I played "Prey" over a year ago. Not the best game but it was ok. There was this unique idea of using "portals" to get to different spots on a level, including to get to the ceiling or somewhere. It pretty much made the game.
So why didn't they capitalise on the idea & make the game "Portal" before Valve did?
Even the colours & shape (design) of the portals in "Portal" are the same as the ones enemies appeared from in "Prey". The idea of seeing portals through portals was also there.
Isn't it a bit shameless of Valve or was there a deal made somewhere?
Or perhaps just a case of they never thought of it & Valve did. Which I suppose is fair enough...
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