Didn't Valve steal their idea from ...

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IMP_ACT

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#1 IMP_ACT
Member since 2005 • 221 Posts

I played "Prey" over a year ago. Not the best game but it was ok. There was this unique idea of using "portals" to get to different spots on a level, including to get to the ceiling or somewhere. It pretty much made the game.

So why didn't they capitalise on the idea & make the game "Portal" before Valve did?

Even the colours & shape (design) of the portals in "Portal" are the same as the ones enemies appeared from in "Prey". The idea of seeing portals through portals was also there.

Isn't it a bit shameless of Valve or was there a deal made somewhere?

Or perhaps just a case of they never thought of it & Valve did. Which I suppose is fair enough...

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cd_rom

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#2 cd_rom
Member since 2003 • 13951 Posts
The game "Portal" was derived from a game that some college kids made for their senior project. It was called Necabelar drop or something. I can't remeber the first name. Anyway, Valve hired them to make Portal.
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fireandcloud

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#3 fireandcloud
Member since 2005 • 5118 Posts
what cd_rom said. nabarcular drop was finished in 2005, prey was released in 2006. i doubt either of them copied the idea of utilizing portals.
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greatmax1

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#4 greatmax1
Member since 2006 • 1868 Posts
The game "Portal" was derived from a game that some college kids made for their senior project. It was called Necabelar drop or something. I can't remeber the first name. Anyway, Valve hired them to make Portal.cd_rom
Narbacular Drop. And yes youre right.
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EndersAres

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#5 EndersAres
Member since 2005 • 5711 Posts

3DRealms didn't make anything of it long ago when they had the idea. They just put it up for eight years and brought it back out when they probably needed some money. Even then they didn't use the portals to their full potential. Maybe they did for what they wanted to do with them.

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SuperBeast

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#6 SuperBeast
Member since 2002 • 13229 Posts
Since the question is has already been answered..... I'd just like to add how much I dislike people accusing devs "stealing" ideas from other devs. Even if Narbacular Drop never existed, would it be so wrong for Valve to look at Prey and say "That's a cool idea, let's make a puzzle game with those kinds of portals on our engine"? In fact I can guarantee that they looked at Prey for inspiration in some places. That's hardly *stealing* though. Just as the Doom 3 expansion ended up having a gravity gun of it's own, obviously heavily inspired by HL2. It was a good way to show off their physics more on the engine so they took advantage of it.
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FragMonkey09

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#7 FragMonkey09
Member since 2005 • 1543 Posts
Yes and every shooter stole their ideas from Wolfenstein 3D
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foxhound_fox

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#8 foxhound_fox
Member since 2005 • 98532 Posts
Prey's portals are fixed. Portal's portals are endlessly placeable. Games in the past have always used "portals" to warp from place to place. Portal was the first game (aside from maybe the Translocator in UT) to make mobile interdimensional transportation possible.

You cannot "copy" an idea that has been implimented into so many games it hurts to think about it.
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SuperBeast

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#9 SuperBeast
Member since 2002 • 13229 Posts

Prey's portals are fixed. Portal's portals are endlessly placeable.
foxhound_fox

It's been awhile since I played Prey.....but I don't remember all of the portals being *fixed*. Sure there were some portals already there, but I could have sworn Prey had a portal gun to place your own wherever you wanted. (except on certain surfaces of course). Still, I don't consider it *stealing*

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Baranga

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#10 Baranga
Member since 2005 • 14217 Posts
The original concept of Prey, in 1998, had some devices that you could place anywhere to create portals. They presented them, along with destructible environment, you can find the movies on Google Video. The final concept was static, the portals were fixed.
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biggest_loser

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#11 biggest_loser
Member since 2007 • 24508 Posts
There were portals being used in the original half-life dating back to 1998....i think prey ripped them off! Thugs! Scoundrels! Read my San Andreas review that I've posted ! Fiends!
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Planeforger

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#12 Planeforger
Member since 2004 • 20145 Posts

Yes and every shooter stole their ideas from Wolfenstein 3DFragMonkey09

Wolfenstein 3D was based on a tech demo of Ultima Underworld, so I guess that wins by default.

Back on topic, Portal (and Narbacular Drop) were probably the first games to allow the player to create real-time portals.

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error11

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#13 error11
Member since 2006 • 7163 Posts

The game "Portal" was derived from a game that some college kids made for their senior project. It was called Necabelar drop or something. I can't remeber the first name. Anyway, Valve hired them to make Portal.cd_rom

Thats right. And anyway, what do you mean the same 'shape' as the portals in portal? OH! Do you mean circles?

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solartiger

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#14 solartiger
Member since 2003 • 235 Posts
Sorry, it was stolen from Star Trek's "City on the Edge of Forever"...now THAT'S a Portal...no really, I'm JUST KIDDING...(memory jog!);)
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crazymonkey092

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#15 crazymonkey092
Member since 2005 • 974 Posts
All that truly matters here is that portal is a great game, and the students that made it should be reconized for making it, not really valve.
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TheMotherBrain

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#16 TheMotherBrain
Member since 2007 • 284 Posts

Sorry, it was stolen from Star Trek's "City on the Edge of Forever"...now THAT'S a Portal...no really, I'm JUST KIDDING...(memory jog!);)solartiger

That's one of my favorite episodes. Along with The Menagerie and a few others...

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JP_Russell

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#17 JP_Russell
Member since 2005 • 12893 Posts

Prey's portals are fixed. Portal's portals are endlessly placeable. Games in the past have always used "portals" to warp from place to place. Portal was the first game (aside from maybe the Translocator in UT) to make mobile interdimensional transportation possible.

You cannot "copy" an idea that has been implimented into so many games it hurts to think about it.
foxhound_fox

I don't remember Prey's and Portal's type of portals being in any other game. In them, you can actually travel and look through them in real-time. Meaning, you can watch yourself through a portal if it leads to the one behind you, you can see where a hidden enemy is through a portal if it leads to one facing toward his hiding spot, and so on. All games I know of have just used portals as thresholds to new areas or levels that have to be loaded in, not spontaneous doorways to areas already loaded in, and in real time, meaning the portals can act as cameras, as well. In that sense, Prey's idea was very original. Correct me if I'm wrong, though.