. I don't think improved visuals would have significantly improved sales.

Innovation - I disagree. The games industry has dozens of clear examples that people don't care about innovation. More of the same, please. In fact, there's probably an inverse correlation between innovation and popularity.

I'll tell you why I think UT3 didn't sell so well: 1. The Orange Box, 2. Crysis, 3. Call of Duty 4. People can only buy so much.

mfsa

I will tell you why UT3 didn't sell. It wasn't called UT2K8 or UT2K7. Jokes aside, look at your post. Those games you mentioned all brought something new and resh to the table. Clearly people crave new things, something UTIII didn't really offer besides War mode.

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mfsa

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#8 mfsa
Member since 2007 • 3328 Posts
[QUOTE="mfsa"]

I'll tell you why I think UT3 didn't sell so well: 1. The Orange Box, 2. Crysis, 3. Call of Duty 4. People can only buy so much.

--Ryu--

I will tell you why UT3 didn't sell. It wasn't called UT2K8 or UT2K7. Jokes aside, look at your post. Those games you mentioned all brought something new and resh to the table. Clearly people crave new things, something UTIII didn't really offer besides War mode.

Yeah, I can see the argument - but then again, Crysis was a recycled (albeit brilliant) version of Far Cry, Call of Duty 4 was a recycled version of Call of Duty 2 and The Orange Box is Half Life. I can see why all three sold well, and it definitely wasn't anything to do with innovation.

I don't disagree at all with the idea of newness helping sales, but I make a distinction between new and innovative. The new engine alone is reason enough to buy UT3, I'd say - and I say that not as a graphics whore. It's three years since a UT game. Most of the most popular games in recent times have been recycled versions of other games, and it's hardly hurting their sales. Crysis topped a million units sold and it's hardly innovative or original. It just plays great and looks great. I personally think the same may be said of UT3. Looks great, plays great.

The online shooter genre is also becoming painfully overcrowded - in fact, all three of the abovementioned games have fantastic online play. and we've had Quake Wars and BF2142 in recent memory as well - and games like CS:S and BF2 still remain super popular. I appreciate that that's an argument in favour of quality, but it also goes to how people can only buy so much. And that's especially true of online shooters - people tend to find one they like, and stick with it.

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Empire91

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#9 Empire91
Member since 2006 • 25 Posts
I think most people who play first shooter love to blow up other, they dont like command and control empire, it's too boring for thier taste, plug they want demand on themseft rather then someone or something to win for them. It's like some people want thier "Supre skills of thier own" to win game or something, not want reply on ship to won the battle for them or planet or people to help win battle for them, way I see it. They rather reply on thier own while this game you need a "Fleet" ect to win, not by your own hand to win the war.
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franklinBluth

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#10 franklinBluth
Member since 2008 • 313 Posts

Ok the reason UT3 got bad sales is because 1) Not really any story, 2) didnt take advantage of its hardware, 3) Nothing innovative in the slightest.

So what do developers need to do to get better sales well duh:roll: Do not make low gfx quality games because we want a well optimized game that takes advantage of our machines.(although mine isnt the best)

Do not make [Censor Bypass Removed - G013M] storys and make a good setting that is a good 8-10hrs long.

Make something new and fresh. PC gamers are born critics so add stuff to shake things up a bit.

So basically everything Cliffy B. did was stupid and if developers did everything that Epic didnt do well, you got one hell of a game.

Infact if you had two of the three it would be good.

This is just what I would like to see in PC game developers and while you may not agree please dont flame.

ndrewn

UT3 didn't sell well because the demo was lackluster and the game faced heavy competition.