[QUOTE="ILoveKHandAnime"]
Some quick replies. :P
Carlosjeuro, in virtually every other dungeon crawler I've played, each class has skills that you can use and level up so you aren't just left clicking each monster systemically. But in Dungeon Siege, you're doing just that.
Dnuggs40, there's 7 things that level up. Strength, Dexterity, Intelligence, Melee Skill, Ranged Skill, Combat Magic, and Nature Magic. Melee Skill and Ranged Skill don't do anything, so you're left with 5 things. Now being a warrior, my main attribute is strength. I don't need or use dexterity, intelligence, or magic. So the only stat that matters to me is strength.
neatfeatguy
It's been a while since I played, but if I remember correctly - Melee and Ranged skills are required to use better/higher-end weapons (maybe armor, but that might be based on strength....).I think also the higher skill you have in melee or ranged allow for stronger attacks and might have something to do with your % on getting critical strikes.
It's been a while since I played, but I think that's how things went.
As for the games, I rather enjoyed the first one. The second one had the worst voice acting ever and it hurt my head having to listen to people talk....I never did beat the second one.
Interesting. I have yet to see any weapons/armor that use melee/ranged skill. I've only seen Strength and Dex requirements, but I'm only about 4 hours into the game. Nor have I seen critical hits or any mechanic that even acknowledges that critical hits are in the game.
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